9/05/2011

Tutorial T614 Make a Stump

Let's make the following stump by TATARA 6.0.

There is no background image for making this.

Let's make the stump from the following steps.
1) Edit the wooden trunk on ROKURO mode.
2) Edit the central cross-section of the eight wooden roots on ROKURO mode.
3) Edit the side part of wooden root on ROKURO mode.
4) Change the size of the wooden root on TSUCHI mode.
5) Choose Save on the File menu, and maximize and save the sculpt map file.

You can check this tutorial by following video.

TUTORIAL T614 Make a Stump

Let's edit the wooden trunk in ROKURO mode.

Boot TATARA and choose New on the File Menu.

On the New Dialog, choose 32x32 of SPHERE and click the OK button.

Choose the ROKURO tab and change the edit mode into ROKURO.

As shown in the following figure, choose the control points of the red area.

Right-click the Edit pane and choose Equal Intervals on the popup menu.
The shortcut of the keyboard is Ctrl+D.

Let's use many control points for the wooden root rather than the wooden trunk.

As shown in the following figure, choose the control points of the red area.

Rearrange the control points, as shown in the following figure.

As shown in the following figure, choose the control points of the red area.

Right-click the Edit pane and choose Equal Intervals on the popup menu.
The shortcut of the keyboard is Ctrl+D.

The wooden trunk was made.

Let's make the central cross-section of the eight roots. Let's set up so that the editing may be reflected only in the cross-section of the center of the root.

Choose Select None on the Sides menu.

The preview is displayed as shown in the following figure.

All vertical linears are displayed in light gray. This shows that the editing result is not reflected.

Let's set the eight cross-sections of 00, 20, 40, 60 and 80, A0, C0, and E0 as the cross-section in which the editing is reflected.

There are the three buttons related to the cross-section in the lower-left of the editing pane. Click > button in it, when the following eight cross-sections are displayed, click the central button, and display again the cross-section displayed first.

The preview is displayed as shown in the following figure. It turns out that the eight lines of yellow area have returned from gray to the default color.

As shown in the following figure, choose the control points of the red area.

Check that Edit Level is Near.

Change Edit Mode into Worp.

As shown in the following figure, move only the control point of the lower right gray square horizontally.

Click the O button on the right of Edit Mode.

As shown in the following figure, choose the control points of the red area.

Right-click the Edit pane and choose Equal Intervals on the popup menu.
The shortcut of the keyboard is Ctrl+D.

The preview is displayed as shown in the following figure. The central cross-section of the wooden root was edited.

Let's edit the cross-section of the right and left of the root. Let's choose the cross-section to edit.

Choose Select None on the Side menu.

Choose Every 1 point on the Side menu.

Choose Reverse on the Side menu.

The preview is displayed as shown in the following figure. The linears of the dark gray are the cross-section in which editing is reflected. The other linears are drawn in the light gray in which reflection is not reflected.

Let's display the cross-section 41 on the edit pane.

Check that click > button at the lower left of the edit pane, and 41 is displayed on the central button.

The preview is displayed as shown in the following figure. The cross-section inserted into the orange linear is displayed on the compilation pane.

As shown in the following figure, choose the control points of the red area.

As shown in the following figure, move the lower right square gray control point horizontally.

Click the O button on the right of Edit Mode.

The preview is displayed as shown in the following figure.

As shown in the following figure, choose the control points of the red area.

Right-click the Edit pane and choose Equal Intervals on the popup menu.
The shortcut of the keyboard is Ctrl+D. 
 

Let's make one of the wooden roots small in TSUCHI mode.

Choose the TSUCHI tab and change the edit mode into TSUCHI.

Click the upper XY button at the lower left of the edit pane.

As shown in the following figure, choose the control points of the red area.

Edit the selected area, as shown in the following figure.

The preview is displayed as shown in the following figure.

The sculpt map of stump was completed.

Let's upload a sculpt-map file to the in-world.

Let's check Setup before saving.
Choose Setup on the File menu.

Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following items.
-Copy Protection by transparent When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.
-Auto Maximize The object saved when you save your sculpt map file is maximized automatically.
 
If you check Auto Rename, overwrite of a sculpt-map file is prevented.

Let's save your sculpt map file in TGA File form.

Choose Save on the File menu.

Choose TGA File of Save Dialog and save your file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image.
It costs 10L$ to upload one Sculpt-Map file.

Choose Upload - Image (L$10) on the Build menu. 

Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check Use lossless compression. And click Upload Button.

Build the objelct. And click the Object tab and set Building Block Type to Sculpted.

Apply your uploaded sculpt map.

Click the Texture tab and change Color.

Stretch your object suitably.

The stump was completed.

Original text: http://kanaenet.blogspot.com/2011/09/t614-1.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.

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