2/10/2010

Tutorial T501 Make a vase

Let's make the following vase.

I use TATARA 5.0 from this time.

I prepared the background image of the side of the following vase.

Let's make the vase from the following steps.
1) Choose 32x32 of SPHERE by New on the File menu.
2) Make the form of the outside of the vase in ROKURO mode.
3) Make the form inside the vase in ROKURO mode.
4) Choose Save on the Texture menu, save the mesh texture, and make the texture of the vase.
5) Choose Load on the Texture menu and apply the texture of the created vase.
6) Choose Save on the File menu, and maximize and save a sculpt-map file.

TATARA should extend the background image automatically.
So, please delete the margin of the background image.

Choose New on the File menu.

In the dialog displayed, choose 32x32 of SPHERE and click the OK. button.

Since the default edit mode of TATARA is ROKURO mode, you don’t need to change the tab.

Choose Load Background on the View menu and display the background image.


The editing pane is displayed as follows.
The background image is expanded horizontally.

To edit comfortably, set Edit Level in the bottom of an Edit pane as Middle.


Let's make the outside of the vase in ROKURO mode.
As shown in the following figures, arrange the control point of the segment of the bottom of the vase.

Next, as shown in the following figures, in order to decide the number of control points required for an inner side, arrange the inner side of the vase temporarily, and arrange the control point of the segment of the edge of the upper part of the vase.

Arrange the remaining control points on the curved surface of the outside of the vase.

Furthermore, arrange the control points of the gray circle.

To arrange the control point of the curved surface at equal intervals, choose the control point of red area.

Choose Equal Distance on the Edit menu and arrange the control points at equal intervals.
There is Equal Distance also in the pop-up menu which right-clicks an editing view and is displayed.
You can use Ctrl+G of the shortcut key.

Repeat this several times pleasing until the control points will not move.

Then, control points are rearranged over the side of the vase as follows.

Please adjust the control points of the side to become smoother.

As shown in the following figures, rearrange the control point inside the vase.

Let's use the mesh texture currently displayed by the preview as follows.

Choose Save on the Texture menu (On the far left of the menu bar.), and save the mesh texture.


You can save the following mesh textures.

You can get the texture corresponding to an aspect rate by this command.

Refer to the preview with the mesh texture and make the texture with your paint tool.


Load on the Texture menu and read into the preview the texture created with the paint tool.

A preview pane is displayed as follows.

If the check of Disp Mesh on the View menu is removed, you can see the preview without the mesh.

Let's check Setup before saving.

Choose Setup of the File menu.


Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following list items.
-Copy Protection by transparent  :When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.
- Auto MaximizeTGA File format  :You can maximize a sculpt-map file automatically and save it.

Let's save the sculpt-map file.

Choose Save on the File menu.

Choose TGA File of SaveDialog and save the file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image on the File menu.
It costs 10L$ to upload one Sculpt-Map file.

First, upload the texture.

Next, upload the sculpt-map file. Check by preview.

Check Use lossless compression.


Set Building Block Type to Sculpted.

Apply the sculpt-map file to an object.

Apply the texture to an object.


Adjust the size. The vase was completed.

Original text: http://kanaenet.blogspot.com/2010/02/blog-post.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.

12/15/2009

Introduction to "TSUBO v1.01" - 1.Preparation

I released "TSUBO v1.01".  TSUBO is a tool which assembles multiple prims of TATARA.
TSUBO can make multiple prims from any textures as long as you have full permissions on them.
You can get "TSUBO v1.01" from my shop.

HOW TO USE "TSUBO v1.01"

1.Preparation (This work is only once. )

1)Move to a Sandbox, your own parcel or a parcel where rezzing and scripts are allowed.

2)Create your Object. 
Please select Build Button and Click inworld to build.

3)Drop "TSUBO Child v1.0 Script" into the inventory (Content tab) of the Object you just built or created.
The script will begin to run and "TSUBO Child" hovertext is displayed on the object.
CAUTION: Don't use CTRL+Drop. 

4)Take "TSUBO child v1.01" into your inventory.
The name of the object which you took is automatically set to "TSUBO child v1.01".


5)Rez "TSUBO v1.01" (the bottle/flask seen below) and Drop "TSUBO child v1.01." with the inventory(Content tab ) of "TSUBO v1.01".

6)Take the bottle/flask object "TSUBO v1.01" into your inventory.
The preparation steps are finished. If done properly these above steps will not need to be repeated.

It is highly recommended that you view the YouTube videos on TSUBO. 
You can see them here: 

TO USE TSUBO:

Rez your TSUBO object and follow the directions on the hover text. The notecard contains prim coordinates.
You can check the details of the assembly step with this article.

Thank you to KJ Georgette for help with this translation.

12/14/2009

Introduction to "TSUBO v1.01" - 2.Assemble multiple prims

I released “TSUBO v1.01”.  TSUBO is a tool which assembles multiple prims of TATARA.
TSUBO can make multiple prims from any textures as long as you have full permissions on them.
You can get “TSUBO v1.01” from my shop.

IMPORTANT:  Please do the steps in “1.Preparation” first before continuing.
The preparations steps are only done once

2.Assemble multiple prims

1)Create a new notecard in Second Life.  This card will list the sculpt textures and the coordinates for each one.  As you can see below, the format for each line is:

Name of Texture: <x coordinate, y coordinate, z coordinate>:<x Size, y Size, z Size>:<x Rotation, y Rotation,z Rotation>:Sititching type

2)Copy the text for multiple Prim created by TATARA.

 

3)Paste it on the note.

4)Save your note.
The notecard can be named anything you wish.


5)Upload sculpt map textures.
CAUTION: Please don't change the name of textures.

6)Rez "TSUBO v1.01" object you made in the Preparation step.

7)Right-click  "TSUBO v1.01" and select "Open" fro the pie menu.

Drop the sculpt map textures and the notecard which you made in the steps above. Make sure there is a texture for each entry on the notecard.

Additing textures and notecard to inventory:

Review the contents:  One notecard, all sculpt textures, one child object and one TSUBO script.

CAUTION: Only use textures on which you have full permissions. 
The notecard and textures which were dropped are deleted or return automatically after making multiple prims.

8)Touch "TSUBO v1.01"

The object will now assemble sculpted objects made of several sculpt textures.
  

You can check this step on YouTube here.

Thanks to KJ Georgette for help with this translation.