7/07/2009

TUTORIAL B03 Make a Tubetop by SHIBORI and TATARA.

Let's make the tubetop of the following sculpted prims using SHIBORI and TATARA.

Let's make only a sculpt-map file.
The texture of the jeans of the library of the inventory was used as a tubetop's texture.

The step which makes a tubetop is as follows.
1) Download the OBJ file of an avatar from the homepage of Linden.
2) Extract the required portion of an avatar by ObjCut.
3) Read the OBJ file extracted by SHIBORI.
4) Set up and carry out ShrinkWrap of the range applied to the sculpted prim, and save at an OBJ file.
5) Read and maximize by TATARA and offset the stitch to the bosom.
6) Once save it as the TGA file and reread it as plane.
7) Edit and save the chest.
8) Upload to an in world.

Let's download the OBJ file of an avatar from Second Life Wiki.
The file is in https://wiki.secondlife.com/wiki/Creation_Portal.

Please click the link underlined in red, and you will get the avatar_mesh.zip file.

Unzip it, and you can get an OBJ files.

To shrinkwrap the required portion by SHIBORI easy, extract the upper half of the body by ObjCut.
ObjCut is a tool which divides the OBJ file, extracts the OBJ file to specified portion, or made the OBJ file small .
Please check by the following detailed web page.
http://rokuro.slmame.com/e547518.html

Those who do not own ObjCut can pass this procedure.

SL_Female.obj is dropped with ObjCut.exe.

Then, the following dialogs are displayed.

Group Option of a "Divided by" group is chosen and the OK button is clicked.

As follows, the group in the OBJ file is displayed.

Check the following items and click the OK button.
-dbdomen TextureGroup_Up
-TextureGroup_Up chest
-TextureGroup_Up lCollar
-TextureGroup_Up neck
-TextureGroup_Up rCollar

Then, SL_Female_Selected.obj is outputted.

Drop the SL_Female_Selected.obj file extracted by ObjCut with SHIBORI.
* The person who did not have ObjCut used needs to drop SL_Female.obj with SHIBORI.

SHIBORI starts as follows and an OBJ file is read.

Please set RotX of the Target group to 90.
Please use X-1 of the Target group. It specifies in order to unite bodily center.
(You can adjust by RotZ of a Target group. )

It is as follows if they are set up.

If you use TATARA 4.0, set Save Option as Flip for TATARA/SOMATO.
If you use TATARA 5.0, set Save Option as Normal.
In order to open the chest and to increase a control point in a transverse direction, choose Cylinder 64x16 as Wrap Object Type.
Wrap method should choose Projection which it is smooth and edit tends to carry out by TATARA.
And please click the Wrap button.

Then, it is displayed as follows.

Choose Save on the File menu and save a tubetop.obj file.

Boot TATARA.

Load on the File menu is chosen and the file created by SHIBORI is read.

A preview pane is displayed as follows.

Choose Maximize on the Edit menu and maximize an object.

Let's investigate where the stitch of a sculpted prim is.

Choose a Bitmap tab.

As shown in the following figures, choose the area of 00-01.

The selected control point is displayed on a preview pane.

You have a stitch in a tubetop's left-hand side.

Choose Offset on the Edit menu and offset a stitch in the center of the front.

Set X to -16 and click the OK button.

If a preview pane is checked as follows, you will check that the stitch has moved in the center of the front.

Choose Save on the File menu and save a file in TGA form.

Load on the File menu is chosen and reread a stitch for the saved file as Plane.

Set the kind of file at the right end of the dialog of file selection to TGA File as Plane.

As shown in the following figures, a file is read as Plane.

Along with a stitch, let's open the chest.

Choose a Bitmap tab.

Choose 00-22 of the control point of the left-hand side chest.

Choose a TSUCHI tab.

Click the XZ button at the lower left of an edit pane.

Drag the control point at the upper left of the edit range to the right, pressing the Control key.

A preview pane is displayed as shown in the following figures.

You have to edit the selected range.

Click the XY button at the lower left of an edit pane.

Modify to the touch which dragged the control point of the center of the upper part of the edit range, and was opened automatically.

Click a Bitmap tab.

Choose 00-22 of the control point of the chest of right side, and choose a TSUCHI tab.

Click the XZ button at the lower left of an edit pane.

Drag the control point at the upper right of the selection range, pressing the Control key.

Click the XY button at the lower left of an edit pane.

Drag the control point of the center of the upper part of the selection range downward.

It is as follows.

A preview is as follows.

Let's check a preservation setup of a TGA file.

Choose Setup on the File menu.

Set TGA Save File to 64x64. Check to Copy Protection by transparent. Check to by the coordinate system of Second Life. And click the OK button.

Choose Save on the File menu and save a file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image on the File menu.
It costs 10L$ to upload one Sculpt-Map file.

And check by preview and check Use lossless compression.

Since the stitch is not Plane but Sphere, the yellow portion is displayed.

Apply the sculpt-map file prim and change the stitch plainly.

The tubetop was completed.

Original text: http://rokuro.slmame.com/c57705.html

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