tag:blogger.com,1999:blog-20485298977582021642024-02-07T12:51:03.528+09:00How to make sculpted prim by TATARAThis blog is for tutorials of my tool, TATARA and ROKURO Pro and SOMATO and SHIBORI.
Thanks to KJ Georgette for help with this blog.Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comBlogger118125tag:blogger.com,1999:blog-2048529897758202164.post-75080946838693234872015-02-04T07:11:00.001+09:002015-02-04T07:11:21.290+09:00TATARA7 was updated to 7.292<p>I updated TATARA7 to 7.292. <br /><img alt="" src="http://kanae.net/secondlife/tr7_images/tatara73pane.png" /></p> <p>The improving points are as follows. <br />-library was updated. <br /> It is mainly for windows 8.1. <br />-The bug of selection of New Dialog was fixed. <br />-The selection of file type was updated. <br />-The bug of interface design was fixed.</p> <p>Thereby, operation of TATARA7 on Windows8.1 was stabilized more. <br />Moreover, I checked operation of the TATARA 7 on Windows10 Technical Preview. Build which was verified is 9926.</p> <p>The user of TATARA7 can use for free. <br />Please download it from <a title="http://kanae.net/secondlife/tatara.html " href="http://kanae.net/secondlife/tatara.html ">http://kanae.net/secondlife/tatara.html </a>and check it.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-59680500805030002652014-11-05T16:30:00.000+09:002014-11-07T06:13:08.408+09:00S404 Add dirt shadows to the texture<p>The SUMI function was added to SOMATO 4.71. It adds dirt shadows to the texture. Let's add dirt shadows to the following Feisar Ship by it. <br /><img src="http://lh4.googleusercontent.com/-RYuwGt5hh4A/VFmdTfMOmkI/AAAAAAAAPwM/i7nZ3QV_3Uc/s256-no/S404-00.png" /></p> <a name='more'></a> <p>I downloaded this model from Turbo Squid. So let’s download this model, charnel’s Feisar Ship. Thank you, charnel. <br />You can download it from <a title="http://www.turbosquid.com/FullPreview/Index.cfm?ID=493665" href="http://www.turbosquid.com/FullPreview/Index.cfm?ID=493665">http://www.turbosquid.com/FullPreview/Index.cfm?ID=493665</a> <br />*You need to make the account of Turbo Squid, in order to download it. <br />Please download Feisar_Ship_OBJ.rar which can be used by SOMATO4. <br /><img src="http://lh3.googleusercontent.com/-fjT7N0gtoCM/VFmdTlGsE-I/AAAAAAAAPwI/6G1tcISD7g0/w490-h337-no/S404-01.png" /> <br />Please check the following support information about the detailed usage of Turbo Squid. <a title="http://support.turbosquid.com/home" href="http://support.turbosquid.com/home">http://support.turbosquid.com/home</a></p> <p>Let's unzip the rar file and use by SOMATO4.</p> <p>Let's add dirt shadows to the texture by the following steps. <br />1) Open the downloaded model. <br />2) Set texture size. <br />3) Apply the texture of the downloaded model. <br />4) Select making shadow mode. <br />5) Set Shading as sumi. <br />6) Click the Bake Shadow button. <br />7) Set the options of sumi. <br />8) Save the texture.</p> <p>You can check this tutorial by following video. </p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/rgDJx3_DCec?hl=en&hd=1" /></div> <div style="font-size: 0.8em; width: 490px; clear: both">TUTORIAL S404 Add dirt shadows to the texture</div> </div> <p>Please boot SOMATO4. <br /><img src="http://lh3.googleusercontent.com/-MsalFW3-QMg/VFmdTbHO_jI/AAAAAAAAPwA/1QjpvGY1ArM/w122-h95-no/S404-02.png" /></p> <p>Let's assign the resolution of the model for making the texture before opening the model. <br />Choose 512 by Resolution on the Texture menu. The minimum size is enough when you use SUMI. <img src="http://lh4.googleusercontent.com/-797V2n8oV1c/VFmdUN2CXOI/AAAAAAAAPwg/2qVxX0_pyqE/w363-h300-no/S404-03.png" /></p> <p>Let's open the model of downloaded Feisar Ship. <br />Choose Open Object on the File menu. <br /><img src="http://lh6.googleusercontent.com/-Gz9QVZN1bGg/VFmdUeEmMOI/AAAAAAAAPzI/ZrvnV97ICBs/w225-h108-no/S404-04.png" /></p> <p>Choose <strong>Feisar_Ship.obj</strong>. <img src="http://lh3.googleusercontent.com/-GwO_sOHjP8E/VFmdU5uhfgI/AAAAAAAAPwc/Q4yabQof_PQ/w490-h368-no/S404-05.png" /> <br />SOMATO4 decides the number of the textures which read and use .mtl file. SOMATO4 judges that obj file uses only one texture file, if mtl file is not exist. </p> <p>When the model is read, SOMATO4 will be displayed as follows. <img src="http://lh3.googleusercontent.com/-z24rjVyjT_E/VFmdV2tDlqI/AAAAAAAAPw0/cVrCx-_O0Ps/w490-h296-no/S404-06.png" /></p> <p>Let's assign the size of the texture to make. <br />Choose 512x512 by Size on the Texture menu. <br /><img src="http://lh3.googleusercontent.com/-wAWH7l7jWZo/VFmdWDDpFUI/AAAAAAAAPzg/tlz6P1ZBGq8/w398-h300-no/S404-07.png" /></p> <p>Let's apply the texture of the downloaded model. <br />Choose Open on the Texture menu. <br /><img src="http://lh3.googleusercontent.com/-yI4-dEMB43w/VFmdWi1WG0I/AAAAAAAAPzg/HmJWuD5D6EU/w241-h269-no/S404-08.png" /></p> <p>Please check that the number of the textures applied is one. And click the <strong><font color="#0000ff">Z</font><font color="#ff0000">X</font> button</strong>. <br /><img src="http://lh6.googleusercontent.com/-Dk2CzlR-P04/VFmdXkCytNI/AAAAAAAAPw8/gzd61Twf16s/w332-h320-no/S404-09.png" /></p> <p>Click the <strong>OK button</strong>, and you can choose the texture file. <br />Choose <strong>Feisar_Ship.bmp</strong>. <img src="http://lh4.googleusercontent.com/-GPIVb7hinpg/VFmdYBINsrI/AAAAAAAAPyo/CQyRd0lEHaM/w490-h368-no/S404-10.png" /></p> <p>Let's set up rotation of the model to be easy to check signs that the texture was applied, by the preview. <br />Set <font color="#ff0000">X Rot</font> under the preview pane as 90, and set <font color="#0000ff">Z Rot </font>as 90. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyFv9NN_oRdgYmohER1cgR4_zSdA9Eb-Pi24y1ZGIV4GejTT3WpH8IWNQlVvRNoWYeZd7J-ZQf_VhCkNvl150o_WPYT9akLjRL-4vPW7kUKQjo9wlNYkTOEYxNMLa6u_a_GrPQbJSHQjKg/w325-h173-no/S404-11.png" /></p> <p>The preview pane is displayed as follows. <br /><img src="http://lh3.googleusercontent.com/-K1Lsj6AsboE/VFmdYrM3uPI/AAAAAAAAPxI/z8CoQ4GFRPs/w424-h274-no/S404-12.png" /></p> <p>The preparation which adds the texture of the dirt shadows was completed. </p> <p>Let's add the dirt shadows. </p> <p>Click the <strong>Shadow button</strong> at the upper right of the window. <img src="http://lh6.googleusercontent.com/-6MWKH2sV9lU/VFmdY7of7GI/AAAAAAAAPyk/AZLJPu7v2rs/w157-h183-no/S404-13.png" /></p> <p>Set Shading as <strong>Sumi</strong>. <br /><img src="http://lh3.googleusercontent.com/-TSmSTlmdj7Q/VFmdZSyN9jI/AAAAAAAAPxU/BOwuDFxJQCs/w198-h132-no/S404-14.png" /></p> <p>Click the <strong>Bake Shadow button</strong>. <br /><img src="http://lh5.googleusercontent.com/-a_u61bsMFkA/VFmdZq0VbuI/AAAAAAAAPxg/P7OnTwaTptM/w157-h183-no/S404-15.png" /></p> <p>The setting dialog of SUMI is displayed as follows. <img src="http://lh3.googleusercontent.com/-L3SHIIQzbws/VFmdaRhCLkI/AAAAAAAAPyc/xysm5KQP9zI/w490-h118-no/S404-16.png" /> <br /><strong>Line Thickness:</strong> Assign by Pixel the thickness of the line drawn on the side of face . <br /><strong>Edge Threshold: </strong>Assign the level which considers that the bend of the face is the one face. The size of the value shows the level of judgment. <br /><strong>Shadow Area:</strong>  Assign to what extent the face draws the dirt shadows. <br />  If narrowly large when small, draw widely. <br /><strong>Shadow Strength:</strong> Assign the depth of the dirt shadows. <br /><strong>White Scale:</strong> Assign the color of drawing of the line with the convex face side. If it is white when it is 1, and it is 0, draw black. <br /><strong>Black Scale:</strong> Assign the color of drawing of the line with the concave face side. If it is 1, it is drawn by the same color as the grade color of the shadow, and if it is 0, it is drawn black. </p> <p>If you assign it as the following values, the texture will be made as follows. <br />Line Thickness:1.00 <br />Edge Threshold:0.75 <br />Shadow Area:0.50 <br />Shadow Strength:0.50 <br />White Scale:1.00 <br />Black Scale:0.80 <br /><img src="http://lh3.googleusercontent.com/-0z2zqU7ik9A/VFmday-05mI/AAAAAAAAPxs/Syf9ZFnG9Xs/w424-h274-no/S404-17.png" /></p> <p>Let's also try another setup. <br />If you assign it as the following values, the texture will be made as follows. <br /><img style="margin: 4px" src="http://lh4.googleusercontent.com/-KDW9dN1rsus/VFmeVGbav6I/AAAAAAAAPzU/RRkCfN4Cyko/w490-h118-no/S404-23.png" /> <br />Line Thickness:1.00 <br />Edge Threshold:0.95 <br />Shadow Area:0.50 <br />Shadow Strength:0.50 <br />White Scale:0.00 <br />Black Scale:0.80 <br /><img src="http://lh3.googleusercontent.com/-M2-o2leHIbo/VFmdd7wtadI/AAAAAAAAPyg/8j3F2TVI6oo/w490-h386-no/S404-24.png" /></p> <p>Let's save the texture which you made. <br />Choose Save on the Texture menu. <br /><img src="http://lh4.googleusercontent.com/-R8iNeGUtx5E/VFmdbfqrIHI/AAAAAAAAPxw/XGfRcc6HX5A/w251-h300-no/S404-18.png" /></p> <p>Let's assign the format of the texture and save it. <br />Assign the PNG file format and save as “S404.png”. <br /><img src="http://lh4.googleusercontent.com/-WZeX4zGm_BI/VFmkAF16IEI/AAAAAAAAP0M/NgRElKoGr7A/w490-h109-no/S404-19.png" /></p> <p>The following textures were made. <br /><img src="http://lh5.googleusercontent.com/-QECWMgtUBlE/VFmdcddLTuI/AAAAAAAAPyM/DAW2LAWORkY/s256-no/S404-21.png" /></p> <p>If you choose the PSD file format, the made shadow is saved at another layers as follows. <br /><img src="http://lh4.googleusercontent.com/-t8nAIKumNDQ/VFmdcMZFOyI/AAAAAAAAPyA/0TYz9qOlLBY/s256-no/S404-20.png" /></p> <p>It is as follows, if you change the objects, such as Blender, with the tool which can change the OBJ file into the dae file, upload it to in-world and apply the texture. <br /><img src="http://lh3.googleusercontent.com/-ntyHfA1-md0/VFmddMDVSeI/AAAAAAAAPyQ/x4Sbo3-BOqQ/w490-h262-no/S404-22.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.jp/2014/11/s404-1.html" href="http://kanaenet.blogspot.jp/2014/11/s404-1.html">http://kanaenet.blogspot.jp/2014/11/s404-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-62843489008604237022014-03-24T18:34:00.001+09:002014-03-25T11:50:10.766+09:00T729 Make five Leaves<p>Let's make the five following leaves using TATARA 7.0 and SOMATO 4.0. <br /><img src="http://lh6.googleusercontent.com/-Mz9w_caShTw/Uy-K5Mra75I/AAAAAAAAPZc/HNNQh6nGZs0/w255-h256-no/T729-000.png" /></p> <a name='more'></a> <p>All of the five leaves have the same form and texture. <br />To make this, I prepared the background image of the following leaf. <br /><img src="http://lh6.googleusercontent.com/-zbj1PQ77V74/Uy-K5NTLrEI/AAAAAAAAPZY/dSPE4FqStfI/w256-h278-no/T729-001.png" /></p> <p>Let's make the five leaves by the following steps. <br />1) Make the five disk in ROKURO mode. <br />2) Make the form of the leaf in TOKOROTEN mode. <br />3) Shift the position which the five leaves connect in TSUCHI mode. <br />4) Adjust the form of the leaf in TSUCHI mode. <br />5) Save temporarily. (Please don’t exit TATARA) <br />6) Make the texture by SOMATO using the saved sculpt map file and background image. <br />7) Load into TATARA the texture created by SOMATO. <br />8) Rearrange the five leaves in TSUCHI mode and Bitmap mode. <br />9) Upload the sculpt map file and the texture file to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/mdZPMIQcQXk?hl=en&hd=1" /></div> <div style="font-size: 0.8em; width: 490px; clear: both">TUTORIAL T729 Make five Leaves</div> </div> <p>Let's make the five leaves. </p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh6.googleusercontent.com/-IEjOoI9FXjI/Uy-K5MVIb4I/AAAAAAAAPZs/9Dfnc-GynEQ/w147-h157-no/T729-002.png" /></p> <p>On the New dialog, choose 32x32 of SPHERE and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-dT97r4EX9ss/Uy-K6s65v8I/AAAAAAAAPZo/p1BDXw02xkc/w416-h143-no/T729-003.png" /></p> <p>To edit easily, set Edit Level in the footing of the Edit pane as Middle. <br /><img src="http://lh4.googleusercontent.com/-FRUjbbjT61Y/Uy-K7G63jQI/AAAAAAAAPZ8/rBaHbm8hOW8/w335-h128-no/T729-004.png" /> <br />The round gray control points are rearranged automatically. </p> <p>Click the ROKURO tab and change into ROKURO mode. <br /><img src="http://lh3.googleusercontent.com/-hu49bjATXbY/Uy-K7oGME0I/AAAAAAAAPaQ/2FsIAPRetRk/w490-h25-no/T729-005.png" /></p> <p>Set Grid on the View menu as eight. <br /><img src="http://lh5.googleusercontent.com/-V36EI6Ao1fk/Uy-K7rA6AfI/AAAAAAAAPaA/gobhJhiK-fg/w245-h180-no/T729-006.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh5.googleusercontent.com/-CoABIGzy0-g/Uy-K9awLe_I/AAAAAAAAPaU/rMbeYXrNEDE/w490-h393-no/T729-007.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-KlQkPUet0J4/Uy-K9YeX1jI/AAAAAAAAPaM/5Zll36tlyCc/w196-h311-no/T729-008.png" /></p> <p>Let's make the five disks. </p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh4.googleusercontent.com/-ipuIuoxziKA/Uy-K9oSpOAI/AAAAAAAAPag/VegZW4s9oMU/w490-h393-no/T729-009.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh5.googleusercontent.com/--ttAMY7bbQw/Uy-K-Tp_EiI/AAAAAAAAPak/d7WRDfHggeQ/w490-h393-no/T729-010.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh4.googleusercontent.com/-vHEeWDq-ScI/Uy-K-amyRKI/AAAAAAAAPa4/61fkp1C2TH8/w490-h393-no/T729-011.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh4.googleusercontent.com/-A3PLuTsvYys/Uy-LAtoR8HI/AAAAAAAAPbA/2x_Nvz9ipGc/w490-h393-no/T729-012.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh3.googleusercontent.com/-wz6rWPfqB1U/Uy-K_vmAghI/AAAAAAAAPaw/cQ9h2T2apeA/w490-h393-no/T729-013.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh4.googleusercontent.com/-YnbX46u9qiQ/Uy-LA-xoGEI/AAAAAAAAPbI/TJ5RBqULIdw/w490-h393-no/T729-014.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh3.googleusercontent.com/-QBfakmNTzrk/Uy-LBQ75c_I/AAAAAAAAPbQ/QFudkeaUO-w/w490-h393-no/T729-015.png" /></p> <p>As shown in the following figure, rearrange the one control points. <br /><img src="http://lh5.googleusercontent.com/-mDxv0pqAGVM/Uy-LBzl1CVI/AAAAAAAAPbU/SSl_qo7lynw/w490-h393-no/T729-016.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-LyfdQKhD-c0/Uy-LCR6GoVI/AAAAAAAAPbk/Mlm_VGr5m64/w490-h363-no/T729-017.png" /></p> <p>The five disks were made. </p> <p>Let's make these disks into the form of the leaf in TOKOROTEN mode. </p> <p>Choose the TOKOROTEN tab and change edit mode into TOKOROTEN. <br /><img src="http://lh4.googleusercontent.com/-JkqgH__fkos/Uy-LC9naOMI/AAAAAAAAPbo/N0hcqHhYgog/w490-h25-no/T729-018.png" /></p> <p>The edit by TOKOROTEN is reflected in other sections. </p> <p>To edit one section, click <strong>> button</strong> at the lower left of the edit pane 6 times, and choose the section 70. <br /><img src="http://lh6.googleusercontent.com/-oi9f53Z20Dg/Uy-LC59KBgI/AAAAAAAAPb4/n1s6AdrPww4/w335-h128-no/T729-019.png" /></p> <p>Choose Load Background on the View menu and load the following background image. <br /><img src="http://lh5.googleusercontent.com/-2IasyMCimB8/Uy-LD2bLmBI/AAAAAAAAPcU/_emVUqoQYeM/w386-h203-no/T729-020.png" /></p> <p>Set Grid on the View menu as None. <br /><img src="http://lh6.googleusercontent.com/--b5mSw_dSLQ/Uy-LD8l-XuI/AAAAAAAAPb0/DBsxdmP3JbY/w245-h203-no/T729-021.png" /></p> <p>As shown in the following figure, rearrange the nine control points of left side. <br /><img src="http://lh6.googleusercontent.com/-rkQKtctAdLc/Uy-LD7Q6sPI/AAAAAAAAPb8/YKJv4wqK1wk/w490-h393-no/T729-022.png" /></p> <p>As shown in the following figure, rearrange the seven control points of right side. <br /><img src="http://lh5.googleusercontent.com/-F0xxl3-Teno/Uy-LEqYeASI/AAAAAAAAPcQ/WumD4rXEPnc/w490-h393-no/T729-023.png" /></p> <p>Let's edit the form of the leaf on the TSUCHI mode. </p> <p>Choose the TSUCHI tab and change edit mode into TSUCHI. <br /><img src="http://lh5.googleusercontent.com/-VXrfZRXe_qY/Uy-LEgswY-I/AAAAAAAAPcI/Sx3-rdtWI60/w490-h25-no/T729-024.png" /></p> <p>As shown in the following figures, click the <strong>XY button</strong> in the lower-left of the edit pane. Uncheck <strong>Disp Edit Lines</strong> and <strong>Disp Only Surface</strong>. <br /><img src="http://lh3.googleusercontent.com/-rH4_aPvw2Rc/Uy-LFqRkuYI/AAAAAAAAPcg/Xwoks0xhM54/w335-h128-no/T729-025.png" /></p> <p>Choose Load Background on the View menu and load the following background image. <br /><img src="http://lh6.googleusercontent.com/-8O0VHJV0yfo/Uy-LGLcoGdI/AAAAAAAAPck/cO8eCsweQHQ/w365-h203-no/T729-026.png" /></p> <p>You notice that the direction of the leaf is different. It is because the direction to the display is different in TOKOROTEN mode and TSUCHI mode. </p> <p>Let's make rotation of the leaves easy. </p> <p>Choose Setup on the File menu. <br /><img src="http://lh4.googleusercontent.com/-iNBAiv30lbo/Uy-LGInmPmI/AAAAAAAAPcw/SsHvvFnqq8A/w147-h157-no/T729-027.png" /></p> <p>Set<strong> Shift Rotate Deg.</strong> as 15 and click the <strong>OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-9KcHInC8g78/Uy-LG7yvQTI/AAAAAAAAPc0/1Csv8zH2P78/w490-h338-no/T729-028.png" /></p> <p>As shown in the following figure, choose all the control points. <br /><img src="http://lh5.googleusercontent.com/-TRMVGaXKyPs/Uy-LG9htcZI/AAAAAAAAPdA/HoN9QpzvljQ/w490-h393-no/T729-029.png" /></p> <p>As shown in the following figure, drag the upper left of the choice control point and rotate pressing the Shift key the leaf the 90 degrees counterclockwise. When the <strong>SHIFT key</strong> is pressed after starting to drag, it will rotate by increment the 15 degrees. <br /><img src="http://lh3.googleusercontent.com/-ZGJoCUscNb8/Uy-LH1Iv24I/AAAAAAAAPdU/WuSIfRMm3vw/w490-h393-no/T729-030.png" /></p> <p>Drag and move the control point chosen as shown in the following figures, and make them fit the background image. <br /><img src="http://lh5.googleusercontent.com/-ecXfxQH8zfU/Uy-LH32FqHI/AAAAAAAAPdI/vaSojpcidLk/w490-h393-no/T729-031.png" /></p> <p>Concentration, then the texture of the control point are not beautifully drawn on the center of the leaf. Let's rearrange the central control point so that it may not be remarkable. </p> <p>As shown in the following figure, choose the control point in red area not by the click but by range selection. It is for having overlapped and also choosing the control point on the background of the leaf and the control point of other four leaves which are not visible. <br /><img src="http://lh3.googleusercontent.com/-GKRePWrBr5M/Uy-LIWxhaBI/AAAAAAAAPds/WCLCoT4MNSU/w490-h393-no/T729-032.png" /></p> <p>Drag the control point like the red directional arrow of the following figure. <br /><img src="http://lh3.googleusercontent.com/-8rWjNiPE-Ug/Uy-LJL0-c3I/AAAAAAAAPdY/gOnf0T4-Au4/w490-h393-no/T729-033.png" /></p> <p>To rearrange the control point of the gray circle, set Edit Level at the lower left of the edit pane as Near. <br /><img src="http://lh4.googleusercontent.com/-1EC5PE6Y750/Uy-LJgzVLgI/AAAAAAAAPd4/3gy08w2E8tA/w335-h128-no/T729-034.png" /></p> <p>Rearrange the control point of the yellow area of the following figure. <br />To edit all five leaves at once, choose the control point of the gray circle by range selection. <br /><img src="http://lh6.googleusercontent.com/-1Xd45sNdJ9U/Uy-LJgDfMyI/AAAAAAAAPdk/QDTRpYeV4v4/w490-h393-no/T729-035.png" /></p> <p>The form of the leaf was completed. </p> <p>Let's save this sculpt map file temporarily. </p> <p>Check setup by Setup on the File menu before saving the file. <br /><img src="http://lh6.googleusercontent.com/-ktGBpcABeAM/Uy-LKGH82yI/AAAAAAAAPdo/RDZ_i6VmPAM/w147-h157-no/T729-036.png" /></p> <p>To make the texture from SOMATO using the background image, you have to save without maximizing the form edited by TATARA. <br />ですから,Therefore, uncheck <strong>Auto Maximize</strong> and click the <strong>OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-ooU4tZ1bf9k/Uy-LLGfSmkI/AAAAAAAAPd8/YUtMfhgQ76w/w490-h338-no/T729-037.png" /></p> <p>Choose Save on the File menu and save the sculpt map file. <br /><img src="http://lh6.googleusercontent.com/-3TJA2HnCQ30/Uy-LLPlo22I/AAAAAAAAPeU/dCVR1QgxblA/w147-h157-no/T729-038.png" /></p> <p>Save by the TGA file format. <br /><img src="http://lh4.googleusercontent.com/--ZBjlWetSwg/Uy-LLqGTWQI/AAAAAAAAPeI/lqEhalBgDsg/w490-h146-no/T729-039.png" /></p> <p>Please don’t exit TATARA. </p> <p>Let's make the texture using the sculpt map and background image which were saved by SOMATO. </p> <p>Boot SOMATO. <br /><img src="http://lh3.googleusercontent.com/-qv543lrpxW8/Uy-LL_ZEYsI/AAAAAAAAPek/eAF9wrBHxIo/w490-h217-no/T729-040.png" /></p> <p>And load the sculpt map file which chose and saved Open Object on the File menu. <br /><img src="http://lh4.googleusercontent.com/-4xF9PpQnpg4/Uy-LMYW0HGI/AAAAAAAAPe0/hunZHdBH8rQ/w225-h108-no/T729-041.png" /></p> <p>The preview pane of SOMATO is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-GRls6M4k7yQ/Uy-LMsQjD5I/AAAAAAAAPes/NilSVZBizmQ/w490-h308-no/T729-042.png" /></p> <p>Select 512x512 of the Size on the Texture menu and you can select the size of texture which will be made by SOMATO. <br /><img src="http://lh4.googleusercontent.com/-29_Rb-RnguM/Uy-LM80llAI/AAAAAAAAPec/6f1h5WAIlIc/w398-h300-no/T729-043.png" /></p> <p>Select the 512 of the Resosution on the Texture menu and you can select baking resolution. <br /><img src="http://lh4.googleusercontent.com/-vnr4H55ggWY/Uy-LNH7-lMI/AAAAAAAAPfc/Lly6hjguRA0/w363-h300-no/T729-044.png" /></p> <p>Click the <strong>XY button</strong>, as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-VWocJNrMDvQ/Uy-LNobK6HI/AAAAAAAAPew/4XbbECVItRk/w162-h262-no/T729-045.png" /></p> <p>Choose Open on the Source menu and load the following background image. <br /><img src="http://lh6.googleusercontent.com/-dUyb7X2wzxg/Uy-LO77mbfI/AAAAAAAAPfE/LWZhS4eYQDg/w490-h218-no/T729-047.png" /></p> <p>Then, the edit pane is displayed as shown in the following figure. You notice similarly displayed as the edit pane of TATARA.  If you want to adjust the position of the texture, drag the control point of the area where the following figures are red and it is round, or edit the digit value of the red area at the lower right of the edit pane. <br /><img src="http://lh4.googleusercontent.com/-rxnXBs0jpuc/Uy-LPV7d-AI/AAAAAAAAPfU/VbsKa1YQk-o/w490-h376-no/T729-048.png" /></p> <p>Let’s set the property of texture.</p> <p>Select the Property on the Texture menu. <br /><img src="http://lh3.googleusercontent.com/-VebxW1fLOt0/Uy-LPZPmC1I/AAAAAAAAPfY/o68ZS_tJVkw/w251-h300-no/T729-049.png" /></p> <p>Set Vertical Scale as 5.3333 and set Vertical Offset as 0.840. <br /><img src="http://lh4.googleusercontent.com/-LKwVUipuLNo/Uy-LP6yiJ3I/AAAAAAAAPfo/JS5r17wbxlQ/w224-h194-no/T729-050.png" /></p> <p>Check the <strong>X-ray radio button</strong>. <br /><img src="http://lh3.googleusercontent.com/-PG9kLucONWA/Uy-LQq9tX3I/AAAAAAAAPfs/yELXUK0VfbU/w162-h262-no/T729-051.png" /></p> <p>Click the <strong>Bake button</strong> and create the texture. <br /><img src="http://lh4.googleusercontent.com/-qgBA2DEoU0c/Uy-LQnpiDEI/AAAAAAAAPf4/7cJlmxj1X20/w162-h262-no/T729-052.png" /></p> <p>Creation of the texture will display the preview pane, as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-o7aqH25sb_A/Uy-LRjn_Q_I/AAAAAAAAPgA/DrhoqSYrzsk/w490-h504-no/T729-053.png" /></p> <p>Choose Save on the Texture menu and save the created texture. <br /><img src="http://lh6.googleusercontent.com/-91kjfKakoeI/Uy-LRikQmpI/AAAAAAAAPgE/kysh0_D-aBM/w251-h300-no/T729-054.png" /></p> <p>You get the following texture. <br /><img src="http://lh5.googleusercontent.com/-icsucxjaawo/Uy-LSMvgxjI/AAAAAAAAPgc/FWO3OaonUCg/s256-no/T729-055.png" /></p> <p>Exit SOMATO. </p> <p>Let's load into TATARA the texture saved by SOMATO, and adjust disposition of the leaves. </p> <p>Choose Load on the Texture menu of TATARA and load the texture file created by SOMATO. <br /><img src="http://lh5.googleusercontent.com/-Wo40A9Nwe9o/Uy_o-n6GrUI/AAAAAAAAPnA/WaDZgNeNyu8/w418-h218-no/T729-056.png" /></p> <p>Let’s set the property of texture.</p> <p>Select the Property on the Texture menu. <br /><img src="http://lh6.googleusercontent.com/-3zdY0eqf66I/Uy-LSnq4xnI/AAAAAAAAPgU/ge9CR9jpQCo/w176-h218-no/T729-057.png" /></p> <p>Set Vertical Scale as 5.3333 and set Vertical Offset as 0.840. <br /><img src="http://lh4.googleusercontent.com/-SfHgtp1W99Q/Uy-LThxfhFI/AAAAAAAAPg4/C1MX9CDsuDo/w224-h194-no/T729-058.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-EII0tTz9pp8/Uy-LTmDmwUI/AAAAAAAAPgk/e6qdLe5JiIE/w490-h381-no/T729-059.png" /></p> <p>The background image is unnecessary. Choose Disp Background on the View menu and set the background image to invisible. <br /><img src="http://lh6.googleusercontent.com/-MSsZuSRUq7A/Uy-LT72wXPI/AAAAAAAAPgs/yH_md_lzpmo/w159-h203-no/T729-060.png" /></p> <p>Let's change the five leaves into the suitable size. </p> <p>As shown in the following figure, choose all the control points. <br /><img src="http://lh6.googleusercontent.com/-tDOEWrNs6PY/Uy-LUYzMN3I/AAAAAAAAPhU/LcVauHBJDOk/w490-h393-no/T729-061.png" /></p> <p>Drag the control point at the upper left of range selection, and make the leaves small. <br /><img src="http://lh6.googleusercontent.com/-Qp3Tr-xkLYk/Uy-LUwGCPPI/AAAAAAAAPhE/5DpPm8JK-m4/w490-h393-no/T729-062.png" /></p> <p>As shown in the following figures, drag the leaf from which the root of the leaf was chosen in the center. <br /><img src="http://lh5.googleusercontent.com/-11xS7SQsm0s/Uy-LVaZzS1I/AAAAAAAAPhg/0Ye-_rhGMd0/w490-h393-no/T729-063.png" /></p> <p>Let's give modification to the five leaves. </p> <p>Click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh6.googleusercontent.com/-PlC1_mkgNck/Uy-LW7-yuXI/AAAAAAAAPho/eILjGqnXFE4/w335-h128-no/T729-064.png" /></p> <p>Set <strong>Edit Mode</strong> at the lower left of the edit pane as <strong>Worp</strong>. <br /><img src="http://lh5.googleusercontent.com/-2yvnF2eoHe4/Uy-LV8ahLcI/AAAAAAAAPhQ/3leW4vw-GGQ/w335-h128-no/T729-065.png" /></p> <p>Choose the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-CL0OEUbPvj4/Uy-LV3L-WtI/AAAAAAAAPhY/uAEPtllUt2Q/w490-h393-no/T729-066.png" /></p> <p>As shown in the following figures, drag the four gray control points. <br /><img src="http://lh3.googleusercontent.com/-3IgQqrs01X8/Uy-LW4RbECI/AAAAAAAAPiE/3sWK0Gw-gIk/w490-h393-no/T729-067.png" /></p> <p>Click the <strong>O button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-L_bkeBpMD9c/Uy-LWzwDjqI/AAAAAAAAPh8/3C6aaBtMUoc/w335-h128-no/T729-068.png" /></p> <p>Set <strong>Edit Mode</strong> at the lower left of the edit pane as <strong>Normal</strong>. <br /><img src="http://lh4.googleusercontent.com/-YMMrFy76GnQ/Uy-LXjQ5xmI/AAAAAAAAPh4/lZttbEOVwKw/w335-h128-no/T729-069.png" /></p> <p>Let's rearrange the five leaves. </p> <p>Click the<strong> XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh4.googleusercontent.com/-dbOWyiJm9ZA/Uy-LX6owExI/AAAAAAAAPiA/VvMdA791Fmg/w335-h128-no/T729-070.png" /></p> <p>Let's change the setup, to rotate the simply selected control point. </p> <p>Choose Setup on the File menu. <br /><img src="http://lh5.googleusercontent.com/-wH-Et-kAbOQ/Uy-LY5vTeNI/AAAAAAAAPiU/oZoTdQqzFos/w184-h180-no/T729-071.png" /></p> <p>Set<strong> Shift Rotate Deg.</strong> as 72 and click the <strong>OK button</strong>. <br /><img src="http://lh4.googleusercontent.com/-EdRFpTy27yU/Uy-LY64NAGI/AAAAAAAAPiY/WuBq-xVeOFE/w490-h338-no/T729-072.png" /></p> <p>Click the Bitmap tab and change into Bitmap mode. <br /><img src="http://lh4.googleusercontent.com/-2xdDVgYhmxY/Uy-LY1GUAfI/AAAAAAAAPik/f3nRyPyJMQ4/w490-h25-no/T729-073.png" /></p> <p>As shown in the following figure, choose the row 30-50, and click the TSUCHI tab. <br /><img src="http://lh4.googleusercontent.com/-nAtCSIaOAkg/Uy-LZ8v0sNI/AAAAAAAAPio/OVeH-2GV6ic/w490-h409-no/T729-074.png" /></p> <p>Drag the central control point of rotation in the center of gravity of the choice range in the center. <br /><img src="http://lh5.googleusercontent.com/-xYFiLzwZlqU/Uy-LZxhlIaI/AAAAAAAAPjI/n1SKSqAU5t8/w490-h393-no/T729-075.png" /></p> <p>As shown in the following figure, drag the neighborhood of the control point at the upper right of the choice range, and rotate the selected leaf. When the <strong>SHIFT key</strong> is pressed after starting to drag, it will rotate by increment the 72 degrees. <br /><img src="http://lh4.googleusercontent.com/-mwVmT-CgDQA/Uy-LaPDnYHI/AAAAAAAAPis/J-qF7yEJ1KA/w490-h393-no/T729-076.png" /></p> <p>Let's choose the control points on Bitmap mode and rearrange the remaining leaves on TSUCHI mode. </p> <p>Click the Bitmap tab and change into Bitmap mode. <br /><img src="http://lh5.googleusercontent.com/-RpF0ORVmV7c/Uy-La-2L2DI/AAAAAAAAPjY/1c8HYUp77C4/w490-h25-no/T729-077.png" /></p> <p>As shown in the following figure, choose the row 60-80, and click the TSUCHI tab. <br /><img src="http://lh5.googleusercontent.com/-Ct7dmBanhwU/Uy-La5rhYJI/AAAAAAAAPjE/MQslhOSEuAE/w490-h409-no/T729-078.png" /></p> <p>Drag the central control point of rotation in the center of gravity of the choice range in the center. <br /><img src="http://lh4.googleusercontent.com/-QUmnS-D47A0/Uy-LbcR6jEI/AAAAAAAAPjU/FhCvIgy3BEw/w490-h393-no/T729-079.png" /></p> <p>As shown in the following figure, drag the neighborhood of the control point at the upper right of the choice range, and rotate the selected leaf. When the <strong>SHIFT key</strong> is pressed after starting to drag, it will rotate by increment the 72 degrees. <br /><img src="http://lh5.googleusercontent.com/-Zgzl7A3VMvA/Uy-LcL3Er0I/AAAAAAAAPjo/WETJU8l5Awk/w490-h393-no/T729-080.png" /></p> <p>Click the Bitmap tab and change into Bitmap mode. <br /><img src="http://lh4.googleusercontent.com/-ZBBImxJCOvg/Uy-LcFTt79I/AAAAAAAAPjQ/G982iKCs8zw/w490-h25-no/T729-081.png" /></p> <p>As shown in the following figure, choose the row 90-B0, and click the TSUCHI tab. <br /><img src="http://lh6.googleusercontent.com/-kE9e--iBVyY/Uy-LcwjiddI/AAAAAAAAPjg/eYrTPjVaHEU/w490-h409-no/T729-082.png" /></p> <p>Drag the central control point of rotation in the center of gravity of the choice range in the center. <br /><img src="http://lh3.googleusercontent.com/-0K9de2cBKfU/Uy-Lc2XnvOI/AAAAAAAAPjw/3UZQ181yvY4/w490-h393-no/T729-083.png" /></p> <p>As shown in the following figure, drag the neighborhood of the control point at the upper right of the choice range, and rotate the selected leaf. When the <strong>SHIFT key</strong> is pressed after starting to drag, it will rotate by increment the 72 degrees. <br /><img src="http://lh3.googleusercontent.com/-EQU_8nt1ZCc/Uy-LdrvA9vI/AAAAAAAAPkU/sm55M89s7V8/w490-h393-no/T729-084.png" /></p> <p>Click the Bitmap tab and change into Bitmap mode. <br /><img src="http://lh5.googleusercontent.com/-lJe_DgoPrtQ/Uy-LeU1nEAI/AAAAAAAAPj8/SBO3Q-_jQps/w490-h25-no/T729-085.png" /></p> <p>As shown in the following figure, choose the row C0-E0, and click the TSUCHI tab. <br /><img src="http://lh3.googleusercontent.com/-CPwv0HJl4eM/Uy-Le6AHvsI/AAAAAAAAPkA/74wASj0HfGE/w490-h409-no/T729-086.png" /></p> <p>Drag the central control point of rotation in the center of gravity of the choice range in the center. <br /><img src="http://lh6.googleusercontent.com/-5AKX1NCsABA/Uy-LfLa1wNI/AAAAAAAAPkM/TTDnhzFO2xs/w490-h393-no/T729-087.png" /></p> <p>As shown in the following figure, drag the neighborhood of the control point at the upper right of the choice range, and rotate the selected leaf. When the <strong>SHIFT key</strong> is pressed after starting to drag, it will rotate by increment the 72 degrees. <br /><img src="http://lh5.googleusercontent.com/-z78ssC4UStE/Uy-Lf5wB4PI/AAAAAAAAPk0/ZCDBouSNFnI/w490-h393-no/T729-088.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-m9szbfE2tGs/Uy-Lf1mboHI/AAAAAAAAPkY/lXNkQmDeCtY/w490-h423-no/T729-089.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Select Setup on the File menu. <br /><img src="http://lh3.googleusercontent.com/-MSvCd6tnjQc/Uy-Lgh9GV2I/AAAAAAAAPlY/RL2hrNmTUQk/w184-h180-no/T729-090.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh5.googleusercontent.com/-BExpUpLHhmU/Uy-Lg_yOVPI/AAAAAAAAPko/2hb1LYu4_ZU/w490-h338-no/T729-091.png" /></p> <p>If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Select Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-Rv5HMc76wEk/Uy-Lg7GCIvI/AAAAAAAAPkk/g8PNje1jSxI/w184-h180-no/T729-092.png" /></p> <p>Select TGA File of Save Dialog and save your file. <br /><img src="http://lh5.googleusercontent.com/-NDA-kTgYD68/Uy-LhqcEUBI/AAAAAAAAPlI/1pVF5evRvss/w490-h146-no/T729-093.png" /></p> <p>Let’s upload texture file. It costs 10L$ to upload one texture file. </p> <p>Let's upload a sculpt-map file to the in-world. <br />Select Upload - Image (L$10) on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-YkKjquQAJqs/Uy-LhkyI3PI/AAAAAAAAPlA/7S-ENtgugxU/w397-h362-no/T729-094.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihcFkllQNYQIaAVV1jPpdJhQ4g41CB7GJ8FaT4dDO7pI8NhfTqvJS18QP2mMUbgQyG8tG0J391qI5Jw9Lf0Ohpue-cJjk9f4_bllaLx8nF5WJF6Gotr4dni0V750OJfRb6x8bU2fgGnRQ5/w490-h375-no/T729-095.png" /></p> <p>Select Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-oJ9GJ5gxY3c/Uy-Lio1tWyI/AAAAAAAAPl8/Dfy4Ga68roc/w397-h362-no/T729-096.png" /></p> <p>Select the texture file, and click <strong>Upload button</strong> after checking by preview. <br /><img src="http://lh3.googleusercontent.com/-ath1DaGfsEw/Uy-LjFTSeNI/AAAAAAAAPl4/VRhD0ampyrI/w241-h375-no/T729-097.png" /></p> <p>Let's apply the sculpt map. </p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. <br /><img src="http://lh3.googleusercontent.com/-JpjdZ5JxS4k/Uy-LjBz7MUI/AAAAAAAAPlg/yKxjsWETUa4/w295-h597-no/T729-098.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh6.googleusercontent.com/-WwQenMSdNkM/Uy-Lj0pD8bI/AAAAAAAAPlw/DKZbp7sMJek/w490-h440-no/T729-099.png" /></p> <p>Click the Texture tab. And apply the texture uploaded to the texture of the Texture tab. And Set Vertical Scale as 5.3333 and set Vertical Offset as 0.840. <br /><img src="http://lh4.googleusercontent.com/-lSKNzLeG7Kc/Uy-LkJbAwYI/AAAAAAAAPls/CH-RBksQMZc/w490-h440-no/T729-100.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh3.googleusercontent.com/-AcCReCqZDT0/Uy_o-q8_JeI/AAAAAAAAPm8/5-IX1PXBFtE/w490-h295-no/T729-102.png" /></p> <p>The five leaves was completed. <br /><img src="http://lh6.googleusercontent.com/-atF4HL9fKKs/Uy-Lkp-LLCI/AAAAAAAAPl0/el7Vl-sF6A4/w490-h290-no/T729-101.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.jp/2014/03/t729-1.html" href="http://kanaenet.blogspot.jp/2014/03/t729-1.html">http://kanaenet.blogspot.jp/2014/03/t729-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-66140630494189647912014-03-14T19:28:00.001+09:002014-03-18T18:19:13.909+09:00T728 Make a Paper Bag<p>Let's make the following Paper Bag by TATARA 7.0 and SOMATO 4.0. <br /><img src="http://lh5.googleusercontent.com/-qLq3pPkgbZk/UyFpncszuhI/AAAAAAAAO9E/y4Nt45_GDKc/s256-no/T728-00.png" /></p> <a name='more'></a> <p>Let's make a paper bag from the following steps. <br />1) Choose 32x32 of SPHERE by New on the File menu. <br />2) Set a form to Fill Pillar. <br />3) Make a form in a bag on ROKURO mode. <br />4) Make the form where right and left were inserted in on TOKOROTEN mode. <br />5) Close order on TSUCHI mode. <br />6) Maximize and save. <br />7) Make a texture by graphic tool and SOMATO. <br />8) Upload the sculpt map file to the in-world. </p> <p>You can check this tutorial by following video. </p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/_sSS_LllchY?hl=en&hd=1" /></div> <div style="font-size: 0.8em; width: 490px; clear: both">TUTORIAL T728 Make a Paper Bag</div> </div> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh3.googleusercontent.com/-v7KRVyv91_A/UyFpneO8LEI/AAAAAAAAO9I/2h8FXAIUSOg/w147-h157-no/T728-01.png" /></p> <p>On New dialog, choose 32x32 of SPHERE and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/--0L-rJs4O5k/UyKVxJDkt1I/AAAAAAAAPIY/EQP45bAHNbA/w416-h143-no/T728-89.png" /></p> <p>Choose Fill Pillar without checking<strong> Crystallized</strong> on the Shape menu. <br />The preview pane is displayed as follows. <br /><img src="http://lh3.googleusercontent.com/-M5ZXs7Ca5_I/UyFpnX8XhzI/AAAAAAAAO9c/KNOcZvE1Un8/w490-h364-no/T728-02.png" /></p> <p>Click ROKURO tab and change to ROKURO mode. <br /><img src="http://lh6.googleusercontent.com/-qphzktcW140/UyFpoKxL4iI/AAAAAAAAO9Y/7_cfvUXD7Fw/w490-h25-no/T728-03.png" /></p> <p>Change into 20 from 40 the section by clicking <strong>< button </strong>at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-MgulJcJHggw/UyFpoPoMwAI/AAAAAAAAO9g/YP40Yn3FGxI/w335-h128-no/T728-04.png" /></p> <p>To edit simply, change Edit Level at the lower left of an edit pane into Middle. <br /><img src="http://lh3.googleusercontent.com/-qCh-nh1UrME/UyFppCiOHsI/AAAAAAAAO-A/RSQtPOgYwcU/w335-h128-no/T728-05.png" /> <br />The round gray control points displayed on the edit pane are rearranged automatically. </p> <p>Let's use Grid, to make thickness of the paper bag uniform. </p> <p>Set Grid on the View menu as one. <br /><img src="http://lh4.googleusercontent.com/-D6tcehHNewQ/UyFppD03vGI/AAAAAAAAO9w/04iFAJwlUnI/w245-h180-no/T728-06.png" /></p> <p>Rearrange control points as follows. The thickness of the paper bag is 2 grids. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9skD8T5XKll41s6I5Yjted-3JcP1ca3Uf1QiWvYgvRNqdyTe_-rjxhOiWUtBPCNZmzzQBRD7myGHBHEfUEzrt-xDBs6F5tchytJVUW3DYgnDq3RutORrqlGVJsOOTLF88wsI3r5DvsMOM/w490-h393-no/T728-07.png" /></p> <p>Rearrange control points as follows. The thickness of the paper bag is 2 grids. <br /><img src="http://lh3.googleusercontent.com/--8wbJNCfFOk/UyFppwf6deI/AAAAAAAAO-E/J_zHbNk4X_0/w490-h400-no/T728-08.png" /></p> <p>Choose the three square control points shown in red area. <br /><img src="http://lh5.googleusercontent.com/-WCgW4i178OI/UyFpp1wZoyI/AAAAAAAAO-I/9TviZxArqeM/w490-h393-no/T728-09.png" /></p> <p>Choose Equal Interval on the pop up menu by right-clicking the edit pane. <br />The Keyborad shortcut is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-ZSNjnzsxE4E/UyFpq-Bx9mI/AAAAAAAAO-c/trD5CxuVC1M/w196-h311-no/T728-10.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-d2hGcS_LiG4/UyFpq9FGrUI/AAAAAAAAO-g/YW5Itzfb2J8/w490-h393-no/T728-11.png" /></p> <p>The preview pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-EIsxE1PeClA/UyFpqwtSRSI/AAAAAAAAO-Y/4roRYB9aVjw/w490-h445-no/T728-12.png" /></p> <p>Let's make the side of the paper bag. </p> <p>Click a TOKOROTEN tab and change to TOKOROTEN mode. <br /><img src="http://lh3.googleusercontent.com/-hJ1nkQZ2Aos/UyFpsDdydoI/AAAAAAAAO-8/A7rUeJrSKCE/w490-h25-no/T728-13.png" /></p> <p>To edit only one section, click <strong>> button</strong> at the lower left of the edit pane, and choose the <strong>section 41</strong>. <br /><img src="http://lh3.googleusercontent.com/-A1qQafEUaC4/UyFpsEoui7I/AAAAAAAAO-s/Rzl2qj2Lsp4/w335-h128-no/T728-14.png" /> <br />* You can edit nine sections from the section 00 to the section 40 at once on the section 40. </p> <p>To edit only the section inserted in, choose Custom on the Sides menu and choose only the section to edit. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfFxyqa0zl4fNgvJSKCNMRqNJlLMGRmxpkzs_tGeGcZSM7vR2SAZUTAoHttasaY8X1AmxRyMoXmNdswX8ZlIYqIsxwW_Lq3pO_aWpGiLqLuWuVDu8E46j8vWoRQApruX7R2_qFqyrJE0OP/w132-h272-no/T728-15.png" /></p> <p>Uncheck 00, 01, and C0-G0 of the dialog displayed, and click the <strong>Close button</strong>. <br /><img src="http://lh4.googleusercontent.com/-2hjHKvjgoyk/UyFpsoaT4TI/AAAAAAAAO_E/zI0Rmr42kXw/w466-h394-no/T728-16.png" /></p> <p>Let's edit one side and copy to opposite by Mirror function. </p> <p>Rearrange a control point as follows. <br /><img src="http://lh6.googleusercontent.com/-1pkdk4hf3UE/UyFpsi0fQFI/AAAAAAAAO_M/NKYonFkCvX4/w490-h393-no/T728-17.png" /></p> <p>Choose the control point of the area of the following red marks. <br /><img src="http://lh5.googleusercontent.com/-nRlXngFxi4w/UyFptMQUvuI/AAAAAAAAO_U/u7sk7eq0SQc/w490-h393-no/T728-18.png" /></p> <p>Choose Equal Interval on the pop up menu by right-clicking the edit pane. <br />The Keyborad shortcut is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-HUWz6-PENek/UyFpts-2-sI/AAAAAAAAO_c/qBlfQb4_xmk/w196-h311-no/T728-19.png" /></p> <p>Adjust the size of the part selected as follows. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirNdq3O43cw4-ANAWd-r2b3dvsfg_ozj9WSLB6mkHdKRA4Z783ytlN_vV67s0rX6Q3FhzeMqRRYFC5xThjgmpBQurrwgBL2MP7lPV-GitHfOB2wJ_oYsopbk3W7070Y17qIcWiA73rx_aR/w490-h393-no/T728-20.png" /></p> <p>Choose the control point of the area of the following red marks. <br /><img src="http://lh5.googleusercontent.com/-qD0gyhZ00xk/UyFpuNh617I/AAAAAAAAO_o/Ag6UXE0DX2Y/w490-h393-no/T728-21.png" /></p> <p>Choose Equal Interval on the pop up menu by right-clicking the edit pane. <br />The Keyborad shortcut is Ctrl+D. <br /><img src="http://lh3.googleusercontent.com/-s-v53C44sY4/UyFpumT9ppI/AAAAAAAAO_8/eOJt9u6eJdY/w196-h311-no/T728-22.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh4.googleusercontent.com/-1Vuz6l0PfA8/UyFpvL5TeYI/AAAAAAAAPAA/QayUu7shUQo/w490-h393-no/T728-23.png" /></p> <p>The preview pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-_oFKjhP07ro/UyFpvPTSNAI/AAAAAAAAO_4/U2xjxHK7f3w/w490-h444-no/T728-24.png" /></p> <p>Let's edit the bottom of the folded side. </p> <p>Choose Select None on the Sides menu and edit only the section currently displayed on the edit pane. <br /><img src="http://lh3.googleusercontent.com/-5Ju8h6uQcP8/UyFpwBl1F2I/AAAAAAAAPAc/wVgr0fUzwHo/w132-h272-no/T728-25.png" /></p> <p>Let's edit the <strong>B1 section,</strong> 1st section from the bottom of the side of the paper bag.</p> <p>Change into <strong>B1</strong> from 41 the edited section by clicking <strong>> button</strong> at the lower left of an edit pane. <br /><img src="http://lh5.googleusercontent.com/-u5nwXM1ycbg/UyFpwEU24jI/AAAAAAAAPAM/hGDUM7hcg58/w335-h128-no/T728-26.png" /></p> <p>The preview pane is displayed as follows. The orange line shows the section currently displayed. <br /><img src="http://lh5.googleusercontent.com/-irij51XlP7c/UyFpwEudSeI/AAAAAAAAPAU/57DOp53YcGo/w490-h482-no/T728-27.png" /></p> <p>In order to edit the control points of a gray circle, set Edit Level at the lower left of an edit pane as Near. <br /><img src="http://lh6.googleusercontent.com/-uqvE210JwL0/UyFpwt5zFTI/AAAAAAAAPAk/Tu_me1hElSs/w335-h128-no/T728-28.png" /></p> <p>Choose seven control points shown in red area as follows. <br /><img src="http://lh4.googleusercontent.com/-q3rVFIajIbE/UyFpxAEn8bI/AAAAAAAAPAo/NMjojubhphI/w490-h393-no/T728-29.png" /></p> <p>Choose Equal Interval on the pop up menu by right-clicking the edit pane. <br />The Keyborad shortcut is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-qWaIk3sSVko/UyFpxUzzYpI/AAAAAAAAPA4/B0EvRw9DkyM/w196-h311-no/T728-30.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-gpwUBabkY_E/UyFpyAf5NwI/AAAAAAAAPBA/5mx5NQohsT8/w490-h393-no/T728-31.png" /></p> <br /> <p>Let's click <strong>< button</strong> at the lower left of an edit pane, and edit the section of <strong>B0</strong>. <br /><img src="http://lh3.googleusercontent.com/--aT5pL4kEFo/UyFpyCAUTZI/AAAAAAAAPA8/Ho2YhSZiCTM/w335-h128-no/T728-32.png" /></p> <p>Choose five control points shown in red area as follows. <br /><img src="http://lh6.googleusercontent.com/-SfaZW3OQiWw/UyFpzOoDHGI/AAAAAAAAPBY/94EpQBqj3kc/w490-h393-no/T728-33.png" /></p> <p>Choose Equal Interval on the pop up menu by right-clicking the edit pane. <br />The Keyborad shortcut is Ctrl+D. <br /><img src="http://lh3.googleusercontent.com/-4JNqz-79-wo/UyFpzHuHU9I/AAAAAAAAPBQ/vJq7o79kvwE/w196-h311-no/T728-34.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh5.googleusercontent.com/-DFf2UwLmGs8/UyFpzKH8ntI/AAAAAAAAPBU/_vah9MT1dW4/w490-h393-no/T728-35.png" /></p> <p>Let's click <strong>< button</strong> at the lower left of an edit pane, and edit the section of <strong>A1</strong>. <br /><img src="http://lh3.googleusercontent.com/-XwQJ3RbC_6c/UyFp0Aau_-I/AAAAAAAAPBo/0DUYwTT8pJg/w335-h128-no/T728-36.png" /></p> <p>Choose three control points shown in red area as follows. <br /><img src="http://lh5.googleusercontent.com/-2Xv-SxNlTVQ/UyFp0Dtw6vI/AAAAAAAAPB0/jT6ttFUnD7E/w490-h393-no/T728-37.png" /></p> <p>Choose Equal Interval on the pop up menu by right-clicking the edit pane. <br />The Keyborad shortcut is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-2iFjBMCWPq8/UyFp0Kq4VcI/AAAAAAAAPBk/69Sp3r68XJU/w196-h311-no/T728-38.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-E4IqZPrxRTY/UyFp060oKyI/AAAAAAAAPB8/o5BNHgc0LQ0/w490-h393-no/T728-39.png" /></p> <p>The part of the triangle under the folded side was completed. The preview pane is displayed as follows. The area of the yellow triangle was edited. <br /><img src="http://lh6.googleusercontent.com/-nO_s8xxSYNk/UyFp1Hr4pGI/AAAAAAAAPCE/LGIeRObNp4Q/w490-h363-no/T728-40.png" /></p> <p>Let's copy from completed side to the opposite. </p> <p>To make the edited side (yellow area) into a copied material as follows, it is necessary to shift arrangement of a control point. <br /><img src="http://lh3.googleusercontent.com/-Cz7usOfzP84/UyFp1uI6PnI/AAAAAAAAPCc/2mBgr5F0W0k/w490-h360-no/T728-41.png" /></p> <p>Choose Offset on the Edit menu. <br /><img src="http://lh6.googleusercontent.com/-JNXeCWAGOB4/UyFp12JW3rI/AAAAAAAAPCQ/RzhSLBSv4ck/w196-h448-no/T728-42.png" /></p> <p>On the Offset dialog, set X: as -4 and click the <strong>OK button</strong>. <br /><img src="http://lh3.googleusercontent.com/-BxivsuXepbM/UyFp2XJQLSI/AAAAAAAAPCY/QnJ_aDb7xLs/w244-h216-no/T728-43.png" /></p> <p>The preview pane is displayed as follows. The area shown in red is a specular surface. <br /><img src="http://lh6.googleusercontent.com/-e_ncmZIXAdo/UyFp2QKa7AI/AAAAAAAAPCg/8m1L1sBETuM/w490-h366-no/T728-44.png" /></p> <p>Choose "Mirror 80-GG from 00-7G" on the Edit menu. <br /><img src="http://lh5.googleusercontent.com/-esFnDl4bWq4/UyFp21-8i3I/AAAAAAAAPCs/nZj17mVvMPE/w386-h448-no/T728-45.png" /></p> <p>Click the <strong>YZ button</strong> on the Mirror dialog. <br /><img src="http://lh5.googleusercontent.com/-fGaJ-gzvVfM/UyFp3c7PaiI/AAAAAAAAPC0/cO0Jxrlxtpg/w267-h102-no/T728-46.png" /> <br />*TATARA investigates the object and activates a suitable button. </p> <p>One side was copied to the opposite. </p> <p>The preview pane is displayed as follows. Yellow area is copied area. <br /><img src="http://lh6.googleusercontent.com/-bR41jRxqlNY/UyFp3XPTm-I/AAAAAAAAPC8/0vi3QwvhEX4/w490-h462-no/T728-47.png" /></p> <p>Let's close the upper part of the bag.</p> <p>Click a TSUCHI tab and change into TSUCHI mode. <br /><img src="http://lh4.googleusercontent.com/-IEUXNYPaJqo/UyFp3xJQmnI/AAAAAAAAPDE/Z_I3ZBe2fdE/w490-h25-no/T728-48.png" /></p> <p>To transform the side in a bag smoothly, set Grid on the View menu as None. </p> <p><img src="http://lh5.googleusercontent.com/-7cfhxfDEI7E/UyFp4QYlplI/AAAAAAAAPDM/HePQP3uCOME/w245-h203-no/T728-49.png" /></p> <p>To change the display direction of the edit pane, click the <strong>YZ button</strong> at the lower left of an edit pane as follows. And uncheck Disp Edit Lines and Disp Only Surface. <br /><img src="http://lh6.googleusercontent.com/-fyexzLQ0TaA/UyFp4oOh4qI/AAAAAAAAPDU/sqvq7CbZGSw/w335-h128-no/T728-50.png" /></p> <p>Choose all right halves (red area) as follows. <br /><img src="http://lh4.googleusercontent.com/-4bb6Z15JIE4/UyFp46dU82I/AAAAAAAAPDc/-umluH2pPZE/w490-h393-no/T728-51.png" /></p> <p>As follows, drag the control point at the upper right of the edit range at a level with the left, pressing the<strong> Shift and Ctrl key</strong>. <br /><img src="http://lh3.googleusercontent.com/-8J9rUOC9J-Q/UyFp5UN47MI/AAAAAAAAPDk/b7cmcogWOv0/w490-h404-no/T728-52.png" /> <br />*The key arrangement was changed from TATARA 6.0.</p> <p>Drag the control point at the upper right of the edit range to the upper right, pressing the <strong>Shift and </strong><strong>Ctrl key</strong> once again. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1Bk8WiUJU6UoX4a1icpGbjEjBxvIN1UfARIp3j8qayC61p-1s5NejqOeYoBWPbF6CBbNEY6GibyeJU8t2dxDln1HLeOxVU2sM5Wo-3RLqrnCDAfoL408gptDc4dYB7EwamfWfQ2cZTfGi/w490-h404-no/T728-53.png" /> <br />*The key arrangement was changed from TATARA 6.0.</p> <p>The preview pane is displayed as follows. To copy the edited side (yellow area) to another side by a Mirror function, it is necessary to shift arrangement of the control points. <br /><img src="http://lh5.googleusercontent.com/-rExsRyS7hBg/UyFp56uvgkI/AAAAAAAAPD0/N_iAdAHUbsM/w490-h438-no/T728-54.png" /></p> <p>Choose Offset on the Edit menu. <br /><img src="http://lh6.googleusercontent.com/-JNXeCWAGOB4/UyFp12JW3rI/AAAAAAAAPCQ/RzhSLBSv4ck/w196-h448-no/T728-42.png" /></p> <p>Set X: as <strong>8</strong> on the Offset dialog and click <strong>OK Button</strong>. <br /><img src="http://lh5.googleusercontent.com/-FaPt1wBvG3k/UyFp6fTcV9I/AAAAAAAAPD4/N3BRXDwYsUo/w244-h216-no/T728-55.png" /></p> <p>Choose "Mirror 80-GG from 00-7G" on the Edit menu. <br /><img src="http://lh5.googleusercontent.com/-5qyabgvMKU8/UyFp6hLj-MI/AAAAAAAAPEE/9_HHEI3Joso/w386-h448-no/T728-56.png" /></p> <p>Click the <strong>ZX button</strong> in the dialog displayed. <br /><img src="http://lh4.googleusercontent.com/-r9-tICki8Jc/UyFp7BeVviI/AAAAAAAAPEM/MouCY1y0BkI/w267-h102-no/T728-57.png" /> <br />*TATARA investigates the object and activates a suitable button. </p> <p>To make it stronger LOD, Move the red line to the corner. <br /><img src="http://lh6.googleusercontent.com/-IU2HeflBrPc/UyFp7YJxM_I/AAAAAAAAPEQ/Ze78A4meN68/w490-h543-no/T728-58.png" /></p> <p>Choose Offset on the Edit menu. <br /><img src="http://lh6.googleusercontent.com/-QSnaaaab21Q/UyFp78NkqlI/AAAAAAAAPEg/uLl4AaCbgoI/w196-h448-no/T728-59.png" /></p> <p>Set X: as <strong>-4</strong> on the Offset dialog and click <strong>OK Button</strong>. <br /><img src="http://lh4.googleusercontent.com/-8iG4X7oJcJM/UyFp7-JFszI/AAAAAAAAPEk/ty1qC8NDlVc/w244-h216-no/T728-60.png" /></p> <p>The preview pane is displayed as follows. <br /><img src="http://lh3.googleusercontent.com/-YuAJo_yqAOg/UyFp8Ya9S2I/AAAAAAAAPEo/eCXNPUodHCc/w490-h504-no/T728-61.png" /></p> <p>Let's check Setup before saving.</p> <p>Choose Setup on the File menu. <br /><img src="http://lh6.googleusercontent.com/-6PEqnVkEG6M/UyFp9YjpLbI/AAAAAAAAPE0/KmYeGGPdXkg/w147-h157-no/T728-62.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save a sculpt map file is maximized automatically. <br /><img src="http://lh4.googleusercontent.com/-NXQW0sPXYJ0/UyFp9FQALCI/AAAAAAAAPFE/Uh8B2ljwMM8/w490-h338-no/T728-63.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save the sculpt-map file by TGA File format. </p> <p>Select Save on the File menu. <br /><img src="http://lh5.googleusercontent.com/-uWIb839J3HY/UyFp9H6hZWI/AAAAAAAAPE8/YibExm_MaEc/w147-h157-no/T728-64.png" /></p> <p>Select TGA File of SaveDialog and save the file. <br /><img src="http://lh3.googleusercontent.com/-m3o-ptKjl7Q/UyFp90mz_II/AAAAAAAAPFM/TKhLh2wSTqw/w490-h146-no/T728-65.png" /></p> <p>Close TATARA. </p> <p>Let's make a texture in the paper bag. </p> <p>The preview of TATARA shows that textures are the following composition. <br /><img src="http://lh4.googleusercontent.com/-oMFeR-vBkZ4/UyFp-c8cI3I/AAAAAAAAPFU/kWAIu5-jd-k/s490-no/T728-66.png" /></p> <p>In accordance with this, let's make the following texture by your graphic tools, such as GIMP or Photoshop. The size of the texture is 512x512. <br /><img src="http://lh5.googleusercontent.com/-DLK_JItAWBY/UyFp-pJ8AkI/AAAAAAAAPFc/e4yb8dIaY-A/s256-no/T728-67.png" /></p> <p>Let's add a shadow to this texture using SOMATO. SOMATO is a tool which makes the texture of the sculpted prim, avatar and mesh. You can check it more from <a href="http://kanae.net/secondlife/somato.html">http://kanae.net/secondlife/somato.html</a></p> <p>Boot SOMATO. <br /><img src="http://lh5.googleusercontent.com/-n9f9gcd5WVU/UyLXeqtm6oI/AAAAAAAAPKs/1_j-jbcDAAQ/w490-h217-no/T728-68.png" /></p> <p>Set up the size of a texture by Size on the Texture menu, and set up the resolution of an object by Resolution on the Texture menu. Set Size as 512x512 and set Rezolition as 512. <br /><img src="http://lh6.googleusercontent.com/-T-347a7Jp6E/UyLXetDTL_I/AAAAAAAAPKw/RJf7Nv4orf4/w490-h189-no/T728-69.png" /></p> <p>Choose Open Object on the File menu and load the sculpt map file of the paper bag which you made. <br /><img src="http://lh3.googleusercontent.com/-Jcp62MUzsbM/UyFp_3PtNVI/AAAAAAAAPF4/PH5AeUf5SnY/w225-h108-no/T728-70.png" /></p> <p>Choose Open on the Texture menu. <br /><img src="http://lh3.googleusercontent.com/-55D7sr7YUjg/UyLXemf45pI/AAAAAAAAPK0/mMtwsNPN92E/w251-h300-no/T728-71.png" /></p> <p>Set ZX to Layer in a Texture dialog, and click the <strong>OK button</strong>. <br /><img src="http://lh4.googleusercontent.com/-Pp_YLoabe9M/UyFqAxL9JZI/AAAAAAAAPGQ/WA7sF8dwPxU/w332-h320-no/T728-72.png" /></p> <p>Drag an object to the direction which applies light. And click the <strong>Light button</strong>. <br /><img src="http://lh5.googleusercontent.com/-jsncS1ZHPO0/UyFqA9J456I/AAAAAAAAPGM/Vo_fHvJg3DQ/w320-h628-no/T728-73.png" /></p> <p>Click the <strong>Shadow button</strong> at the upper right of an operation pane. <br /><img src="http://lh5.googleusercontent.com/-xD9C7yNYWDw/UyFqAzegqvI/AAAAAAAAPGI/tOJK2zsdQ9k/w490-h628-no/T728-74.png" /></p> <p>Set up Shade Value as follows. <br />Ambient 0.80 <br />Diffuse 0.20 <br />Speculear 0.00 <br />Shading:Phong <br />Lighting:Phong-Blinn <br />Shadow: 0 <br />AO Rate: 100 <br />AO Rad: 50 <br />AO Num: 50 <br /><img src="http://lh4.googleusercontent.com/-vpQTM3sPdTs/UyFqB865QXI/AAAAAAAAPGk/HwKloAbc4U0/w490-h628-no/T728-75.png" /></p> <p>And click the <strong>Bake Shadow button</strong>. <br /><img src="http://lh5.googleusercontent.com/-M8dx2Lle8Z0/UyFqB83s7mI/AAAAAAAAPGs/g0pSAjAEFgA/w490-h628-no/T728-76.png" /></p> <p>You can cancel the drawing texture while following dialog shows by clicking <strong>Cancel Button</strong>. <br /><img src="http://lh4.googleusercontent.com/-k_GahKNuziY/UyFqB-vxZpI/AAAAAAAAPGc/7hbVJoJOev0/w281-h114-no/T728-77.png" /></p> <p>The shadow was applied to the preview. <br /><img src="http://lh3.googleusercontent.com/-zB1e_5BE3cU/UyFqCmwkbaI/AAAAAAAAPG0/-Gt85DePNSU/w490-h447-no/T728-78.png" /> <br />Please adjust these to get the shadow with which you are satisfied. </p> <p>Choose Save on the Texture menu and save your texture. <br /><img src="http://lh4.googleusercontent.com/-xygwCzQuIqA/UyLSm3SM35I/AAAAAAAAPJ0/IrK_PGCtm60/w251-h300-no/T728-79.png" /></p> <p>On the Texture Save dialog, choose PNG file format and save it. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN58UWRkcaHMAY6r_EoFA5nbHG25pdSYiTSn44atLbgGVoK0NVn-Is1w4wck0mpdzWYlvKcJZ5LvYF1CjI0ShD6OabotHYWuChVL8nsrHy429x4i7mPw8T4-My2QfEBwNNhIR7DIzbkoMR/w490-h110-no/T728-90.png" /></p> <p>The following textures were completed. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-OyL3J8JG-A9THIrFOnn58fv9z1Ugi567Yu1Fmu7khGoxQucSo5lxQwihhXTAQlmsJNTWqwKdce_GssbP_T_mJNLNpQm0ULmpPvwf7Q8PO15ofqQslvuZ3Cd-511VnfTzGE0FJ_CCZkwe/s256-no/T728-80.png" /></p> <p>Let's upload your texture file and your sculpt-map file to the in-world.</p> <p>It costs 10L$ to upload one texture file. Select Upload - Image (L$10) on the Build menu. <br /><img src="http://lh6.googleusercontent.com/-azKS3nuhXas/UyFqDbFAQ0I/AAAAAAAAPHU/_TTlHUxFo3Q/w397-h362-no/T728-81.png" /></p> <p>Select the texture file, and upload after checking by preview. <br /><img src="http://lh6.googleusercontent.com/-6yJLvBTMdoA/UyFqDuull-I/AAAAAAAAPHI/Fir-KKScTps/w241-h375-no/T728-82.png" /></p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file. Select Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-s6ABMpbAeLw/UyFqEMZ1MMI/AAAAAAAAPHs/d-CWTFW-uaU/w397-h362-no/T728-83.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. <br /><img src="http://lh3.googleusercontent.com/-Qd1Y0ccs09Y/UyFqEGi8W9I/AAAAAAAAPHY/oZ-S4K8UAHU/w490-h375-no/T728-84.png" /></p> <p>Let's apply the uploaded sculpt map and texture to the prim. </p> <p>Click the Object tab. And set Building Block Type to Sculpted. And apply the sculpt map uploaded to it. <br /><img src="http://lh6.googleusercontent.com/-uR0ZTz1PbfQ/UyFqEdNnelI/AAAAAAAAPHc/qjdRxpPvx_g/w490-h440-no/T728-85.png" /></p> <p>Click the Texture tab. And apply the texture uploaded to the texture of the Texture tab. And check Full Bright. <br /><img src="http://lh3.googleusercontent.com/-nhXvGf1_JY4/UyFqFaGYGqI/AAAAAAAAPH8/_0wltrfK70Y/w490-h440-no/T728-86.png" /></p> <p>Modify the form of the cherry as follows. <br /><img src="http://lh5.googleusercontent.com/-P9Di4Z_EiMs/UyFqFSml8eI/AAAAAAAAPH0/GrbUEf_UsKo/w490-h290-no/T728-87.png" /></p> <p>The paper bag was completed. <br /><img src="http://lh4.googleusercontent.com/-TZNes0XPuYg/UyFqF8ypLqI/AAAAAAAAPIA/zqoQY-Bnves/w490-h318-no/T728-88.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.jp/2014/03/t728-1.html" href="http://kanaenet.blogspot.jp/2014/03/t728-1.html">http://kanaenet.blogspot.jp/2014/03/t728-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-67624725926354190352014-03-06T06:49:00.001+09:002014-03-09T06:59:46.222+09:00S402 Add a shadow to the texture of the sculpted prim<p>Let’s add a shadow to the texture of the following sculpted prim. <br /><img src="http://lh5.googleusercontent.com/-Nwz6hqN7DrY/UxQ_kdIY2kI/AAAAAAAAO5U/4ZXCDr3wG_k/s256-no/S402-00.png" /> <br />This article is a part of <a href="http://kanae.net/secondlife/somato.html">SOMATO 4.0 Readme</a>.</p> <a name='more'></a> <p>To make a shadow, I prepared following sculpt map image and texture. <br /><img src="http://lh4.googleusercontent.com/-vWFRYmGhFaw/UxRB1sNVZ0I/AAAAAAAAO8c/hiP2m5KWUN0/s64-no/S401-sp.png" /> <img src="http://lh6.googleusercontent.com/-xeqk1nVLbnI/UxQpg2AdFxI/AAAAAAAAO34/qAN7_Np63IA/s256-no/S401-13.png" width="64" height="64" /></p> <p>To make texture, please check <a href="http://yuzurujewell.blogspot.jp/2014/03/s401-project-your-image-onto-sculpted.html">S401 Project your image onto a sculpted prim</a></p> <p>Let's make the Shadow from the following steps. <br />1) Open your sculpted prim. <br />2) Set the size to save texture. <br />3) Apply the texture to the sculpted prim. <br />4) Select making shadow mode. <br />5) Set the light position to make shadow. <br />6) Set the eye position to make shadow. <br />7) Bake the shadow. <br />8) Save the texture.</p> <p>You can check by the following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/BAtpEi0vaOc?hl=en&hd=1" /></div> <div style="font-size: 0.8em; width: 490px; clear: both">TUTORIAL S402 Add a shadow to a sculpted prim</div> </div> <p>Let’s make the shadow of the flower.</p> <p><strong>1) Select Open Object on the File menu and you can open your sculpted prim.</strong> <br /><img src="http://lh3.googleusercontent.com/-n13Nomzqj_w/UxQ_kHmX1AI/AAAAAAAAO5M/nOcjcKEbzg8/w225-h108-no/S402-01.png" /></p> <p>The sculpted prim which you loaded is displayed in the preview pane. <br /><img src="http://lh3.googleusercontent.com/-ZydM6nK4-M0/UxQ_kPMnhYI/AAAAAAAAO5Y/4vF4TLfrsvA/w490-h296-no/S402-02.png" /></p> <p><strong>2) Select Size on the Texture menu and you can select the size of texture which will be made by SOMATO.</strong> <br /><img src="http://lh3.googleusercontent.com/-FxPWnZxxa9U/UxQ_lNNWb5I/AAAAAAAAO5o/yYrYr6qe0E4/w398-h300-no/S402-03.png" /> <br />* If you select Resolution on the the Texture menu, you can select the resolution of self shadow.</p> <p><strong>3) Select Open on the Texture menu and you can apply the texture which adds a shadow to the sculpted prim.</strong> <br /><img src="http://lh4.googleusercontent.com/-3uERyLb5OYg/UxQ_lNeZXiI/AAAAAAAAO50/UJmQ-niJ9LY/w251-h300-no/S402-04.png" /> <br />  <br />Select the group of the object and layer on Texture Dialog. <br />Please select except the Shadow layer. <br /><img src="http://lh4.googleusercontent.com/-jBlUF7VbuKs/UxQ_lsKtJyI/AAAAAAAAO5s/12Rg31WCius/w332-h320-no/S402-05.png" /></p> <p>Select following texture image and you can see it on the preview pane. <br /><img src="http://lh5.googleusercontent.com/-24BUOaFFKQ4/UxQ_mYUgKzI/AAAAAAAAO58/_8vZLgdUHmc/s256-no/S402-06.png" /></p> <p><strong>4) Let’s change the making showdow mode. Click the "Shadow" button. <br /></strong><img src="http://lh3.googleusercontent.com/-o6WrifgTw60/UxQ_mbCBfoI/AAAAAAAAO6I/s38fqXsGoAk/w162-h165-no/S402-07.png" /></p> <p><strong>5) Drag the mouse in the preview pane and click Light button to the direction which applies light. <br /></strong><img src="http://lh5.googleusercontent.com/-QGFmaGF2Exo/UxQ_moyPjaI/AAAAAAAAO6E/8CrHCiCSPrc/w315-h593-no/S402-08.png" /></p> <p><strong>6) Drag the mouse in the preview pane to set the direction which you see the object. <br /></strong><img src="http://lh5.googleusercontent.com/-VG5JbbfvEAw/UxQ_nLfbgiI/AAAAAAAAO6o/hCNsdVG5rTw/w305-h336-no/S402-09.png" /></p> <p><strong>7) Set the Shade Value and Click "Bake Shadow" button. <br /></strong>Set the Self Shadow to 100 to add a sculpted prim's own shadow. <br />Set the value of Shadow and AO Rate. <br />Set the values to specify the strength of Ambient, Diffuse and Specular light. <br /><img src="http://lh6.googleusercontent.com/-049RuS7Gm4Y/UxQ_n9m60SI/AAAAAAAAO6k/qziQHCv68B8/w162-h477-no/S402-10.png" /></p> <p>Shadow:0% AO:0% <br /><img src="http://lh6.googleusercontent.com/-N353D2Hh73Y/UxQ_n3mDcTI/AAAAAAAAO6U/1myS2SMs9Ig/w250-h225-no/S402-11.png" /></p> <p>Shadow:100% AO:0% <br /><img style="margin: 4px" src="http://lh6.googleusercontent.com/-5FDU7NMLY4Y/UxQ_obI1mqI/AAAAAAAAO6g/166wuGIx9bo/w250-h225-no/S402-12.png" /></p> <p>Shadow:0% AO:100% <br /><img src="http://lh3.googleusercontent.com/-PfawCLfEyh8/UxQ_ovXBq0I/AAAAAAAAO64/XJ3m8EIYTSc/w250-h225-no/S402-13.png" /></p> <p>* Sp. Exp sets the size of Specular. <br />* You can change the shade values and bake a Shadow without reloading the base texture.</p> <p><strong>8) Select Save on the Texture menu and you can save new projected texture. <br /></strong><img style="margin: 4px" src="http://lh5.googleusercontent.com/-iWMetQVJwsQ/UxQ_pQ63GDI/AAAAAAAAO7U/e2Q9c_Aot84/w251-h300-no/S402-14.png" /></p> <p>Saved texture Shadow:0% AO:0% <br /><img src="http://lh3.googleusercontent.com/-H22_6eIuTQU/UxQ_pNeNkTI/AAAAAAAAO68/TVhEPRUQC0A/s256-no/S402-15.png" /></p> <p>Saved texture Shadow:100% AO:0% <br /><img src="http://lh6.googleusercontent.com/-zgoqcs_eEdE/UxQ_qGbIttI/AAAAAAAAO7Y/4Wkr-McXkWU/s256-no/S402-16.png" /></p> <p>Saved texture Shadow:0% AO:100% <br /><img src="http://lh6.googleusercontent.com/-4XgFaBkBj-0/UxQ_qJDsmzI/AAAAAAAAO7Q/gl6WRRXRHTc/s256-no/S402-17.png" /></p> <p>Let's upload a texture file to the in-world.</p> <p>When you upload a image file, be sure to choose Upload Image. <br />It costs 10L$ to upload one image file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh6.googleusercontent.com/-q7qCXjVLsBY/UxQ_qHmAmSI/AAAAAAAAO7M/7WHo95YHYnw/w397-h362-no/S402-18.png" /></p> <p>You can check it by the preview. <br /><img src="http://lh4.googleusercontent.com/-DWSECuy_Lwk/UxQ_qs3O_VI/AAAAAAAAO7w/Qn0tg2GLZag/w241-h375-no/S402-19.png" /></p> <p>Apply your texture image to the sculpted prim of flower. <br />Please check “Full Bright”. <br /><img src="http://lh3.googleusercontent.com/-p3SK9tiYY_o/UxQ_rbvVXuI/AAAAAAAAO7s/8dgrN4ZZVB4/w490-h440-no/S402-20.png" /></p> <p>The flower with the texture made by somato is compleated. <br /><img src="http://lh5.googleusercontent.com/-Jr9VkHhJQqI/UxQ_rIzoZMI/AAAAAAAAO7o/blEe_5x_JPg/w490-h253-no/S402-21.png" /></p> <p>This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-32772384021176396232014-03-03T18:19:00.001+09:002014-03-06T06:50:19.487+09:00S401 Project your image onto a sculpted prim<p>Let’s Make following texture of the flower. <br /><img src="http://lh4.googleusercontent.com/-oo3xpdlisAo/UxQpcmmq5BI/AAAAAAAAO2o/pmb-K1mbnmQ/s256-no/S401-00.png" /> <br />This article is a part of <a href="http://kanae.net/secondlife/somato.html">SOMATO 4.0 Readme</a>.</p> <a name='more'></a> <p>To make the texture, I prepeared the following sculpt map image data. <br /><img src="http://lh4.googleusercontent.com/-vWFRYmGhFaw/UxRB1sNVZ0I/AAAAAAAAO8c/hiP2m5KWUN0/s64-no/S401-sp.png" /> <br />Please download it.</p> <p>Let's make the flower from the following steps. <br />1) Load the sculpted prim of the flower. <br />2) Select the size of texture which will be made by SOMATO. <br />3) Choose the direction to project. <br />4) Save the shape image of the flower. <br />5) Create the source image which fits a sculpted prim. <br />6) Load the source image to project. <br />7) Select Bake Type. Then click the Bake button. <br />8) Save new projected texture.</p> <p>You can check by the following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/A2OD5nRFkFA?hl=en&hd=1" /></div> <div style="font-size: 0.8em; width: 490px; clear: both">TUTORIAL S401 Project your image onto a sculpted prim</div> </div> <p>Let’s make the texture of the flower.</p> <p><strong>1) Select File>>Open Object from the menu and you can load a sculpted prim.</strong></p> The sculpted prim which you loaded is displayed in the preview pane. <br /><img src="http://lh5.googleusercontent.com/-y0b9Icrn1Ac/UxQpchN3t0I/AAAAAAAAO3A/opBjrsIKaxo/w225-h108-no/S401-01.png" /> <p><img src="http://lh6.googleusercontent.com/-IRR28Hqn20Y/UxQpcg_yVMI/AAAAAAAAO2Y/UD1UrITbWC4/w490-h296-no/S401-02.png" /> <br />* You can also drop your sculpt map file into the preview pane.</p> <p><strong>2) Select Texture>>Size from the menu and you can select the size of texture which will be made by SOMATO.</strong> <br /><img src="http://lh6.googleusercontent.com/-APxZvN_NB40/UxQpdT6S93I/AAAAAAAAO24/JcQFcnQrbaA/w398-h300-no/S401-03.png" /> <br />* You can select Texture>>Resolution from the menu and you can select Sunrays resolution.</p> <p><strong>3) Choose the direction to project with the XYZ projection buttons.</strong> <br /><img src="http://lh3.googleusercontent.com/-l9zqzLnwjkU/UxQpdu0jkoI/AAAAAAAAO3U/7wOlcqdOYIc/w161-h169-no/S401-04.png" /> <br />You can choose from the six directions of the XYZ axis the direction which projects the image on a sculpted prim. Dark colors indicate a longer distance and the background is displayed brightly. </p> <p><strong>4) Select Source>>Save from the menu and you can save this image. <br /></strong>*This step can be skipped if you have the image traced to make a sculpted prim. <br /><img src="http://lh5.googleusercontent.com/-0Cpuhfd86zw/UxQpdjdppnI/AAAAAAAAO20/faMXGo0_rTI/w274-h218-no/S401-05.png" /> <br />The saved image is follows. <br /><img src="http://lh6.googleusercontent.com/-zRQ2j9kPRAs/UxQpeENDWjI/AAAAAAAAO28/UKo2IX7L6FU/s255-no/S401-06.png" /></p> <p><strong>5) Create the image which fits a sculpted prim exactly using the image which had been saved.</strong> <br /><img src="http://lh4.googleusercontent.com/-xx8nN0Lprn4/UxQpevAyxTI/AAAAAAAAO30/x3JuEuJfrCc/s256-no/S401-07.png" /> <br />You can change the size of the image. <br />You can change the aspect ratio of the image. </p> <p><strong>6) Select the Source>>Open from the menu and you can load the image to project.</strong> <br />The size of the picture projected is adjusted automatically. The loaded picture is displayed on right-hand side. <br /><img src="http://lh3.googleusercontent.com/-u-nNEYE_Xag/UxQpeiQ5ltI/AAAAAAAAO3M/ViV-H0VMSro/w274-h218-no/S401-08.png" /> <br /><img src="http://lh5.googleusercontent.com/-qrpWsJyI-0A/UxQpff2Pl8I/AAAAAAAAO3Y/kYEXcthI0Vc/w490-h376-no/S401-09.png" /> <br />This is the image you wish to base your new prim texture on. <br />* You can dorp the image file to project into edit pane.</p> <p><strong>7) Select Bake Type. Then click the Bake button. <br /></strong> <br /><img src="http://lh3.googleusercontent.com/-vytIszZ4qqM/UxQpfUYu4YI/AAAAAAAAO3k/7DtuD5xN1Zk/w160-h256-no/S401-10.png" /> <br />Sunrays projects an image only the place where light hits. <br />X-ray projects an image also on the back side. <br />The image is projected on your sculpted prim. You can check the results in the preview pane. </p> <p>You made the following texture. You can check it on preview pane. <br /><img src="http://lh5.googleusercontent.com/-yBB9_YIzECY/UxQpgKd6cnI/AAAAAAAAO3s/TDhG3HSyFgQ/w490-h406-no/S401-11.png" /></p> <p><strong>8) Select Texture>>Save from the menu and you can save new projected texture.</strong> <br /><img src="http://lh3.googleusercontent.com/-V7dMbiuIMXk/UxQpgkdKERI/AAAAAAAAO4M/JEJAB6tYglI/w251-h300-no/S401-12.png" /></p> <p>The saved texture is as follows. <br /><img src="http://lh6.googleusercontent.com/-xeqk1nVLbnI/UxQpg2AdFxI/AAAAAAAAO34/qAN7_Np63IA/s256-no/S401-13.png" /></p> <p>Let's upload a texture file to the in-world.</p> <p>When you upload a image file, be sure to choose Upload Image. <br />It costs 10L$ to upload one image file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-n3bEhNBFuNA/UxQphfkurNI/AAAAAAAAO4U/t6ufInwj3vw/w397-h362-no/S401-14.png" /></p> <p>You can check it by the preview. <br /><img src="http://lh4.googleusercontent.com/-SrmW1vGQNXo/UxQphSgXuDI/AAAAAAAAO4I/OM8cvSYvNRo/w241-h375-no/S401-15.png" /></p> <p>Apply your texture image to the sculpted prim of flower. <br />Please check “Full Bright”. <br /><img src="http://lh3.googleusercontent.com/-jaDtH-Y9uV8/UxQphyZhbXI/AAAAAAAAO4g/LCs4egFBJj8/w490-h440-no/S401-16.png" /></p> <p>The flower with the texture made by somato is compleated. <br /><img src="http://lh3.googleusercontent.com/-zsQyQlqQOsc/UxQpiW9hXBI/AAAAAAAAO4c/Fwh7JwWSTIU/w490-h321-no/S401-17.png" /></p> <p>This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-23651482657871309742013-12-13T17:16:00.001+09:002013-12-13T17:16:30.762+09:00T727 Make a Craggy Mountain<p>Let's make following Craggy Mountain with TATARA 7.0 and the Rough plug-in. <br /><img src="http://lh5.googleusercontent.com/-modTipsKWAU/Uqkqg3YnoPI/AAAAAAAAOrM/4SZ-PiJYvhE/s256-no/T727-00.png" /></p> <a name='more'></a> <p>To make Craggy Mountain, I prepared the following background image. <br /><img src="http://lh4.googleusercontent.com/-Aa1AB-_EZ2o/Uqkqg-QiHAI/AAAAAAAAOrE/fQbX30ydMNk/s256-no/T727-01.png" /></p> <p>Let's make the Craggy Mountain from the following steps. <br />1) Make the archetype of Craggy Mountain from TSUCHI. <br />2) Smooth Craggy Mountain. <br />3) Make Craggy Mountain the rough touch by Rough plug-in. <br />4) Make the control points other than the edge rough by Rough plug-in. <br />5) Maximize and save it and upload it to in-world. </p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/V70IhfupJio?hl=en&hd=1" /></div> <div style="font-size: 0.8em; width: 490px; clear: both">TUTORIAL T727 Make a Craggy Mountain</div> <p>Let's make Craggy Mountain. </p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh6.googleusercontent.com/-xqJfwRVrhHk/Uqkqg7b7yKI/AAAAAAAAOrI/r_vJyfxhunw/w147-h157-no/T727-02.png" /></p> <p>On the New dialog, choose 32x32 of PLANE and click the <strong>OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-CyAxkhCCdHo/Uqkqh9PhQ3I/AAAAAAAAOrg/uv36HuUuzjM/w416-h143-no/T727-03.png" /></p> <p>Let's turn the plate horizontally. </p> <p>Let's check Shift Rotate Deg. before doing it. </p> <p>Choose Setup on the File menu. <br /><img src="http://lh6.googleusercontent.com/-uNyJ654o4KM/Uqkqh3AVO0I/AAAAAAAAOrc/iShu3av8cmM/w147-h157-no/T727-04.png" /></p> <p>Set Shift Rotate Deg. as 45 and click the <strong>OK button</strong>. <br /><img src="http://lh3.googleusercontent.com/-x4cQ1VnL53A/UqpylpMAUWI/AAAAAAAAOys/Ev0jxknMqqs/w490-h338-no/T727-05.png" /></p> <p>As shown in the following figure, check that Edit Level at the lower left of the edit pane is Near, and that Disp only Surface is not checked. And click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh6.googleusercontent.com/-RIRTKnXEJVk/Uqkqi9-cryI/AAAAAAAAOr8/EsFmIE9h8a8/w335-h128-no/T727-06.png" /></p> <p>As shown in the following figure. choose all the control points. <br /><img src="http://lh5.googleusercontent.com/-S69CbyeFqX0/UqkqizjxhoI/AAAAAAAAOr0/GjaNT3ZAd9w/w490-h393-no/T727-07.png" /></p> <p>As shown in the following figure, rotate the selected control points. If it drags pressing the SHIFT key, you can arrange them horizontally easily. <br /><img src="http://lh5.googleusercontent.com/-WWxzRWo77zU/UqkqixQbWSI/AAAAAAAAOsA/Lys65g6izCg/w490-h393-no/T727-08.png" /></p> <p>Choose Load Background on the View menu and display the background image of the following figure. <br /><img src="http://lh3.googleusercontent.com/-_4kUJC7lDn8/UqkqjreCQkI/AAAAAAAAOsI/lirI5oR152w/w375-h203-no/T727-09.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwicy7GJzqnBjnmix1uKG0lPqQY_ZbE2kOwbVG-OSatGZHgVB1nqcNFDayEBbwSST42vp8sYceCNIvDriG1oYKfV6FBkXBBX63du42xILTOv6dXLSwJjgf6fHC3YilCmgPgaKmyY2kq60o/w490-h393-no/T727-10.png" /></p> <p>Choose the control points in the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-fawOo42kweg/UqkqkGCt8mI/AAAAAAAAOsU/rxMdzVMISNM/w490-h393-no/T727-11.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh5.googleusercontent.com/-fPMOYYyPH4c/UqkqkJem1YI/AAAAAAAAOsg/8jzSU5hrrFE/w490-h393-no/T727-12.png" /></p> <p>Click the <strong>XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-jhvVL6q-FXo/UqkqkuBUf4I/AAAAAAAAOso/Htm4pafkZYs/w335-h128-no/T727-13.png" /></p> <p>Choose the control points in the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-JFzNGbB_3lQ/UqkqlPMVdPI/AAAAAAAAOsw/IU95VAaMEdQ/w490-h393-no/T727-14.png" /></p> <p>Click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-VyGcLR__o9I/UqkqlKQOxWI/AAAAAAAAOs4/1UVutKr1Bzs/w335-h128-no/T727-15.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh5.googleusercontent.com/-KE050ZqvJFM/Uqkql9ep2LI/AAAAAAAAOtA/JZzyWh8i0ho/w490-h393-no/T727-16.png" /></p> <p>Click the <strong>XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-cz73HtWZaBY/UqkqmIbokwI/AAAAAAAAOtI/vpx70TmVwZE/w335-h128-no/T727-17.png" /></p> <p>Choose the control points in the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-o39f7u2Jg_I/UqkqmhbUkbI/AAAAAAAAOtU/y0-yzfIZ158/w490-h393-no/T727-18.png" /></p> <p>Click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-uNPz8TeHRdk/Uqkqm9LxEpI/AAAAAAAAOtY/u-zIaB5A9eM/w335-h128-no/T727-19.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh5.googleusercontent.com/-e7alILn1p5c/Uqkqnair4zI/AAAAAAAAOtc/4YoPmW0Dw7s/w490-h393-no/T727-20.png" /></p> <p>Click the <strong>XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-PGxa_ZFsj3M/UqkqoB_etEI/AAAAAAAAOtw/9lrj9AKaIOw/w335-h128-no/T727-22.png" /></p> <p>Choose the control points in the red area of the following figure. <br />Please don’t choose the control points on the magenta line. <br /><img src="http://lh4.googleusercontent.com/-FvKRbqjQpMI/UqkqoHEf-2I/AAAAAAAAOuA/c-xGaqQ1OkU/w490-h393-no/T727-23.png" /></p> <p>Click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh4.googleusercontent.com/-jeqSqaf3lPk/UqkqpEPhdCI/AAAAAAAAOuE/e6vOT02Rzw8/w335-h128-no/T727-24.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLKpZBlpaUl2gzoeg3S7ribGl7vhPd1P5k2m035nkBvDYEAWv4lkP1Dha0xrIRHhbMEh72V_VLYBJhz0LGagniAjckwBRT5bHWE0LRHX-eX_VZY4pA70eKIsCyRJvR3hXqscQmsvlFfSNA/w490-h393-no/T727-25.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-Hvcoe93t6gM/UqkqpbjRLUI/AAAAAAAAOuY/FQi49SfVEcE/w490-h379-no/T727-26.png" /></p> <p>The archetype of the Craggy Mountain was made. Let's smooth it. </p> <p><a name="more"></a></p> <p>Let's check the setup, because Gauss Smooth is used to smooth. </p> <p>Choose Setup on the File menu. <br /><img src="http://lh6.googleusercontent.com/-cCcNE9c1B-I/Uqkqp0TJPfI/AAAAAAAAOuc/LaC7yYTCLeI/w147-h157-no/T727-27.png" /></p> <p>Please check that Smooth Gauss Radius is 1.50. And click the <strong>OK Button</strong>. <br /><img src="http://lh6.googleusercontent.com/-EBUQgU5O-70/Uqkqp2rrVJI/AAAAAAAAOug/A8KzrWAWzWA/w490-h338-no/T727-28.png" /></p> <p>Right-click the edit pane and choose select – “Select All” on the popup menu. The shortcut of the keyboard is Ctrl+A. <br /><img src="http://lh5.googleusercontent.com/-eAXhhnfODL8/UqkqqozmccI/AAAAAAAAOuw/-SF-zxVTVK0/w331-h311-no/T727-29.png" /></p> <p>編集ペインを右クリックして,ポップアップメニューの を選択します。キーボードのショートカットはCtrl+Fです。 <br />Right-click the edit pane and choose Smooth – “Gauss Smooth” on the popup menu. The shortcut of the keyboard is Ctrl+F. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrzpGMoxXxtGLsrnrfx887ayZc3xRLag0JssPBnxKYidQipDDn1TtRd4HH1_u3DlU6FsIIHkAYrJU3MG7HdAn_9AjmkiGAVtCP3P9bxy5KKUtJfxl8VRQQ7XjHlXIjsa4NVsZkjbyndepJ/w394-h311-no/T727-30.png" /></p> <p>Please perform Gauss Smooth repeatedly until the edit pane gets as it is shown in the following figures. <br /><img src="http://lh6.googleusercontent.com/-ngVtQCYNiS8/UqkqrArlhTI/AAAAAAAAOu4/MRQfzaG3Edo/w490-h393-no/T727-31.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-G2eBT0wIt7w/UqkqsIeSBCI/AAAAAAAAOvM/O7_uLTIsZb8/w490-h324-no/T727-32.png" /></p> <p>It got the form appropriate for the rock. </p> <p>Let's make it more natural form by Rough plug-in. </p> <p><a name="more"></a></p> <p>The Rough Plug-in move the selected control points in the normal direction of the control point, and make the field rough. </p> <p>Choose Rough plug-in on the Tool menu. <br /><img src="http://lh6.googleusercontent.com/-IrEAFWdHlgM/UqkqsNBs3hI/AAAAAAAAOvE/F7f1fbyzjdE/w125-h326-no/T727-33.png" /> <br /><font color="#0000ff">* Rough plug-in is the option.</font></p> <p>As shown in the following figure, set up the option, and click the <strong>OK button</strong>. <br /><img src="http://lh4.googleusercontent.com/-a_Y8gCo18J4/UqkqsLMEkrI/AAAAAAAAOvU/fJOs09QfweI/w230-h190-no/T727-34.png" /> <br />Rough Height : You can set the maximum of the rough range. <br />Rough Offset : You can set the Offset of the rough. <br />Noise Scale : You can set the scale of noise. <br />Noise Persistence: You can set the noise persistence.</p> <p>The preview is displayed as shown in the following figure. The direction displayed is automatically changed into ZX. <br /><img src="http://lh4.googleusercontent.com/-ySpyD9qyGOA/Uqkqs8j7XfI/AAAAAAAAOvk/uo07L9Bd6cM/w490-h303-no/T727-35.png" /></p> <p>The Noise option are as follows. <br /><img src="http://lh3.googleusercontent.com/-QzRcy3-hQ3A/UqkqtX-8aiI/AAAAAAAAOvg/OX6tqt6d8d0/w490-h190-no/T727-36.png" /> <br /><img src="http://lh3.googleusercontent.com/-Ov-zM2RF7AE/Uqkqtjop8iI/AAAAAAAAOvs/wm40u0p8f3E/w490-h190-no/T727-37.png" /> <br /><img src="http://lh4.googleusercontent.com/-oYesp8ICGEc/Uqkqt2lvu5I/AAAAAAAAOvw/q2qd5Aakv1M/w490-h190-no/T727-38.png" /> <br /><img src="http://lh3.googleusercontent.com/-AYd8wWgabKw/UqkqunxzP5I/AAAAAAAAOv8/Z7O-dkChT-U/w490-h190-no/T727-39.png" /></p> <p>Let's use Rough plug-in once again. </p> <p>Click the <strong>XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-0GbN4H4NdCA/UqkqvWYnL0I/AAAAAAAAOwU/EsPdRVD2f8g/w335-h128-no/T727-40.png" /></p> <p>As shown in the following figure, choose the control points except the edge of the object of the red area. <br /><img src="http://lh6.googleusercontent.com/-02D3MZLE6Ps/UqkqvUYgjAI/AAAAAAAAOwE/IIpGI29dPdg/w490-h393-no/T727-41.png" /> <br />Arrangement of the knot has the flat surface kept up by this. </p> <p>Choose Rough plug-in on the Tool menu. <br /><img src="http://lh4.googleusercontent.com/-9xQw7KjMh8g/Uqkqv-ewX2I/AAAAAAAAOwM/elkrSATeGJE/w125-h325-no/T727-42.png" /></p> <p>As shown in the following figure, set up the option, and click the <strong>OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-uEm31zFd3kg/UqkqwTkRPKI/AAAAAAAAOwo/ww4A1NWZ0Xk/w230-h190-no/T727-43.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-7Vr85_ZvYsM/UqkqwgWGNPI/AAAAAAAAOwc/b9XEVyZ3mFY/w490-h347-no/T727-44.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving.</p> <p>Choose Setup on the File menu. <br /><img src="http://lh3.googleusercontent.com/-gNVJsGZpaiU/Uqkqw-cgUzI/AAAAAAAAOws/Wfwbtwt4hwI/w147-h157-no/T727-45.png" /></p> <p>Set TGA Save <strong>Size</strong> as <strong>64x64</strong> in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh6.googleusercontent.com/-SJBAAWQL8lk/Uqkqxl9YHbI/AAAAAAAAOw0/QkLbOIrunSA/w490-h338-no/T727-46.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-YG86D7BtCMY/Uqkqx73j9yI/AAAAAAAAOxE/TNMlI-2IOns/w147-h157-no/T727-47.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh3.googleusercontent.com/-P8fRDwD9Trs/Uqkqx7YD0YI/AAAAAAAAOw8/CBo0Zogftxs/w490-h54-no/T727-48.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh5.googleusercontent.com/-adXSSBvT_rU/UqkqyqosH5I/AAAAAAAAOxg/SaSwqQC6dVE/w397-h362-no/T727-49.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button. </strong> <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqYjieAjdb1CiJg96f-GBNIpQPfyb26mrVourJBzs4x9WyIyEyk4R3keB_oFN5WfzyIMp8AUY8Q2FYL_YIxNooKyYZcQk1ocbzkSSldFKvrduVpqn8kTX8ogL2Ls1cMx2s9No8fyf1sdqc/w490-h375-no/T727-50.png" /></p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. <br /><img style="margin: 4px" src="http://lh4.googleusercontent.com/-2KHn1h9Wcvk/UqkqzV4JdYI/AAAAAAAAOxY/LGWERAlTK-M/w295-h597-no/T727-51.png" /></p> <p>Apply your uploaded sculpt map. <br /><img style="margin: 4px" src="http://lh6.googleusercontent.com/-NMuy7T4l0rc/UqkqzR3JhkI/AAAAAAAAOxo/sIwQn91U5hM/w490-h440-no/T727-52.png" /></p> <p>And set Stitching type as Plane. <img src="http://lh3.googleusercontent.com/-VdDebKlE0MQ/UqkqznEHf7I/AAAAAAAAOxs/ek5hdBF9wmA/w295-h597-no/T727-53.png" /></p> <p>Let's set it the texture. </p> <p>Apply Library – Textures – Rock – ”Rock - Rippling”  to it. <br /><img src="http://lh6.googleusercontent.com/-kFtXazkLJyo/Uqkq0KFsjAI/AAAAAAAAOxw/9x-iV3kS7Ic/w289-h558-no/T727-54.png" /></p> <p>Specify Horizontal Scale as 3.000 and specify Vertical Scale as 3.000. <br /><img style="margin: 4px" src="http://lh5.googleusercontent.com/-pR99KLubk0M/Uqkq0LPvRaI/AAAAAAAAOyI/ZMefnCTrOYg/w490-h440-no/T727-55.png" /> <br /></p> <p>Stretch your object suitably.<img src="http://lh5.googleusercontent.com/-wk3qjkvmzjs/Uqkq0gxOFTI/AAAAAAAAOyA/XDyPpShbfLg/w490-h250-no/T727-56.png" /></p> <p>Craggy Mountain was completed. <br /><img style="margin: 4px" src="http://lh6.googleusercontent.com/-YWgRPv2Dcu0/Uqkq1KbSTaI/AAAAAAAAOyM/ZZktXwRukZ4/w490-h336-no/T727-57.png" /></p> <p>You can get the following mountains, if they are piled up slightly. <br /> <img src="http://lh3.googleusercontent.com/-GG_DVU72u9c/Uqkq1xGifXI/AAAAAAAAOyQ/QEKeuX6ypxE/w490-h224-no/T727-58.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.jp/2013/12/t727-1.html" href="http://kanaenet.blogspot.jp/2013/12/t727-1.html">http://kanaenet.blogspot.jp/2013/12/t727-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> </div> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-59209554954924738532013-10-04T10:42:00.001+09:002013-10-04T14:22:51.052+09:00T726 Make a Pumpkin<p>Let's make the following pumpkin using TATARA 7.0 and the Balloon plug-in. <br /><img src="http://lh3.googleusercontent.com/-S3ueLzgE1tM/Uk4URMJdy8I/AAAAAAAAOjI/LSkFpewdmmw/s256-no/T726-00.png" /></p> <a name='more'></a> <p>To make the pumpkin, I prepared the following background image. <br /><img src="http://lh6.googleusercontent.com/--43HUJqdUUM/Uk4URCvykgI/AAAAAAAAOjg/4yaBr-udlGw/s256-no/T726-01.png" /> <br />To classify calyx of the pumpkin by color, I prepared the following texture. <br /><img src="http://lh5.googleusercontent.com/-ZgC7SiugrFw/Uk4URLl_MaI/AAAAAAAAOjM/_e-Jq2bSw20/s256-no/T726-02.png" /> <br />I made this texture from the grid texture saved by TATARA. </p> <p>Let's make the pumpkin from the following steps. <br />1)Make the model of the pumpkin from the Shape menu. <br />2)Make the section of the pumpkin in ROKURO mode. <br />3) Since the swelling of the pumpkin is given, lock the control point in Bitmap mode. <br />4) Blow up the pumpkin with Ballon plug-in. <br />5) Maximize, save and upload to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/mNzEamUYX9U?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T726 Make a Pumpkin</div> </div> <p>Let's make a pumpkin.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh4.googleusercontent.com/-b3wYAz7cfq4/Uk4URs-_8VI/AAAAAAAAOjU/wpbBCC1XYK0/w147-h157-no/T726-03.png" /></p> <p>On the New dialog, choose 32x32 of SPHERE and click the <strong>OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-MpVB6T_zswE/Uk4UR15-nhI/AAAAAAAAOjQ/411NtSTC3NI/w416-h143-no/T726-04.png" /></p> <p>Choose Ball on the Shape menu. <br /><img src="http://lh5.googleusercontent.com/-zQaSz3qZZjE/Uk4USbjF8DI/AAAAAAAAOjo/bwbUqXjUPRk/w185-h364-no/T726-05.png" /></p> <p>The edit pane is shown as follows. <br /><img src="http://lh5.googleusercontent.com/-HkI46TVN7nA/Uk4USRPEzbI/AAAAAAAAOjw/fHzb69D5RHs/w490-h393-no/T726-06.png" /></p> <p>The basic model of the pumpkin was completed.</p> <p>Let's make the section of the pumpkin in ROKURO mode.</p> <p>Click the ROKURO tab and change edit mode into ROKURO. <br /><img src="http://lh5.googleusercontent.com/-7KfEWk5uhGA/Uk4USdjeyNI/AAAAAAAAOjs/PAUkHrmojg0/w490-h25-no/T726-07.png" /></p> <p>Click Load Background on the View menu and load the background image. <br /><img src="http://lh4.googleusercontent.com/-7asaz9ct_BE/Uk4UTF4QfTI/AAAAAAAAOkI/oog0tQqfpy8/w339-h180-no/T726-08.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-piotRLXlc7c/Uk4UTcIJ5-I/AAAAAAAAOkM/jteHDJ8G4WA/w490-h393-no/T726-09.png" /></p> <p>Change Edit Level at the lower left of the edit pane into Middle. <br /><img src="http://lh6.googleusercontent.com/-LxKyHlsWXs0/Uk4UTbMDvqI/AAAAAAAAOj4/QM3sHSJb9js/w335-h128-no/T726-10.png" /></p> <p>As shown in the following figure, edit the three control points. <br /><img src="http://lh5.googleusercontent.com/-oOBkEjmSvA8/Uk4UUUam85I/AAAAAAAAOkQ/_QlYtqgIF58/w490-h393-no/T726-11.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh5.googleusercontent.com/-tbP8KwXTzL0/Uk4UUWQWezI/AAAAAAAAOkk/uMK7_XAXBDE/w490-h393-no/T726-12.png" /></p> <p>Change Edit Level at the lower left of the edit pane into Near. <br /><img src="http://lh6.googleusercontent.com/-DSn2MNoZMcc/Uk4UUn0qLcI/AAAAAAAAOko/qg7MpqmOcUs/w335-h128-no/T726-13.png" /></p> <p>Choose the control points in the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-HvIQYbBx9K0/Uk4UVJo4mpI/AAAAAAAAOkw/BrAlq6eNfEU/w490-h393-no/T726-14.png" /></p> <p>Right-click the edit pane and choose Equal Distance on the popup menu. The shortcut of the keyboard is Shift+Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-UDNd9bJGJZI/Uk4UVUPSghI/AAAAAAAAOks/vkopq1LAWXE/w196-h311-no/T726-15.png" /></p> <p>Choose the control points in the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-acPTSHdkhcQ/Uk4UVatz1YI/AAAAAAAAOlA/I9Ki6YJxIeI/w490-h393-no/T726-16.png" /></p> <p>Drag the control points chosen as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-fW7CNEPZQrg/Uk4UV7MRA1I/AAAAAAAAOlE/7CtsNsxhD-k/w490-h393-no/T726-17.png" /></p> <p>The preview pane is shown as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-m9kdUubb34k/Uk4UVwk5l3I/AAAAAAAAOlI/xKJksRyMEXk/w490-h430-no/T726-18.png" /></p> <p>The rough form of the pumpkin was made.</p> <p>Let's prepare for using Balloon plug-in.</p> <p>The Balloon plug-in makes applicable to edit the control point which is not locked.</p> <p>Then, let's lock the control point which constitutes calyx of the pumpkin, and the slot on vertical.</p> <p>Click the Bitmap tab and change edit mode to Bitmap. <br /><img src="http://lh6.googleusercontent.com/-_2_M2YDtaw8/Uk4UWcS_iVI/AAAAAAAAOlY/bVLcuIEeq5c/w490-h25-no/T726-19.png" /></p> <p>Choose the roll points as it is not alike so that it may be the following figure. When you click the square to which the address was written, the row and the line can be chosen at once. The selecting range will be added when it chooses, while you press the Shift key. <br /><img src="http://lh6.googleusercontent.com/-eQcgxi_h9NA/Uk4UW21p7FI/AAAAAAAAOlk/NFbHQ5FYUhM/w490-h393-no/T726-20.png" /></p> <p>Right-click the edit pane and choose Lock on the popup menu. The shortcut of the keyboard is Ctrl+L. <br /><img src="http://lh3.googleusercontent.com/-KPRgY9R4P0s/Uk4UW0nf6zI/AAAAAAAAOlw/U4kDjJ4K-AE/w347-h311-no/T726-21.png" /></p> <p>The edit pane is shown as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-9Ds6l6XBJo4/Uk4UXayJpGI/AAAAAAAAOls/FNzdt1muvKA/w490-h393-no/T726-22.png" /></p> <p>The preview pane is shown as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-cPLCZFnOkyE/Uk4UXeWSYbI/AAAAAAAAOl0/I-qLRvyZMTU/w490-h426-no/T726-23.png" /></p> <p>you can use plug-in in TSUCHI mode, so let's change edit mode to TSUCHI.</p> <p>Click the TSUCHI tab and change edit mode to TSUCHI. <br /><img src="http://lh4.googleusercontent.com/-T5QpGvUPn2w/Uk4UXzAdZhI/AAAAAAAAOmE/pZ8q7T0ZGwg/w490-h25-no/T726-24.png" /></p> <p>Choose Balloon on the Tools menu. This is the option. <br /><img src="http://lh6.googleusercontent.com/-TSmJRGpt8Zk/Uk4UYcFf5TI/AAAAAAAAOmQ/JRat9UPwQuo/w380-h302-no/T726-25.png" /></p> <p>The dialog as shown in the following figures is shown. <br /><img src="http://lh4.googleusercontent.com/-h2vclNpQFX0/Uk4UYbibFKI/AAAAAAAAOmM/rDqe-A4fQJI/w224-h271-no/T726-26.png" /></p> <p>As shown in the following figure, set the parameter, <br />and click the <strong>OK button</strong>. <br /><img src="http://lh3.googleusercontent.com/-FgMchsp5Kiw/Uk4UY1m6cNI/AAAAAAAAOmg/iaCsIXmd3aI/w224-h271-no/T726-27.png" /> <br />Please lock the control point which you want to fix. <br />The control points which are not fixed are treated as the balloon. <br />You can specify the following parameters. <br /><strong>-Pressure :</strong> You can soecify the internal pressure. <br /><strong>-Method :</strong> You can specify the method of physics simulation. <br /><strong>-Viscosity:</strong> You can specify the viscosity rate of the Balloon model. <br /><strong>-Spring :</strong> You can specify the spring rate of the cloth model. <br /><strong>-Damping :</strong> You can specify the damping rate of the cloth model. <br /><strong>-Loop Count :</strong> You can specify the count of computing of the simulation.</p> <p>Balloon plug-in calculates elasticity of the cloth on the basis of disposition of the present of the control point. So, when redoing this edit, after I choose UNDO on the Edit menu and you return me to the original form, it recommends using Ballon Plug-in. The shortcut of the keyboard of UNDO is <strong>Ctrl+Z</strong>.</p> <p>The preview pane is shown as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-356ziGLPxMU/Uk4UZqNB_hI/AAAAAAAAOms/EqFQO1tUj-g/w490-h426-no/T726-28.png" /></p> <p>The form of the pumpkin was completed.</p> <p>Let's apply the texture.</p> <p>Load the prepared texture by Load on the Texture menu. <br /><img src="http://lh3.googleusercontent.com/-RpLJw33-x9Y/Uk4UZEvMqqI/AAAAAAAAOmY/YsYMmqFM3Oc/w385-h195-no/T726-29.png" /></p> <p>The preview pane is shown as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-52ogPdM2tHs/Uk4UZuiwJDI/AAAAAAAAOnA/KNtSy4msuWk/w490-h426-no/T726-30.png" /></p> <p>Let's hide the control points and the grids.</p> <p>Click Disp Mesh on the View menu. <br /><img src="http://lh6.googleusercontent.com/-6inKnGxSEow/Uk4UZ3Ep1JI/AAAAAAAAOmw/7HCgoYHmh_E/w159-h203-no/T726-31.png" /></p> <p>The preview pane is shown as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-I3b2gcAY3ik/Uk4Uaf1cQ3I/AAAAAAAAOnI/0AhV6osxWU8/w490-h429-no/T726-32.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh4.googleusercontent.com/-YT6NEy1wkHg/Uk4UakxVLwI/AAAAAAAAOnE/Ff6BDD5V2TQ/w147-h157-no/T726-33.png" /></p> <p>Set TGA Save <strong>Size</strong> as <strong>64x64</strong> in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br />And click <strong>the OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-D7s5ABL6-CI/Uk4UamH3u_I/AAAAAAAAOnQ/aNpcR-M7TRw/w490-h338-no/T726-34.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh3.googleusercontent.com/-qriWZqZlCRo/Uk4UbGmOoxI/AAAAAAAAOnY/ACnt9gKs6uE/w147-h157-no/T726-35.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh4.googleusercontent.com/-sjhUxVCu7XM/Uk4UcE8In7I/AAAAAAAAOn4/bSmlgZVJzs0/w490-h146-no/T726-36.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload the Sculpt-Map file and the texture file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh5.googleusercontent.com/-HX-bOC1If0Y/Uk4UboGD_jI/AAAAAAAAOnc/CapWzblcPUg/w397-h362-no/T726-37.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="http://lh3.googleusercontent.com/-TGpCUT_FxKY/T8wfigJ46NI/AAAAAAAAJj0/yuoPqI-hBuk/s490/T627-36.png" /></p> <p>Let's upload a texture file to the in-world.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh5.googleusercontent.com/-HX-bOC1If0Y/Uk4UboGD_jI/AAAAAAAAOnc/CapWzblcPUg/w397-h362-no/T726-37.png" /></p> <p>Select file and Click <strong>Upload Button.</strong> <br /><img src="http://lh6.googleusercontent.com/-Aq64adChvcw/Uk4Udd8ju9I/AAAAAAAAOoM/bBnZLar6OF0/w241-h375-no/T726-41.png" /></p> <p>Let's apply the sculpt map.</p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. <br /><img src="http://lh5.googleusercontent.com/-Xidx4KhHlOg/Uk4UcM9YqKI/AAAAAAAAOno/K0f6YI4mXng/w295-h597-no/T726-39.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh5.googleusercontent.com/-zJ7gcewA3sc/Uk4UcvM0m3I/AAAAAAAAOnw/kmwUGicOgiE/w490-h440-no/T726-40.png" /></p> <p>Apply your uploaded texture. <br /><img src="http://lh6.googleusercontent.com/-Lsfprs7K6Xk/Uk4UdKw5HFI/AAAAAAAAOoQ/_wn9Dqh2WE8/w490-h440-no/T726-42.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh3.googleusercontent.com/-uNOoB31xhZc/Uk4UdpOQ7NI/AAAAAAAAOoY/5oIDM_x2IUs/w490-h312-no/T726-43.png" /></p> <p>The pumpkin covered on the glass was completed. <br /><img src="http://lh3.googleusercontent.com/-YluySie1slE/Uk4Ud6VD5mI/AAAAAAAAOoc/xOrXUnr_LUE/w490-h260-no/T726-44.png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/10/t726-1.html">http://kanaenet.blogspot.jp/2013/10/t726-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-89597964378255224002013-10-03T18:13:00.001+09:002013-10-04T05:53:51.240+09:00T725 Make a Handkerchief covered on the glass<p>Let’s make the following handkerchief covered on the glass by TATARA 7.0 and Height Plug-in and UTSUSHI. Becasue UTSUSHI is only for Windows. So I prepared the image made by UTSUSHI for OSX users. <br /><img src="http://lh5.googleusercontent.com/-Zr-iRZQ6dx8/Uk0pbTyxCMI/AAAAAAAAOcg/6iPfDKedBJU/s256-no/T725-00.png" /></p> <a name='more'></a> <p>Let's make the following handkerchief covered on the glass from the following steps. <br />1) Make the form of the glass hidden in the handkerchief using TATARA. <br />2) Save the created glass by the OBJ file format. <br />3) Make the monochrome height image from the OBJ file of the glass using UTSUSHI. <br />4) Make the handkerchief using Height Cloth plug-in of TATARA. <br />5)Maximize, save and upload to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/6g7KwV3KXh0?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T725 Make a Handkerchief covered on the glass</div> </div> <p>Let's make the glass hidden in the handkerchief.</p> <p>The glass is turned upside down. Because you cannot see the inner side of the cup, you do not need to make it.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh5.googleusercontent.com/-vfmpflXepXc/Uk0pbVkiaSI/AAAAAAAAOcc/n3Azz7CKbvI/w147-h157-no/T725-01.png" /></p> <p>On the New dialog, choose 32x32 of SPHERE and click the <strong>OK button</strong>. <br /><img src="http://lh4.googleusercontent.com/-3IipYTaAzqM/Uk0qu93534I/AAAAAAAAOh0/1x42AAFV9d4/w416-h143-no/T725-41.png" /></p> <p>Click the ROKURO tab and change edit mode to ROKURO. <br /><img src="http://lh3.googleusercontent.com/-Q-AxkwRsNX0/Uk0pbTmhheI/AAAAAAAAOcU/ZnyhxNopYXc/w490-h25-no/T725-02.png" /></p> <p>As shown in the following figure, choose all the control points. <br /><img src="http://lh5.googleusercontent.com/-mrfUxMKB7-8/Uk0pcEZmXvI/AAAAAAAAOc4/mB1ViViX5P4/w490-h393-no/T725-03.png" /></p> <p>As shown in the following figure, drag the upper right control point to the left, pressing the <strong>SHIFT key</strong> and the <strong>ctrl key</strong>. <br /><img src="http://lh5.googleusercontent.com/-a8Ng0KKFh68/Uk0pcn04euI/AAAAAAAAOc8/ccDyJrz33w8/w490-h393-no/T725-04.png" /></p> <p>The edit pane is shown as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-ab6jFXVT8Mw/Uk0pcmkrkJI/AAAAAAAAOcw/-dTPqma0KKU/w490-h393-no/T725-05.png" /></p> <p>Let's save the glass by the OBJ format.</p> <p>Choose Save on the File menu. <br /><img src="http://lh6.googleusercontent.com/-X9mmW0OvIuw/Uk0pc_X906I/AAAAAAAAOdE/T3hgyf9Sd4w/w147-h157-no/T725-06.png" /></p> <p>As shown in the following figure, choose OBJ File format and save it. <br /><img src="http://lh6.googleusercontent.com/-oAiF5IjLDlo/Uk0pdsjrCHI/AAAAAAAAOdM/I1MrmnUbi_w/w490-h146-no/T725-07.png" /></p> <p>And Close TATARA.</p> <p>Let's make the monochrome height image from UTSUSHI from the OBJ file of the saved glass.</p> <p>UTSUSHI is freeware of KANAE PROJECT. <br />You can download it from <a href="http://kanae.net/secondlife/utsushi.html">http://kanae.net/secondlife/utsushi.html</a>. <br /><img src="http://lh3.googleusercontent.com/-dwROBZIXXzU/Uk0pdcTji5I/AAAAAAAAOdU/gUYrt-XRijo/w490-h607-no/T725-08.png" /></p> <p>Let's download and Unzip UTSUSHI and do UTSUSHI. <br /><img src="http://lh4.googleusercontent.com/-GlmEMJqSJbU/Uk0pd8y4DnI/AAAAAAAAOdc/Y-7loikKRbI/w191-h81-no/T725-09.png" /></p> <p>The window of the following figure is shown. <br />On the pane of left side, the height of the OBJ file or the Collada file is shown in monochrome image. <br />On the control panel pane of right side, the size of the object, the position, the direction of the camera, and the color of the height image which were loaded can be set. <br /><img src="http://lh4.googleusercontent.com/-l6mprYsaPRo/Uk0pekW35lI/AAAAAAAAOdw/-yRg80CvIfk/w490-h375-no/T725-10.png" /></p> <p>Let's set the direction of the camera in the same direction as the ROKURO mode of TATARA.</p> <p>Click the <strong>4 button</strong> of the View panel at the lower right of the UTSUSHI window. <br /><img src="http://lh6.googleusercontent.com/-m1EngRxFM9w/Uk0pevl-99I/AAAAAAAAOdk/tea9OQn4Bf4/w249-h213-no/T725-11.png" /></p> <p>Let's load the object.</p> <p>Choose Load Object on the File menu. <br /><img src="http://lh4.googleusercontent.com/-QcuDC4fo_uQ/Uk0pez_kRhI/AAAAAAAAOds/QyL41geGJgA/w220-h130-no/T725-12.png" /></p> <p>Choose OBJ of the saved glass. Then, it is shown as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-psSHoYOyQ84/Uk0pfebGDKI/AAAAAAAAOd8/gdN4T_Jdnh0/w490-h375-no/T725-13.png" /></p> <p>Set up the Zoom panel, as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-x_gV3KxUCPg/Uk0pfW_eI3I/AAAAAAAAOeI/y2E1jy-tPPM/w242-h109-no/T725-14.png" /></p> <p>Let's adjust the position so that the cup may touch the bottom of the preview, as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-BcTPSLkcdp0/Uk0pfijqG7I/AAAAAAAAOeE/qH9g_Jt7uvI/s490-no/T725-15.png" /></p> <p>As shown in the following figures, set up Z of the Offset panel. <br /><img src="http://lh4.googleusercontent.com/-eMvCx8NzkvI/Uk0pgsczTbI/AAAAAAAAOes/18Z60NmcKAg/w242-h110-no/T725-16.png" /></p> <p>Let's change the direction of the camera into the direction which looked at the cup from the top.</p> <p>Click the <strong>0 button</strong> of the View panel. <br /><img src="http://lh5.googleusercontent.com/-gxqRNfHALMk/Uk0pgmH1GOI/AAAAAAAAOeU/quN-38-EIfs/w244-h184-no/T725-17.png" /></p> <p>Let's adjust the color of monochrome image outputted.</p> <p>Click FGColor at the lower right of the UTSUSHI window. <br /><img src="http://lh6.googleusercontent.com/-_Q6e0wnqL_g/Uk0pguhe8bI/AAAAAAAAOeY/ovzGrN7U7b4/w256-h80-no/T725-18.png" /></p> <p>As shown in the following figure, click the lower-left of the color selecting box. <br /><img src="http://lh3.googleusercontent.com/-REF4c-Y8LL8/Uk0phSTf2dI/AAAAAAAAOew/-4hi6j89v3M/w231-h318-no/T725-19.png" /></p> <p>Set BGColor at the lower right of the UTSUSHI window as #00. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig_84IgLuDdTyW8TgFDyiWX6Ugi2wEwiud_N8uvhjfnjFbcIk99vCRBV16s-HCQjnk7Yyiu0AVwOw8Rqwo11zJ8bHnwsMLN9EmGeXlt36nVeDlWwN1Ys6psDmFHLzFp1pSiC3rNoQOxQhx/w256-h80-no/T725-20.png" /></p> <p>Choose Save Image on the File menu. <br /><img src="http://lh3.googleusercontent.com/-HgU8RPS992k/Uk0ph6O8KBI/AAAAAAAAOfA/uFVJgAjgqCg/w490-h244-no/T725-21.png" /></p> <p>Choose and save Single Image (PNG) with the drops box of the file format. <br /><img src="http://lh3.googleusercontent.com/-jkVjuS1QBF0/Uk0ph7rZVlI/AAAAAAAAOfE/TOB5K1bl2IY/w490-h128-no/T725-22.png" /></p> <p>Then you get the following image. <br /><img src="http://lh4.googleusercontent.com/-3ZioP3jQTYk/Uk0pnTcemMI/AAAAAAAAOhQ/8G2xsz-e4-g/s256-no/T725-40.png" /> <br /></p> <p>Let's make the handkerchief covered on the glass for height monochrome image created by UTSUSHI using Height Cloth plug-in of TATARA.</p> <p>Boot TATARA. <br /><img src="http://lh3.googleusercontent.com/-uimhfwxULiU/Uk0piNaSuDI/AAAAAAAAOfI/DGu8edqdcxk/w191-h81-no/T725-23.png" /></p> <p>Let's edit the object using Height Cloth plug-in.</p> <p>Let’s stop to rearrange the control points after the processing of plug-in.</p> <p>As shown in the following figure, set Edit Level at the lower left of the edit pane as Near. <br /><img src="http://lh4.googleusercontent.com/-o_IB6wqA_7A/Uk0pmulnPLI/AAAAAAAAOg4/IXc3SnwbSvE/w335-h128-no/T725-38.png" /></p> <p>Choose Height Cloth on the Tools menu. <br /><img src="http://lh4.googleusercontent.com/-RVfpCKp-H5M/Uk0pinvtPrI/AAAAAAAAOfg/TgGGRByth7E/w380-h302-no/T725-24.png" /> <br />Height Cloth plug-in is the option. Please purchase the license code and place the plug-in file to the same folder as TATARA.</p> <p>As shown in the following figure, Height Cloth Plug-in Dialog is shown. <br /><img src="http://lh6.googleusercontent.com/-KAJWX2sympk/Uk0pi1XQOnI/AAAAAAAAOfc/dNkzOySnCyE/w490-h393-no/T725-25.png" /></p> <p>Set the parameter of the Height Cloth plug-in dialog. And click the Browse button, choose the PNG image created by UTUSHI and click the <strong>OK button</strong>. <br /><img src="http://lh3.googleusercontent.com/-lbsfSYk-u5E/Uk0pi6iXlFI/AAAAAAAAOfY/DO7tE4nbCcE/w490-h393-no/T725-26.png" /></p> <p>You can specify the following parameters.</p> <p>-Height Data: You can select png, jpeg and bmp file. <br />Software changes the read picture into the gray scale of 256x256. <br />Black is low and white is high. <br />-Size: You can specify the aspect ratio of the sculpted prim from three types. <br />-Width: You can specify the width of cloth. I can check it on the Height Image. <br />-Height: You can specify the Height of cloth. I can check it on the Height Image. <br />-Offset:X: You can specify the position x of cloth. I can check it on the Height Image. <br />-Offset:Y: You can specify the position y of cloth. I can check it on the Height Image. <br />-Sticky: When the cloth is touched to height data, the cloth is locked. <br />-Method: You can specify the method of physics simulation. <br />-Viscosity: You can specify the viscosity rate of the cloth model. <br />-Spring: You can specify the spring rate of the cloth model. <br />-Damping: You can specify the damping rate of the cloth model. <br />-Loop Count: You can specify the count of computing of the simulation.</p> <p>Height Cloth plug-in initializes disposition of the object by PLANE. So, it is not necessary to lock the control point. And when you redo edit, you do not have to do UNDO.</p> <p>The preview pane is shown as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-9WroNz8fjuE/Uk0pjh8oMNI/AAAAAAAAOf8/2TLa_p7XRU4/w490-h378-no/T725-27.png" /></p> <p>The form of the handkerchief covered on the glass was completed.</p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh3.googleusercontent.com/-yx4cqR989Tg/Uk0pjnXFWmI/AAAAAAAAOf4/MVs1kCNeU80/w147-h157-no/T725-28.png" /></p> <p>Set TGA Save <strong>Size</strong> as <strong>64x64</strong> in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br />And click <strong>the OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/--MHuKZ-MafM/Uk0pj2i4btI/AAAAAAAAOf0/FlhxtOs3KzY/w490-h338-no/T725-29.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh3.googleusercontent.com/-R3nn0j7muCw/Uk0pklCj5HI/AAAAAAAAOgA/MHOJdoQqW1s/w147-h157-no/T725-30.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh5.googleusercontent.com/-gESjIKdoFPI/Uk0pkq8aaSI/AAAAAAAAOgU/kHJYg0b8UqA/w490-h146-no/T725-31.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-NfyCgIg01Rw/Uk0plBp1aNI/AAAAAAAAOgg/qT9CMs5kcCU/w397-h362-no/T725-32.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button</strong>. <br /><img src="http://lh6.googleusercontent.com/-DFCArleRy1M/Uk0plCmF1wI/AAAAAAAAOgM/zU7NtMANm9A/w490-h375-no/T725-33.png" /></p> <p>Let's apply the sculpt map.</p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. And set Stitching type as Plane. <br /><img src="http://lh3.googleusercontent.com/-ELEfPH2VUmU/Uk0plvKfz8I/AAAAAAAAOgk/MgUfoUlVPm0/w490-h488-no/T725-34.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh6.googleusercontent.com/-SUs7SgICJZo/Uk0pl8QX4sI/AAAAAAAAOgo/b1qeLXgNOQA/w490-h440-no/T725-35.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh3.googleusercontent.com/-LfbeUEvFY2Q/Uk0pmPuag1I/AAAAAAAAOg0/yjLa6S0Lsoc/w490-h388-no/T725-36.png" /></p> <p>Set the options of Texture, as shown in the following figures. <br /><img src="http://lh4.googleusercontent.com/-ComDM1XDOPc/Uk0pmk1itbI/AAAAAAAAOhI/7Ey87SU29s8/w295-h597-no/T725-37.png" /></p> <p>The handkerchief covered on the glass was completed. <br /><img src="http://lh3.googleusercontent.com/-2Evu_8yGsxs/Uk0pnMJaq-I/AAAAAAAAOhM/aHwPxOtFzFM/w490-h311-no/T725-39.png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/10/t725-1.html">http://kanaenet.blogspot.jp/2013/10/t725-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-22935646401840045692013-10-02T09:27:00.001+09:002013-10-02T10:52:02.348+09:00T724 Make a Tablecloth<p>Let's make the following tablecloth by TATARA 7.0 and Cloth Plug-in. <br /><img src="http://lh3.googleusercontent.com/-L9boUAa2_FQ/UktG5-C9BlI/AAAAAAAAOVc/k7qzr5_TKj4/s256-no/T724-00.png" /></p> <a name='more'></a> <p>Let's make the tablecloth from the following steps. <br />1) Choose PLANE 32x32 by New on the File menu. <br />2) Rotate the object 90 degree by TSUCHI mode. <br />3) Lock the control points which touches the top plate of the table. <br />4) Edit the control points unlocked like the cloth by Cloth plug-in. <br />5) Maximize, save and upload to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/HN4HYVzEsTY?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T724 Make a Tablecloth</div> </div> <p>Let's make the tablecloth.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh3.googleusercontent.com/-5jzsNmVLOtw/UktG5zDUwUI/AAAAAAAAOVY/cLGBbOmjkiU/w147-h157-no/T724-01.png" /></p> <p>On the New dialog, choose 32x32 of PLANE and click the <strong>OK button</strong>. <br /><img src="http://lh3.googleusercontent.com/-ojcWa3zDKHk/UktG58-4LiI/AAAAAAAAOVo/vufPZlUBUl0/w416-h143-no/T724-02.png" /></p> <p>As shown in the following figure, click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh6.googleusercontent.com/-BtZuJ5v2ZmE/UkttdB3Ti6I/AAAAAAAAOaU/laiU9ApVfoc/w335-h128-no/T724-03.png" /></p> <p>Let's rotate the object so that the upper surface may be shown.</p> <p>To use the Rotate menu, set up Rotation Degree.</p> <p>Choose Setup on the File menu. <br /><img src="http://lh5.googleusercontent.com/-UKfOUg9hKbc/UktG6z5K6YI/AAAAAAAAOVs/DxGkxhBepK4/w147-h157-no/T724-04.png" /></p> <p>Set Rotation Degree as 90 and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-33w5fZjkAdE/UktG7j0r0vI/AAAAAAAAOWA/EQlikGLiabw/w490-h338-no/T724-05.png" /></p> <p>As shown in the following figure, choose all the control points. <br /><img src="http://lh4.googleusercontent.com/-z8MN10p1kK0/UktG7hb36mI/AAAAAAAAOWI/6ScANewH2-c/w490-h393-no/T724-06.png" /></p> <p>Right-click the edit pane and choose Rotate+ on the popup menu. The shortcut of the keyboard is Ctrl+R. <br /><img src="http://lh4.googleusercontent.com/-KN6mM4hK3dQ/UktG8G6s7pI/AAAAAAAAOWM/Kxbz6nGHYuU/w325-h311-no/T724-07.png" /></p> <p>The preview pane is shown as following figure. <br /><img src="http://lh3.googleusercontent.com/-sGkpYVE-ZRs/UktG88Ny7JI/AAAAAAAAOWo/tOM2PwIbfkU/w490-h314-no/T724-08.png" /></p> <p>Let's edit the object using Cloth plug-in.</p> <p>Let’s stop to rearrange the control points after the processing of plug-in.</p> <p>As shown in the following figure, set Edit Level at the lower left of the edit pane as Near. <br /><img src="http://lh6.googleusercontent.com/-ceJjXMweo8A/UktxXmIxJGI/AAAAAAAAObk/wOyhiayt3sM/w335-h128-no/T724-26.png" /></p> <p>The control points unlocked by Cloth plug-in is applied to the cloth physics model. The locked control points are fixed.</p> <p>Therefore, let's lock the control points arranged at the top plate of the table.</p> <p>As shown in the following figure, click the <strong>XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-Z3S1WQU_Pas/UkttdLwuyEI/AAAAAAAAOaQ/JpAX6qggyYc/w335-h128-no/T724-09.png" /></p> <p>The edit pane is shown as shown in the following figure. Choose the control points of red area. <br /><img src="http://lh4.googleusercontent.com/-JJTqxv5BRXo/UktG83g-weI/AAAAAAAAOWg/QQTZRal6_oQ/w490-h393-no/T724-10.png" /></p> <p>The edit pane is shown as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-pjIOCGSuHEw/UktG9k5LzHI/AAAAAAAAOW8/JGXdmmvMpjg/w490-h393-no/T724-11.png" /></p> <p>Right-click the edit pane and choose Lock on the popup menu. The shortcut of the keyboard is Ctrl+L. <br /><img src="http://lh5.googleusercontent.com/-uL730Bo4vOY/UktG9kwhotI/AAAAAAAAOW0/YAZIr5YDTZQ/w347-h311-no/T724-12.png" /></p> <p>When you arrange the Cloth plug-in file to the same folder as TATARA, the Cloth sub menu will be shown on the Tool menu. <br /><img src="http://lh4.googleusercontent.com/-fpHXnj_HBEk/UktG-f3mcoI/AAAAAAAAOW4/UWl1Q9YPeOU/w135-h302-no/T724-13.png" /></p> <p>Set up the dialog of Cloth plug-in as following figure, and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-WSFZ3fpRl8Y/UktG_Rx5vGI/AAAAAAAAOXU/nwYyRLegeB8/w224-h248-no/T724-14.png" /> <br />You can specify the following parameters. <br />-Method : You can specify the method of physics simulation. <br />-Viscosity : You can specify the viscosity rate of the cloth model. <br />-Spring : You can specify the spring rate of the cloth model. <br />-Damping : You can specify the damping rate of the cloth model. <br />-Loop Count : You can specify the count of computing of the simulation.</p> <p>Cloth plug-in calculates elasticity of the cloth on the basis of disposition of the present of the control point. Therefore, when you redo this edit, please use Cloth Plug-in after choosing UNDO of the Edit menu and returning it to the original form. The shortcut of the keyboard of UNDO is Ctrl+Z.</p> <p>The preview pane is shown as following figure. <br /><img src="http://lh6.googleusercontent.com/-2L5k3rrYKSg/UktG_by_lpI/AAAAAAAAOXQ/cLXFTDbFW3E/w490-h369-no/T724-15.png" /></p> <p>The form of the tablecloth was completed.</p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh6.googleusercontent.com/-kR0pySiGo6E/UktG_a-FDdI/AAAAAAAAOXI/oQto0QVoqIU/w147-h157-no/T724-16.png" /></p> <p>Set TGA Save <strong>Size</strong> as <strong>64x64</strong> in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br />And click <strong>the OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-sQD8-c4xRfE/UktG_xtbfqI/AAAAAAAAOXg/WMpq5DSdA6g/w490-h338-no/T724-17.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5oLvf4vddMIy513MyndoRnQ_qDj4PF0bx88WlqZAS79abzB1lDZNPkTCh9Nhj4ec-y1cfmhSNuphAId41mNnmRu4LnaLWO1m4W_nsGRXmOMJ0oOh5BhZ4AO3_iXy3rbFGtHevfIX-vKsi/w147-h157-no/T724-18.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh5.googleusercontent.com/-Ks8UUs7wvaM/UktHAePvnNI/AAAAAAAAOXk/XcbNGgkMKSA/w490-h146-no/T724-19.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh5.googleusercontent.com/-JSVkOcyC7AY/UktHBJ3aYkI/AAAAAAAAOX4/qq3VbOa2hB8/w397-h362-no/T724-20.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button</strong>. <br /><img src="http://lh6.googleusercontent.com/-PAlj5m0iIJA/Uktl8KXJBxI/AAAAAAAAOY4/tXRSDN1ohDI/w490-h375-no/T724-21.png" /></p> <p>Let's apply the sculpt map.</p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. And set Stitching type as Plane. <br /><img src="http://lh5.googleusercontent.com/-CLDRFpqoEkI/UktHBrixeKI/AAAAAAAAOYI/oSjJBjb6nAU/w490-h488-no/T724-22.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh3.googleusercontent.com/-Qcy4m_Pq3T0/UktHCGghz-I/AAAAAAAAOYU/xv_B422sCGw/w490-h440-no/T724-23.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh4.googleusercontent.com/-IeOYZlKtGEY/UktHCReF86I/AAAAAAAAOYc/QKxR2gxkrIM/w490-h347-no/T724-24.png" /></p> <p>The tablecloth was completed. <br /><img src="http://lh6.googleusercontent.com/-plx2zHhjUl8/UktHC6l_FDI/AAAAAAAAOYY/06H68QiKLnA/w490-h286-no/T724-25.png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/10/t724-1.html">http://kanaenet.blogspot.jp/2013/10/t724-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-43161924431675771072013-09-30T18:37:00.001+09:002013-10-01T16:12:25.569+09:00T723 Make a Dolphin<p>Let's make the following dolphin by TATARA 7.0. <br /><img src="http://lh4.googleusercontent.com/-yKWbFlWj7fU/Ukj_RVLFrUI/AAAAAAAAOGQ/t-adbSMFRzw/s256-no/T723-00.png" /></p> <a name='more'></a> <p>To make this, I prepared the following background image of the dolphin. <br /><img src="http://lh6.googleusercontent.com/-3jNVsfYpf9c/Ukj_RYRxj0I/AAAAAAAAOGI/HtVdCDRaczc/s511-no/T723-01.png" width="490" height="490" /></p> <p>Let's make the dolphin from the following steps. <br />1) Make the whole body in MAGE mode. <br />2) Make the pectoral fin in WAPPA mode temporarily. <br />3) Make the dorsal fin in WAPPA mode temporarily. <br />4) Make the tail fin in WAPPA mode temporarily. <br />5) Arrange the form of each fin in TSUCHI mode. <br />6) Influence symmetrically. <br />7) Maximize, save and upload to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/ziKj235kJn8?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T723 Make a Dolphin</div> </div> <p>Let's make the dolphin.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh5.googleusercontent.com/-OMJI43wIqvQ/Ukj_RVl90mI/AAAAAAAAOGU/pDs4NWU1X5o/w147-h157-no/T723-02.png" /></p> <p>On the New dialog, choose 32x32 of SPHERE and click the <strong>OK button</strong>. <br /><img src="http://lh4.googleusercontent.com/-SPnwjVODiTc/Ukj_R_KuJII/AAAAAAAAOGg/dz8x8wNbmmQ/w416-h143-no/T723-03.png" /></p> <p>Click the MAGE tab and change edit mode into MAGE. <br /><img src="http://lh3.googleusercontent.com/-aRWOQIt_kZg/Ukj_SzDk6mI/AAAAAAAAOHI/i0vAteEGKzI/w490-h25-no/T723-04.png" /></p> <p>Set Grid on the View menu as None. <br /><img src="http://lh4.googleusercontent.com/-4Hp6PXOXhAM/Ukj_TG7MvOI/AAAAAAAAOG4/8gawRWd9VgU/w245-h180-no/T723-07.png" /></p> <p>To edit easily, set Edit Level on the lower-left of the edit pane as Middle. <br /><img src="http://lh3.googleusercontent.com/-0slBnH8IsWw/Ukj_SYjwuwI/AAAAAAAAOGo/5i-OK5wSC4M/w335-h128-no/T723-05.png" /></p> <p>Choose Load Background on the View menu and display the background image of the following figure. <br /><img src="http://lh3.googleusercontent.com/-l7jPDsXGZTg/Ukj_S2rlS-I/AAAAAAAAOGs/xgjSpMQcbKI/w350-h180-no/T723-06.png" /></p> <p>As shown in the following figure, choose all the displayed control points. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO1whoQWJZe2rFSR9fShAWKFpvd8hGUK_DaJ0eMVzrsH_py6FmjconY-bl065SmHhVvggK4F-e8yEZRClf3c0mYoRJSprGYHwld477VHxTZORaLMOtIe1NNgv0TW5NUXaq4YtY5tEuGP01/w490-h393-no/T723-08.png" /></p> <p>Pressing the ctrl key, drag the control point of the selecting range and use the object as the thin column. <br /><img src="http://lh3.googleusercontent.com/-30HAofC3PbU/Ukj_UjSHn9I/AAAAAAAAOHU/EWC8ZnvCf5A/w490-h393-no/T723-09.png" /></p> <p>Move the cursor to the upper left of the selected range, when rotation cursor is displayed, drag it, and as shown in the following figure, rotate the object. <br /><img src="http://lh3.googleusercontent.com/-H1F_tH90rTM/Ukj_Uk_vsKI/AAAAAAAAOHQ/2ij0wnnLqhk/w490-h393-no/T723-10.png" /></p> <p>As shown in the following figure, rearrange the five control points. Keep the object from being inside out. <br /><img src="http://lh6.googleusercontent.com/-z6gWtvG1x9w/Ukj_VPiWsSI/AAAAAAAAOHg/wugvGMuoTt0/w490-h393-no/T723-11.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh5.googleusercontent.com/-wOrlR1HH9ao/Ukj_WbewAnI/AAAAAAAAOH8/ncerdoAvl-8/w490-h393-no/T723-12.png" /></p> <p>As shown in the following figure, rearrange the six control points. <br /><img src="http://lh3.googleusercontent.com/-gAn1sx_oaH4/Ukj_VpLL6KI/AAAAAAAAOHk/b79R1aaGtEY/w490-h393-no/T723-13.png" /></p> <p>The edit pane is displayed as follows. Please arrange carefully the control point in yellow area. <br /><img src="http://lh6.googleusercontent.com/-50MaJnE7REc/Ukj_WbG3yhI/AAAAAAAAOH0/MQYZzATwGbI/w490-h393-no/T723-14.png" /></p> <p>As shown in the following figure, rearrange the four control points. <br /><img src="http://lh5.googleusercontent.com/-YOLNvKkITVQ/Ukj_WdjQhlI/AAAAAAAAOH4/rORgR4O6VDo/w490-h393-no/T723-15.png" /></p> <p>The edit pane is displayed as follows. Please arrange carefully the control point in yellow areas. <br /><img src="http://lh3.googleusercontent.com/-FmLxDqZ77A8/Ukj_W2yODSI/AAAAAAAAOIU/g-dngiZRjDk/w490-h393-no/T723-16.png" /> <br /></p> <p>As shown in the following figure, rearrange the six control points. <br /><img src="http://lh4.googleusercontent.com/-3ij1hlRSN5g/Ukj_Xjd8BKI/AAAAAAAAOIQ/J1lDmdT4leo/w490-h393-no/T723-17.png" /></p> <p>The edit pane is displayed as follows. Please arrange carefully the control point in yellow areas. <br /><img src="http://lh6.googleusercontent.com/-_2eau47A1WI/Ukj_XkyGVYI/AAAAAAAAOIM/FJNPl3n2Now/w490-h393-no/T723-18.png" /></p> <p>As shown in the following figure, rearrange the five control points. <br /><img src="http://lh3.googleusercontent.com/-xT8-941ptyA/Ukj_YgUj50I/AAAAAAAAOIs/o0HXMMes3CE/w490-h393-no/T723-19.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-958-xJPhMmI/Ukj_YqHehXI/AAAAAAAAOIk/LdZnnl8qoII/w490-h393-no/T723-20.png" /></p> <p>As shown in the following figure, rearrange the six control points. <br /><img src="http://lh4.googleusercontent.com/-xS9HdGwxT1A/Ukj_Ygf0KHI/AAAAAAAAOIo/3qp9J0DuX2c/w490-h393-no/T723-21.png" /></p> <p>Let's adjust disposition of all the displayed control points.</p> <p>Rearrange the control points of yellow areas of the following figure. <br /><img src="http://lh4.googleusercontent.com/-_t6ffVjzUxk/Ukj_aKDgWOI/AAAAAAAAOI8/R5OI5ZcczM8/w490-h393-no/T723-22.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-Nh_wasVZWkw/Ukj_aGv_b0I/AAAAAAAAOJI/HRFa4aHvzTE/w490-h614-no/T723-23.png" /></p> <p>Let's make the fins in WAPPA mode temporarily.</p> <p>Click the WAPPA tab and change edit mode into WAPPA. <br /><img src="http://lh4.googleusercontent.com/-QU3byqJlxyM/Ukj_aEwaTGI/AAAAAAAAOI4/7FlN5d4IkOE/w490-h25-no/T723-24.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-xh9PpoTWlKo/Ukj_a9hdjtI/AAAAAAAAOJM/p52ZbpEEDIo/w490-h393-no/T723-25.png" /></p> <p>Let's arrange the symmetry automatically.</p> <p>Set Symmetry on the View menu as Mirror. <br /><img src="http://lh4.googleusercontent.com/-FM77TmeO3iw/Ukj_ayCaTbI/AAAAAAAAOJg/-Dre5Ia3I3o/w268-h210-no/T723-26.png" /></p> <p>Let's make the pectoral fin temporarily.</p> <p>Choose Select None on the Sides menu and make the section to edit only into the section displayed now. <br /><img src="http://lh6.googleusercontent.com/-VQDwe9sPI7o/Ukj_b-FgYzI/AAAAAAAAOJk/XGCJzpy3sdA/w132-h272-no/T723-27.png" /></p> <p>Click the<strong> ">" button</strong> at the lower left of the edit pane, and when you change the edit section and 50, 51, 60, 61, and 70 are displayed on the central button, click. <br /><img src="http://lh6.googleusercontent.com/-NHN-Q5aypZI/Ukj_bulvWNI/AAAAAAAAOJc/_rCTPnIjagg/w380-h24-no/T723-28.png" /> <br />As for the section in which the central button was downed, the result of edit is reflected.</p> <p>Click the <strong>"<" button</strong> at the lower left of the edit pane, and set the edit section to 60. <br /><img src="http://lh5.googleusercontent.com/-_V3uf0Zd3vs/Ukj_cUxPrtI/AAAAAAAAOJ0/5ASx_BsRVwM/w72-h24-no/T723-29.png" /></p> <p>As shown in the following figure, rearrange the control points, to make the thin fin. <br /><img src="http://lh5.googleusercontent.com/-s8f4FiN8ij8/Ukj_cskjKxI/AAAAAAAAOJ8/6hc4j_zHS0Q/w490-h393-no/T723-30.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh3.googleusercontent.com/-jmnM_xDX9Qw/Ukj_dK2jO3I/AAAAAAAAOJ4/vlKtskii6SM/w490-h393-no/T723-31.png" /></p> <p>Rearrange the control points of the yellow areas of the following figure so that the body of the dolphin becomes smooth. <br /><img src="http://lh4.googleusercontent.com/-jdgaMT_MyKM/Ukj_dvxe79I/AAAAAAAAOKU/IS7ZpPcOUOQ/w490-h393-no/T723-32.png" /></p> <p>Because the section of endpoints does not edit, click <strong>the "<" button</strong> and<strong>the ">" button</strong>, display the section of 50 and 70, and click and up the central button. <br /><img src="http://lh4.googleusercontent.com/-CyrzO9LIStU/Ukj_drqR4JI/AAAAAAAAOKQ/lK_ncGvjfNg/w380-h24-no/T723-33.png" /></p> <p>Click the <strong>"<" button</strong> at the lower left of the edit pane, and set the edit section to 60. <br /><img src="http://lh4.googleusercontent.com/-DUqImrIOGd0/Ukj_dscv2FI/AAAAAAAAOKM/9J8eefPElwM/w72-h24-no/T723-34.png" /></p> <p>Rearrange the control point, as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-hl_nv0fytcg/Ukj_e0svBgI/AAAAAAAAOKo/evp4LdqKuzM/w490-h393-no/T723-35.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-iObDO73MgPA/Ukj_e-63FII/AAAAAAAAOK0/mP-vYIuitbA/w490-h416-no/T723-36.png" /></p> <p>Let's make the dorsal fin temporarily.</p> <p>Choose Select None on the Sides menu and make the section to edit only into the section displayed now. <br /><img src="http://lh5.googleusercontent.com/-4gJ4-eLWcPk/Ukj_e06H6ZI/AAAAAAAAOKg/pu-S7G7oZM8/w132-h272-no/T723-37.png" /></p> <p>Click <strong>the ">" button</strong> at the lower left of the edit pane, and when you change the edit section and 80, 81, 90, 91, and A0 are displayed on the central button, click. <br /><img src="http://lh6.googleusercontent.com/-xevX8XaKupM/Ukj_fbSKRKI/AAAAAAAAOKw/xAit6VdiU5s/w380-h24-no/T723-38.png" /> <br />As for the section in which the central button was downed, the result of edit is reflected.</p> <p>Set to 90 the section which clicks and edits <strong>the "<" button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-yFAHTmL2ZgI/Ukj_f0EbilI/AAAAAAAAOLA/U6kVdy-QxAg/w72-h24-no/T723-39.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-iITYdcm-yy4/Ukj_fygezxI/AAAAAAAAOLE/TkZFStK_F0w/w490-h477-no/T723-40.png" /></p> <p>As shown in the following figure, rearrange the control points, to make the thin fin. <br /><img src="http://lh6.googleusercontent.com/-JIW7vXTRdaA/Ukj_g67NnTI/AAAAAAAAOLU/Vfm32t7Lw7g/w490-h393-no/T723-41.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh5.googleusercontent.com/-4rCTnHL0VD0/Ukj_g2wABKI/AAAAAAAAOLQ/a_864Vk-MWs/w490-h393-no/T723-42.png" /></p> <p>Rearrange the control point of the yellow area of the following figure so that the body of the dolphin becomes smooth. <br /><img src="http://lh4.googleusercontent.com/-AR_mhOsB6aI/Ukj_hd0hL3I/AAAAAAAAOLw/IN7aaiLDCvQ/w490-h393-no/T723-43.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh3.googleusercontent.com/-po3lQOxo55U/Ukj_hei-kDI/AAAAAAAAOLk/8yNUMIuA__k/w490-h393-no/T723-44.png" /></p> <p>Because the section of endpoints does not edit, click <strong>the "<" button</strong> and<strong>the ">" button</strong>, display the section of 80 and A0, and click and up the central button. <br /><img src="http://lh6.googleusercontent.com/-0zh67A7qsEk/Ukj_h3TKgKI/AAAAAAAAOLo/D-O0EkCqOKw/w380-h24-no/T723-45.png" /></p> <p>Click the <strong>"<" button</strong> at the lower left of the edit pane, and set the edit section to 90. <br /><img src="http://lh4.googleusercontent.com/-lAB9CUE5c_w/Ukj_iJUl1XI/AAAAAAAAOL0/2Bb0sJHGQLI/w72-h24-no/T723-46.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/--57ToqYDkas/Ukj_jax6xSI/AAAAAAAAOMY/IujSIvgmeX8/w490-h711-no/T723-47.png" /></p> <p>As shown in the following figure, rearrange the control point on the <strong>blueline</strong>. <br /><img src="http://lh3.googleusercontent.com/-l1n5xpNWhw8/Ukj_iRHqtJI/AAAAAAAAOMA/TZwf8T4BU3s/w490-h393-no/T723-48.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-LxJe9ZnBs44/Ukj_i4JiQjI/AAAAAAAAOME/7cI1kgQ-6RY/w490-h440-no/T723-49.png" /></p> <p>Let's make the dorsal fin temporarily.</p> <p>Choose Select None on the Sides menu and make the section to edit only into the section displayed now. <br /><img src="http://lh6.googleusercontent.com/-_RlUfWVH47o/Ukj_jeUQFmI/AAAAAAAAOMc/xNaAOwiRNxk/w132-h272-no/T723-50.png" /></p> <p>Click, when you change the section which clicks and edits<strong> the ">" button</strong>at the lower left of the edit pane and E1, F0 and F1 are displayed on the central button. <br /><img src="http://lh5.googleusercontent.com/-B70imBFbxvQ/Ukj_jbXi-bI/AAAAAAAAOMQ/ONJQQ4OI6MY/w226-h24-no/T723-51.png" /> <br />As for the section in which the central button was downed, the result of edit is reflected.</p> <p>Click the <strong>"<" button</strong> at the lower left of the edit pane, and set the edit section to F0. <br /><img src="http://lh6.googleusercontent.com/-WlZaBvl-mbU/Ukj_kHvdhfI/AAAAAAAAOM4/mbJGkYn-edU/w72-h24-no/T723-52.png" /></p> <p>As shown in the following figure, rearrange the control point. <br /><img src="http://lh4.googleusercontent.com/--iqtt6F0iu0/Ukk8FvGnlTI/AAAAAAAAOUo/bYCb00FYz68/w490-h393-no/T723-53.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-nipz7Osq0KU/Ukk8FiIL_9I/AAAAAAAAOUs/oTjUyKTYQTs/w490-h543-no/T723-54.png" /></p> <p>Let's arrange the pectoral fin and the dorsal fin in TSUCHI mode.</p> <p>Click the TSUCHI tab and change edit mode into TSUCHI. <br /><img src="http://lh5.googleusercontent.com/-0aWSXrdGSBs/Ukj_lEwRrAI/AAAAAAAAOMw/ImoY60eJIZ8/w490-h25-no/T723-55.png" /></p> <p>Choose Load Background on the View menu and display the background image of the following figure. <br /><img src="http://lh3.googleusercontent.com/-zN_aSakkiaA/Ukj_lvLF3zI/AAAAAAAAONM/9-yR94PLaEk/w375-h203-no/T723-56.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-ofcgMlTzaoo/Ukj_l2_HwsI/AAAAAAAAONQ/MR-u2OxGF-k/w490-h393-no/T723-57.png" /></p> <p>Let's arrange the pectoral fin.</p> <p>As shown in the following figure, choose the control point by range selection. The tip of the fin on either side is chosen. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8cFNosocbEef0ntsf9VdtlBNQItxeLxwSvlOU9DlXQqfmDxYConFpGeG5Fm83_EpxNWMoG-fhayox1WYLzLerC9ETP9yZmmXeMzH7pDZI89g6fG0s2ljZg6aTPUeh6GrtRrpIi4_0vCyP/w490-h393-no/T723-58.png" /></p> <p>As shown in the following figure, rearrange the selected control point. The gray circle control points are rearranged automatically. <br /><img src="http://lh4.googleusercontent.com/-YViTg11WU-U/Ukj_mcaX42I/AAAAAAAAONk/ywVFwv-hLXA/w490-h393-no/T723-59.png" /></p> <p>As shown in the following figure, choose the control points by range selection. The fin on either side is chosen. <br /><img src="http://lh4.googleusercontent.com/-k7kOvV6d1hg/Ukj_mq7ciSI/AAAAAAAAONs/ma33Q6OGcKo/w490-h393-no/T723-60.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh6.googleusercontent.com/-Us6a0iFtQlg/Ukj_m45RKdI/AAAAAAAAONo/b1gjA1kJEKQ/w490-h393-no/T723-61.png" /></p> <p>As shown in the following figure, choose the control points on the yellow area by range selection. The fin on either side is chosen. <br /><img src="http://lh4.googleusercontent.com/-DCYQiRSSN6c/Ukj_nWBjUmI/AAAAAAAAOOQ/SEszqu42vLE/w490-h393-no/T723-62.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh4.googleusercontent.com/--vzcZ6mAegk/Ukj_nSOPkSI/AAAAAAAAOOE/Fs27hl2wMic/w490-h393-no/T723-63.png" /></p> <p>As shown in the following figure, choose the control points by range selection. The fin on either side is chosen. <br /><img src="http://lh3.googleusercontent.com/-Z1QkMEBZlTY/Ukj_ng5FzGI/AAAAAAAAOOA/Mlvv6t7UjOs/w490-h393-no/T723-64.png" /></p> <p>As shown in the following figure, rearrange the selected control point. <br /><img src="http://lh5.googleusercontent.com/-Hb6fIKu3WwQ/Ukj_oN1x6sI/AAAAAAAAOOI/V7scnvHLZWU/w490-h393-no/T723-65.png" /></p> <p>The preview is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-bJ4-1fJn-Hs/Ukj_oUNT4SI/AAAAAAAAOOU/bWEkVlz9HTA/w490-h414-no/T723-66.png" /></p> <p>Let's arrange the dorsal fin.</p> <p>As shown in the following figure, rearrange the selected control point. The gray circle control points are rearranged automatically. <br /><img src="http://lh3.googleusercontent.com/-prISQunoe3I/Ukj_pGStweI/AAAAAAAAOOo/vDs0YTZSgEU/w490-h393-no/T723-67.png" /></p> <p>Rearrange the control point, as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-QACPXjvu8Ek/Ukj_pMcrdcI/AAAAAAAAOOk/3m7LKsoGurw/w490-h393-no/T723-68.png" /></p> <p>As shown in the following figure, choose the control points by range selection. The control point of the side opposite to the dorsal fin is also chosen. <br /><img src="http://lh5.googleusercontent.com/-Pkn7IukNZzY/Ukj_pXUEdHI/AAAAAAAAOOw/-AS293nMSl8/w490-h393-no/T723-69.png" /></p> <p>Rearrange the control points, as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-wDt0An1bQDY/Ukj_qM9f03I/AAAAAAAAOPE/9fksV3Tbqus/w490-h393-no/T723-70.png" /></p> <p>As shown in the following figure, choose the control points by range selection. The control point of the side opposite to the dorsal fin is also chosen. <img src="http://lh6.googleusercontent.com/-RsMPd_ERajs/Ukj_qOt0WMI/AAAAAAAAOPA/HPbhNJZHIK4/w490-h393-no/T723-71.png" /></p> <p>Rearrange the control points, as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-LmjJlm5YJu0/Ukj_qNI8sAI/AAAAAAAAOO4/FC7A0kiohOA/w490-h393-no/T723-72.png" /></p> <p>Rearrange the control point, as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-zYkfznrDySc/Ukj_q4jVMvI/AAAAAAAAOPg/WcAXQY9KODo/w490-h393-no/T723-73.png" /></p> <p>The preview pane is displayed as follows. <br /><img src="http://lh3.googleusercontent.com/-NmWuMfpT6og/Ukj_q99k4RI/AAAAAAAAOPQ/U0jjTjnG4t0/w490-h409-no/T723-74.png" /> <br /></p> <p>Let's arrange the tail fin.</p> <p>As shown in the following figure, choose the control points by range selection. <br /><img src="http://lh6.googleusercontent.com/-9L9TPSprFaQ/Ukj_rPbIS5I/AAAAAAAAOPY/Frdr8SmuyWg/w490-h393-no/T723-75.png" /></p> <p>As shown in the following figure, rearrange the selected control point. The gray circle control points are rearranged automatically. <br /><img src="http://lh5.googleusercontent.com/-gLdMOCJZ290/Ukj_rkKBKLI/AAAAAAAAOPk/1HWiz_27d9Y/w490-h393-no/T723-76.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-ndiauQXQAdk/Ukj_scfxXvI/AAAAAAAAOPw/sg4fFaFhBHs/w490-h393-no/T723-77.png" /></p> <p>Let's change the edit direction.</p> <p>As shown in the following figure, click <strong>the YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-eImmdk4MmsE/Ukj_sXISMUI/AAAAAAAAOP4/je8g2c2bDCA/w335-h128-no/T723-78.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br />Rotate the mouse wheel and zoom up the yellow area. <br /><img src="http://lh4.googleusercontent.com/-rSoAgRCVbZ0/Ukj_sx_B1XI/AAAAAAAAOQA/-9TbR4ja4xU/w490-h393-no/T723-79.png" /></p> <p>Rearrange the control point, as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-Fgp5Leglt3Q/Ukj_tNyGmgI/AAAAAAAAOQE/ilTYnqebZA0/w490-h393-no/T723-80.png" /></p> <p>As shown in the following figure, choose the control points by range selection. The control point on the background of the fin is also chosen. <br /><img src="http://lh6.googleusercontent.com/-novex4gEMkw/Ukj_t52p06I/AAAAAAAAOQQ/RwE4W4GIE1U/w490-h393-no/T723-81.png" /></p> <p>Rearrange the control points chosen as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-j4fnaDq6r3w/Ukj_tzaoYnI/AAAAAAAAOQg/w_nJ8D2nwXg/w490-h393-no/T723-82.png" /></p> <p>As shown in the following figure, choose the control points by range selection. The control point on the background of the fin is also chosen. <br /><img src="http://lh5.googleusercontent.com/--CViPAdIntc/Ukj_t5p-2QI/AAAAAAAAOQY/8h_b2YYN8S8/w490-h393-no/T723-83.png" /></p> <p>Rearrange the control points chosen as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-mc2g3PgX2Kw/Ukj_u0KUDYI/AAAAAAAAOQk/E7Qn38DZPGY/w490-h393-no/T723-84.png" /></p> <p>Rearrange the control point chosen as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-9BWrNZ-ApRE/Ukj_vt9KBjI/AAAAAAAAOQ0/z4HAYNxGQPE/w490-h393-no/T723-85.png" /></p> <p>Let's copy the left half of the dolphin to the right half.</p> <p>Choose Mirror 80-GG from 00-7G on the Edit menu. <br /><img src="http://lh6.googleusercontent.com/-g9vLEXbiaNE/Ukj_vgtV1sI/AAAAAAAAORA/RqjwuRajdCM/w386-h448-no/T723-86.png" /></p> <p>Click <strong>the ZX button</strong> of the Mirror dialog. <br /><img src="http://lh6.googleusercontent.com/-lrds1ZWVq7M/Ukj_vszoqXI/AAAAAAAAOQw/LYFhHPmoPr8/w267-h102-no/T723-87.png" /></p> <p>The left half of the dolphin was copied to the right half. <br /><img src="http://lh4.googleusercontent.com/-rqorQzuQ5xY/Ukj_wMdYhvI/AAAAAAAAORQ/Vvatc2Gj18k/w490-h393-no/T723-88.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-0Ea8d9gVfho/Ukj_wIP02nI/AAAAAAAAORE/pfFM6ShnhDc/w490-h504-no/T723-89.png" /> <br />The form of the dolphin was completed.</p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh6.googleusercontent.com/-6qaBpDdl6jk/Ukj_xKQtb3I/AAAAAAAAORo/bubIlZ3Lr5o/w147-h157-no/T723-90.png" /></p> <p>Set TGA Save <strong>Size</strong> as <strong>64x64</strong> in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br />And click <strong>the OK button</strong>. <br /><img src="http://lh4.googleusercontent.com/-ID7TKaMvTUk/Ukj_xHgBcvI/AAAAAAAAORg/4sp7RPb-R7Q/w490-h338-no/T723-91.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-DFoMUPLNDZU/Ukj_xhqtcDI/AAAAAAAAORY/-6bzIzIoy-E/w147-h157-no/T723-92.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh4.googleusercontent.com/-TVoMrX5bnWE/Ukj_yeyTMSI/AAAAAAAAOR4/8397T2vkmcI/w490-h146-no/T723-93.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh5.googleusercontent.com/-21mzHrVu45c/Ukj_yK2z9TI/AAAAAAAAORs/_9x9qs_H0w8/w397-h362-no/T723-94.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="http://lh3.googleusercontent.com/-9rqgJ6LIIfY/Ukj_y_Q-pNI/AAAAAAAAOSE/108dPT-BDbY/w490-h375-no/T723-95.png" /></p> <p>Let's apply the sculpt map.</p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. <br /><img src="http://lh5.googleusercontent.com/-b7BCAUsTLeg/Ukj_y2y1TwI/AAAAAAAAOSA/oRzcXTJ7XPU/w295-h597-no/T723-96.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh5.googleusercontent.com/-SqGC_YeYvHE/Ukj_zXHpqaI/AAAAAAAAOSQ/GVWXjFGizGs/w490-h440-no/T723-97.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh5.googleusercontent.com/-q8zH1AUBVGA/Ukj_0hta_RI/AAAAAAAAOSc/uMF-YgqxcQ0/w490-h329-no/T723-98.png" /></p> <p>The dolphin was completed. <br /><img src="http://lh5.googleusercontent.com/-lvQpI-Ntvo0/Ukj_zzVWpEI/AAAAAAAAOSU/JjUG8S8Ojdc/w490-h274-no/T723-99.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.jp/2013/09/t723-1.html" href="http://kanaenet.blogspot.jp/2013/09/t723-1.html">http://kanaenet.blogspot.jp/2013/09/t723-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-88244399880300247012013-09-26T19:30:00.001+09:002013-09-27T19:43:42.716+09:00T722 Make a Spoon<p>Let's make the following spoon using TATARA 7.0. <br /><img src="http://lh3.googleusercontent.com/-GZoDEgPaqrQ/UkPAcHqiUTI/AAAAAAAAN6E/GGSsZJ6Al6Q/s256-no/T722-00.png" /></p> <a name='more'></a> <p>To make this, I prepared the three following background images.</p> <table cellspacing="0" cellpadding="2" width="490" border="0"><tbody> <tr> <td valign="middle" width="420" align="center"><img src="http://lh6.googleusercontent.com/-1jh67I2_yV4/UkPAcF8bUBI/AAAAAAAAN5k/j0CIsqlLWqk/w512-h60-no/T722-01.png" width="420" height="49" /> <br />The side of the spoon</td> <td valign="middle" rowspan="2" width="70" align="center"><img src="http://lh4.googleusercontent.com/-QD_LFVsibdM/UkPAcpC5RFI/AAAAAAAAN5s/C7D6mAeSBv8/w60-h512-no/T722-03.png" width="26" height="226" /></td> </tr> <tr> <td valign="middle" width="420" align="center"><img src="http://lh5.googleusercontent.com/-D6JKLe33Bk4/UkPAcOrDk0I/AAAAAAAAN5g/7COdIjCz7Qg/w512-h126-no/T722-02.png" width="420" height="103" /> <br />The upper side of the spoon</td> </tr> </tbody></table> <p>The right background image rotates the upper left background image.</p> <p>Let's make the spoon from the following steps. <br />1) Choose Cylinder 64x16 by New on the File menu. <br />2) Make the side of the spoon in TOKOROTEN mode. <br />3) Only the half makes the upper surface of the spoon in TSUCHI mode. <br />4) Make the upper surface using Mirror. <br />5) Make the side of the spoon in TSUCHI mode. <br />6) Smooth the spoon by Smooth. <br />7) Edit the tip of the cup of the spoon in TSUCHI mode. <br />8) Close one side of the side in TSUCHI mode. <br />9) Close both of sides by Mirror. <br />10) Maximize, save and upload to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/91aYgAF9xrI?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T722 Make a Spoon</div> </div> <p>Let's make the spoon.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh4.googleusercontent.com/--XAs9FpGk0o/UkPAc40VHdI/AAAAAAAAN58/cgysCPYF314/w147-h157-no/T722-04.png" /></p> <p>In the New dialog, choose 64x16 of CYLINDER and click the <strong>OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-4y4WyWFFHiM/UkPAdhjiuEI/AAAAAAAAN6A/sAeD_WPKQQo/w416-h143-no/T722-05.png" /></p> <p>lick the TOKOROTEN tab and change edit mode into TOKOROTEN. <img src="http://lh6.googleusercontent.com/-y_bzdPtc_Dk/UkPAebz--AI/AAAAAAAAN6Y/gilOhK8dmew/w490-h25-no/T722-06.png" /></p> <p>Set Grid on the View menu as None. <br /><img src="http://lh3.googleusercontent.com/-OK1Y2gyTbco/UkPAede7sdI/AAAAAAAAN6c/whY5Z2PyEFo/w245-h203-no/T722-07.png" /></p> <p>Set Edit Level in the lower-left of the edit pane as Middle. <br /><img src="http://lh3.googleusercontent.com/-yhtYOAUUSuc/UkPAeOwvAEI/AAAAAAAAN6U/x0IYRLJQMxc/w96-h130-no/T722-08.png" /></p> <p>Choose Load Background on the View menu and display the background image of the following figure. <br /><img src="http://lh4.googleusercontent.com/-owOABGtGPO4/UkPAe2VuGrI/AAAAAAAAN6o/a1cm1Z7XCHc/w490-h203-no/T722-09.png" /> <br />Let's make the edge of the side of the spoon.</p> <p>As shown in the following figure, arrange the five control points. <br /><img src="http://lh3.googleusercontent.com/-jS7Ph7oQeLk/UkPAfeCBUGI/AAAAAAAAN68/uqPRyhhw0K4/w490-h393-no/T722-10.png" /></p> <p>Choose the two control points of the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-W1WSXpxdIkM/UkPAfJ5JUrI/AAAAAAAAN6s/5stDh7k2s7k/w490-h393-no/T722-11.png" /></p> <p>Right-click the edit pane and choose Vertical Align on the popup menu. The shortcut of the keyboard is Ctrl+E. <br /><img src="http://lh5.googleusercontent.com/-DfX7VGuq33Q/UkPAfmhFPMI/AAAAAAAAN64/kNvt4xJFt88/w369-h311-no/T722-12.png" /></p> <p>Choose the control point of the red area of the following figure. <br /><img src="http://lh5.googleusercontent.com/-q0kuHrKpgPc/UkPAgYJJ70I/AAAAAAAAN7I/5yMotxyxkvo/w490-h393-no/T722-13.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-sNiL8hFORjs/UkPAhfEd8EI/AAAAAAAAN7U/KBDwXjN5EY8/w196-h311-no/T722-14.png" /></p> <p>As shown in the following figure, put the control point on the upper left control point. <br /><img src="http://lh6.googleusercontent.com/-d1vQziN-ANE/UkPAgjKt0QI/AAAAAAAAN7Q/Y8ayvpQBTDk/w490-h393-no/T722-15.png" /></p> <p>Choose the control point of red area, pressing the Shift key. <br /><img src="http://lh6.googleusercontent.com/-Viq0EtBatDQ/UkPAhfN8MJI/AAAAAAAAN78/jYhO68-vVh8/w490-h393-no/T722-16.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh3.googleusercontent.com/-Epqltbnx1Ws/UkPAhcmA0xI/AAAAAAAAN7g/ibGaAHR_HAU/w196-h311-no/T722-17.png" /></p> <p>Choose the control points of the red area of the following figures. <br /><img src="http://lh3.googleusercontent.com/-dG7PuTmfq1I/UkPAh3XJ9MI/AAAAAAAAN7w/VNzFaZGCDSI/w490-h393-no/T722-18.png" /></p> <p>Set Edit Mode at the lower left of the edit pane as Worp. <br /><img src="http://lh5.googleusercontent.com/-DWIwYXsYVJE/UkPAiYDl1GI/AAAAAAAAN7o/VQtvLz3WVT0/w204-h129-no/T722-19.png" /></p> <p>You can change Edit Mode, after choosing the control point. The edit pane is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-ge_hM--5E14/UkPAijy4O4I/AAAAAAAAN74/Ud_-ELJWk24/w490-h393-no/T722-20.png" /></p> <p>Rearrange the round gray control points in Worp mode so that the control point which constitutes above the cup is arranged like the yellow area of the following figures. <br /><img src="http://lh5.googleusercontent.com/-asXChl95mh4/UkPAjALe08I/AAAAAAAAN8I/9Ggrnq_0Auk/w490-h393-no/T722-21.png" /></p> <p>Click the <strong>O button</strong> at the lower left of the edit pane, and decide edit. <br /><img src="http://lh4.googleusercontent.com/-0zsHAzDhKho/UkPAjWQ2NPI/AAAAAAAAN8M/gHzOfBVIOY4/w238-h128-no/T722-22.png" /></p> <p>Let's edit the upper side of the spoon on TSUCHI mode.</p> <p>Click the TSUCHI tab and change edit mode into TSUCHI. <br /><img src="http://lh6.googleusercontent.com/-EJWaTF1j5IU/UkPAjyAe_AI/AAAAAAAAN8Y/ryScxiIIq1M/w490-h25-no/T722-23.png" /></p> <p>Click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh6.googleusercontent.com/-s-482bIZbVo/UkPAkEUPrkI/AAAAAAAAN8g/N4-74x9SS-0/w334-h129-no/T722-24.png" /></p> <p>To close the edge of the right and left of the spoon, choose the control points on the red area, as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-CMSRX54scac/UkPAka0gxnI/AAAAAAAAN8k/3CYPmIv88Jg/w490-h393-no/T722-25.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh6.googleusercontent.com/-cMXGfMpMzOs/UkPAlVx04GI/AAAAAAAAN9A/nj9a0RoskCo/w490-h393-no/T722-26.png" /></p> <p>Choose Load Background on the View menu and set the background image of the following figure. <br /><img src="http://lh6.googleusercontent.com/-smTgBC9tLk8/UkPAlmVFo_I/AAAAAAAAN9I/FgFjJtvqEYo/w490-h203-no/T722-28.png" /></p> <p>Select the control points of the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-tXFagrIlOhw/UkPAlmWAMcI/AAAAAAAAN9E/hxRqEJL7gcM/w490-h393-no/T722-29.png" /></p> <p>As shown in the following figure, rearrange the selected control points in the height at the right end of the spoon. <br /><img src="http://lh5.googleusercontent.com/-Y_Sssd1OLD0/UkPAmZ-Pz9I/AAAAAAAAN9M/Dw_A0-WZRXg/w490-h393-no/T722-30.png" /></p> <p>Select the control points of the red area of the following figure. <br /><img src="http://lh5.googleusercontent.com/-O4DoIPfMGV8/UkPAnROpjmI/AAAAAAAAN9g/JDhMsitsMkI/w490-h393-no/T722-31.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh4.googleusercontent.com/-_nTJdCoKsxE/UkPAnYs-fVI/AAAAAAAAN9s/ufoqQsFLk-0/w490-h393-no/T722-32.png" /></p> <p>Set Edit Mode at the lower left of the edit pane as Worp. <br /><img src="http://lh5.googleusercontent.com/-EpsrpPZ1i7Q/UkPAnNmbihI/AAAAAAAAN9c/29zLVzOU2mM/w333-h129-no/T722-33.png" /></p> <p>Make range selection of the control points on the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-Ise_2oNrAjM/UkPAntBOuTI/AAAAAAAAN94/gm5HclifGHk/w490-h393-no/T722-34.png" /></p> <p>Rearrange the gray circle and gray square the control points so that the control points are arranged in the yellow area of the following figure. <br /><img src="http://lh5.googleusercontent.com/-Ak4amsGgC8U/UkPAn8nHDZI/AAAAAAAAN9w/2jjL-QHfM-Q/w490-h393-no/T722-35.png" /></p> <p>Click the <strong>O button</strong> at the lower left of the edit pane, and decide edit. <br /><img src="http://lh6.googleusercontent.com/-K-lwtAWluhw/UkPAoHQd9qI/AAAAAAAAN98/mJhWDPQ2hpQ/w331-h128-no/T722-36.png" /></p> <p>Let's copy the upper half to the bottom half.</p> <p>From the preview you see the source of the copy is 00-G3 and symmetry plane is constituted by red and the green line. <br /><img src="http://lh3.googleusercontent.com/-LAlRmY5pFN8/UkPAovq2i7I/AAAAAAAAN-M/2yfNIOD_Ujg/w490-h331-no/T722-37.png" /></p> <p>Choose Mirror 04-GG from 00-G3 on the Edit menu. <br /><img src="http://lh3.googleusercontent.com/-tNjimIePCh4/UkPAot4jSlI/AAAAAAAAN-U/y47xRuDY0ys/w386-h448-no/T722-38.png" /></p> <p>Click the <strong>XY button</strong> on the Mirror Dialog. <br /><img src="http://lh5.googleusercontent.com/-ZFFkLr5_5gA/UkPApUqr26I/AAAAAAAAN-Q/RNd3tcA9iho/w267-h102-no/T722-39.png" /></p> <p>As shown in the following figures, the bottom half was copied from the upper half. <br /><img src="http://lh3.googleusercontent.com/-ipay---dYRc/UkPAplmQQyI/AAAAAAAAN-o/ZVKDoaf4Jag/w490-h393-no/T722-40.png" /></p> <p>Let's make the cup of the spoon.</p> <p>As shown in the following figure, choose the control points of yellow area. <br /><img src="http://lh3.googleusercontent.com/--IZe96LUYMw/UkPAqHJgS9I/AAAAAAAAN-s/YXh_J5uvER8/w490-h393-no/T722-41.png" /></p> <p>Because it is difficult to choose them, you can use the Bitmap tab.</p> <p>Click the Bitmap tab and change edit mode into Bitmap. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF6kTknsNOel7k6xMM0DN7LcinZ507LBOnQY444PW7erARq5Is-sj7sGZr3S2O_XoCP2DECLUTZOK8R17Fv7VBlxjR0xZ25v50n2kKm_3-ZuM6qa1_v90kavsqfSzE9RZ2Sz9UplP_PRF7/w490-h25-no/T722-42.png" /></p> <p>Choose the control point, as shown in the following figures. <br /><strong>Row</strong>: 00-40 and C0-60 and 90-G0 <br /><strong>Line</strong>:20-60 <br /><img src="http://lh4.googleusercontent.com/-TDtMuPuXgg0/UkPArAC7XkI/AAAAAAAAN_A/o1yb2bi5YEw/w490-h135-no/T722-43.png" /></p> <p>Click the TSUCHI tab and change edit mode into TSUCHI. <br /><img src="http://lh3.googleusercontent.com/-5O5Q5fRPzII/UkPArGd66eI/AAAAAAAAN-4/9S-72VXwZYQ/w490-h25-no/T722-44.png" /></p> <p>Click the <strong>XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh5.googleusercontent.com/-SLBkoAr-5oM/UkPArDioISI/AAAAAAAAN_E/hEOSEY-YFcQ/w336-h130-no/T722-45.png" /></p> <p>Let's use the 3rd background image. The TSUCHI mode can set the background image for every display of the six buttons of the edit pane.</p> <p>Choose Load Background on the View menu and set the background image of the following figure. <br /><img src="http://lh5.googleusercontent.com/-A8ZtUcNY78g/UkPAr_1_BKI/AAAAAAAAN_c/Jh3zM-qaV4c/w225-h203-no/T722-47.png" /></p> <p>Rearrange the gray circle and gray square control points so that the control point is arranged like the yellow area of the following figures. <br /><img src="http://lh5.googleusercontent.com/-hlapkjT7M18/UkPAsIbSDzI/AAAAAAAAN_Y/TmOcKGJb84w/w490-h393-no/T722-48.png" /></p> <p>Click the <strong>O button</strong> at the lower left of the edit pane, and decide edit. <br /><img src="http://lh5.googleusercontent.com/-lMrTF4Ydmmg/UkPAstpmxzI/AAAAAAAAN_o/ImSXE_-FxtA/w336-h132-no/T722-49.png" /></p> <p>Let's smooth the cup of the spoon.</p> <p>Set Edit Mode at the lower left of the edit pane as Normal. <br /><img src="http://lh3.googleusercontent.com/-u3Y5hg4UzNg/UkPAsjiBWcI/AAAAAAAAN_w/WY_-_62aCc8/w343-h131-no/T722-50.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh6.googleusercontent.com/-NKepZ5pXktQ/UkPAs1Lg02I/AAAAAAAAN_8/tlJJCA_5TpA/w490-h393-no/T722-51.png" /></p> <p>Right-click the edit pane and choose Vertical Moving Average on the popup menu. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipekKA4HoObx30NegpQsepa2BCK_oDyV2FYVV1F9BDo3hd8eYaRtdvqkJl4Z-bNrbHFLSvPjEBjlpO445uMEFTpeQAQLuHFmDCLNRpOhO1OLrqb_u6axgmahXtWFJw-IfFikgcd_Uv5EG6/w394-h311-no/T722-52.png" /> <br />Please do Vertical Moving Average several times until the cup becomes smooth enough.</p> <p>The preview pane is displayed as shown in the following figures. <br /><img src="http://lh6.googleusercontent.com/-L5hHNlwVyfA/UkPAtlWVwfI/AAAAAAAAOAA/DIjtDYlw7xE/w490-h492-no/T722-53.png" /></p> <p>Let's edit the tip of the cup of the spoon.</p> <p>As shown in the following figure, click the <strong>ZX button</strong> at the lower left of the edit pane. <br /><img src="http://lh6.googleusercontent.com/-4mK7Bg8gM64/UkPIJLWhk4I/AAAAAAAAOFY/UPHUy9GO388/w335-h128-no/T722-88.png" /></p> <p>Set Edit Mode at the lower left of the edit pane as Worp. <br /><img src="http://lh6.googleusercontent.com/-BYrdLkFdSU4/UkPII_k2ACI/AAAAAAAAOFU/rRmKz5AWCBQ/w335-h128-no/T722-89.png" /></p> <p>Choose the control point of the red area of the following figures. These are the tips of the cup. <br /><img src="http://lh4.googleusercontent.com/-yLvjb9UOW1U/UkPAuPNN95I/AAAAAAAAOAY/ZgHkvey0x_g/w490-h393-no/T722-54.png" /></p> <p>Like the yellow area of the following figures, rearrange the gray circle and gray square control points so that the center is arranged on the red axis. <br /><img src="http://lh6.googleusercontent.com/-GirbNNr1FGM/UkPAuELJ5XI/AAAAAAAAOAQ/3aA3V6DTtGg/w490-h393-no/T722-55.png" /></p> <p>Click the <strong>O button</strong> at the lower left of the edit pane, and decide edit. <br /><img src="http://lh4.googleusercontent.com/-08QpJCeBhQc/UkPAuopvbJI/AAAAAAAAOAg/U8X8-8YbpGY/w335-h128-no/T722-56.png" /></p> <p>Let's also edit the tip of the spoon seen from another direction.</p> <p>Click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh6.googleusercontent.com/-6vfdna72SJM/UkPAu4dQgDI/AAAAAAAAOAk/QS9l8FduhuA/w335-h128-no/T722-57.png" /></p> <p>Set Edit Mode at the lower left of the edit pane as Normal. <br /><img src="http://lh3.googleusercontent.com/-DDb0UgV-Yxw/UkPAvks-JBI/AAAAAAAAOAw/W0L4SX4Mp8c/w335-h128-no/T722-58.png" /></p> <p>As shown in the following figure, choose the control points on the red area. <br />They are in the upper half of the tip of the cup. <br /><img src="http://lh6.googleusercontent.com/-3G3Bbzoohsc/UkPAvvPlulI/AAAAAAAAOA0/C1pAKHJ3qMo/w490-h393-no/T722-59.png" /></p> <p>As shown in the following figure, rearrange them. <br /><img src="http://lh4.googleusercontent.com/-HSiNUfasgFc/UkPAwe7GF_I/AAAAAAAAOBE/cfcMyiIwl5c/w490-h393-no/T722-60.png" /></p> <p>From the preview, you see the side of the spoon not completed. <br /><img src="http://lh5.googleusercontent.com/-TyO1W-Dx9gU/UkPAwrl1JfI/AAAAAAAAOBI/VoAzkqO5sRY/w490-h437-no/T722-61.png" /></p> <p>Let's close the side of the spoon.</p> <p>Choose Edit Line on the View menu. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhknUuOFgOzuxvbgdYwYvAiFciWLLp_s4ka9_Dk84-mfMqL2xt-L9fsKN9_3DzlakwuGL1nICbW0Q5sHue4eJL2xLu2Z8-c4Iat6ErYuicAX9s17ThiA-fh6KIGzKF6MsytmO-ODUN0f4eC/w159-h203-no/T722-62.png" /></p> <p>Click the ReverseNone button of the Edit Line dialog, choose 00 of the top of Rows and click the <strong>OK button</strong>. You can edit only the edge on the spoon. <br /><img src="http://lh4.googleusercontent.com/-ze_F_o3f35c/UkPAxWwUaeI/AAAAAAAAOBk/YbSsgl13jD0/w490-h300-no/T722-64.png" /></p> <p>Click the <strong>XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh6.googleusercontent.com/-COr0QI8m-ms/UkPAxd2G98I/AAAAAAAAOBU/UaL-RaZ90Uo/w335-h128-no/T722-65.png" /></p> <p>The edit pane is displayed as shown in the following figure. Choose the two control points for every yellow area. <br /><img src="http://lh3.googleusercontent.com/-tuG0lyvCvHo/UkPAx_CdJII/AAAAAAAAOBw/hIfYjhdfbOw/w490-h393-no/T722-66.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-d9INvsv6_MA/UkPAysOY49I/AAAAAAAAOB4/K9R9ruvLnHg/w196-h311-no/T722-67.png" /> <br />The round gray control points are rearranged automatically.</p> <p>The edit pane is displayed when you edit all the pairs as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-Xnd2pulNCz8/UkPAylb18MI/AAAAAAAAOB8/yYGLn8o5_eU/w490-h393-no/T722-68.png" /></p> <p>Let's edit the joint from another direction.</p> <p>Click the <strong>ZX button</strong> at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-mglqe_9pWIM/UkPAzEH4bYI/AAAAAAAAOCI/VF6YlJCkH_I/w335-h128-no/T722-69.png" /></p> <p>The edit pane is displayed as shown in the following figures. Choose the two control points for every yellow area. <br /><img src="http://lh5.googleusercontent.com/-lZdpGmVEhAE/UkPA0oKSSqI/AAAAAAAAOCk/WuVIXC9dpaY/w490-h393-no/T722-70.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-E6b6NCFl7bE/UkPAz0jFbrI/AAAAAAAAOCM/JuH2wOaN6go/w196-h311-no/T722-71.png" /> <br />The round gray control point is rearranged automatically.</p> <p>The edit pane is displayed when you edit all the pairs as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-0_z1Sx8XjgM/UkPA0tFmd7I/AAAAAAAAOCg/caFJROglQM4/w490-h393-no/T722-72.png" /></p> <p>Let's copy the upper half to the bottom half.</p> <p>From the preview you see the source of the copy is 00-G3 and symmetry plane is constituted by red and the green line. <br /><img src="http://lh5.googleusercontent.com/-CmmkWN4S2ns/UkPA0Y71ecI/AAAAAAAAOCc/syjfjeq--aM/w490-h377-no/T722-73.png" /></p> <p>Choose Mirror 04-GG from 00-G3 on the Edit menu. <br /><img src="http://lh5.googleusercontent.com/-eIJlnLIQL0s/UkPA1P-dcEI/AAAAAAAAOC4/RXAV22nMQt4/w386-h448-no/T722-74.png" /></p> <p>Click the <strong>XY button</strong> on the Mirror Dialog. <br /><img src="http://lh5.googleusercontent.com/-RcLXQTaG-mk/UkPA2D1g9SI/AAAAAAAAOC0/fwyGAZQRKds/w267-h102-no/T722-75.png" /></p> <p>The form of the spoon was made. <br /><img src="http://lh3.googleusercontent.com/-YjVl3tV0poA/UkPA2M5NBaI/AAAAAAAAOC8/RW5jIY45dDI/w490-h376-no/T722-76.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh6.googleusercontent.com/-_M5gprFZAPU/UkPA2dBZzcI/AAAAAAAAODI/OdbRAmJlpO4/w147-h157-no/T722-77.png" /></p> <p>Set TGA Save <strong>Size</strong> as <strong>64x64</strong> in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh5.googleusercontent.com/-iz5iMFJXeuk/UkPA249mgvI/AAAAAAAAODM/jaoPzyjdSfc/w490-h338-no/T722-78.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh6.googleusercontent.com/-Hj-zl1s6bsM/UkPA3hEiQSI/AAAAAAAAODo/yODo1wEGJxw/w147-h157-no/T722-79.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh3.googleusercontent.com/-mGf903CAkno/UkPA3iuiXQI/AAAAAAAAODY/YtU_aGXJRxs/w490-h146-no/T722-80.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh5.googleusercontent.com/-yJD9zbZ_aRk/UkPA3mAgbPI/AAAAAAAAODc/ZkcOzNT9lmg/w397-h362-no/T722-81.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="http://lh5.googleusercontent.com/-_gn2pyAK_VI/UkPA4RLvNsI/AAAAAAAAOD4/dneU4MK045M/w490-h375-no/T722-82.png" /> <br />Since Stitching type of the preview is displayed by Sphere, yellow area is displayed.</p> <p>Let's apply the sculpt map.</p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. And set Stitching type as Cylinder. <br /><img src="http://lh4.googleusercontent.com/-8sd2cCuet94/UkPA4UH7HFI/AAAAAAAAODw/vst5pOzBSrE/w490-h488-no/T722-83.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh6.googleusercontent.com/-2fq0VrLCxdA/UkPA5GgEzcI/AAAAAAAAOEA/1xcEXBm209I/w490-h440-no/T722-84.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh5.googleusercontent.com/-I2vOeZR1hQo/UkPA5iQm44I/AAAAAAAAOEY/-1wRw0WfLYs/w490-h191-no/T722-85.png" /></p> <p>Click the texture tab and set shininess to the texture. <br /><img src="http://lh4.googleusercontent.com/-lv5xXMCizBo/UkPA5eo_bWI/AAAAAAAAOEQ/f2q42XZdk4g/w490-h488-no/T722-86.png" /></p> <p>The spoon was completed. <br /><img src="http://lh5.googleusercontent.com/-VDNwSpJvfkU/UkPA59fYDjI/AAAAAAAAOEc/BcCj9-HcwJY/w490-h222-no/T722-87.png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/09/t722-1.html">http://kanaenet.blogspot.jp/2013/09/t722-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-73217995417322684462013-09-25T11:55:00.001+09:002013-09-25T20:35:17.734+09:00T721 Make a Boat<p>Let's make the following boats using TATARA 7.0. <br /><img src="http://lh5.googleusercontent.com/-d7Gqb9uwdV8/UkFnIC8oKsI/AAAAAAAANh4/mzTaunX-SYU/s256-no/T721-00.png" /></p> <p>You can make the texture of the bow of this boat easily.</p> <a name='more'></a> <p>To make this, I made the two following background images.</p> <p>The boat seen from the top <br /><img src="http://lh5.googleusercontent.com/-PWUZ4o810xI/UkFnH0cZs_I/AAAAAAAANho/pvbzdLxUFyI/s256-no/T721-01.png" /></p> <p>The boat seen from the side <br /><img src="http://lh3.googleusercontent.com/-5c_Vw8VebyQ/UkFnH833NOI/AAAAAAAANhc/rlJ-UPVUClQ/s256-no/T721-02.png" /></p> <p>Let's make the boat from the following steps. <br />1) Choose 32x32 of Cylinder by New on the File menu. <br />2) Make the form seen from the top in TOKOROTEN mode. <br />3) Make the form seen from the side in MAGE mode. <br />4) Close the place where the upper and lower sides were open in WAPPA mode, and make the skeg. <br />5) Lock the part and the skeg closed in Bitmap mode. <br />6) Make the form seen from before from TSUCHI.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/7lwcawLj--U?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T721 Make a Boat</div> </div> <p>Let's make the boat.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh5.googleusercontent.com/-uRCHe97wqrw/UkFnIkNHsAI/AAAAAAAANhw/W97v_nNF12Q/w147-h157-no/T721-03.png" /></p> <p>Choose 64x16 of Cylinder in the New dialog, and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-GmiVnhoMqeo/UkFnI6sofUI/AAAAAAAANh0/1yYBnyhSgHs/w416-h143-no/T721-04.png" /></p> <p>To keep smooth form, set Grid on the View menu as None. <br /><img src="http://lh4.googleusercontent.com/-Kay5G-L8dZM/UkFnJCmHE-I/AAAAAAAANiI/2jIzI2ouzaA/w245-h203-no/T721-05.png" /></p> <p>To rearrange the gray circle control points automatically, set Edit Level at the lower left of the edit pane as Middle. <br /><img src="http://lh5.googleusercontent.com/-c3WtLn9Qk8k/UkFnJtd4OFI/AAAAAAAANiQ/F9rWlC67WtQ/w100-h126-no/T721-06.png" /></p> <p>Click the TOKOROTEN tab and change into TOKOROTEN mode. <br /><img src="http://lh5.googleusercontent.com/-HbDuuom4Fws/UkFnJmb2O6I/AAAAAAAANiM/fTzMb7NtXw8/w490-h25-no/T721-07.png" /></p> <p>Choose Load Background on the View menu and choose the following background image. <br /><img src="http://lh5.googleusercontent.com/-A6g_KMAv-Qg/UkFnKq8RxtI/AAAAAAAANik/3DuQAJAtXEI/w381-h203-no/T721-08.png" /></p> <p>As shown in the following figure, rearrange the eight control points. Rearrange the control points of the bow and the stern on the red line. <br /><img src="http://lh6.googleusercontent.com/-ho-ysEEee4Q/UkFnKl6d5uI/AAAAAAAANi0/R2vnitWkCjw/w490-h393-no/T721-09.png" /></p> <p>Choose the control point of the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-4aD8BnLCkfM/UkFnKYFANPI/AAAAAAAANiY/DbdpSKZPCZE/w490-h393-no/T721-10.png" /></p> <p>Right-click the edit pane and choose Equal Distance on the popup menu. The shortcut of the keyboard is Shift+Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-BHK4BQdNcco/UkFnLSCmqAI/AAAAAAAANio/8GIscHOKtz8/w196-h311-no/T721-11.png" /></p> <p>The control points are rearranged as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-gKF6m5HGQTg/UkFnLvQnMmI/AAAAAAAANjA/JffuRvoxC_U/w490-h393-no/T721-12.png" /></p> <p>Rearrange the control points of the yellow area of the following figure on the contour of the boat. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxNNRes2v6ZtRY-TbQZ83G0hbvbiKllFiwHQCynzZn7MqcjE8JZLo9oyZgaMgCK8pgmawIUtvyedqDMDfZofu17uTOjMT8ELQxzjQuwAMRuOKb4Ef-5H4rFv1xcYmRh-wkg3l6lVbJUlkL/w490-h393-no/T721-13.png" /></p> <p>Let's copy the edited right half to the left half.</p> <p>According to the following figure, the field which constitutes the section consists of the lines of blue and red. <br /><img src="http://lh6.googleusercontent.com/-t0RNAWhdtlQ/UkFnMV91wtI/AAAAAAAANjE/YMFEQiWwzs8/w490-h338-no/T721-14.png" /></p> <p>Choose Mirror 80-GG from 00-7G on the Edit menu. <br /><img src="http://lh5.googleusercontent.com/-WtF5g36D_gA/UkFnM1rAROI/AAAAAAAANjc/Iosevd2CHJ0/w386-h448-no/T721-15.png" /></p> <p>Click the ZX button of the Mirror dialog. <br /><img src="http://lh6.googleusercontent.com/-_i7ap7kFso8/UkFnMwf4F8I/AAAAAAAANjo/OJpfz8CsLBw/w267-h102-no/T721-16.png" /></p> <p>The left half was rearranged as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-eQWBRlk4aL8/UkFnNJTCg2I/AAAAAAAANjU/5HUAiD6rQkE/w490-h393-no/T721-17.png" /></p> <p>Let's make the side of the boat in MAGE mode.</p> <p>Click the MAGE tab and change into MAGE mode. <br /><img src="http://lh5.googleusercontent.com/-GJ9VfsHoYLQ/UkFnNyW9m2I/AAAAAAAANj0/YW9LqmemApY/w490-h25-no/T721-18.png" /></p> <p>Choose Load Background on the View menu and choose the following background image. <br />The part of the deep color in the bottom is the thin plate called the skeg. <br /><img src="http://lh6.googleusercontent.com/-zKTmYUw9C7Q/UkFnNkWrPBI/AAAAAAAANjk/T3B5YKnpc2w/w355-h180-no/T721-19.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-fc78sViOMT8/UkFnOAg-uBI/AAAAAAAANj4/eoD6yNXvnNo/w490-h393-no/T721-20.png" /></p> <p>Let's make the skeg.</p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh6.googleusercontent.com/-YYitw8WQhCk/UkFnOotJ0iI/AAAAAAAANkM/gWYiEA6-uDo/w490-h393-no/T721-21.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh4.googleusercontent.com/-ZJXzdNoZ-m4/UkFnO7yOA5I/AAAAAAAANkE/4C_hPH3LPVI/w490-h393-no/T721-22.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh6.googleusercontent.com/-osbRPC5czpU/UkFnPZPk0lI/AAAAAAAANkY/_2COZTg14jw/w490-h393-no/T721-23.png" /></p> <p>Let's pile up the control points of the red area of the following figure.</p> <p>Choose the control points of red area. <br /><img src="http://lh4.googleusercontent.com/-R8MDviTzqeY/UkFnPq37GsI/AAAAAAAANko/Zye9Cr0tIiE/w490-h393-no/T721-24.png" /></p> <p>Right-click the editing view and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-DUmPlGVk-lY/UkFnPznZf9I/AAAAAAAANkc/jnM9M3iQsfY/w196-h334-no/T721-25.png" /></p> <p>Choose the control points of red area. <br /><img src="http://lh3.googleusercontent.com/-alZIGNRpOpY/UkFnQGt8cgI/AAAAAAAANkw/qWS7uOy3MpM/w490-h393-no/T721-26.png" /></p> <p>Right-click the editing view and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-qW2hfVP2gQo/UkFnQQ0BQZI/AAAAAAAANks/m5JZgofrx7o/w196-h334-no/T721-27.png" /></p> <p>Let's make the bottom of the boat.</p> <p>As shown in the following figure, rearrange the three control points. <br /><img src="http://lh6.googleusercontent.com/-or1Z4jnJH-c/UkFnQ8oEWUI/AAAAAAAANlU/_NmUwfF3e4g/w490-h393-no/T721-28.png" /></p> <p>Let's make the bottom inside the boat.</p> <p>As shown in the following figures, rearrange the two control points. <br /><img src="http://lh5.googleusercontent.com/-kUDF5XOcV0M/UkFnQ7kfthI/AAAAAAAANlE/bauz9bC0jss/w490-h393-no/T721-29.png" /></p> <p>Put the two control points on the control point rearranged at the previous step, respectively. <br /><img src="http://lh5.googleusercontent.com/-6TvaGtAKWTM/UkFnRKvASeI/AAAAAAAANk4/LLm_6JvA6HE/w490-h393-no/T721-30.png" /></p> <p>Choose the control points of the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-anvf-BL67N0/UkFnR3_I3fI/AAAAAAAANlM/mZd9YvDHlQU/w490-h393-no/T721-31.png" /></p> <p>Right-click the editing view and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-bVm7WiQAHHw/UkFnSB5-j3I/AAAAAAAANlY/v6kVwV5FeYc/w196-h334-no/T721-32.png" /></p> <p>Choose the control points of the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-qlruBsA5JL0/UkFnSXJb1nI/AAAAAAAANlo/sV_LWYmW75Q/w490-h393-no/T721-33.png" /></p> <p>Right-click the editing view and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh3.googleusercontent.com/-FlwcrLNsNPs/UkFnSsaKhhI/AAAAAAAANls/lTXW9lNGVEA/w196-h334-no/T721-34.png" /></p> <p>Let's horizontalize the bottom inside the boat.</p> <p>Choose the control points of the red area of the following figure. <br />Please select them by area select. <br /><img src="http://lh5.googleusercontent.com/-9HYmFtRP8wE/UkFnSiJSKNI/AAAAAAAANl0/Q_xv4NSrPOw/w490-h393-no/T721-35.png" /></p> <p>Right-click the edit pane and choose Horizontal Align. The shortcut of the keyboard is Ctrl+W. <br /><img src="http://lh4.googleusercontent.com/-bEz1omo7eWA/UkFnTHMd1YI/AAAAAAAANmA/5teC0LwUB2g/w369-h334-no/T721-36.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh5.googleusercontent.com/-ifGOEPDdeNc/UkFnTLEgNZI/AAAAAAAANl8/HCq5D8YRmxs/w490-h393-no/T721-37.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh6.googleusercontent.com/-2hMTwAh_PsE/UkFnTuEjr5I/AAAAAAAANmM/8pmIM0pIii4/w490-h393-no/T721-38.png" /></p> <p>As shown in the following figure, rearrange the two control points. <br /><img src="http://lh6.googleusercontent.com/-kq5n8D7tKsQ/UkFnT88IAmI/AAAAAAAANmQ/r4VJzMQ-SNY/w490-h393-no/T721-39.png" /></p> <p>Let's make the outside of the stern of the boat.</p> <p>Choose the control points of the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-0LwestWbXJs/UkFnUWyxt4I/AAAAAAAANmc/uTkGTzRAkg0/w490-h393-no/T721-40.png" /></p> <p>Right-click the edit pane and choose Equal Intervals. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-VIS7VY4jDZY/UkFnU7i2dcI/AAAAAAAANmo/6q4TMdhWOH0/w196-h334-no/T721-41.png" /></p> <p>Let's make the outside of the bow of the boat.</p> <p>Choose the control point of the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-wH2pEcOXJa4/UkFnUijUTbI/AAAAAAAANmw/1CkxRuN-P8s/w490-h393-no/T721-42.png" /></p> <p>Right-click the edit pane and choose Equal Intervals.The shortcut of the keyboard is Ctrl+D. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-3_yaOGioIL4/UkFnVET3nKI/AAAAAAAANms/aQLZOHYcLvI/w196-h334-no/T721-43.png" /></p> <p>Rearrange the two control points of the yellow area of the following figure. <br /><img src="http://lh5.googleusercontent.com/-EjKxFLRlSME/UkFnV3ynZXI/AAAAAAAANnQ/lQexnM8sBPg/w490-h393-no/T721-44.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-YTnqL4MlmIw/UkFnVyY4F_I/AAAAAAAANnI/_MpXGIsYRuw/w490-h419-no/T721-45.png" /></p> <p>Let's close the upper edge and the lower edge by WAPPA.</p> <p>Click the WAPPA tab and change into WAPPA mode. <br /><img src="http://lh6.googleusercontent.com/-eqRqfcJgy3w/UkFnVqV71dI/AAAAAAAANm8/57Pr4uxzJc8/w490-h25-no/T721-46.png" /></p> <p>Let's make the form of the lower skeg and close the open part.</p> <p>Let's set the section to edit.</p> <p>Choose Select None on the Sides menu. <br /><img src="http://lh5.googleusercontent.com/-oBN-n5bjFsY/UkFnWscRaII/AAAAAAAANnU/AVo12BNpq48/w132-h272-no/T721-47.png" /></p> <p>Click the ">" button in the lower-left of the edit pane, display the section of E0, E1, F0, F1, and G0, and click the central button. <br /><img src="http://lh3.googleusercontent.com/-rfhm37kCGK0/UkFnW4-eH4I/AAAAAAAANng/pQ-BWzalQxM/w368-h24-no/T721-48.png" /></p> <p>Display the section of G0 and choose all the control points. <br /><img src="http://lh4.googleusercontent.com/-W-ZNifAuxNE/UkFnXAHPzSI/AAAAAAAANnw/dP7-rezgBYA/w490-h393-no/T721-49.png" /></p> <p>Drag the control point of the center of right side to the left, pressing the ctrl key. <br /><img src="http://lh6.googleusercontent.com/-9mBdQ9o_-tI/UkFnXZ7iUkI/AAAAAAAANns/TQgDwdQOAJM/w490-h393-no/T721-50.png" /></p> <p>The preview is displayed as follows. Yellow area has opened. <br /><img src="http://lh6.googleusercontent.com/-iRBEg9U-5pg/UkFnXc8rtKI/AAAAAAAANno/_tQb1HlwYoQ/w490-h433-no/T721-51.png" /></p> <p>Check that the present display section is G0. <br /><img src="http://lh5.googleusercontent.com/-u8Ur0qqLVzI/UkFnYIYVYII/AAAAAAAANoA/4_x2ifH4hdU/w72-h24-no/T721-52.png" /></p> <p>Choose Select None on the Sides menu. <br /><img src="http://lh3.googleusercontent.com/-p1jxBoNgYeU/UkFnYXXwbbI/AAAAAAAANoI/inYKU455Ebs/w132-h272-no/T721-53.png" /></p> <p>Check having chosen all the control points.</p> <p>Right-click the edit pane and choose Vertiacal Align on the popup menu. The shortcut of the keyboard is Ctrl+E. <br /><img src="http://lh4.googleusercontent.com/-BUAo8nMnzS0/UkFnYeDVwqI/AAAAAAAANoE/RrFBwqWudGI/w369-h311-no/T721-54.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-I6WEqXMNnfE/UkFnZDX-BDI/AAAAAAAANog/DR74JPKG0Yg/w490-h448-no/T721-55.png" /></p> <p>Let's close the inside bottom.</p> <p>he preview pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/--9ouf1333po/UkFnZMQ0hdI/AAAAAAAANoc/zlE62tcx-C0/w490-h452-no/T721-56.png" /></p> <p>Click the ">" button in the lower-left of the edit pane, and set the section to 00. <br /><img src="http://lh6.googleusercontent.com/-6Ip-FYhb5rY/UkFnZoS0E-I/AAAAAAAANoY/up1a5rnhN8s/w146-h24-no/T721-57.png" /></p> <p>Choose all the control points currently displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-E0Ra1Gctxgw/UkFnaKOMXAI/AAAAAAAANo0/SuXooDHdc0U/w490-h393-no/T721-58.png" /></p> <p>Right-click the edit pane and choose Vertiacal Align on the popup menu. The shortcut of the keyboard is Ctrl+E. <br /><img src="http://lh3.googleusercontent.com/-7sPR4nkTk28/UkFnZ8CO1FI/AAAAAAAANo8/qmqsQbTz4U4/w369-h311-no/T721-59.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-hSYAx-QDKtw/UkFnaNGhJ9I/AAAAAAAANow/c_S7vW9eGe4/w490-h486-no/T721-60.png" /></p> <p>Let's lock the inside bottom and skeg of the boat and make the form seen from before the boat.</p> <p>Click the Bitmap tab and change into Bitmap mode. <br /><img src="http://lh3.googleusercontent.com/-6dSrGqt9bIs/UkFna_3XchI/AAAAAAAANpE/xaMIRiF4pCA/w490-h25-no/T721-61.png" /></p> <p>Choose the area (00-G0 and 0 E-GG) chosen in the following figures. <br />The line is chosen if you choose the cell to which the left end number was written. When you choose the control point, pressing the Shift key, you will be chosen in addition. <br /><img src="http://lh3.googleusercontent.com/-lNnnM-Z2Cvw/UkFnbKKUrII/AAAAAAAANpY/k0RaWdgXt7w/w490-h393-no/T721-62.png" /></p> <p>Right-click the edit pane and choose Lock on the popup menu. The shortcut of the keyboard is Ctrl+L. <br /><img src="http://lh3.googleusercontent.com/-Aia3jaHowO4/UkFnbEn5JXI/AAAAAAAANpU/8pB6QS3s1Vk/w347-h311-no/T721-63.png" /></p> <p>Click the TSUCHI tab and change into TSUCHI mode. <br /><img src="http://lh6.googleusercontent.com/-NSkmGqXzAMU/UkFnbjyTzvI/AAAAAAAANpc/3wh-HL2aPh8/w490-h25-no/T721-64.png" /></p> <p>As shown in the following figures, click the YZ button under the edit pane. <br /><img src="http://lh3.googleusercontent.com/-K3zMHsFVMBU/UkFnbxypw5I/AAAAAAAANpg/ezEcrr3__Y4/w334-h129-no/T721-65.png" /></p> <p>The bottom of the boat is flat.</p> <p>As shown in the following figures, choose the left half of the boat. <br /><img src="http://lh4.googleusercontent.com/-bZ_u-BPg_kY/UkFncjQRTgI/AAAAAAAANp0/PV3Pbrm23nU/w490-h393-no/T721-66.png" /></p> <p>Change Edit Mode at the lower left of the Edit pane into Warp. <br /><img src="http://lh4.googleusercontent.com/-sXwE6OARI2M/UkFnclPk54I/AAAAAAAANp8/TAzl-9V_sgI/w332-h131-no/T721-67.png" /></p> <p>The gray square and the circle control points of range selection are rearranged.</p> <p>Rearrange them, as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-bsiduKRn3H8/UkFncj2ZwBI/AAAAAAAANpw/UyfJqEO6sxk/w490-h393-no/T721-68.png" /></p> <p>Click the <strong>O button</strong> at the lower left of the Edit pane. <br /><img src="http://lh6.googleusercontent.com/-nbHlrY62v2Q/UkFndFgWj_I/AAAAAAAANqA/Iggum9Pkq74/w328-h127-no/T721-69.png" /></p> <p>Let's copy the left half to the right half.</p> <p>Check that the symmetry plane consists of the previews by the line of blueand red. <br /><img src="http://lh5.googleusercontent.com/-PzTlPGT2I0M/UkFnd2QFs5I/AAAAAAAANqQ/3i55NQ7PiNw/w490-h335-no/T721-71.png" /></p> <p>Choose Mirror 80-GG from 00-7G on the Edit menu. <br /><img src="http://lh4.googleusercontent.com/--cytr_sTS6o/UkFnd9kPWtI/AAAAAAAANqY/SBls-t7Mftw/w386-h448-no/T721-72.png" /></p> <p>Click the ZX button in the Mirror dialog. <br /><img src="http://lh3.googleusercontent.com/-Gz5KawKxVmM/UkFnd0hNGfI/AAAAAAAANqc/Ih4NnTJ8YRQ/w267-h102-no/T721-73.png" /></p> <p>The edit pane is displayed as shown in the following figures. <br /><img src="http://lh5.googleusercontent.com/-HimzGJqKt6k/UkFne-M5bvI/AAAAAAAANqs/q7u0zTtkvdo/w490-h393-no/T721-74.png" /></p> <p>Right-click the edit pane and choose Unlock All. <br /><img src="http://lh3.googleusercontent.com/-hP_Wlx8qZRI/UkFnexJIRsI/AAAAAAAANqg/8DoNqFbFevM/w347-h311-no/T721-75.png" /></p> <p>The boat form was completed. <br /><img src="http://lh3.googleusercontent.com/-4VEGRbFZDus/UkFnfvw6QdI/AAAAAAAANq0/6H0IWJcu8oE/w490-h355-no/T721-76.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving.</p> <p>Choose Setup on the File menu. <br /><img src="http://lh4.googleusercontent.com/-bPYRDAbE9JU/UkFnfvSOSCI/AAAAAAAANq8/_uJYwfWOEnw/w147-h157-no/T721-77.png" /></p> <p>Set TGA Save <strong>Size</strong> as <strong>64x64</strong> in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh6.googleusercontent.com/-4S62SXtHcf4/UkFngE0oHYI/AAAAAAAANrE/MMoJmLWo4pc/w490-h338-no/T721-78.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh5.googleusercontent.com/-bPltwH4hWAM/UkFng59YNTI/AAAAAAAANrY/3bfS7l-QIwM/w147-h157-no/T721-79.png" /></p> <p>Choose TGA File of Save Dialog and save your file.<img src="http://lh6.googleusercontent.com/-vi-qonOiS2A/UkFngz1sZ1I/AAAAAAAANrI/dRL0T4dZeaM/w490-h146-no/T721-80.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-lWiurCe6jps/UkFngwuAXuI/AAAAAAAANrU/RqB-_9LjQ5w/w397-h362-no/T721-81.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong><img src="http://lh6.googleusercontent.com/-vxodo1NoQb4/UkFnhpbXZLI/AAAAAAAANr4/LFAPWfwv4io/w490-h375-no/T721-82.png" /></p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. And set Stitching type as Cylinder. <br /><img src="http://lh6.googleusercontent.com/-2RHp2_oWeY4/UkFnh49jvlI/AAAAAAAANro/tmuyD2wkRUA/w490-h488-no/T721-83.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh6.googleusercontent.com/-XE18cy9_IQw/UkFniEQur3I/AAAAAAAANrs/6nV5DI-545Y/w490-h440-no/T721-84.png" /></p> <p>Stretch your object suitably.<img src="http://lh5.googleusercontent.com/-cHyf-lTc5Lg/UkFnirrppEI/AAAAAAAANr8/Nu4k7iFfmpU/w490-h233-no/T721-85.png" /></p> <p>I set up the texture, as shown in the following figures. <br />I chose the texture from the library. <br /><img src="http://lh6.googleusercontent.com/-ZpgWunoQMqU/UkFni35jyNI/AAAAAAAANsA/c-OgcZ6BI38/w295-h597-no/T721-86.png" /></p> <p>The boat was completed. <br /><img src="http://lh3.googleusercontent.com/-wk_KHtcqy1c/UkFnjXk4XKI/AAAAAAAANsI/QKy1YALPT3s/w490-h264-no/T721-87.png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/09/t721-1-tokoroten.html">http://kanaenet.blogspot.jp/2013/09/t721-1-tokoroten.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-78250082868457946802013-09-17T13:09:00.001+09:002013-09-22T17:07:44.207+09:00T720 Make a Flying Butterfly<p>Let's make the following flying butterfly using TATARA 7.0. <br /><img src="http://lh6.googleusercontent.com/-kaPNVSCUtEI/UjfHJLVS7QI/AAAAAAAANXY/smWdBCr6CiI/w488-h256-no/T720-00.gif" /></p> <a name='more'></a> <p>Let's make the following sculpted prims to make flying butterfly. <br /><img src="http://lh4.googleusercontent.com/-1MLsNVSiMs0/UjfHJII0ZhI/AAAAAAAANXM/LWtc3i02sTo/w490-h288-no/T720-01.png" /> <br />This form may be applicable to the frill of a skirt, etc.</p> <p>Let's move the texture by the animation of the script. <br /><img src="http://lh5.googleusercontent.com/-acv03dYUcjs/UjfHJNn9pgI/AAAAAAAANXI/IZHhh4miJwA/w490-h288-no/T720-02.png" /></p> <p>Let's make a butterfly from the following steps. <br />1) Choose 128x8 of TORUS by New on the File menu. <br />2) Make the donut-like platter in ROKURO mode. <br />3) Make the state where the feather of the butterfly is going up in ROKURO mode. <br />4) Make the state where you chose the section which you edit in ROKURO mode, and the feather of the butterfly has fallen. <br />5) Choose the section which becomes a standard of movement toward the upper and lower sides of feather in ROKURO mode. <br />6) Smooth on the basis of the section selected by Folder. <br />7) Maximize and save. <br />8) Make the texture of a butterfly. <br />9) Upload a sculpt map file and a texture to the in-world. <br />10) Apply the uploaded file to an object and add a script.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/sU5-GnsW_0A?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T720 Make a Flying Butterfly</div> </div> <p>Let's make the flying butterfly. <br />Boot TATARA and select New on the File menu. <br /><img src="http://lh6.googleusercontent.com/-eODLlAjaXAE/UjfHKLz-MJI/AAAAAAAANXo/5-2CE3W7FLY/w147-h157-no/T720-03.png" /></p> <p>On the New dialog, select 128x8 of TORUS and click the <strong>OK button</strong>. <br /><img src="http://lh3.googleusercontent.com/-M4m_GMNOCvY/UjfHKEb1jXI/AAAAAAAANXc/kGJaCvhZNac/w416-h143-no/T720-04.png" /></p> <p>To rearrange the gray circle control points automatically, set Edit Level at the lower left of the edit pane as Middle. <br /><img src="http://lh6.googleusercontent.com/-Y2xSkxjKJqk/UjfHLmy6MYI/AAAAAAAANX4/XdiJATh_wnQ/w96-h129-no/T720-05.png" /></p> <p>As shown in the following figure, set Grid on the View menu as 8. <br /><img src="http://lh6.googleusercontent.com/-wwi9NR5_E50/UjfHLuhV3WI/AAAAAAAANXs/jXXIpUicO8w/w245-h203-no/T720-06.png" /></p> <p>Click the ROKURO tab and change edit mode into ROKURO. <br /><img src="http://lh6.googleusercontent.com/-j4LvMKxsVFM/UjfHMroz1ZI/AAAAAAAANX8/Avul8X3_KQg/w490-h25-no/T720-07.png" /></p> <p>As shown in the following figure, select the eight control points of red area. <br /><img src="http://lh4.googleusercontent.com/-wjNcwtGaiYw/UjfHN4Ws8eI/AAAAAAAANYY/LRwF6eujl6U/w490-h393-no/T720-08.png" /></p> <p>Right-click the edit pane and select Horizontal Align on the popup menu. The shortcut of the keyboard is Ctrl+W. <br /><img src="http://lh6.googleusercontent.com/-K0T2uc8kd28/UjfHN53_8II/AAAAAAAANYM/KqeSMezLU_s/w369-h311-no/T720-09.png" /> <br />Then, the object becomes flat, and because Edit Level is Middle, the round gray control points are rearranged automatically. Drag the left end control point and make width into the four units for the object. <br /><img src="http://lh5.googleusercontent.com/-MAXRs62Cm14/UjfHN4LdptI/AAAAAAAANYI/Ji9YwaHeEhU/w490-h393-no/T720-10.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-irU4aEizapw/UjfHOyBLy9I/AAAAAAAANYc/CcGk1-P6azk/w490-h393-no/T720-11.png" /></p> <p>Move the one unit of edited objects to the right. <br /><img src="http://lh4.googleusercontent.com/-4UOTJcw9G3g/UjfHPDejzqI/AAAAAAAANYo/V2AcJPbRZoY/w490-h393-no/T720-12.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-x_4lZp0SG4A/UjfHP2v4dWI/AAAAAAAANY4/DkQpcvQjXHI/w490-h501-no/T720-13.png" /></p> <p>Let's bend the feather of the butterfly up and down.</p> <p>As shown in the following figure, select the two control points of the endpoints shown in red area. <br /><img src="http://lh5.googleusercontent.com/-z57e_MX6MXg/UjfHP1WzTLI/AAAAAAAANYs/gggy382Sdf4/w490-h393-no/T720-14.png" /></p> <p>As shown in the following figure, rearrange the selected control point up to 2 units. <br /><img src="http://lh5.googleusercontent.com/-3wD-TjSquAs/UjfHQsE05mI/AAAAAAAANY8/al8Q2E4pMJ4/w490-h393-no/T720-15.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-YyGh8JKyklI/UjfHQy1va4I/AAAAAAAANZI/IwBd131VyMU/w490-h229-no/T720-16.png" /></p> <p>Let's make feather downward.</p> <p>Choose Select None on the Sides menu and make it only the cross-section which had the cross-section which is the target of edit displayed. <br /><img src="http://lh3.googleusercontent.com/-mVwBsYBWjZM/UjfHRjPPM3I/AAAAAAAANZM/Xzzxei9m9T0/w284-h272-no/T720-17.png" /></p> <p>Select Custom on the Sides menu. <br /><img src="http://lh3.googleusercontent.com/-Lx15e5CdpwE/UjfHSnVl9GI/AAAAAAAANZc/kviPXD4k7HQ/w284-h272-no/T720-18.png" /></p> <p>Check all the <strong>"00"</strong> and <strong>"80"</strong> of the list box on the left side of the sides dialog , and click the <strong>Close button</strong>. <br /><img src="http://lh3.googleusercontent.com/-hpznK1NrasA/UjfHSsgZXaI/AAAAAAAANZY/yc0cAaCehEA/w223-h394-no/T720-19.png" /></p> <p>The preview pane is displayed as shown in the following figure. The selected cross-sections are expressed as the red lines. <br /><img src="http://lh3.googleusercontent.com/-vFdXL4nQt5Y/UjfHTDNnTuI/AAAAAAAANZo/o10etJ5B8P0/w490-h398-no/T720-20.png" /></p> <p>As shown in the following figure, rearrange the control points of the selected endpoints under 4 units. <br /><img src="http://lh4.googleusercontent.com/-NQBLOFpxqJw/UjfHUG5tRVI/AAAAAAAANZ0/YQH8JvMS7nw/w490-h393-no/T720-21.png" /></p> <p>Only the control point of the endpoints of the selected cross-section falls.</p> <p>The preview is displayed as shown in the following figure. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbY9OwZigeoglSMS8RbvOWrNdNPRv840cX_UEjX0dTkU0qphE6GnDzpN3NDsvb8GxDhy8ngjaqiLAC2HV44MJqYr-aE-PDTKZ6EH6QdtSfJ0D1QwR-hihga-xh5SEP9YiSVKQHmqB5ikp3/w490-h440-no/T720-22.png" /></p> <p>Set Edit Level at the lower left of the edit pane as Near. <br /><img src="http://lh5.googleusercontent.com/-O50Jc80AhXM/UjfHVTG0tHI/AAAAAAAANaQ/Vd_ddJg3Un0/w111-h129-no/T720-23.png" /></p> <p>Let's smooth the object by using the cross-section selected using Folder on the Side menu as the key. The Foler function rearranges smoothly the cross-section which is not chosen as the key in the selected cross-section.</p> <p>To add the cross-section of the key, choose Custom on the Sides menu. <br /><img src="http://lh5.googleusercontent.com/-_gk8xaSvd34/UjfHVQbUp4I/AAAAAAAANaA/JST-85P_YSY/w284-h272-no/T720-24.png" /></p> <p>Check all the <strong>"40"</strong> and <strong>"C0"</strong> of the list box on the left side of the sides dialog, and click the Close button. <br /><img src="http://lh4.googleusercontent.com/-I9G3FnY7_nU/UjfHVWwTNHI/AAAAAAAANaE/XhmCW3cuHYQ/w223-h394-no/T720-25.png" /></p> <p>The preview is displayed as shown in the following figure. The selected cross-sections are expressed as the red lines. <br /><img src="http://lh6.googleusercontent.com/-92aYo_ESYm8/UjfHWlm5XwI/AAAAAAAANaU/AGA77suOh7I/w490-h458-no/T720-26.png" /></p> <p>Select Folder on the Sides menu. <br /><img src="http://lh5.googleusercontent.com/-urbnJ5KkBFc/UjfHXrRbDzI/AAAAAAAANak/CC08C_h9EHI/w284-h272-no/T720-27.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-3yEh9s6Jt7Q/UjfHXrxgcGI/AAAAAAAANag/8VUh9YDG-UY/w490-h294-no/T720-28.png" /></p> <p>Let's check Setup before saving. <br />Select Setup on the File menu. <br /><img src="http://lh5.googleusercontent.com/-zOVDAL27mIY/UjfHYC5fMcI/AAAAAAAANaw/gicGyXxwqHg/w147-h157-no/T720-29.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh5.googleusercontent.com/-OUvopz6Vz6s/UjobhCIgEAI/AAAAAAAANgU/6v9HEu33RFo/w490-h338-no/T720-30.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Select Save on the File menu. <br /><img src="http://lh5.googleusercontent.com/-LhHDIzct0EE/UjfHZv95jDI/AAAAAAAANbE/aOx5rN08Yzs/w147-h157-no/T720-31.png" /></p> <p>Select TGA File of Save Dialog and save your file. <br /><img src="http://lh5.googleusercontent.com/-Wz-Y6Jcr17g/UjfHZnc07oI/AAAAAAAANbA/U8QN22MjDAE/w490-h146-no/T720-32.png" /></p> <p>Let's search the texture of the butterfly with flickr. Access flickr.</p> <p><strong>Flickr <br /></strong><a href="http://www.flickr.com/">http://www.flickr.com/</a></p> <p>Click upper right <strong>Search</strong>. <br /><img src="http://lh4.googleusercontent.com/-UYrfweuOEWM/UjfHb_X-5hI/AAAAAAAANbg/z2u48EGVnDM/w490-h373-no/T720-33.png" /></p> <p>Click Advanced Search to look for what can be used as a material. <br /><img src="http://lh4.googleusercontent.com/-TZC-UTcl7Bo/UjfHb0JUgOI/AAAAAAAANbU/blVP7eur8l4/w490-h373-no/T720-34.png" /></p> <p>Check <strong>Only Photos</strong> of <strong>Search by media type</strong>, And check <strong>Only search within Creative Commons-licensed content </strong>and <strong>Find content to use commercially</strong> and <strong>Find content to modify, adapt, or build upon</strong> of the<strong>creative commons</strong>. And input the keyword morpho (morpho butterfly) which is a kind of the butterfly. <br /><img src="http://lh5.googleusercontent.com/-B3o1IvLwI54/UjfHb3CZu_I/AAAAAAAANbQ/pJIp8NnpNBw/w490-h593-no/T720-35.png" /></p> <p>I chosed <a href="http://www.flickr.com/photos/dejeuxx/5448557165/">Morpho melenaus</a> of <a href="http://www.flickr.com/photos/dejeuxx/">ggallice</a>.<strong></strong></p> <p><img src="http://lh3.googleusercontent.com/-8FqW0KDq9fU/UjfHcyOU19I/AAAAAAAANbw/a_f_sOWdgMI/w490-h479-no/T720-36.png" /></p> <p>Thank you, <a href="http://www.flickr.com/people/dejeuxx/">Geoff Gallice</a>.</p> <p>With your graphic Tools, as shown in the following figure, process the image. Set the height of the image to 64px. <br /><img src="http://lh4.googleusercontent.com/-eP90PG4_n7I/UjfHczv5kvI/AAAAAAAANbk/v38pqVT-1wQ/w490-h459-no/T720-37.png" /></p> <p>Create the background of the butterfly in the same size and make the following images of 1024x128. <br /><img src="http://lh5.googleusercontent.com/-5mnCW0OqUpE/UjfHeEokYRI/AAAAAAAANb0/V1TPIA_DVrE/w490-h115-no/T720-38.png" /> <br />The texture was completed.</p> <p>Let’s upload texture file. It costs 10L$ to upload one texture file.</p> <p>Select Upload - Image (L$10) on the Build menu. <br /><img src="http://lh6.googleusercontent.com/-exNkirU2S5g/UjfHePrZ69I/AAAAAAAANcA/0ruj1NIMTYQ/w397-h362-no/T720-39.png" /></p> <p>Select the texture file, and click <strong>Upload button</strong> after checking by preview. <br /><img src="http://lh5.googleusercontent.com/-F7k3guMl6JI/UjfHfGLQjiI/AAAAAAAANcE/WW9SyGDi9Lc/w300-h467-no/T720-40.png" /></p> <p>Let's upload a sculpt-map file to the in-world. <br />Select Upload - Image (L$10) on the Build menu. <br /><img src="http://lh6.googleusercontent.com/-rEK-EuYFhbM/UjfHfG5_cNI/AAAAAAAANcQ/k12aUEs6Nt4/w397-h362-no/T720-41.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="http://lh3.googleusercontent.com/-wlOJOAz_CCY/UjfHgVhdjRI/AAAAAAAANcU/yuOVL4bLn90/w490-h375-no/T720-42.png" /> <br />In yellow area, the stitch of the object is displayed by Sphere.</p> <p>Let's apply the sculpt map.</p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater.And apply your uploaded sculpt map. <br /><img src="http://lh6.googleusercontent.com/-QIgV1nuMGMI/UjfHhYURj2I/AAAAAAAANcs/0U6B8_RrBYk/w490-h440-no/T720-43.png" /></p> <p>Set Stitching Type as Torus. <br /><img src="http://lh6.googleusercontent.com/-O2rieSfpjuU/UjfHhS3n-iI/AAAAAAAANcg/Zs83JiUYT9Q/w295-h597-no/T720-44.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh3.googleusercontent.com/-NceQC9s-b_0/UjfHhXIqcXI/AAAAAAAANco/G-kdDBE7njg/w490-h224-no/T720-45.png" /></p> <p>Apply the uploaded texture.</p> <p>Click the Texture tab. And apply the texture uploaded to the texture of the Texture tab. <br /><img src="http://lh5.googleusercontent.com/-Q3BIyH9UHVg/UjfN0OmVKVI/AAAAAAAANd8/_7JMDn74y7s/w490-h440-no/T720-50.png" /></p> <p>The sculpt map and the texture were applied. <br /><img src="http://lh5.googleusercontent.com/-EHhn-vfn9gs/UjfHiGg0JQI/AAAAAAAANc4/7bC9XewPM6E/w490-h298-no/T720-46.png" /></p> <p>Let's add the script for the flying butterfly.</p> <p>Click the <strong>New Script button</strong> of the Content tab of edit floater, and add the new script. <br /><img src="http://lh5.googleusercontent.com/-tPdPiDk5YOQ/UjfTx_w8ztI/AAAAAAAANfs/bcE7XKt26C0/w490-h488-no/T720-47.png" /> <br />Double-click and open New Script and edit as follows.</p> <pre>default {<br /> state_entry() {<br /> llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 1, 1, 1.0, 1, 0.25);<br /> llTargetOmega(<0.0,0.0,0.3>, TWO_PI, 1.0);<br /> }<br />}</pre><br /><br /><p><a href="http://wiki.secondlife.com/wiki/LlSetTextureAnim">llSetTextureAnim</a> is the function of the texture animation. <br /><br /> <br /><a href="http://wiki.secondlife.com/wiki/LlTargetOmega">llTargetOmega</a> llTargetOmega is the function which rotates Prim by local.</p><br /><br /><p>Click and save the <strong>Save button</strong>. <strong><br /> <br /><img src="http://lh5.googleusercontent.com/-79KRp9YFxRg/UjfQDMwGYWI/AAAAAAAANfM/yD7MeAS8tlM/w490-h306-no/T720-48.png" /></strong></p><br /><br /><p>The flying butterfly was completed. <br /> <br /><img src="http://lh5.googleusercontent.com/-nDcegoA2Bk8/UjfHkOGXbGI/AAAAAAAANdM/gXVTyLEH-cY/w490-h259-no/T720-49.png" /></p><br /><br /><p>Original text: <a href="http://kanaenet.blogspot.com/2013/09/t720-1.html">http://kanaenet.blogspot.com/2013/09/t720-1.html</a> <br /><br /> <br />This article is automatically translated by the computer interpreter. <br /><br /> <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-1405501506878568512013-09-12T04:45:00.001+09:002013-09-12T04:55:19.483+09:00T719 Make a Star<p>Let's make the following star using TATARA 7.0. <br /><img src="http://lh4.googleusercontent.com/-CbI53KTdiik/UjAMK-rtXJI/AAAAAAAANSg/eQKJkVOZXfE/s256-no/T719-00.png" /></p> <a name='more'></a> <p>Let's push down the star horizontally and make it.</p> <p>To make this, I made the following background image. <br /><img src="http://lh5.googleusercontent.com/-R9aVAVUv2Fc/UjAFH1XGCFI/AAAAAAAANMM/42-NxJpgl_g/w256-h269-no/T719-01.png" /> <br /> <br />It is arranged so that it may become symmetrical by the upper and lower sides, when using the mirror function for the transverse direction. <br />The two black lines are drawn in order to decide the place in which the vertexes gather up and down.</p> <p>Let's make the star from the following steps. <br />1) Make the lower half of the form where the star was seen from the side by ROKURO. <br />2) Copy the lower half to the upper half by mirror function. <br />3) Make the stellar the lower half of the form by TSUCHI. <br />4) Copy the lower half to the upper half by mirror function. <br />5) Maximize, save and upload to the in-world. </p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/arf-bU8Exl4?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T719 Make a Star</div> </div> <p>Let's make the form where the star was seen from the side in ROKURO mode.</p> <p>The star has the ten vertexes which constitute the stellar form, and the form where those vertexes gathered the front and behind that one. The form seen from the side seems to be the diagram of cards.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh4.googleusercontent.com/-2800iMMnpWM/UjAFH7ByA1I/AAAAAAAANMI/yuWqNSLKlZ8/w147-h157-no/T719-02.png" /></p> <p>Choose 64x16 of Sphere on the New dialog, and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-S-K-pkb8hGk/UjAFIkcU-dI/AAAAAAAANMc/r7x9UQLLwzg/w416-h143-no/T719-03.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-SH92LwzV66o/UjAFI80X7SI/AAAAAAAANMo/12I0Z0E0Zzw/w490-h600-no/T719-04.png" /></p> <p>Set Edit Level in the footing of the Edit pane as Near. <br /><img src="http://lh5.googleusercontent.com/-5Ji7X0_JEHQ/UjAFJl6esuI/AAAAAAAANMw/p2NO9uzoB2g/w128-h125-no/T719-05.png" /></p> <p>Set Grid on the View menu as 1. <br /><img src="http://lh6.googleusercontent.com/-8J1XsbEaDN0/UjAFJrvInJI/AAAAAAAANM8/5YxgsCf1IHw/w247-h203-no/T719-06.png" /></p> <p>Click the ROKURO tab and change into ROKURO mode. <br /><img src="http://lh5.googleusercontent.com/-cwE9U69n0YY/UjAFKPUrCLI/AAAAAAAANM4/_dZEzjMVsiI/w490-h25-no/T719-07.png" /></p> <p>As shown in the following figure, arrange the three control points in piles to one. <br /><img src="http://lh6.googleusercontent.com/-_GmQYcM5J3Y/UjAFKZttPpI/AAAAAAAANNY/dmkZiu8G9ps/w490-h393-no/T719-08.png" /></p> <p>As shown in the lower figure, choose the control points of red area. <br /><img src="http://lh3.googleusercontent.com/-ss9KRDmKWn8/UjAFKd9gbZI/AAAAAAAANNI/eseq9Ja1WMA/w490-h393-no/T719-09.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh4.googleusercontent.com/-aBHkGx3RQ0s/UjAFKk__dPI/AAAAAAAANNM/jhSNgadkozc/w196-h311-no/T719-10.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-lqQO7bacgUc/UjAFLXd9lYI/AAAAAAAANNo/FC2Ftubaps4/w490-h642-no/T719-11.png" /></p> <p>Let's copy the form of the upper half to the bottom half.</p> <p>Choose Mirror 04-GG from 00-G3 on the Edit menu. <br /><img src="http://lh5.googleusercontent.com/-QwBlxtdYanA/UjAFLtBKMfI/AAAAAAAANNk/_h7l2ZMuCzs/w388-h448-no/T719-12.png" /></p> <p>Click the XY button on the Mirror dialog. <br /><img src="http://lh5.googleusercontent.com/-Ukt8Le97KCU/UjAFL2SWSvI/AAAAAAAANNs/9w2LcccDkcM/w267-h102-no/T719-13.png" /></p> <p>The edit pane is displayed as shown in the following figure. The upper half was copied to the bottom half. <br /><img src="http://lh3.googleusercontent.com/-YeNa-q5hKZw/UjAFMjAx7DI/AAAAAAAANOA/mPrSOhOVTZc/w490-h393-no/T719-14.png" /></p> <p>Let's edit the form seen from the top in TSUCHI mode.</p> <p>Click the TSUCHI tab and change into TSUCHI mode. <br /><img src="http://lh6.googleusercontent.com/-eC3RmsR5kzg/UjAFMz7XRjI/AAAAAAAANN8/rQ0XbdDQa2I/w490-h25-no/T719-15.png" /></p> <p>As shown in the following figure, click the XY button at the lower left of the edit pane. <br /><img src="http://lh4.googleusercontent.com/--Fmsgh3VoV4/UjAFM9C92rI/AAAAAAAANOE/n8P7yaVPXvA/w338-h130-no/T719-16.png" /> <br />When you click the upper XY button, the upper and lower sides will interchange.</p> <p>Choose Load Background on the View menu and choose the following background image. <br /><img src="http://lh4.googleusercontent.com/-zQ7hLXHMens/UjAFNSymBOI/AAAAAAAANOM/ps7Y0BgiMOM/w363-h203-no/T719-17.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxsGy2Tc8OlV7uvtrOGd798zO37DNLHHdiM9eMhXp0Ttnzs5Iw6y7KvhkzmWbUUDDOTpWNbqYzfNdbfYgcfZTC_l7slJJf0QWMREFAPMdG9gSYv-8BQBFl1uZcVerxo2da4CENKgkCf-9m/w490-h393-no/T719-18.png" /></p> <p>Let's arrange the bottom half, in order to use the mirror function later. <br />Let's make the control points of the bottom half into the six vertexes. <br />Please be sure to include the control point of blue or red in the one vertex.</p> <p>As shown in the following figure, choose the five control points of red area. <br /><img src="http://lh6.googleusercontent.com/-zxCUp1VATTA/UjAFN375tNI/AAAAAAAANOg/RS8dN6NeIzE/w490-h393-no/T719-19.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh3.googleusercontent.com/-KtPLFlV-RXo/UjAFOR5tSYI/AAAAAAAANOk/ogeRX-Tbe4k/w196-h311-no/T719-20.png" /></p> <p>As shown in the following figure, choose the seven control points of red area. <br /><img src="http://lh4.googleusercontent.com/-9ERqWHLts8E/UjAFOynLm8I/AAAAAAAANOw/-kOn7jItCl8/w490-h393-no/T719-21.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh4.googleusercontent.com/-Eu3LGfAlKuw/UjAFPAE3xmI/AAAAAAAANO0/BFSt8LrWGTY/w196-h311-no/T719-22.png" /></p> <p>As shown in the following figure, choose the five control points of red area. <br /><img src="http://lh4.googleusercontent.com/-_CyUzAZfM_g/UjAFPPdSs3I/AAAAAAAANPA/Xp3TlJUzeH0/w490-h393-no/T719-23.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-U0vWK8epXjk/UjAFPvxQaZI/AAAAAAAANPE/VBYgBJev24k/w196-h311-no/T719-24.png" /></p> <p>As shown in the following figure, choose the six control points of red area. <br /><img src="http://lh5.googleusercontent.com/-UJA9zRdLTro/UjAFQQ5gnhI/AAAAAAAANPU/ag9Mfe08DsQ/w490-h393-no/T719-25.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-AO6jgSuKQGo/UjAFQZA7krI/AAAAAAAANPQ/TrPDhzHhyr0/w196-h311-no/T719-26.png" /></p> <p>As shown in the following figure, choose the seven control points of red area. <br /><img src="http://lh4.googleusercontent.com/-1MsBfcTnVL8/UjAFQ-ERz_I/AAAAAAAANPk/2wzkaY2Q2_s/w490-h393-no/T719-27.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-PN_KqGqggSI/UjAFRL8i8HI/AAAAAAAANPg/5m39z2YK9mE/w196-h311-no/T719-28.png" /></p> <p>As shown in the following figure, choose the four control points of red area. <br /><img src="http://lh4.googleusercontent.com/-pml-YAQCghI/UjAFRcPBHDI/AAAAAAAANP0/bAKMvRmRKPA/w490-h393-no/T719-29.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-hm_WWZi0BbU/UjAFRz6kgpI/AAAAAAAANPw/qY6JQv4-gPw/w196-h311-no/T719-30.png" /></p> <p>As shown in the following figure, choose the five summarized control points by range specification, and arrange on the vertex of star. <br /><img src="http://lh3.googleusercontent.com/-ncqiFcQ9kKA/UjAFSN1ll5I/AAAAAAAANQE/FNhWUKgTjmM/w490-h393-no/T719-31.png" /></p> <p>Let's make the stellar form using the mirror function.</p> <p>Choose Mirror 00-GG from 00-FG on the Edit menu. <br /><img src="http://lh3.googleusercontent.com/-1CjiUcqlirs/UjAFShT66aI/AAAAAAAANQA/bfkgz6JENsw/w388-h448-no/T719-32.png" /></p> <p>Click the ZX button on the Mirror dialog. <br /><img src="http://lh6.googleusercontent.com/-NVRLp327VCI/UjAFS4c3EeI/AAAAAAAANQU/y2_akBPezwU/w267-h102-no/T719-33.png" /></p> <p>As shown in the following figure, the bottom half has been arranged in the upper half. <br /><img src="http://lh3.googleusercontent.com/-nhPFDLmL3bc/UjAFTDRFY-I/AAAAAAAANQc/kstRf57jpL8/w490-h393-no/T719-34.png" /></p> <p>As shown in the following figure, choose the central control points by range specification. <br /><img src="http://lh6.googleusercontent.com/-xLalzPzGbrw/UjAFTecl_vI/AAAAAAAANQY/U7l8hMKCvfU/w490-h393-no/T719-36.png" /></p> <p>As shown in the following figures, move the selected control points to the intersection of the two lines with the black background image. <br /><img src="http://lh3.googleusercontent.com/-foDkBhb57_Q/UjAFUN49XmI/AAAAAAAANQo/AqwxwUO9SBI/w490-h393-no/T719-37.png" /></p> Adjust the position of the four vertexes in the upper half of the yellow area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-yllAjmHD2EI/UjAFUKnh43I/AAAAAAAANQw/QXZQk8VrnoY/w490-h393-no/T719-38.png" /> <p>The star form was completed. <br /><img src="http://lh3.googleusercontent.com/-tZx_-JJMZGY/UjAFUaZrsgI/AAAAAAAANQ0/aMI5SQrnsm4/w490-h451-no/T719-39.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh5.googleusercontent.com/-7HSY6dtFdw8/UjAFU7mZ7JI/AAAAAAAANRE/Upl7RbCYNTA/w147-h157-no/T719-40.png" /></p> <p>Set TGA Save <strong>Size</strong> as <strong>64x64</strong> in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh5.googleusercontent.com/-lMBcez3raSo/UjAFVjZcESI/AAAAAAAANRQ/fhQ0GR0LI2c/w490-h338-no/T719-41.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh5.googleusercontent.com/-9xcKWO9ZHw8/UjAFVW3VfEI/AAAAAAAANRA/8yGvjGyFkPE/w147-h157-no/T719-42.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh3.googleusercontent.com/-Re0CEwzOGac/UjAFWeYQBdI/AAAAAAAANRU/6tJa6Hjpyvo/w490-h146-no/T719-43.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-l4L0kREyyis/UjAFWVc8Z0I/AAAAAAAANRg/NChIH2G9yoc/w397-h362-no/T719-44.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="http://lh6.googleusercontent.com/-WzIyL8D4bp8/UjAFW0LThYI/AAAAAAAANRo/qGUbZL6JTy8/w490-h375-no/T719-45.png" /></p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. <br /><img src="http://lh6.googleusercontent.com/-eiuySyDxIy4/UjAFW1kEaxI/AAAAAAAANRs/mXeMFtGmK5Q/w295-h597-no/T719-46.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh5.googleusercontent.com/-TAHl8kIJyjc/UjAvpmyCGHI/AAAAAAAANTY/mhNyeBu16dE/w490-h440-no/T719-47.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh3.googleusercontent.com/-1tKcipil8f0/UjAFXqc6z5I/AAAAAAAANSE/hnEPuxsXiR8/w490-h231-no/T719-48.png" /></p> <p>The star was completed. <br /><img src="http://lh3.googleusercontent.com/-cbNzZML0184/UjAFXz_BSQI/AAAAAAAANR8/BpvnOIFjyBc/w490-h291-no/T719-49.png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/09/t719-1-rokuro.html">http://kanaenet.blogspot.jp/2013/09/t719-1-rokuro.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-68755103078001138612013-09-10T10:34:00.001+09:002013-09-10T15:13:11.651+09:00Tutorial T718 make a Rabbit Balloon<p>Let's make the following rabbit balloon using TATARA 7.0. <br /><img src="http://lh6.googleusercontent.com/-L3dtnJMEYSo/Ui5BybdBHeI/AAAAAAAANEA/94UrlSXJ67o/s256-no/T718-00.png" /></p> <a name='more'></a> <p>To make this, I made the following background images. <br />The background image is automatically resized by 256x256, and is displayed. <br /><img src="http://lh3.googleusercontent.com/-tJWARPxBAwU/Ui5ByWXhb9I/AAAAAAAAND8/gsqZ3tpdW3I/w251-h256-no/T718-01.png" /></p> <p>If you want to make the rabbit balloon easily, I recommend to use Toos - Objects which is the new function of TATARA7.0.</p> <p>Choose Objects on the Tools menu. <br /><img src="http://lh6.googleusercontent.com/-ueTwu9v5jfU/Ui5BybGuruI/AAAAAAAAND0/BULH7URS86E/w364-h95-no/T718-02.png" /></p> <p>Set Type as CYLINDER. <br />Choose 16x64 for Size. <br />Choose two as Detail. <br />And add three Sphere objects and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-dpH-fPF2lB4/Ui5BzRYSNhI/AAAAAAAANEY/TY7tNj71xkg/w490-h289-no/T718-03.png" /></p> <p>Then, the three spheres are displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-vfiinMTlgE8/Ui5BzaMZTyI/AAAAAAAANEU/3vndig8lH8U/w490-h393-no/T718-04.png" /></p> <p>Click the MAGE tab and change into MAGE mode. <br /><img src="http://lh3.googleusercontent.com/-XTgtto8cDnc/Ui5BzWXcJNI/AAAAAAAANEQ/quZxSiL2bt8/w490-h25-no/T718-05.png" /></p> <p>Select Load Background on the View menu and select the following background image. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPCXpC8ytYCW4KmFb6iocfzL8KVlFoW7yJ7uXKc2-OrDmhGwQVwZcMqbmO6uFFlfYwaGrX7v85dgpBjlAaHhIe-k77vEZqDDPsMNncS2MeXmKgraJSisJVT3zKIK8Fqk38pwQJ014VQ7Bc/w366-h203-no/T718-06.png" /></p> <p>Rearrange the control points, as shown in the following figure. </p> <p>You can treat each sphere as one group. So you can edit easily. <br /><img src="http://lh4.googleusercontent.com/-MmVEU2j7WXc/Ui5B0ipAebI/AAAAAAAANEo/3aKHbXiuZhQ/w490-h393-no/T718-07.png" /></p> <p>Save the sculpt map file and upload it. Then you can get following rabbit balloon. <br /><img src="http://lh3.googleusercontent.com/-_jKqz4F0kCM/Ui5B0n86XAI/AAAAAAAANE0/bfDOBdO-AFg/w490-h297-no/T718-08.png" /></p> <p>However, I make the rabbit balloon which used all control points this time. </p> <p>Let's make the rabbit balloon from the following steps. <br />1) Select 32x32 of Sphere by New on the File menu. <br />2) Make the form of the rabbit balloon by MAGE mode. <br />3) Save the grid texture and make the texture which changed the color of the ear. <br />4) Maximize, save and upload to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/RcoMAS7hVmo?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T718 Make a Rabbit Balloon</div> </div> <p>Let’s make a rabbit ballon.</p> <p>Boot TATARA and select New on the File menu. <br /><img src="http://lh3.googleusercontent.com/-z86uOurxcHs/Ui5B1jUQI2I/AAAAAAAANE4/BBTAAmWy4W4/w147-h157-no/T718-09.png" /></p> <p>Select 32x32 of Sphere on the New dialog, and click the <strong>OK button</strong>. <br /><img src="http://lh4.googleusercontent.com/-l72hxaAFWrY/Ui5B2jIHpaI/AAAAAAAANFI/YxJMUijsVIs/w416-h143-no/T718-10.png" /></p> <p>Click the MAGE tab and change into MAGE mode. <br /><img src="http://lh5.googleusercontent.com/-pdHMfke7q5c/Ui5B2mIxjKI/AAAAAAAANFE/-1YlQlreIDk/w490-h25-no/T718-11.png" /></p> <p>To edit easily, set Edit Level in the footing of the Edit pane as Middle. <br /><img src="http://lh6.googleusercontent.com/-0aHZHZuYl2o/Ui5B21J5J5I/AAAAAAAANFU/_j4q23beBU0/w130-h127-no/T718-12.png" /></p> <p>Select Load Background on the View menu and select the following background image. <br /><img src="http://lh3.googleusercontent.com/-SfKhOIuX5q8/Ui5B3UKo4FI/AAAAAAAANFk/zvhTL0F3TGg/w366-h203-no/T718-13.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-97I_wmFnKZ4/Ui5B3e9kXcI/AAAAAAAANFY/mR7jwcuoQvA/w490-h393-no/T718-14.png" /></p> <p>As shown in the following figure, select all the control points. <br /><img src="http://lh3.googleusercontent.com/-ucviBb0_JBQ/Ui5B4TXawvI/AAAAAAAANFo/3idLc-XePPo/w490-h393-no/T718-15.png" /></p> <p>The mouse cursor of the outside at the lower right of choice area drags mice from the area which becomes the rotational form, and rotates the selected control point the 90 degrees counterclockwise. <br /><img src="http://lh5.googleusercontent.com/-SlYtHBBvyRo/Ui5B4WrKWpI/AAAAAAAANF0/rNg73y6OnEc/w490-h393-no/T718-16.png" /></p> <p>Let's edit the left side of the rabbit balloon and copy to right side.</p> <p>As shown in the following figure, rearrange the two control points which constitute the symmetry plane of the copy. <br /><img src="http://lh5.googleusercontent.com/-hsmgdfttvZg/Ui5B5d1MefI/AAAAAAAANF4/iOGeVeQTJ60/w490-h393-no/T718-17.png" /></p> <p>Let's arrange the symmetry plane of the copy correctly.</p> <p>As shown in the following figure, select the two rearranged control points. <br /><img src="http://lh5.googleusercontent.com/-Yurw1Uu0g9Q/Ui5B6LGtkPI/AAAAAAAANGQ/ehC4y3fggCI/w490-h393-no/T718-18.png" /></p> <p>Right-click the edit pane and select Vertical Align on the popup menu. The shortcut of the keyboard is Ctrl+E. <br /><img src="http://lh5.googleusercontent.com/-yxKnQgC81vA/Ui5B6JIA7gI/AAAAAAAANGM/-zRRcEhpP6w/w371-h334-no/T718-19.png" /></p> <p>Let's edit the left ear of the rabbit balloon.</p> <p>Rearrange the control point, as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-cHRVJvGV0NU/Ui5B6HXDOBI/AAAAAAAANGI/L5BElJX9fn0/w490-h393-no/T718-20.png" /></p> <p>Select the control points of the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-japYp4U1VQs/Ui5B7QNU7HI/AAAAAAAANGg/BfVsbizooCE/w490-h393-no/T718-21.png" /></p> <p>Right-click the edit pane and select Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-i02orDtQS_c/Ui5B7e5K26I/AAAAAAAANGo/EVulAJHcSsY/w196-h334-no/T718-22.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-GCdaBK4UOmA/Ui5B7IgZMgI/AAAAAAAANGk/2Ow7iUCxyb0/w490-h393-no/T718-23.png" /></p> <p>Let's edit the top of the left ear of the rabbit balloon.</p> <p>As shown in the following figure, rearrange the control point at the left end of the object. <br /><img src="http://lh5.googleusercontent.com/-kJeZRZN2sS8/Ui5B8Ugci7I/AAAAAAAANHE/EYASeEHXRmY/w490-h393-no/T718-24.png" /></p> <p>Let's edit the right side of the left ear temporarily.</p> <p>As shown in the following figures, rearrange the control point of red area. <br /><img src="http://lh5.googleusercontent.com/-Uw3UIsCdxQI/Ui5B8Tt6jlI/AAAAAAAANG4/NTBpn1Ylpgg/w490-h393-no/T718-25.png" /></p> <p>Right-click the edit pane and select Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-kwHzis-8sFA/Ui5B8f-R-PI/AAAAAAAANG0/VF8JEzeIkjs/w196-h334-no/T718-26.png" /></p> <p>Let's edit the left side of the left ear temporarily.</p> <p>Rearrange the control point, as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-7uVotQYDkEE/Ui5B9e-0XTI/AAAAAAAANHI/QXaeoXYTNmU/w490-h393-no/T718-27.png" /></p> <p>As shown in the following figure, rearrange the control points of red area. <br /><img src="http://lh5.googleusercontent.com/-xT-Pq22SDeQ/Ui5B-IIjLbI/AAAAAAAANHU/baZ2Gc0M6so/w490-h393-no/T718-28.png" /></p> <p>Right-click the edit pane and select Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-bSRDdcZFK5k/Ui5B-IDNyuI/AAAAAAAANHY/vKQf1heRLtk/w196-h334-no/T718-29.png" /></p> <p>As shown in the following figure, rearrange the six control points. <br /><img src="http://lh6.googleusercontent.com/-BAl2NsTo978/Ui5B-PT-nvI/AAAAAAAANHk/v_ZlDMTE790/w490-h393-no/T718-30.png" /></p> <p>As shown in the following figure, rearrange the round gray control points of yellow area. <br /><img src="http://lh3.googleusercontent.com/-Rx0rri1DTv8/Ui5B_A8PBJI/AAAAAAAANHs/K5fYkHoxw6o/w490-h393-no/T718-31.png" /></p> <p>Select the control point of red area as the following figures. <br />Though many control points are found in the far right edge of the ear, select only the one control point of left side. <br /><img src="http://lh4.googleusercontent.com/-6Y8I0A_Dp5I/Ui5B_GH6YuI/AAAAAAAANH0/4OaifAaKd3w/w490-h393-no/T718-32.png" /></p> <p>Right-click the edit pane and select Equal Distance on the popup menu. The shortcut of the keyboard is Shift+Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-XTW22D0opzc/Ui5B_4Cn69I/AAAAAAAANH4/SgAOprlCBsI/w196-h334-no/T718-33.png" /></p> <p>As shown in the following figure, rearrange the gray and white control points of yellow area. <br /><img src="http://lh5.googleusercontent.com/-lL54tSv9eIw/Ui5CAILrERI/AAAAAAAANIE/kuIJMIYrfuM/w490-h393-no/T718-34.png" /></p> <p>Now, the left ear of the rabbit balloon was made.</p> <p>Let's edit the left side of the face and copy to right side.</p> <p>As shown in the following figure, rearrange the three control points. <br /><img src="http://lh4.googleusercontent.com/-ILvRVHYJ7NI/Ui5CAxWb2WI/AAAAAAAANII/4pVw2VIUVqs/w490-h393-no/T718-35.png" /></p> <p>As shown in the following figure, rearrange the round gray control points of yellow area. <br /><img src="http://lh3.googleusercontent.com/-RC4ICghMhPc/Ui5CBoTZwJI/AAAAAAAANIg/Ghz1CmRfo0I/w490-h393-no/T718-36.png" /></p> <p>As shown in the following figure, select the control points of red area. <br /><img src="http://lh4.googleusercontent.com/-QjPdKq3sHTc/Ui5CBmKEbMI/AAAAAAAANIc/7d1M9rKAgdA/w490-h393-no/T718-37.png" /></p> <p>Right-click the edit pane and select Equal Distance on the popup menu. The shortcut of the keyboard is Shift+Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-1BrOfyaj_MA/Ui5CBgu2_LI/AAAAAAAANIU/gFIBLL6n6ec/w196-h334-no/T718-38.png" /></p> <p>以下の図のように,赤いエリアの灰色の丸いコントロールポイントを再配置します。 <br /><img src="http://lh4.googleusercontent.com/-5jHsgIuhb78/Ui5CCR-XRQI/AAAAAAAANIs/Dl9U22qrmKY/w490-h393-no/T718-39.png" /></p> <p>Left side of the face of the rabbit balloon was made.</p> <p>The preview is displayed as shown in the following figures. The control point of the specular surface consists of 17, 27, 37, and .. And the symmetry plane consists of blue and the green axis line. <br /><img src="http://lh4.googleusercontent.com/-b_wovorWz_k/Ui5CCyd8RjI/AAAAAAAANIw/UQRsyLdvHeA/w326-h370-no/T718-40.png" /></p> <p>Select Mirror 08-GG from 00-G7 on the Edit menu. <br /><img src="http://lh6.googleusercontent.com/-iXxlNsw3ZNo/Ui5CC8QmXII/AAAAAAAANI8/vkYGpn98AAs/w388-h471-no/T718-41.png" /></p> <p>Click the <strong>YZ button</strong> of the mirror dialog. <br /><img src="http://lh3.googleusercontent.com/-5TU4ENJrUBI/Ui5CDl25EvI/AAAAAAAANJA/d0ipDV6v0Rs/w267-h102-no/T718-42.png" /></p> <p>The form of the rabbit balloon was made. <br /><img src="http://lh3.googleusercontent.com/-qKkLTYxXJMw/Ui5CEUvlOqI/AAAAAAAANJQ/-5GM1xBy45A/w326-h383-no/T718-43.png" /></p> <p>Select Save on the Texture menu in the far left edge of the menu bar, and save the grid texture currently displayed on the preview. <br /><img src="http://lh6.googleusercontent.com/-lgntjEiswKs/Ui5CEWDvLhI/AAAAAAAANJM/3tNkGMExn8w/w167-h165-no/T718-44.png" /></p> <p>Please check the boundary of the ear and the face by the preview pane. <br /><img src="http://lh3.googleusercontent.com/-xkZjFm-a3v0/Ui5CFduBI9I/AAAAAAAANJk/vmeGD3tcqZ4/w490-h460-no/T718-45.png" /></p> <p>Please make the following texture by your graphic tool. <br /><img src="http://lh6.googleusercontent.com/-mzKHQgoah_0/Ui5CFVwBIsI/AAAAAAAANJo/msBegWuJZLc/s256-no/T718-47.png" /></p> <p>Select Load on the Texture menu and apply the created texture to the preview. <br /><img src="http://lh4.googleusercontent.com/-wlDgXL8DcH0/Ui5CGvAQsJI/AAAAAAAANJ0/YsclCMtOPB0/w167-h165-no/T718-49.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-vaJLuzFtHsU/Ui5CG7EVgFI/AAAAAAAANJ4/QNrUdmlwMBE/w490-h478-no/T718-50.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Select Setup on the File menu. <br /><img src="http://lh4.googleusercontent.com/-mROjZ59k9TU/Ui5CHSDuv0I/AAAAAAAANKU/jQSCHkE3SAQ/w147-h157-no/T718-51.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh5.googleusercontent.com/-fAUDGoG-qGE/Ui5CHd8DFxI/AAAAAAAANKE/xU0C8xWjC0E/w490-h338-no/T718-52.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Select Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-5NitgHLfIH0/Ui5CHq4RJ5I/AAAAAAAANKI/zC8Bg-Enk2U/w147-h157-no/T718-53.png" /></p> <p>Select TGA File of Save Dialog and save your file. <br /><img src="http://lh5.googleusercontent.com/-7p4WPXW51zU/Ui5CIvLPQUI/AAAAAAAANKk/YRp0zyKUhB4/w490-h146-no/T718-54.png" /></p> <p>Let’s upload texture file. It costs 10L$ to upload one texture file.</p> <p>Select Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-UD39-L14tkA/Ui5CIsWGihI/AAAAAAAANKY/cKMwzCTffsM/w397-h362-no/T718-55.png" /></p> <p>Select the texture file, and click <strong>Upload button</strong> after checking by preview. <br /><img src="http://lh5.googleusercontent.com/-Y9xy0eNZb_E/Ui5CJhQdI_I/AAAAAAAANKo/VKOvd39Xd9w/w241-h375-no/T718-56.png" /></p> <p>Let's upload a sculpt-map file to the in-world. <br />Select Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-fZcEipL58d4/Ui5CJ-jTBhI/AAAAAAAANK0/hIJ4pDoztso/w397-h362-no/T718-57.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="http://lh6.googleusercontent.com/-YxVS-qnmV-A/Ui5CKSwXjDI/AAAAAAAANK4/HTWAoCyLiMM/w490-h375-no/T718-58.png" /></p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. <br /><img src="http://lh5.googleusercontent.com/-v9ML7fgx3BI/Ui5CKeBvfkI/AAAAAAAANLE/VIK1eVyoVNk/w295-h597-no/T718-59.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh5.googleusercontent.com/-alWNN7oo278/Ui5CLFeUBJI/AAAAAAAANLI/2EnSWBgZpYo/w490-h440-no/T718-60.png" /></p> <p>Click the Texture tab. And apply the texture uploaded to the texture of the Texture tab. <br /><img src="http://lh3.googleusercontent.com/-jZBnAT89_gk/Ui5CL-ipRDI/AAAAAAAANLg/rGKeaZYn12M/w490-h440-no/T718-61.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh4.googleusercontent.com/-VQo5Er-dsGY/Ui5CL_lRrEI/AAAAAAAANLU/a7VRuguDibo/w490-h292-no/T718-62.png" /></p> <p>The rabbit ballon was completed. <br /><img src="http://lh3.googleusercontent.com/-igHuOP1QdWA/Ui5CL4x2TaI/AAAAAAAANLY/C17drL-1j8s/w490-h285-no/T718-63..png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/09/t718-1.html">http://kanaenet.blogspot.jp/2013/09/t718-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-4827610397209022922013-09-09T18:55:00.001+09:002013-09-10T03:47:51.038+09:00IDOBATA Pro 1.0 was released.<p>IDOBATA Pro is the text to Speech chatting program. You can check nearby chat without chat window. <br /><img style="margin: 4px" alt="" src="http://kanae.net/secondlife/ip_images/idobata_p_setup.png" width="485" height="372" /> <br />It watches the chat file and speak the updated chat by Microsoft Speech API 5.4 or Microsoft Speech Platform 11. <br />You can unify the voice and the chat. So, your in-world radio live will be extended.</p> <p>You can download it from <a title="http://kanae.net/secondlife/idobata_pro.html" href="http://kanae.net/secondlife/idobata_pro.html">http://kanae.net/secondlife/idobata_pro.html</a></p> <p>You can buy the IDOBATA Pro Serial Box from <a title="KANAE PROJECT Shop" href="http://slurl.com/secondlife/Phasic%20Foo/32/13/23">KANAE PROJECT Shop</a> <br /><img src="http://lh3.googleusercontent.com/-xRJTUx2pFew/Ui4WoqpZEbI/AAAAAAAANDQ/7Z37h1pCTuA/w490-h254-no/IDOBATA_SBOX.png" /></p> <p>Please check it.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-1980298583019951382013-09-08T12:39:00.001+09:002013-09-10T10:36:14.543+09:00Tutorial T717 Make a Old Rail Wood Fence<p>Let's make the following old rail wood fence using TATARA 7.0. <br /><img src="http://lh6.googleusercontent.com/-VgiPmn_YSY8/UirXL-19t9I/AAAAAAAAM4w/UZYagN84tKM/s256-no/T717-00.png" /></p> <a name='more'></a> <p>If you want to make the fence of the new tree, I recommend to use Toos - Objects which is the new function of TATARA7.0. </p> <p>Choose Objects on the Tools menu. <br /><img src="http://lh5.googleusercontent.com/-aEdEtamcTEY/UirXL7aVEXI/AAAAAAAAM4k/dQAG2W1saHs/w364-h95-no/T717-01.png" /></p> <p>Set Type as CYLINDER. <br />Choose 16x64 for Size. <br />Choose two as Detail. <br />And add four Cylinder objects and click the <strong>OK button</strong>. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyHlABTEK_DvD68tjxie2crnoo7AByJ4r69sPvarX5AqVb9plTTQpGpLuF-ZGLbx9bmhsf7qg2IEoCTIp_b_U26LHHCfEqq1p6ikRsPueTWtbPJrux7hZEV8DXnc83c3Ox3O5948mJE9me/w490-h289-no/T717-02.png" /></p> <p>Then, the four cylinders are displayed as follows. <br /><img src="http://lh5.googleusercontent.com/-BgSY2FzV3QY/UirXMtmtxQI/AAAAAAAAM5A/0vqgFTvVYM4/w490-h393-no/T717-03.png" /></p> <p>If you rearrange these in MAGE mode, you will be able to make the fence of the following new trees simply. <br /><img src="http://lh5.googleusercontent.com/-ur0l2e-yLxI/UirXNBtPGsI/AAAAAAAAM5M/2NFN8ksji8Q/w490-h285-no/T717-04.png" /></p> <p>However, it is the old wood rail fence that I would like to make this time. I prepared the following background image. <br /><img src="http://lh4.googleusercontent.com/-vdOZVEZd16o/UirXhJ_HcfI/AAAAAAAANAw/y6TQRAcL0WU/s257-no/T717-63.png" /></p> <p>Let's make rail wood fence from the following steps. <br />1) Choose 16x64 of Sphere by New on the File menu. <br />2) Make the one pillar thin in ROKURO mode, and divide into four. <br />3) Make the four pillars still thinner in MAGE mode, and leave and rearrange the aperture. <br />4) Equalize disposition of the control point. <br />5) Fill the aperture between the pillars. <br />6) Rearrange the control points using the background image. <br />7) Maximize, save and upload it to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/WPawPHZ_71A?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T717 Make a Old Rail Wood Fence </div> </div> <p>Let's make a old rail wood fence.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh6.googleusercontent.com/-92MG3iphRzk/UirXNK5bQxI/AAAAAAAAM5I/yGGjbkp9L1M/w147-h157-no/T717-05.png" /></p> <p>Choose 16x64 of Sphere in the New dialog, and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-oeXWKg3y4sY/UirXNTNFTeI/AAAAAAAAM5Q/gvWCVjQKveQ/w416-h143-no/T717-06.png" /></p> <p>Click the ROKURO tab and change into ROKURO mode. <br /><img src="http://lh5.googleusercontent.com/-Pxaj-M2NsDk/UirXN5Aob9I/AAAAAAAAM5s/8q45pErWCMQ/w490-h25-no/T717-07.png" /></p> <p>To edit easily, set Grid on the View menu as 4. <br /><img src="http://lh4.googleusercontent.com/--XVT-5TETKg/UirXN-dpWUI/AAAAAAAAM5c/DZyfdBlfL3I/w360-h180-no/T717-08.png" /></p> <p>And set Edit Level in the footing of the Edit pane as Middle. <br /><img src="http://lh6.googleusercontent.com/-Myz3kgQWEtQ/UirXOWeurTI/AAAAAAAAM5k/KwmmDfFESx8/w130-h128-no/T717-09.png" /> <br />When you move the square control point, the round control point will be rearranged automatically.</p> <p>As shown in the following figure, choose the control point of red area. <br /><img src="http://lh4.googleusercontent.com/-JgoNwhDZS8s/UirXO9DBqBI/AAAAAAAAM5w/Mc6-ZWbyCh0/w490-h393-no/T717-10.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-5nBHPXiCDG4/UirXPzKjrEI/AAAAAAAAM6E/9th59JclDpA/w196-h311-no/T717-11.png" /></p> <p>Let's divide into four the one pillar made thin.</p> <p><a name="more"></a></p> <p>The one pillar has nine red square control points. <br />You can make the one pillar every two control of the red square.</p> <p>As shown in the following figure, rearrange the red square control point at the center of the pillar in the same height as the control point of the black square. <br /><img src="http://lh3.googleusercontent.com/-95Nck13gvwY/UirXP5zSwRI/AAAAAAAAM58/KVQwangA3Tg/w490-h393-no/T717-12.png" /></p> <p>As shown in the following figure, rearrange the red square control point at the center of the pillar in the same height as the control point of the black square. <br /><img src="http://lh6.googleusercontent.com/-pjNSHoefPfE/UirXPzIb3gI/AAAAAAAAM6M/4U3_J1BGhkE/w490-h393-no/T717-13.png" /></p> <p>As shown in the following figure, rearrange the red square control point at the center of the pillar in the same height as the control point of the black square. <br /><img src="http://lh3.googleusercontent.com/-oCTCf3ud8Nk/UirXQZhSqhI/AAAAAAAAM6Q/vl1ZkPoRMsc/w490-h393-no/T717-14.png" /></p> <p>As shown in the following figure, rearrange the black square control point at the center of the pillar in the same height as the control point of the blue square. <br /><img src="http://lh4.googleusercontent.com/-quqCl7VveA0/UirXRDuiV5I/AAAAAAAAM6k/1uSUIc-OXi0/w490-h393-no/T717-15.png" /></p> <p>As shown in the following figure, rearrange the black square control point at the center of the pillar in the same height as the control point of the blue square. <br /><img src="http://lh6.googleusercontent.com/-1sT0Fr7ES1Y/UirXRDxsHOI/AAAAAAAAM6s/G2zsPUtLQ4o/w490-h393-no/T717-16.png" /></p> <p>As shown in the following figure, rearrange the black square control point at the center of the pillar in the same height as the control point of the blue square. <br /><img src="http://lh5.googleusercontent.com/-vNFP7rBJ4hk/UirXRA93aLI/AAAAAAAAM6c/0ZxkxSKL0_Q/w490-h393-no/T717-17.png" /></p> <p>You were able to divide it into the four pillars.</p> <p>Let's assemble the four pillars temporarily by MAGE mode.</p> <p>Click the MAGE tab and change into MAGE mode. <br /><img src="http://lh5.googleusercontent.com/-sMw3YpzvgRg/UirXRpT5sDI/AAAAAAAAM60/hD0noNh6vAg/w490-h25-no/T717-18.png" /></p> <p>Let's make the pillars thin.</p> <p>As shown in the following figure, choose all the control points. <br /><img src="http://lh6.googleusercontent.com/-4akp97HVoCo/UirXSAPQ1MI/AAAAAAAAM7M/p3mLhXk2Z4M/w490-h393-no/T717-19.png" /></p> <p>As shown in the following figure, make the pillar thin. <br /><img src="http://lh6.googleusercontent.com/-8MZGjufmRvQ/UirXSCmos6I/AAAAAAAAM68/U_UTMfIjHnU/w490-h393-no/T717-20.png" /></p> <p>Let's rearrange the four pillars keeping apart them. It makes the one pillar easy to choose.</p> <p>As shown in the following figure, choose the control points of red area. This is the left side post of the fence. <br /><img src="http://lh3.googleusercontent.com/-F172v3GG2IY/UirXSRywlvI/AAAAAAAAM7E/BB6A706Ql9w/w490-h393-no/T717-21.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh4.googleusercontent.com/-qimoZqbg24w/UirXTLq6pwI/AAAAAAAAM7U/nEyzuvgQ3nw/w490-h393-no/T717-22.png" /></p> <p>As shown in the following figure, lengthen the selected control points downward. <br /><img src="http://lh6.googleusercontent.com/-ZeAg7Jg2jo8/UirXUJAWSVI/AAAAAAAAM7s/abbqcWYQLQQ/w490-h393-no/T717-23.png" /></p> <p>As shown in the following figure, choose the control points of red area. This is the right side post of the fence. <br /><img src="http://lh6.googleusercontent.com/-tIkXclWvogc/UirXTYrbhQI/AAAAAAAAM7Y/3cbERO-aKmw/w490-h393-no/T717-24.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh6.googleusercontent.com/-StFJwDUBXP8/UirXUHgO8YI/AAAAAAAAM7k/S-iOkfHIXng/w490-h393-no/T717-25.png" /></p> <p>As shown in the following figure, lengthen the selected control points downward. <br /><img src="http://lh3.googleusercontent.com/-Yqpf5tFzMus/UirXUPqBVsI/AAAAAAAAM7w/ZVfIhYiNBIc/w490-h393-no/T717-26.png" /></p> <p>As shown in the following figure, choose the control points of red area. This is the upper rail of the fence. <br /><img src="http://lh3.googleusercontent.com/-VKvgFc0HQkk/UirXU7RcmII/AAAAAAAAM78/qyc-0q91CX4/w490-h393-no/T717-27.png" /></p> <p>As shown in the following figure, rotate the selected control points the 90 degrees counterclockwise. <br /><img src="http://lh4.googleusercontent.com/-OUZOhhnEQfI/UirXV75Fd3I/AAAAAAAAM8c/BW01XK8uTK0/w490-h393-no/T717-28.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh3.googleusercontent.com/-iHFDhXUNqEw/UirXVcTu-eI/AAAAAAAAM8A/IwXnTO7i2hk/w490-h393-no/T717-29.png" /></p> <p>As shown in the following figure, lengthen the selected control points on the right. <br /><img src="http://lh6.googleusercontent.com/-VhC6rfPUM4c/UirXVxz5fYI/AAAAAAAAM8Q/dfeb6dDjFK4/w490-h393-no/T717-30.png" /></p> <p>As shown in the following figure, choose the control points of red area. This is the lower rail of the fence. <br /><img src="http://lh6.googleusercontent.com/-t_aKufSxf68/UirXV6P_gVI/AAAAAAAAM8M/qyMSsQBTPDA/w490-h393-no/T717-31.png" /></p> <p>As shown in the following figure, rotate the selected control points the 90 degrees counterclockwise. <br /><img src="http://lh3.googleusercontent.com/-9zSCxbAtbc4/UirXWob3CBI/AAAAAAAAM8s/pKeu_rDuIdE/w490-h393-no/T717-32.png" /></p> <p>As shown in the following figure, lengthen the selected control points on the left. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSF4rfJLUUrhW9vI8vdn11d9mocSKFg8kd-gWdO_lF5fX8uk9keVkgc1RzXKeIi8xppPIPwlUZ2ECKpZ3JhDgJMyoljODGXXBefxn9lJilOpfGXWT3juwcPVVTRzNn_n5u_KM64NPblFWK/w490-h393-no/T717-33.png" /></p> <p>As shown in the following figure, lengthen the selected control points on the right. <br /><img src="http://lh3.googleusercontent.com/-Q9laBwt8XGQ/UirXXcf8geI/AAAAAAAAM80/b6bo7zURwao/w490-h393-no/T717-34.png" /></p> <p>It was assembled temporarily. The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-R0kwCkkbj-o/UirXXahDgHI/AAAAAAAAM9U/P9TE7s8aClw/w326-h349-no/T717-35.png" /> <br />The texture is not assigned uniformly.</p> <p>Let's make the space of the control points uniform so that the texture may be assigned uniformly.</p> <p>Set Grid on the View menu as None. <br /><img src="http://lh6.googleusercontent.com/-FIA_fxMQAPc/UirXXmCYdbI/AAAAAAAAM88/e3rm4V9hMuA/w360-h180-no/T717-36.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh4.googleusercontent.com/-H_xGa5KD2uE/UirXYFN8c1I/AAAAAAAAM9E/pSuKVDPLqNo/w490-h393-no/T717-37.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-BSKaloZ0vcQ/UirXYSopfGI/AAAAAAAAM9M/PwVaxB3UQKU/w196-h334-no/T717-38.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh6.googleusercontent.com/-hFAOoOhGnio/UirXZLwIJCI/AAAAAAAAM9k/TBGkUX8kY4g/w490-h393-no/T717-39.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-zMGLOf9uF08/UirXZPI7lGI/AAAAAAAAM9g/nEn8-Z_BxPM/w196-h334-no/T717-40.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh4.googleusercontent.com/-y44r74fGYcw/UirXZlYuc6I/AAAAAAAAM9o/IV4Ir3W-4cQ/w490-h393-no/T717-41.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-LTzHroVGZJ4/UirXagZXoGI/AAAAAAAAM-M/ThnbNvnlt2w/w196-h334-no/T717-42.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh6.googleusercontent.com/-KQBkuoHX3Ns/UirXaoJ0bEI/AAAAAAAAM98/VEQgDX8s6zk/w490-h393-no/T717-43.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh3.googleusercontent.com/-Mb-qY1K4Hck/UirXaolbP6I/AAAAAAAAM90/TWAZ4nCiiIg/w196-h334-no/T717-44.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh6.googleusercontent.com/-gVb150Z6BHU/UirXbCUI7xI/AAAAAAAAM-Q/-GbFJTEqdBE/w490-h393-no/T717-45.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-qKUP-oCS0l4/UirXbNuapRI/AAAAAAAAM-I/6ons1zX6udQ/w196-h334-no/T717-46.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh4.googleusercontent.com/-JX0faMDvNcM/UirXbm3OziI/AAAAAAAAM-c/Qq-kr_x5QhU/w490-h393-no/T717-47.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-V7VWE-YPZ0M/UirXcPq29XI/AAAAAAAAM_M/GmNnGNIkLW8/w196-h334-no/T717-48.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh5.googleusercontent.com/-yVydUgI9rbM/UirXcOi3xvI/AAAAAAAAM-g/_27EJKSNuCY/w490-h393-no/T717-49.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-4bKqXKzjSkY/UirXc2-PoTI/AAAAAAAAM-4/3bKU0BJ7joY/w196-h334-no/T717-50.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh4.googleusercontent.com/-sxMJQ7Ml_gc/UirXc8btAHI/AAAAAAAAM-w/IYaUtjgdKPM/w490-h393-no/T717-51.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-eHmYvTbXUHk/UirXdVLs5YI/AAAAAAAAM_A/nxCOJxTuCF0/w196-h334-no/T717-52.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-HsZfT_gAofQ/UivkUMav-9I/AAAAAAAANCk/K0JzNv9IXVg/w490-h393-no/T717-79.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-eWkyoNcRBwk/UirXduv5xfI/AAAAAAAAM_Q/WMwy4lDjhQo/w326-h341-no/T717-53.png" /></p> <p>Let's fill the aperture on yellow area.</p> <p>Choose the control points of the red area which is the upper rail as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-EXDyMF1-kBw/UirXdqgz33I/AAAAAAAAM_I/CCtaa7ncAZ8/w490-h393-no/T717-54.png" /></p> <p>Lengthen the selected left side of the rail to the center of the left post as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-la02l_1s0Vs/UirXeYfJKdI/AAAAAAAAM_4/SdD9ya92_JI/w490-h393-no/T717-55.png" /></p> <p>Lengthen the selected right side of the rail to the center of the right post as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-c38my_TaIv0/UirXeS_OJKI/AAAAAAAAM_c/nqRuJK_f4co/w490-h393-no/T717-56.png" /></p> <p>Choose the control points of the red area which is the lower rail as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-CDn8qeIBKr4/UirXe5unukI/AAAAAAAAM_g/MhwW7JkEYn0/w490-h393-no/T717-57.png" /></p> <p>Lengthen the selected left side of the rail to the center of the left post as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-fmqGrDdmhTw/UirXfjo81yI/AAAAAAAAM_0/_3_R-Uj5C0U/w490-h393-no/T717-58.png" /></p> <p>Lengthen the selected right side of the rail to the center of the right post as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-PL8sb9O-gNY/UirXfVOL-hI/AAAAAAAAM_s/SrirnPW6-5g/w490-h393-no/T717-59.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-8Y8RyW3FR8w/UirXgKNNXnI/AAAAAAAANAE/M5LXJvZ4nOY/w288-h443-no/T717-60.png" /></p> <p>The form of the new rail wood fence was completed.</p> <p>Let's make the rail fence old using the background image. </p> <p>Choose Load Background of the View menu and choose the following background image. <br /><img src="http://lh5.googleusercontent.com/-v71LrV0HsM0/UirXgucYPBI/AAAAAAAANAM/Yf8zZOuaY80/w349-h180-no/T717-62.png" /></p> <p>The edit pane is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-0DA13MHPbfI/UirXhMVE5CI/AAAAAAAANAc/EQxzSk8Vlv8/w490-h393-no/T717-64.png" /></p> <p>And set Edit Level in the footing of the Edit pane as Near. <br /><img src="http://lh4.googleusercontent.com/-qokZPQi66PA/UirXhmfHBJI/AAAAAAAANAg/C7Z7K846NL0/w133-h127-no/T717-66.png" /></p> <p>As shown in the following figures, rearrange the control point along with the background image. <br /><img src="http://lh6.googleusercontent.com/-fxt8l-zvyHo/UirXiGcyrpI/AAAAAAAANA0/tqrKpNFINak/w490-h393-no/T717-67.png" /></p> <p>The form of the old rail wood fence was completed.</p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh3.googleusercontent.com/-M8omBcPdDYE/UirXjQOf3KI/AAAAAAAANBI/EK0VUAv4IPk/w147-h157-no/T717-69.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh6.googleusercontent.com/-D2aqhATxKAI/UirXjcrOSUI/AAAAAAAANBU/yrsa2qfGKHQ/w490-h338-no/T717-70.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-6tRvDpqsfKY/UirXjfroWoI/AAAAAAAANBE/2oeBSsp0wtI/w147-h157-no/T717-71.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh3.googleusercontent.com/-IQ4tTuZLEf4/UirXkN1VHiI/AAAAAAAANBg/zJQit2RdsQY/w490-h146-no/T717-72.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-d4F9CyxobwU/UirXkC2TPrI/AAAAAAAANBc/3kK16ptNPo8/w397-h362-no/T717-73.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="http://lh4.googleusercontent.com/-yqkJpg_Lv3U/UirXkkI8LyI/AAAAAAAANB0/j_Sfq-eE650/w490-h375-no/T717-74.png" /></p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. <br /><img src="http://lh3.googleusercontent.com/-8_tfwz5DCpk/UirXkrx2PVI/AAAAAAAANBw/E93vQEv4wcc/w295-h597-no/T717-75.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh3.googleusercontent.com/-obymeZJ5LPQ/UirXlRHdlmI/AAAAAAAANB4/fVhLRZBAEKA/w490-h440-no/T717-76.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh3.googleusercontent.com/-pxi7b-uh71o/UirXl9aKgEI/AAAAAAAANCI/eltf58QWYSQ/w490-h265-no/T717-77.png" /></p> <p>The old rail wood fence was completed. <br /><img src="http://lh6.googleusercontent.com/-67IcATgmPBs/UirXl6bSkYI/AAAAAAAANCE/PJM9Uadjcmw/w490-h279-no/T717-78.png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/09/t717-1.html">http://kanaenet.blogspot.jp/2013/09/t717-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-2634704155632493982013-09-04T14:58:00.001+09:002013-09-04T14:58:27.844+09:00T716 Make a Fork<p>Let's make the following fork using TATARA 7.0. <br /><img src="http://lh5.googleusercontent.com/-Yc4co3tj5uo/UiW4kHFuDUI/AAAAAAAAMpQ/26BqTc2NLzE/s256-no/T716-00.png" /></p> <a name='more'></a> <p>To make this, the two following background images were prepared. They are resized by 256x256. And I gave the two colors which show those relations to them.</p> <table cellspacing="0" cellpadding="2" width="271" border="0"><tbody> <tr> <td valign="top" width="269" align="center"> <p><img style="margin: 4px" src="http://lh6.googleusercontent.com/-8uCzoI6eivk/UiW4kEADJ6I/AAAAAAAAMpY/qUspXr4Vwvw/s256-no/T716-01.png" /> <br />a) The image seen from the side </p> <p><img src="http://lh5.googleusercontent.com/-PIf0aQCBp-Y/UiW4kfNX8XI/AAAAAAAAMpc/u-avphePCXs/s256-no/T716-02.png" /> <br />b) The image seen from the top</p> </td> </tr> </tbody></table> <p>To edit the root of the tooth of the fork by ROKURO mode, the following background image was prepared. <br /><img src="http://lh6.googleusercontent.com/-PqxsNRRMNH8/UiW4k7NUp3I/AAAAAAAAMpo/Dfrk1vmwRSE/s256-no/T716-03.png" /> <br />As shown in the following figure, this image expands the area surrounded by the red line of b). <br /><img src="http://lh4.googleusercontent.com/-hu1_8XciusQ/UiW4lO1d3pI/AAAAAAAAMps/N0nZdVfk8qo/w490-h247-no/T716-04.png" /></p> <p>Let's make the fork from the following steps using these three images. <br />1) Choose Cylinder by New on the File menu.  <br />2) Edit the side of the fork by TOKOROTEN mode.  <br />3) Arrange the control points of the root of the tooth of the fork by ROKURO mode.  <br />4) Edit the form seen from the top by TSUCHI mode.  <br />5) Copy the upper half to the bottom half. by Mirror.  <br />6) Maximize it, and save and upload to the in-world.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/_RbFoE6m6Ho?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T716 Make a Fork</div> </div> <p>Let's make a fork.</p> <p>Boot TATARA and choose New on the File menu. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1n7gT8ygUL-cHycLq4SNMRBCMbCttn_HFPY_V6OfLavLHxOj4oj_QegAUv7zJbVb27QK7iocD538vDOmjuuGf_iVn9S_mUTSB9WTyxMAgJYIX4S7X3tQK7hIP8GWHtx2AOxzR243Fpx4c/w147-h157-no/T716-05.png" /></p> <p>Choose 32x32 of Cylinder in the New dialog, and click the <strong>OK button</strong>. <br /><img src="http://lh3.googleusercontent.com/-IlTuqQdjSpE/UiW4l1fWWlI/AAAAAAAAMp8/Tm_i2VcazU4/w416-h143-no/T716-06.png" /></p> <p>Click the TOKOROTEN tab and change into TOKOROTEN mode. <br /><img src="http://lh6.googleusercontent.com/-yV_4wVT-gWE/UiW4l9DUS9I/AAAAAAAAMqI/jiahUL7FluI/w490-h25-no/T716-07.png" /></p> <p>Choose Load Background on the View menu and choose the following image. <br /><img src="http://lh5.googleusercontent.com/-noHlVYf_E8Y/UiW4mjsK2CI/AAAAAAAAMqg/aruai6jCafw/w377-h203-no/T716-08.png" /></p> <p>In order to edit easily, set Edit Level of the Edit pane as Middle. <br /><img src="http://lh4.googleusercontent.com/-A8bIRvewxlU/UiW4mpfdFUI/AAAAAAAAMqU/7xsOUyznwQo/w134-h129-no/T716-09.png" /> <br />When you move the square control point, the round control point will be rearranged automatically.</p> <p>As shown in the following figure, rearrange the four control points. Please arrange the control points of endpoints vertically, respectively. <br /><img src="http://lh3.googleusercontent.com/-Kf8V3N87Ivg/UiW4m7hdA8I/AAAAAAAAMqk/tYx4FB_UTPU/w490-h393-no/T716-10.png" /></p> <p>As shown in the following figure, choose the control point of red area. <br /><img src="http://lh4.googleusercontent.com/-essg3-N7nJ8/UiW4nED1tQI/AAAAAAAAMqc/DhWY5aU_gSo/w490-h393-no/T716-11.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the key board is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-iwNeQ3jZjQ8/UiW4nsZ8VeI/AAAAAAAAMq4/R_fT4ln74jo/w196-h311-no/T716-12.png" /></p> <p>As shown in the following figure, choose the control point of red area. <br /><img src="http://lh6.googleusercontent.com/-jwbUueCq_-4/UiW4ntE5aeI/AAAAAAAAMqw/bs4OcrA2OwA/w490-h393-no/T716-13.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the key board is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-Yv3vMnpohKU/UiW4n2wxSDI/AAAAAAAAMrE/W5_hzIBl_0Y/w196-h311-no/T716-14.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh6.googleusercontent.com/-SjI40VcYuGs/UiW4oCFDUmI/AAAAAAAAMrA/z6PutCw6KDs/w490-h393-no/T716-15.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh6.googleusercontent.com/-5R1tcoGi37w/UiW4oxTk4RI/AAAAAAAAMrY/f7v1h2DB3BE/w490-h393-no/T716-16.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh5.googleusercontent.com/-uR6ZJnoOFOM/UiW4oyUNLOI/AAAAAAAAMrQ/SBJ5mgrfs74/w490-h393-no/T716-17.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0bViJ_fy2nTZZ3MdFbh3pvbPQF05FkJ2ykmgiLa-CT13WjevS6efdbXOcoVKBdwudT8W_XzPjxDNpbdiYbUPvhgsXsnmoXJ79ZOEAIz0C5rXX1upTaaYN-GjOHq0w4A09pmrZcq46EUj/w490-h393-no/T716-18.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh5.googleusercontent.com/-55ESrSv0ja4/UiW4ps-6EcI/AAAAAAAAMrk/bAxSi7zYe6M/w490-h393-no/T716-19.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh5.googleusercontent.com/-Lmr8THq97mU/UiaGI2AgGjI/AAAAAAAAM2o/fwRlgEsYO_s/w490-h393-no/T716-99.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh6.googleusercontent.com/-diS0FMM2owI/UiaGI0Mr55I/AAAAAAAAM2s/xMjEnM_gPkk/w490-h393-no/T716-A0.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh6.googleusercontent.com/-IHv3dCaJ8rs/UiW4qBO5K-I/AAAAAAAAMrw/QeRrEXCGkns/w490-h393-no/T716-20.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh4.googleusercontent.com/-CtPt9ZeCVO4/UiW4qnjRSkI/AAAAAAAAMr8/z8s-fPlhP8I/w490-h393-no/T716-21.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh5.googleusercontent.com/-NGGkdRgCmnM/UiW4qhpaclI/AAAAAAAAMsA/N0HVf-quNrc/w490-h393-no/T716-22.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh3.googleusercontent.com/-vs3-z42J1DU/UiW4q2ixCFI/AAAAAAAAMsI/QZmYWlyAjSk/w490-h393-no/T716-23.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh4.googleusercontent.com/-ibB5_QzGTrM/UiW4ri1fIxI/AAAAAAAAMsQ/drrDNjB0-jE/w490-h393-no/T716-24.png" /></p> <p>To arrange the control points at the root of the fork, let's edit by ROKURO mode.</p> <p>Click the ROKURO tab and change into ROKURO mode. <br /><img src="http://lh4.googleusercontent.com/-gHooM0SmY6U/UiW4rUgCwlI/AAAAAAAAMsU/V6keS_lo66g/w490-h25-no/T716-25.png" /></p> <p>Choose Load Bcakground on the View menu and choose the following background image. <br /><img src="http://lh5.googleusercontent.com/-R_djyHmBr3g/UiW4r5pHNRI/AAAAAAAAMsc/J4ntwpVDoRI/w351-h180-no/T716-26.png" /></p> <p>As shown in the following figure, choose the three control points on the red area. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwRYHSefGTBYkjWVhiDUOuJIcGANRTS3wQ7RgfvvN043D0sgbBDS70oSq7Xt92QjpdC8C9JJ9TlGjuSd5kmX5-AYCuC30xuOK414LXxrSFtmTzFif3pIVKIx_quODMGeOhAUkv22jBpOoO/w490-h393-no/T716-27.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-hI12ye34SaM/UiW4slSGhVI/AAAAAAAAMso/Nb3EwdzyIWw/w196-h311-no/T716-28.png" /></p> <p>As shown in the following figure, rearrange the three selected control points. <br /><img src="http://lh4.googleusercontent.com/-FDDMI0rbIRI/UiW4sxwmGMI/AAAAAAAAMss/z1uLxSWrhA8/w490-h393-no/T716-29.png" /></p> <p>As shown in the following figure, rearrange the blue square control point to the center of the top green belt. <br /><img src="http://lh5.googleusercontent.com/-fw8DAGzDuA4/UiW4tpBOhlI/AAAAAAAAMtI/4_-6ck1pXjo/w490-h393-no/T716-30.png" /></p> <p>As shown in the following figure, rearrange the black square control point to the lower end of the top green belt. <br /><img src="http://lh4.googleusercontent.com/-FC8h98plOn0/UiW4ts8fh8I/AAAAAAAAMtA/Hn9BLmArbK0/w490-h393-no/T716-31.png" /></p> <p>As shown in the following figure, rearrange the control point shown in yellow area from the top to the endpoints of the 2nd belt, respectively. <br /><img src="http://lh6.googleusercontent.com/-lu1zlwdcYbc/UiaOrl7sYaI/AAAAAAAAM3M/kjuUpT_7dxM/w490-h393-no/T716-A1.png" /></p> <p>As shown in the following figure, choose the seven control points of red area. <br /><img src="http://lh6.googleusercontent.com/-239rVawEzvE/UiW4uBD_2rI/AAAAAAAAMtM/Nh3nU0GS9eU/w490-h393-no/T716-32.png" /></p> <p>Right-click the edit pane and choose Equal Intervals on the popup menu. The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-ZZnHRBmIbD8/UiW4uu2tVCI/AAAAAAAAMto/yfyP47lzxx4/w196-h312-no/T716-33.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-rd23nxrllb8/UiW4uYEVXDI/AAAAAAAAMtc/Ci1SUzQMnoI/w490-h393-no/T716-34.png" /></p> <p>Let's make the form where the fork was seen from the top by TSUCHI mode.</p> <p>Click the TSUCHI tab and change into TSUCHI mode. <br /><img src="http://lh6.googleusercontent.com/-IjbR4YeaiI8/UiW4uwn2Q6I/AAAAAAAAMts/9rXoOuboAH8/w490-h25-no/T716-35.png" /></p> <p>Click the <strong>YZ button</strong> at the lower left of the edit pane. <br /><img src="http://lh4.googleusercontent.com/--oZDN5tZgmQ/UiW4vDL67nI/AAAAAAAAMtk/xeLg9b8VLmE/w184-h123-no/T716-36.png" /></p> <p>Choose Load Bcakground on the View menu and choose the following background image. <br /><img src="http://lh3.googleusercontent.com/-wkSAnoLA6a8/UiW4v3PGLZI/AAAAAAAAMuE/u73w17rBV44/w383-h203-no/T716-37.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh6.googleusercontent.com/-2X46GxNJg7k/UiW4vbp6jEI/AAAAAAAAMt4/_bgLbF0hySo/w490-h393-no/T716-38.png" /></p> <p>As shown in the following figures, drag the control point of the upper edge of the selected area. <br /><img src="http://lh5.googleusercontent.com/-ZP5NxtqyLw8/UiW4v02DK1I/AAAAAAAAMuA/gaYS-_EY4JU/w490-h393-no/T716-39.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh6.googleusercontent.com/-mnNv7g4W16k/UiW4wQvOY4I/AAAAAAAAMuc/_j2FttkqCi8/w490-h393-no/T716-40.png" /></p> <p>As shown in the following figures, drag the control point of the upper edge of the selected area. <br /><img src="http://lh6.googleusercontent.com/-IuKBp7Aeu9Q/UiW4wXw2unI/AAAAAAAAMuU/SzeSh_5UtP8/w490-h393-no/T716-41.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh6.googleusercontent.com/-oWMTAlmMZHA/UiW4xL_hbtI/AAAAAAAAMug/Q2UrB5f-rD0/w490-h393-no/T716-42.png" /></p> <p>As shown in the following figures, drag the control point of the upper edge of the selected area. <br /><img src="http://lh3.googleusercontent.com/-e8LmQmaTXvU/UiW4yOsSPEI/AAAAAAAAMu8/WJhfVbP1Y88/w490-h393-no/T716-43.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh4.googleusercontent.com/-wNWgN9KGaRc/UiW4xSE6OQI/AAAAAAAAMuk/tDEdprKg5sk/w490-h393-no/T716-44.png" /></p> <p>As shown in the following figures, drag the control point of the upper edge of the selected area. <br /><img src="http://lh4.googleusercontent.com/-evE8uzA2OCU/UiaTqFocfrI/AAAAAAAAM3w/dyXZjOjo5sk/w490-h393-no/T716-A2.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh3.googleusercontent.com/-O_1rF7d2sSw/UiaTqMNZh_I/AAAAAAAAM30/y9L_fV3VfFs/w490-h393-no/T716-A3.png" /></p> <p>As shown in the following figures, drag the control point of the upper edge of the selected area. <br /><img src="http://lh5.googleusercontent.com/-aoIA7xXuyeE/UiW4yMP0TRI/AAAAAAAAMu0/a2MTQOFb0dg/w490-h393-no/T716-45.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh3.googleusercontent.com/-Q06PWDQEyVA/UiW4yGiA72I/AAAAAAAAMu4/SIOZMG8a-AU/w490-h393-no/T716-46.png" /></p> <p>As shown in the following figures, drag the control point of the upper edge of the selected area. <br /><img src="http://lh5.googleusercontent.com/-hl5tdYV9-aA/UiaTqArXoeI/AAAAAAAAM34/K4XaQkE0OOs/w490-h393-no/T716-A4.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh3.googleusercontent.com/-rSgmc4n5QLg/UiW4zdu3VuI/AAAAAAAAMvU/fIa2m0nuQkA/w490-h393-no/T716-47.png" /></p> <p>As shown in the following figures, drag the control point of the upper edge of the selected area. <br /><img src="http://lh3.googleusercontent.com/-gXn5Km8OyxM/UiW4zZFVOhI/AAAAAAAAMvY/qgHykJMm9_M/w490-h393-no/T716-48.png" /></p> <p>As shown in the following figure, choose the three control points of red area. <br /><img src="http://lh3.googleusercontent.com/-VAmpQxA1mkk/UiW4zNX057I/AAAAAAAAMvM/ePyVTxNDtjc/w490-h393-no/T716-49.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh3.googleusercontent.com/-r6cOYtvyPBs/UiW4ztASAjI/AAAAAAAAMvc/JxlXOWtyd5M/w490-h393-no/T716-50.png" /></p> <p>As shown in the following figure, choose the three control points of red area. <br /><img src="http://lh6.googleusercontent.com/--GBOig1rOeE/UiW4z2kuVZI/AAAAAAAAMvw/ct2RUZsXYkY/w490-h393-no/T716-51.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh3.googleusercontent.com/-nMz10AQMdEQ/UiW4zw-lpgI/AAAAAAAAMvs/mvhEuEniAnQ/w490-h393-no/T716-52.png" /></p> <p>As shown in the following figure, choose the control points of red area. <br /><img src="http://lh5.googleusercontent.com/-dg2RyApNviQ/UiW40aZVr_I/AAAAAAAAMv0/aM1_ZUXzFNk/w490-h393-no/T716-53.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh3.googleusercontent.com/-lsOomSCETA0/UiW41IxGjcI/AAAAAAAAMwI/X2Gh_gaT_qY/w490-h393-no/T716-54.png" /></p> <p>As shown in the following figure, choose the three control points of red area. <br /><img src="http://lh6.googleusercontent.com/-32xIo_7EFkY/UiW41OsxgzI/AAAAAAAAMwM/jSO4_lcuNXE/w490-h393-no/T716-55.png" /></p> <p>As shown in the following figure, rearrange the selected control points. <br /><img src="http://lh5.googleusercontent.com/-6Owc6b_npHk/UiW41rkU1qI/AAAAAAAAMwg/eHaLAogfSrw/w490-h393-no/T716-57.png" /></p> <p>If you choose the control points on the right of the teeth of the fork for every sequence and arrange it at equal intervals, the fork will be finished more finely. If it rearranges perpendicularly so that you may choose the round gray control point for every sequence and may fit the background image, the fork will be finished more finely.</p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-mJjoKdCUCDQ/UiW42YhatfI/AAAAAAAAMwk/BwDPLAEMt8Q/w326-h395-no/T716-58.png" /> <br />You see that the yellow part is not bent as you expected.</p> <p>Let's change the direction to edit and adjust the tip of the tooth of the fork.</p> <p>Click the <strong>XY button</strong> at the lower left of the edit pane. <br /><img src="http://lh6.googleusercontent.com/-ojuP9n3gTkE/UiW42SR3YHI/AAAAAAAAMwc/FzsKUCEjMVA/w164-h127-no/T716-59.png" /></p> <p>As shown in the following figure, choose the three control points of red area. <br /><img src="http://lh6.googleusercontent.com/-3uqp6pMMgOM/UiW42mVZJgI/AAAAAAAAMw0/fOW7coOKaYU/w490-h393-no/T716-60.png" /></p> <p>As shown in the following figure, rearrange the selected control points horizontally. <br /><img src="http://lh4.googleusercontent.com/-LFN8lmplFns/UiW43OV7zCI/AAAAAAAAMw8/EXrzFCdr-BY/w490-h393-no/T716-61.png" /></p> <p>The preview pane is displayed as shown in the following figure. Yellow area has not closed. <br /><img src="http://lh3.googleusercontent.com/-8nSih5tM6ko/UiW426HwPpI/AAAAAAAAMww/TGfQAMj03jU/w326-h363-no/T716-62.png" /></p> <p>Let's be targeted only at the marginal edit line. <br />Choose Edit Line on the View menu. <br /><img src="http://lh4.googleusercontent.com/-fuNBNPdKUS8/UiW43wdOFSI/AAAAAAAAMxg/_xnwZYE6Fos/w159-h203-no/T716-63.png" /></p> <p>Click the Select None button of the Edit Line dialog, click <strong>00</strong> of <strong>Rows</strong>, and click the <strong>OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-zn-Vdn0h7Q8/UiW430Th1fI/AAAAAAAAMxI/560O7vF7L-4/w490-h299-no/T716-64.png" /></p> <p>As shown in the following figure, choose the three control points of red area. <br /><img src="http://lh5.googleusercontent.com/-odi2hvEVoIY/UiW44Dhw4oI/AAAAAAAAMxQ/1Sh7dcptNx4/w490-h393-no/T716-65.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh4.googleusercontent.com/-bmXZd7qYyvQ/UiW44gLcwqI/AAAAAAAAMxk/1JwtaX5gxME/w196-h311-no/T716-66.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh6.googleusercontent.com/-Cv_zcvXaKIg/UiW44xxAGuI/AAAAAAAAMx8/iQQcQzTXMr0/w490-h393-no/T716-67.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-bVND9AudOJs/UiW44_N3nwI/AAAAAAAAMxc/BzjqFTZUB-s/w196-h311-no/T716-68.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh3.googleusercontent.com/-nXopHsyBAe8/UiW45effUdI/AAAAAAAAMxs/O8TtqCC7WHk/w490-h393-no/T716-69.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh4.googleusercontent.com/-esOGryBheqQ/UiW45tS4DdI/AAAAAAAAMyE/ect4r1vltCw/w196-h311-no/T716-70.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh6.googleusercontent.com/-IfLZTJMdb0I/UiW46KxvxsI/AAAAAAAAMyA/6u0g8Ep8YcA/w490-h393-no/T716-71.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-0kV13H5h2Jk/UiW469hb8VI/AAAAAAAAMyo/TW5eHTUdmjU/w196-h311-no/T716-72.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh4.googleusercontent.com/-D6rDq88kboo/UiW46QSqFEI/AAAAAAAAMyM/pvePNdyhGZs/w490-h393-no/T716-73.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-YMceSDLW96A/UiW460LHwkI/AAAAAAAAMyY/H8_PVZggx2c/w196-h311-no/T716-74.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh4.googleusercontent.com/-stezeXuUrOA/UiW47SOCbwI/AAAAAAAAMyc/0x5K3AW2UQg/w490-h393-no/T716-75.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh4.googleusercontent.com/-NT2fQu5rHUY/UiW47zTjYwI/AAAAAAAAMyw/QvOMPkJqvQs/w196-h311-no/T716-76.png" /></p> <p>As shown in the following figure, choose the two control points of red area. <br /><img src="http://lh3.googleusercontent.com/-jFhnqw2VrJo/UiW47xDFebI/AAAAAAAAMy8/d9ffWlCbIDc/w490-h393-no/T716-77.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-2nRrFExFYDM/UiW48Y4lJvI/AAAAAAAAMzI/ZqH9Z1Dfq2c/w196-h311-no/T716-78.png" /></p> <p>As shown in the following figure, choose the three control points of red area. <br /><img src="http://lh6.googleusercontent.com/-BzORwU8f_ok/UiW48SfmD-I/AAAAAAAAMy4/lRW6kV8zpzk/w490-h393-no/T716-79.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-3S5k7V4OSYs/UiW482CG4lI/AAAAAAAAMzY/YANtesyrJaU/w196-h311-no/T716-80.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-o5U6FsBfiHA/UiW49FVPqPI/AAAAAAAAMzQ/1yKGjDIGZB4/w326-h331-no/T716-81.png" /></p> <p>Let's copy the upper half to the bottom half.</p> <p>You find that the mirror face consists of the axis lines of green and red from the preview pane. <br />As for the number of the texture grid of the preview pane, you show that 00-G7 is the copy source. <br /><img src="http://lh3.googleusercontent.com/-bkjEI-tlLqQ/UiW49yJa81I/AAAAAAAAMzs/vTm5IQyurz8/w326-h365-no/T716-82.png" /></p> <p>Choose Mirror 08-GG From 00-G7 on the Edit menu. <br /><img src="http://lh4.googleusercontent.com/-VZO2a4Tj3W8/UiW49pSy4wI/AAAAAAAAMzc/4n5I0Zzypmw/w388-h448-no/T716-83.png" /></p> <p>Click the <strong>XY button</strong> of the Mirror dialog. <br /><img src="http://lh5.googleusercontent.com/-jhfzE-M54DQ/UiW4-cIXc4I/AAAAAAAAMzw/_dsmivbKZ-o/w267-h102-no/T716-84.png" /></p> <p>The preview pane is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-KLWwbHsdr74/UiW4-FeboXI/AAAAAAAAMz4/xJBC3d-zaPo/w326-h339-no/T716-85.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh4.googleusercontent.com/-qOlrxY_BTKs/UiW4-4mpDcI/AAAAAAAAMz8/cPVJ_YXBLGg/w147-h157-no/T716-86.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh4.googleusercontent.com/-tnmnx3v6x9c/UiW4_FKkEeI/AAAAAAAAM0I/Fg9urP2y0ss/w490-h338-no/T716-87.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh3.googleusercontent.com/-FY_22N8L1Mo/UiW4--ngbTI/AAAAAAAAM0M/_tpMQr6JQzA/w147-h157-no/T716-88.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh6.googleusercontent.com/-uJfgaRyIDaM/UiW4_c5MAKI/AAAAAAAAM0Y/2JsUCHvN60c/w490-h146-no/T716-89.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-XgqU7xFKTqg/UiW5AGhtBmI/AAAAAAAAM0g/SVOPfUcICUI/w397-h362-no/T716-90.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button. </strong> <br /><img src="http://lh3.googleusercontent.com/-rBqj1kI8xLU/UiW5AGSpXEI/AAAAAAAAM0o/aHshC9m0XHw/w490-h369-no/T716-91.png" /> <br />Yellow area is displayed because Stitching Type of the preview is Sphere.</p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted. <br /><img src="http://lh5.googleusercontent.com/-fz9wzmxj65Q/UiW5AaNoXzI/AAAAAAAAM0s/9K2qqGR8U-g/w295-h597-no/T716-92.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh4.googleusercontent.com/-q6ywwQQ2RAY/UiW5BJDWxZI/AAAAAAAAM04/-34mmXERsog/w490-h440-no/T716-93.png" /></p> <p>Set Stitching type as Cylinder. <br /><img src="http://lh6.googleusercontent.com/-AWDj1ETMTEk/UiW5BPkkSEI/AAAAAAAAM1E/vAPuK1VF3wg/w295-h597-no/T716-94.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh6.googleusercontent.com/-lu7FjiL5vHI/UiW5BCBFwpI/AAAAAAAAM1A/ZbmBApnNaxU/w491-h280-no/T716-95.png" /></p> <p>On the Texture tab, set Texture to Blank and set Shininess(specular) as Medium. <br /><img src="http://lh6.googleusercontent.com/--6kh15WHjn0/UiW5B2_d5XI/AAAAAAAAM1Y/iKs9h_REbbM/w490-h488-no/T716-96.png" /> <br /><img src="http://lh4.googleusercontent.com/-OqUcDKan2D8/UiW5BwtXSiI/AAAAAAAAM1U/qalpOMVu4EY/w490-h208-no/T716-97.png" /></p> <p>The fork was completed. <br /><img src="http://lh6.googleusercontent.com/-C94YVNGMTBc/UiW5CKuUWxI/AAAAAAAAM1c/jvnGXA1TUsM/w490-h325-no/T716-98.png" /></p> <p>Original text: <a href="http://kanaenet.blogspot.jp/2013/09/t716-1.html">http://kanaenet.blogspot.jp/2013/09/t716-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-28597886273982992412013-08-30T19:46:00.001+09:002013-08-31T10:25:43.469+09:00Tutorial T715 Make a tail fin of the Dolphin<p>Let's make following the tail fin of the dolphins by TATARA 6.0. <br /><img src="http://lh6.googleusercontent.com/-a4EnjVDtk-A/UiBqeRFrOqI/AAAAAAAAMik/7l5FMf_4bkA/s256-no/T715-00.png" /></p> <a name='more'></a> <p>To make this, I prepared following the background image of the tail fin of the dolphin. <br /><img src="http://lh3.googleusercontent.com/-pdSzUlexzDc/UiBqeQgGv3I/AAAAAAAAMio/IiG7WyjqEXw/s256-no/T715-01.png" /></p> <p>Let's make the tail fin of the dolphin from the following steps. <br />1) Choose 32x32 of CYLINDER by New on the File menu. <br />2) Make the form of the section of the tail fin on MAGE mode. <br />3) Modify the form of the section of the tail fin on TOKOROTEN mode. <br />4) Make the form of the tail fin on MAGE mode. <br />5) Upload to the in-world. </p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/83UHEFrjees?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T715 Make a tail fin of the Dolphin</div> </div> <p>Let's make the tail fin of the dolphin. </p> <p>Boot TATARA and choose New on the File menu. <br /><img src="http://lh6.googleusercontent.com/-oOnmwkD0rWA/UiBqekSxwJI/AAAAAAAAMjA/O7FUw4l5KZc/w147-h157-no/T715-02.png" /></p> <p>On the New Dialog, choose 32x32 of CYLINDER and click the <strong>OK button</strong>. <br /><img src="http://lh4.googleusercontent.com/-Ce0rU54a9BQ/UiBqfERZAwI/AAAAAAAAMjE/a_XT8yOs6yY/w416-h143-no/T715-03.png" /></p> <p>Choose the MAGE tab and change edit mode into MAGE. <br /><img src="http://lh5.googleusercontent.com/-N82o-EDdpkg/UiBqfGhTvkI/AAAAAAAAMi4/MV0BCC2mb5U/w490-h25-no/T715-04.png" /></p> <p>Let's use Gird to arrange the control points horizontal easily. </p> <p>Set Gird on the View Menu as 1. <br /><img src="http://lh6.googleusercontent.com/-S8fmrUwI-GY/UiBqf_f_33I/AAAAAAAAMjI/UgyBEG-6lWI/w247-h180-no/T715-05.png" /></p> <p>Choose Load Background on the View Menu and choose the following image. <br /><img src="http://lh6.googleusercontent.com/-tVilQmcNRto/UiBqgZCrX6I/AAAAAAAAMjY/6vhTDWRTQMg/w355-h180-no/T715-06.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-j0roGx-wOr8/UiBqf5R_fvI/AAAAAAAAMjo/sEvpOlwA3_Q/w490-h393-no/T715-07.png" /></p> <p>Choose Fin on the Section Menu. <br /><img src="http://lh4.googleusercontent.com/-HHgCbirzyjc/UiBqgnh6KBI/AAAAAAAAMjs/qBncwTt7KEY/w153-h210-no/T715-08.png" /> <br />When you choose except Normal on the Section Menu, the form of the cross-section will be maintained. <br />The preview pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-6Bt19GAiveo/UiBqghZ3QvI/AAAAAAAAMjk/CJKIGcKpXsQ/w326-h292-no/T715-09.png" /></p> <p>Choose Normal on the Section Menu. <br /><img src="http://lh6.googleusercontent.com/-pbAewUnCV9c/UiBqg-glnbI/AAAAAAAAMj0/p0lQcun98Ho/w153-h210-no/T715-10.png" /> <br />Now, You can edit the form of the cross-section in TOKOROTEN mode.</p> <p>Let's edit the cross-section of the tail fin in TOKOROTEN mode. </p> <p>Choose the TOKOROTEN tab and change edit mode into TOKOROTEN. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoMArzWxhqZ5IjBTRdy0KV21hjjDWbiCAOiu-ZPe3Zm8SCErDqLG65uEqe0Rvuy7RK8odxzPJ4p7srEnO9Js3WW6_qtL_rVVJBL3G8TrjbaVEBPmiDFpy7lemcW2ODWqzKEebzuKyVRRCD/w490-h25-no/T715-11.png" /></p> <p>To edit it easily, set Edit Level in the bottom of the Edit pane as Middle. <br /><img src="http://lh3.googleusercontent.com/-_E4GbeAa17Q/UiBqh1VAUkI/AAAAAAAAMkE/f0MALNkhsh0/w136-h129-no/T715-12.png" /></p> <p>Rearrange the control point, as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-4-1qQnGp3AU/UiBqhrN4K6I/AAAAAAAAMkY/1pvQ2363eMw/w490-h393-no/T715-13.png" /></p> <p>To edit the round gray control points, set Edit Level in the bottom of the Edit pane as Near. <br /><img src="http://lh3.googleusercontent.com/-eqpZTCnVqxU/UiBqiShe4zI/AAAAAAAAMkc/aUXB6NRiE2Y/w136-h129-no/T715-14.png" /></p> <p>Rearrange the three control points shown in yellow area so that the cross-section becomes smooth. <br /><img src="http://lh6.googleusercontent.com/-lR9KNzVFrFA/UiBqiXDhfPI/AAAAAAAAMkU/NuvOhwOt6K0/w490-h393-no/T715-15.png" /></p> <p>Let's copy right side to left side. </p> <p>Check the range of the source of the copy by the preview pane. <br />As for it, as shown in the following figure, you can see that the lower right of it is <strong>7</strong>F. <br /><img src="http://lh3.googleusercontent.com/-PGqlfoF3pZw/UiBqigDY-eI/AAAAAAAAMkg/DYxhzUNINFc/w326-h293-no/T715-16.png" /></p> <p>Choose Mirror 80-GG from 00-7G on the Edit menu. <br /><img src="http://lh5.googleusercontent.com/-HC0RuUgG_04/UiBqje25AYI/AAAAAAAAMk4/_XZQtoVDfEo/w388-h448-no/T715-17.png" /></p> <p>You find that mirror face is constituted by red line and invisible blue line. Therefore, click the ZX button of the displayed dialog box. <br /><img src="http://lh3.googleusercontent.com/-C4zqsnvKqYI/UiBqjb969iI/AAAAAAAAMks/kKXDswqPiRo/w267-h102-no/T715-18.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-leZMaK7vpCc/UiBqjRqUfiI/AAAAAAAAMk8/Nt8GRofmxDI/w490-h393-no/T715-19.png" /> <br />You can check that right side area has been copied from left side area. </p> <p>Let's make the form of the tail fin of the dolphin in MAGE mode.</p> <p>Choose the MAGE tab and change edit mode into MAGE. <br /><img src="http://lh6.googleusercontent.com/-iYRaOTXp2i8/UiBqjmPgEDI/AAAAAAAAMlE/9lSkF4JHMDQ/w490-h25-no/T715-20.png" /></p> <p>Please check whether Normal on Section Menu is selected. <br /><img src="http://lh6.googleusercontent.com/-pbAewUnCV9c/UiBqg-glnbI/AAAAAAAAMj0/p0lQcun98Ho/w153-h210-no/T715-10.png" /></p> <p>To edit it easily, set Edit Level in the bottom of the Edit pane as Middle. <br /><img src="http://lh5.googleusercontent.com/-Ppz9BJmSSUo/UiBqj2A4ptI/AAAAAAAAMlI/WG8glGrJd9k/w136-h129-no/T715-21.png" /></p> <p>As shown in the following figure, choose the two control points. <br /><img src="http://lh5.googleusercontent.com/-GkDiQM6uBTk/UiBqkNjV3JI/AAAAAAAAMlU/S_2WUGtQvdQ/w490-h393-no/T715-22.png" /></p> <p>Right-click the edit pane and choose Magnet on the popup menu. The shortcut of the key board is Ctrl+B. <br /><img src="http://lh4.googleusercontent.com/-A02UyP0X0sI/UiBqkXF9z5I/AAAAAAAAMlY/iMiUppZfY0Y/w196-h334-no/T715-23.png" /></p> <p>Rearrange the control point, as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-7mF7J73m5RY/UiBqk3vTi_I/AAAAAAAAMlo/mS0mcQOomKY/w490-h393-no/T715-24.png" /></p> <p>Rearrange the control points, as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-tRXUI45GCOI/UiBqlDs2c9I/AAAAAAAAMlw/wl6pIZc7ElE/w490-h393-no/T715-25.png" /></p> <p>Rearrange the control points, as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-yy0oIHPIWpk/UiBqlIkN0xI/AAAAAAAAMls/Rw9o-NXOuv4/w490-h393-no/T715-26.png" /></p> <p>Rearrange the control points, as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-2jANu3lzxWc/UiBqlsB3VVI/AAAAAAAAMmE/OCwGWY_s2DA/w490-h393-no/T715-27.png" /></p> <p>Rearrange the control points, as shown in the following figure. Please arrange the two red square control points on the certainly red axis line (yellow area). <br /><img src="http://lh3.googleusercontent.com/-Ldz2KyPX2uo/UiBqljBdvBI/AAAAAAAAMmA/OsV7VZsfQsg/w490-h393-no/T715-28.png" /></p> <p>Let's smooth the form of the tail fin of the dolphin more. </p> <p>To edit the round gray control points, set Edit Level in the bottom of the Edit pane as Near. <br /><img src="http://lh4.googleusercontent.com/-CzTdGMDx_nA/UiBql4shE6I/AAAAAAAAMmI/egWa28bbM4Y/w136-h129-no/T715-29.png" /></p> <p>Rearrange the round gray control points shown in yellow area. <br /><img src="http://lh6.googleusercontent.com/-VaAqBdF86Bg/UiBqm2SJNdI/AAAAAAAAMmY/zXvag-z77L0/w490-h393-no/T715-30.png" /></p> <p>Let's copy the upper form to the bottom. </p> <p>Check the area of the source copied by the preview. You see that it is the area of 00-F<strong>7</strong>. <br /><img src="http://lh3.googleusercontent.com/-KqiC3192XGI/UiBqmwNUOTI/AAAAAAAAMmc/egctgUDKZLI/w326-h517-no/T715-31.png" /></p> <p>Choose Mirror 08-GG from 00-G7 on the Edit menu. <br /><img src="http://lh5.googleusercontent.com/-X7FvZlPY6N4/UiBqmloy9xI/AAAAAAAAMmg/EQ2W39ZFOns/w388-h471-no/T715-32.png" /></p> <p>The mirror face consists of the invisible green line and the red line. So click the XY button of the displayed dialog. <br /><img src="http://lh4.googleusercontent.com/-yYEWfOEha54/UiBqnU8dX9I/AAAAAAAAMmo/LS-FponQlBQ/w267-h102-no/T715-33.png" /></p> <p>The sculpt map of the tail fin of the Dolphin was completed. <br /><img src="http://lh3.googleusercontent.com/-C8XiGe5L6KU/UiBqn0YI9TI/AAAAAAAAMm0/jqlfGDeSYCY/w490-h393-no/T715-34.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh3.googleusercontent.com/-7BUxtOPTrB8/UiBqn-wX8yI/AAAAAAAAMm4/rw4X3jfcs78/w147-h157-no/T715-35.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh4.googleusercontent.com/-_4AOcmxKLXs/UiBqofA02PI/AAAAAAAAMnE/4ny-5k4miRU/w490-h338-no/T715-36.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-KJ2AQXKYjbw/UiBqoS4oJgI/AAAAAAAAMnM/hoJo9okdDhc/w147-h157-no/T715-37.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh6.googleusercontent.com/-5bxtGjJbaVE/UiBqozcbX9I/AAAAAAAAMnY/xn9ks83uj-A/w490-h146-no/T715-38.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-_Xhl7y8Tk8E/UiBqpAC3gbI/AAAAAAAAMno/SJ8BNktgdME/w397-h362-no/T715-39.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button. </strong> <br /><img src="http://lh6.googleusercontent.com/-rjepIikxjyY/UiBqpMZvtxI/AAAAAAAAMng/gAdto-Whk4Y/w490-h369-no/T715-40.png" /></p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted. <br /><img src="http://lh5.googleusercontent.com/-XQYxGT6qCAo/UiBqpt804cI/AAAAAAAAMnk/XZLsJXRS3ls/w295-h597-no/T715-41.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh4.googleusercontent.com/-jLH_lxbzd-A/UiBqqaFWPNI/AAAAAAAAMoI/71RZZYkaE2Y/w490-h440-no/T715-42.png" /></p> <p>Set Stitching type as Cylinder. <br /><img src="http://lh3.googleusercontent.com/-apGP_5qkA-c/UiBqqU2NN4I/AAAAAAAAMn0/6MupCBBzFV4/w295-h597-no/T715-43.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh6.googleusercontent.com/-3yX0CqlpqZ0/UiBqqWSJMWI/AAAAAAAAMoA/LQRp9aH6nLg/w490-h337-no/T715-44.png" /></p> <p>The tail fin of the Dolphin was completed. <br /><img src="http://lh5.googleusercontent.com/-nDaAxvfSw-4/UiBqq_VChjI/AAAAAAAAMoE/00Wq-EAfkpM/w490-h197-no/T715-45.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.com/2013/08/t715-1.html" href="http://kanaenet.blogspot.com/2013/08/t715-1.html">http://kanaenet.blogspot.com/2013/08/t715-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-1086183610808002992013-08-29T13:32:00.001+09:002013-08-29T13:32:27.326+09:00Tutorial T714 Make a Stump<p>Let's make the following stump by TATARA 7.0. <br /><img src="http://lh6.googleusercontent.com/-kl0eU6cKCo4/Uh6W-RIh8nI/AAAAAAAAMh0/kN17P_OstYw/s256-no/T714-00.png" /></p> <a name='more'></a> <p>There is no background image for making this.</p> <p>Let's make the stump from the following steps. <br />1) Edit the wooden trunk on ROKURO mode. <br />2) Edit the central cross-section of the eight wooden roots on ROKURO mode. <br />3) Edit the side part of wooden root on ROKURO mode. <br />4) Change the size of the wooden root on TSUCHI mode. <br />5) Choose Save on the File menu, and maximize and save the sculpt map file.</p> <p>You can check this tutorial by following video.</p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/tRsGYaF1LvA?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T714 Make a Stump</div> </div> <p>Let's edit the wooden trunk in ROKURO mode. </p> <p>Boot TATARA and choose New on the File Menu. <br /><img src="http://lh6.googleusercontent.com/-NMJRZBckf4w/Uh5wZS4EVQI/AAAAAAAAMbg/8d0Xqht_aqg/w147-h157-no/T714-01.png" /></p> <p>On the New Dialog, choose 32x32 of SPHERE and click the OK button. <br /><img src="http://lh3.googleusercontent.com/-dV4_ZmuyvC0/Uh5wZZSTiKI/AAAAAAAAMbU/3mKprM-CEq0/w416-h143-no/T714-02.png" /></p> <p>Choose the ROKURO tab and change the edit mode into ROKURO. <br /><img src="http://lh3.googleusercontent.com/-2GtA9eSd10Y/Uh5wZ6S0VzI/AAAAAAAAMbs/3KFpMD0E02Y/w490-h25-no/T714-03.png" /></p> <p>As shown in the following figure, choose the control points of the red area. <br /><img src="http://lh5.googleusercontent.com/-eeGaFh8nHKw/Uh5wbCKXK5I/AAAAAAAAMcA/Q8bKDHiIt-M/w490-h393-no/T714-04.png" /></p> <p>Right-click the Edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-HkK5xqxQa7w/Uh5wadJPpLI/AAAAAAAAMbw/1iFXWEnbLQA/w196-h311-no/T714-05.png" /></p> <p>Let's use many control points for the wooden root rather than the wooden trunk. </p> <p>As shown in the following figure, choose the control points of the red area. <br /><img src="http://lh5.googleusercontent.com/-UNTf9O4TQuE/Uh5wbOONZxI/AAAAAAAAMb8/TijGB8viyY0/w490-h393-no/T714-06.png" /></p> <p>Rearrange the control points, as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-nr6d2s2YYDU/Uh5wbOoq7yI/AAAAAAAAMcM/hx6Z5M17SQo/w490-h393-no/T714-07.png" /></p> <p>As shown in the following figure, choose the control points of the red area. <br /><img src="http://lh6.googleusercontent.com/-JYM3gx9TUgc/Uh5wbzpZqJI/AAAAAAAAMcc/NIPrFn-vcIc/w490-h393-no/T714-08.png" /></p> <p>Right-click the Edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh4.googleusercontent.com/-n0Yn4yheHkQ/Uh5wb2H0tqI/AAAAAAAAMcQ/_0N0B7Z8vSw/w196-h311-no/T714-09.png" /></p> <p>The wooden trunk was made. </p> <p>Let's make the central cross-section of the eight roots. Let's set up so that the editing may be reflected only in the cross-section of the center of the root. </p> <p>Choose Select None on the Sides menu. <br /><img src="http://lh3.googleusercontent.com/-MBy9fY0dCoI/Uh5wcriaWdI/AAAAAAAAMcg/kJ7lvr8vPgo/w132-h272-no/T714-10.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-eoYleMTPfs8/Uh5wcvZ7HfI/AAAAAAAAMc4/u7GkKy9SiKE/w326-h447-no/T714-11.png" /> <br />All vertical linears are displayed in light gray. This shows that the editing result is not reflected. </p> <p>Let's set the eight cross-sections of 00, 20, 40, 60 and 80, A0, C0, and E0 as the cross-section in which the editing is reflected. </p> <p>There are the three buttons related to the cross-section in the lower-left of the editing pane. Click <strong>> button</strong> in it, when the following eight cross-sections are displayed, click the central button, and display again the cross-section displayed first. <br /><img src="http://lh5.googleusercontent.com/-me_9E6p34eY/Uh5wdTwf5nI/AAAAAAAAMc0/yf5qxFJ9Baw/w436-h60-no/T714-12.png" /></p> <p>The preview is displayed as shown in the following figure. It turns out that the eight lines of yellow area have returned from gray to the default color. <br /><img src="http://lh4.googleusercontent.com/-2wF25M9hYVo/Uh5wdQFTXQI/AAAAAAAAMcw/eB29gXYIztI/w326-h380-no/T714-13.png" /></p> <p>As shown in the following figure, choose the control points of the red area. <br /><img src="http://lh4.googleusercontent.com/GnR5jrFzHX3gkvDAYZgKFt7ZXvth5CMS96Kqc3qMz0Y=w490-h393-no" /></p> <p>Check that Edit Level is Near. <br /><img src="http://lh6.googleusercontent.com/-CLiKiJUaEz0/Uh5weXA2vaI/AAAAAAAAMdU/0a_Mwqe1QEY/w95-h128-no/T714-15.png" /></p> <p>Change Edit Mode into Worp. <br /><img src="http://lh4.googleusercontent.com/-mlM-WVCuir4/Uh5weevZRGI/AAAAAAAAMdE/Q34pSoUPLLc/w95-h127-no/T714-16.png" /></p> <p>As shown in the following figure, move only the control point of the lower right gray square horizontally. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJkrzJRaWfDV_x16KHaApHjxycnoqk_-3WAh6FUGHUPsmtPqM3KPAz2rh4LEa-cWpdWUQ80GpP0XVUK3KRclRaid43-x1wMvUiIoLtT6_urw5BzLS_DTiHW6l23pCKtc2IP4TS6CG8pEQl/w490-h393-no/T714-17.png" /></p> <p>Click the <strong>O button</strong> on the right of Edit Mode. <br /><img src="http://lh4.googleusercontent.com/-1hvVWB4d2YQ/Uh5wfBdbIHI/AAAAAAAAMdk/JLXKQbEov1o/w125-h85-no/T714-18.png" /></p> <p>As shown in the following figure, choose the control points of the red area. <br /><img src="http://lh5.googleusercontent.com/-9BZHR1TyTDQ/Uh5wfuNh1rI/AAAAAAAAMdw/fWz76hwntiQ/w490-h393-no/T714-19.png" /></p> <p>Right-click the Edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh5.googleusercontent.com/-xIjBQBeYnms/Uh5wfjjsBeI/AAAAAAAAMds/o4vuXhCOGug/w196-h311-no/T714-20.png" /></p> <p>The preview is displayed as shown in the following figure. The central cross-section of the wooden root was edited. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYWPP5NpRRkyPqHYXFK79uSci5sKFTfxA-KeDqjAMte8nE_k3wCUFP36m9DGUZmn4BZGNzwsGYBbJVwCZ24eVmtJAgNBZIObVPsvr3LnoONnHm3c1Xw-sVw_eoiBy8OokC1_XVgRUULk7m/w326-h389-no/T714-21.png" /></p> <p>Let's edit the cross-section of the right and left of the root. Let's choose the cross-section to edit. </p> <p>Choose Select None on the Side menu. <br /><img src="http://lh4.googleusercontent.com/-cUCCQjO6oI8/Uh5whf-2qMI/AAAAAAAAMeQ/SnJYEA8Ngxw/w132-h272-no/T714-22.png" /></p> <p>Choose Every 1 point on the Side menu. <br /><img src="http://lh4.googleusercontent.com/-3qNlfGxFqmk/Uh5wgpTn9XI/AAAAAAAAMeA/Wg_IhwjDzMk/w132-h272-no/T714-23.png" /></p> <p>Choose Reverse on the Side menu. <br /><img src="http://lh3.googleusercontent.com/-wpqrHMzOpQQ/Uh5whSkNenI/AAAAAAAAMeM/F5JG7knhWzk/w132-h272-no/T714-24.png" /></p> <p>The preview is displayed as shown in the following figure. The linears of the dark gray are the cross-section in which editing is reflected. The other linears are drawn in the light gray in which reflection is not reflected. <br /><img src="http://lh4.googleusercontent.com/-sET0gfmzQ3A/Uh5whfgEfjI/AAAAAAAAMec/ARg3ZrGs2jM/w326-h437-no/T714-25.png" /></p> <p>Let's display the cross-section 41 on the edit pane. </p> <p>Check that click > button at the lower left of the edit pane, and 41 is displayed on the central button. <br /><img src="http://lh3.googleusercontent.com/-PVe5fm0M348/Uh5wiAmIwKI/AAAAAAAAMes/EpNV1iw6K24/w490-h129-no/T714-26.png" /></p> <p>The preview is displayed as shown in the following figure. The cross-section inserted into the orange linear is displayed on the compilation pane. <br /><img src="http://lh3.googleusercontent.com/-JXDx5KDFiXM/Uh5wiBYLxXI/AAAAAAAAMeg/3K1Sm-QUVRw/w326-h465-no/T714-27.png" /></p> <p>As shown in the following figure, choose the control points of the red area. <br /><img src="http://lh4.googleusercontent.com/-NjYRWz_78ZU/Uh5wi0VP2nI/AAAAAAAAMfA/abSfMcPcvb0/w490-h393-no/T714-28.png" /></p> <p>As shown in the following figure, move the lower right square gray control point horizontally. <br /><img src="http://lh4.googleusercontent.com/-fF5etn8MOac/Uh5wiwQxVaI/AAAAAAAAMew/VpeCVO_tZ9w/w490-h393-no/T714-29.png" /></p> <p>Click the <strong>O button</strong> on the right of Edit Mode. <br /><img src="http://lh4.googleusercontent.com/-yKBnSJNJyW4/Uh5wjc83YQI/AAAAAAAAMe8/zV6a4bpK90g/w125-h84-no/T714-30.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-vGeAygKkpbU/Uh5wjmUAR0I/AAAAAAAAMfM/mWZkz5gTs-4/w326-h459-no/T714-31.png" /></p> <p>As shown in the following figure, choose the control points of the red area. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPh0SJkBiquFiyt5OB_LdeYWOZNPvRah-T8paM1y3w-hiW84301IlalQdC2aoKLhDO6Ft2pGzpPsJYdFWqnWzBsejgvuyBXPHJPMup4eKl_w_cdKDlwhgfzo8r8eEfUeIssUMIXqfZuqBg/w490-h393-no/T714-32.png" /></p> <p>Right-click the Edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh3.googleusercontent.com/-LA5EqfEW7aI/Uh5wkMdyLoI/AAAAAAAAMfc/eFKQmyhoeIs/w196-h311-no/T714-33.png" /></p> <p>Let's make one of the wooden roots small in TSUCHI mode. </p> <p>Choose the TSUCHI tab and change the edit mode into TSUCHI. <br /><img src="http://lh6.googleusercontent.com/-A57XkBflFPU/Uh5wk8KpugI/AAAAAAAAMfs/oFMpXaHiiNU/w490-h25-no/T714-34.png" /></p> <p>Click the upper XY button at the lower left of the edit pane. <br /><img src="http://lh3.googleusercontent.com/-s6TT_WkzV9U/Uh5wk84SYoI/AAAAAAAAMfg/vARF0q_OZ0E/w336-h125-no/T714-35.png" /></p> <p>As shown in the following figure, choose the control points of the red area. <br /><img src="http://lh3.googleusercontent.com/-CoZT8D_YzZk/Uh5wlsBJ49I/AAAAAAAAMf8/5VVCVvpTWKs/w490-h393-no/T714-36.png" /></p> <p>Edit the selected area, as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-t_25fZtbvN0/Uh5wlkf2foI/AAAAAAAAMfw/MxXQrTPowgk/w490-h393-no/T714-37.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-Mp9F6NiMy-c/Uh5wmAu8z5I/AAAAAAAAMgM/UkUavTKLacU/w326-h429-no/T714-38.png" /></p> <p>The sculpt map of stump was completed. </p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh3.googleusercontent.com/-ATWS1iGZYA0/Uh5wmKAMbXI/AAAAAAAAMgA/TqoUJBswtOA/w147-h157-no/T714-39.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh6.googleusercontent.com/-GEwbSkshwg4/Uh5wm_cyi7I/AAAAAAAAMgQ/YL279e8uCrg/w490-h338-no/T714-40.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-pvciEmtRVR8/Uh5wm1ECLgI/AAAAAAAAMgc/8nlR5aEkgQw/w147-h157-no/T714-41.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh3.googleusercontent.com/-gqjV4SRupEc/Uh5wnnHLZ6I/AAAAAAAAMgo/UQDiZgkxr-o/w490-h146-no/T714-42.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-Yt9N5Z8XM_M/Uh5wnlzteeI/AAAAAAAAMgk/BVLpDZ3Dhi0/w397-h362-no/T714-43.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button. </strong> <br /><img src="http://lh6.googleusercontent.com/-6YuRgaiApqE/Uh5woAPjh1I/AAAAAAAAMg0/hQ326YlKyIM/w490-h369-no/T714-44.png" /></p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted. <br /><img src="http://lh4.googleusercontent.com/-nNLCZAU3MSc/Uh5wpMdlQ1I/AAAAAAAAMhE/a4yIDzhlbxw/w295-h597-no/T714-45.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh3.googleusercontent.com/-Mo35qDrfIRc/Uh5wooNAFuI/AAAAAAAAMg4/WxYhsuXCv5w/w490-h440-no/T714-46.png" /></p> <p>Click the Texture tab and change Color. <br /><img src="http://lh5.googleusercontent.com/-xpEGNKFiVpA/Uh5wpBL23QI/AAAAAAAAMhI/OOlxeB8ltRM/w490-h398-no/T714-47.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh3.googleusercontent.com/-kooG6Y4sxak/Uh5wppYJ2lI/AAAAAAAAMhU/V7IYaJm_W4Y/w490-h304-no/T714-48.png" /></p> <p>The stump was completed. <br /><img src="http://lh3.googleusercontent.com/-3rK9Ms4jd2Q/Uh5wqOMo6FI/AAAAAAAAMhY/Hh8BQeB50GA/w490-h284-no/T714-49.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.jp/2013/08/t714-1.html" href="http://kanaenet.blogspot.jp/2013/08/t714-1.html">http://kanaenet.blogspot.jp/2013/08/t714-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-88663638834592889052013-08-22T14:47:00.001+09:002013-08-22T19:21:32.762+09:00Tutorial T713 Make a Plastic Planter<p>Let's make the following plastic planter by TATARA 7.0. <br /><img src="http://lh4.googleusercontent.com/-MwC6d8lBTeg/Tlsv5I4khRI/AAAAAAAAGsQ/Akqh8jAxqDw/T613-00%25255B2%25255D.png" /></p> <a name='more'></a> <p>To make this, I prepared the background image of the following plastic planter.</p> <div align="center"> <table cellspacing="0" cellpadding="2" width="490" align="center" border="0"><tbody> <tr> <td valign="top" width="245"><img src="http://lh5.googleusercontent.com/-bv8fefjJN9U/UhWa18oeZHI/AAAAAAAAMUc/QF6I3cx80y4/s257-no/T713-02.png" width="240" /> plastic planter (vertical) </td> <td valign="top" width="245"><img src="http://lh4.googleusercontent.com/-HcCuCxAMJDk/UhWa10VNbPI/AAAAAAAAMUg/RuqiXmZfyBI/w258-h257-no/T713-01.png" width="240" /> plastic planter (horizontal)</td> </tr> </tbody></table> </div> <p>TATARA resizes the read background image automatically. <br />So, if you make a background image, please remove the space.</p> <p>Let's make a plastic planter from the following steps. <br />1) Choose 32x32 of SPHERE by New on the File menu. <br />2) Make the vertical form by TOKOROTEN mode. <br />3) Make the horizontal form by ROKURO mode. <br />4) Choose Save on the File menu, and maximize and save the sculpt map file.</p> <p>You can check this tutorial by following video. </p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/d1HZ6yxjgts?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T713 Make a Prastic Planter</div> </div> <p>Let's make an upside form for a plastic planter.</p> <p>Choose New on the File menu. <br /><img src="http://lh6.googleusercontent.com/-dRdaHDSgtY4/UhWa2q5qguI/AAAAAAAAMU4/C9sm4kgP5uA/w147-h157-no/T713-03.png" /></p> <p>In New dialog, choose 32x32 of SPHERE and click the <strong>OK button</strong>. <br /><img src="http://lh6.googleusercontent.com/-OQX5pTkcRIg/UhWa2gQwwoI/AAAAAAAAMU0/2TuEWOOm_2o/w416-h143-no/T713-04.png" /></p> <p>Choose a TOKTOTEN tab and change edit mode into TOKOROTEN. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjRpXtnPBff8EYMvVUEEzdMj2NxMwlp3_d7Pjjr3k7-4k652Qt8fuK3VyGNL2Yk3-3qehLJOx7WRtlCiM-S3blE6peG0yLxrzpRetDaAQllzEVXKhBdWwnKcN0mQv3NqoC9er9Rku5SyUI/w490-h25-no/T713-05.png" /></p> <p>Let's change the section to edit into 41.</p> <p>Click <strong>> button</strong> at the lower left of the edit pane. <br /><img src="http://lh5.googleusercontent.com/-kKrSfARze3w/UhWa3cc9oJI/AAAAAAAAMVE/BwKi9mCHsFA/w257-h59-no/T713-06.png" /></p> <p>The edit section is shown by the orange line on the preview. <br /><img src="http://lh5.googleusercontent.com/-PlM38VEvw8c/UhWa4ZrVSFI/AAAAAAAAMVY/dHIdk9fbv8I/w326-h324-no/T713-07.png" /></p> <p>Choose Load Background on the View menu and select the following background image. <br /><img src="http://lh6.googleusercontent.com/-m5lUWxB0_y4/UhWa369PmoI/AAAAAAAAMVI/kmm1qdNnUE8/w389-h203-no/T713-08.png" /></p> <p>Choose Symmetry - 4 Mirror on the View menu. <br /><img src="http://lh6.googleusercontent.com/-fzvjrpx0yjE/UhWa4dYOjuI/AAAAAAAAMVk/5nfV4Drl-9A/w270-h212-no/T713-09.png" /></p> <p>To edit easily, set Edit Level in the lower part of an Edit pane as Middle. <br /><img src="http://lh4.googleusercontent.com/-VMpKxWz0xCk/UhWa4XT5x2I/AAAAAAAAMVc/IYdoZ8FQ2Ms/w100-h129-no/T713-10.png" /></p> <p>As shown in the following figure, choose and arrange two control points. <br />Other three part of control points are rearranged automatically. <br /><img src="http://lh6.googleusercontent.com/-wtcyj4xRz1E/UhWa4zy0xHI/AAAAAAAAMVs/mHxhNhQW-FQ/w490-h393-no/T713-11.png" /></p> <p>As shown in the following figure, choose and arrange two control points. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHoOg1BZxX_15oWOy1ks1OyHun-XyrNJPbHyeBWDBnXU-k7f_CSUOFAxynaT1-RjMxP6-24-LYUxFDznluGzQLTBW4OD8-jeVN21vcYEnfUSwEcr3R65nGc3Efs6gPXn2QJMqZh9ATMa22/w490-h393-no/T713-12.png" /></p> <p>As shown in the following figure, choose and arrange the control point. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBfh06uImGIdyJ4c4RJ_reWUHxEyJ3ysbs8qV1DVquP0O5zkdglAsL4gqZbZyV2N0WgUz1EyBoE8zQX8bvKieAXLilnm07tfL4pJaxm67_x2I4kS1FfylMbja01ddnRCIg3Y-ouPz66s8Y/w490-h393-no/T713-39.png" /></p> <p>As shown in the following figure, rearrange two control points of red area, and make the corner round. <br /><img src="http://lh3.googleusercontent.com/-eaWmdIcLZIA/UhWeNbedGJI/AAAAAAAAMZs/GunNyV6Sg4Y/w490-h393-no/T713-40.png" /></p> <p>The vertical form of the Plastic planter was made. <br /><img src="http://lh6.googleusercontent.com/-n3ofTXQ6xAg/UhWa5Vigw_I/AAAAAAAAMV0/6TmsQdX4oe0/w326-h364-no/T713-13.png" /></p> <p>Let's make the horizontal form of the Plastic planter. </p> <p>Choose a ROKURO tab and change edit mode into ROKURO. <br /><img src="http://lh5.googleusercontent.com/-qJsQU6H-3Ro/UhWa5wrj5xI/AAAAAAAAMV8/dHaszzOuYfA/w490-h25-no/T713-14.png" /></p> <p>Choose Load Background on the View menu and select the following background image. <br /><img src="http://lh3.googleusercontent.com/-YaFE8i_euGk/UhWa6JF-zLI/AAAAAAAAMWM/GUlG1jka8Uc/w357-h180-no/T713-15.png" /></p> <p>As shown in the following figure, rearrange three control points and make the bottom of the plastic planter. <br /><img src="http://lh6.googleusercontent.com/-sfOVdUBA_xc/UhWa6cOOekI/AAAAAAAAMWQ/tXDi7ofTK1U/w490-h393-no/T713-16.png" /></p> <p>Let's arrange equally the control point which constitutes the bottom of a plastic planter. <br />As shown in the following figure, choose five control points of red area. <br /><img src="http://lh6.googleusercontent.com/-YLvJII5G2Ps/UhWa61u-jeI/AAAAAAAAMWs/gQSeOiEY3L8/w490-h393-no/T713-17.png" /></p> <p>Right-click the Edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-0EGPhILgOX8/UhWa660LNXI/AAAAAAAAMWc/8hNg7mEM3uc/w196-h311-no/T713-18.png" /></p> <p>As shown in the following figure, rearrange two control points. <br /><img src="http://lh5.googleusercontent.com/-2YiSN6h-MSo/UhWa7H_aRNI/AAAAAAAAMWg/2yC78Y9N2FE/w490-h393-no/T713-19.png" /></p> <p>As shown in the following figure, rearrange two control points. <br /><img src="http://lh6.googleusercontent.com/-BU0fo2QbabA/UhWa77Jk6mI/AAAAAAAAMXI/9lKmtGlO0lM/w490-h393-no/T713-20.png" /></p> <p>As shown in the following figure, rearrange two control points. <br /><img src="http://lh3.googleusercontent.com/-lQZ1K8hSCnk/UhWa7_GttoI/AAAAAAAAMWw/zD2zdckdJjc/w490-h393-no/T713-21.png" /></p> <p>As shown in the following figure, rearrange two control points of the edge of the plastic planter. <br /><img src="http://lh4.googleusercontent.com/-ilLz_23iQiQ/UhWa8LVbrRI/AAAAAAAAMXE/I76QMzVhXlM/w490-h393-no/T713-22.png" /></p> <p>As shown in the following figure, rearrange two control points. <br /><img src="http://lh3.googleusercontent.com/-0SuKmVUzWIQ/UhWa8QQTLzI/AAAAAAAAMXA/Hp4SXi2LvIA/w490-h393-no/T713-23.png" /></p> <p>The preview becomes as it is shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-XNwdjgrCuVA/UhWa9NTeowI/AAAAAAAAMXg/ciLc3QuXVIE/w490-h393-no/T713-24.png" /></p> <p>As shown in the following figure, choose nine control points of red area. <br /><img src="http://lh4.googleusercontent.com/--sB0uiZlA1w/UhWa9CBlSbI/AAAAAAAAMXU/aT6lRlwOx6o/w490-h393-no/T713-25.png" /></p> <p>Right-click the Edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-0EGPhILgOX8/UhWa660LNXI/AAAAAAAAMWc/8hNg7mEM3uc/w196-h311-no/T713-18.png" /></p> <p>The preview is displayed as follows. <br /><img src="http://lh6.googleusercontent.com/-H2PLXEhlHIE/UhWa9Am4WSI/AAAAAAAAMXc/4XfJ5AyTWQ8/w326-h354-no/T713-26.png" /></p> <p>Because the plastic planter which you are making is slender, please check the preview after you set Y spinbox under the preview. <br /><img src="http://lh5.googleusercontent.com/-b9S3fCQcSAs/UhWa9yxGtAI/AAAAAAAAMX0/xKEACTg8bvk/w181-h157-no/T713-27.png" /></p> <p>The preview is displayed as follows. <br /><img src="http://lh4.googleusercontent.com/-47JTmLVzPF8/UhWa96eQhiI/AAAAAAAAMXs/hzwVe8f_JtY/w326-h269-no/T713-28.png" /></p> <p>The plastic planter was completed.</p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh4.googleusercontent.com/-IUkZW-uXPmk/UhWa-YxXsgI/AAAAAAAAMYM/rF6ADtxzed0/w147-h157-no/T713-29.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh6.googleusercontent.com/-7nAWXjUu3Hc/UhWa-sZWqjI/AAAAAAAAMYE/1QAQneCCB9U/w490-h338-no/T713-30.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh3.googleusercontent.com/-dfuwI_RV324/UhWa-lgLoVI/AAAAAAAAMYA/EouXogjrMEY/w147-h157-no/T713-31.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh3.googleusercontent.com/-m2FyXmTsK00/UhWa_Y7nzlI/AAAAAAAAMYc/O_2pmQ4BCvM/w490-h146-no/T713-32.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-PNqf9ezcWcU/UhWa_YxzFrI/AAAAAAAAMYU/CYjlOwhyz9g/w397-h362-no/T713-33.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button.</strong> <br /><img src="http://lh5.googleusercontent.com/-N1FdmJNEefI/UhWa_bOiV1I/AAAAAAAAMYg/1xxQAItXv5c/w490-h369-no/T713-34.png" /></p> <p>Build the objelct. And click the Object tab and set Building Block Type to Sculpted. <br /><img src="http://lh6.googleusercontent.com/-Wgcs3i5s7yc/UhWbAKCgNJI/AAAAAAAAMYw/KiK60FzB8h4/w295-h597-no/T713-35.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh3.googleusercontent.com/-pnBhQ9moXvY/UhWbAJT7OaI/AAAAAAAAMY0/IYsaXIjHwB4/w490-h440-no/T713-36.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh6.googleusercontent.com/-9NBoD5IRikE/UhWbAX7hYSI/AAAAAAAAMY4/5GLJHr8THak/w490-h273-no/T713-37.png" /></p> <p>Please set the texture of it to white. <br />The plastic planter was completed. <br /><img src="http://lh3.googleusercontent.com/-vRJH_qkY6z8/UhWeNU-UQjI/AAAAAAAAMZw/vQ6ovp90ecA/w490-h280-no/T713-38.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.com/2013/08/t713-1.html" href="http://kanaenet.blogspot.jp/2013/08/t713-1.html">http://kanaenet.blogspot.com/2013/08/t713-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-88772481722088449712013-08-16T16:15:00.001+09:002013-09-25T11:41:03.302+09:00Tutorial T712 Make a Roof of the Tiki House<p>Let's make the roof of the following roof of the Tiki house. <br /><img src="http://lh4.googleusercontent.com/-ZHGoWg4lOOA/Ug2T_eUUAZI/AAAAAAAAMBQ/QGg2f26JZJI/s256-no/T712-00.png" /></p> <a name='more'></a> <p>To make this, I prepared the two following background images.</p> <p><img src="http://lh6.googleusercontent.com/-8D8zS_B9fdM/Ug2T_Qk-vOI/AAAAAAAAMBU/jc0hkCEYpkk/s256-no/T712-01.png" /> <br />The side view of the roof </p> <p><img src="http://lh4.googleusercontent.com/-_9yHmS_Gi-E/Ug2T_fNa_nI/AAAAAAAAMBg/9jh1Tx8jYXM/s256-no/T712-02.png" /> <br />The front view of the roof </p> <p>TATARA resizes the read background image automatically. <br />So, if you make a background image, please remove the space.</p> <p>Let's make the roof of the Tiki house from the following steps. <br />1) Choose 32x32 of CYLINDER by New of the File Menu. <br />2) Make the prototype of the roof on TOKOROTEN mode. <br />3) Rotate the roof in TSUCHI mode. <br />4) Insert in the edge of the Horizontal of the roof. <br />5) Change the edit mode into Warp and make the form of the roof into that of the Tiki house. <br />6) Change the direction and arrange the edge of the Horizontal of the roof. <br />7) Choose Save of the File Menu and save the sculpt map file. <br />8) Upload to the in-world.</p> <p>You can check this tutorial by following video. </p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/mytGpsXtYTM?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T721 Make a Roof of the Tiki House</div> </div> <p>Let's make the roof of the Tiki house. </p> <p>Choose New on the File Menu. <br /><img src="http://lh6.googleusercontent.com/-Qg2Il9Lpq00/Ug2UASoTfpI/AAAAAAAAMBo/SU3WumbD06Y/w147-h157-no/T712-03.png" /></p> <p>On the New dialog, choose 32x32 of CYLINDER and click the <strong>OK button</strong>. <br /><img src="http://lh3.googleusercontent.com/-jtwURj-85lI/Ug2UAcy4uCI/AAAAAAAAMBs/mf33FbUaWCA/w416-h143-no/T712-04.png" /></p> <p>To edit easily, set Edit Level in the lower left of the edit pane as Near. <br /><img src="http://lh4.googleusercontent.com/-4yw46C4f3X4/Ug2UA4vcK9I/AAAAAAAAMCA/C7tPSFBtiIA/w204-h127-no/T712-05.png" /></p> <p>Click the TOKOROTEN tab and change to TOKOROTEN mode. <img src="http://lh4.googleusercontent.com/-OROdl6Ie6_M/Ug2UA50-2nI/AAAAAAAAMB4/rpNbEolGMN8/w490-h25-no/T712-06.png" /></p> <p>Choose Load Background on the View menu and select the following background image. <br /><img src="http://lh6.googleusercontent.com/-rFLOxvGIS1E/Ug2UB9W3kNI/AAAAAAAAMCE/fVLHl_tGD-Q/w378-h203-no/T712-07.png" /></p> <p>Let's make the side of the roof on TOKOROTEN mode. </p> <p>The background image is displayed, and the Edit pane is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-_kYM1nwZRGc/Ug2UBxpFa4I/AAAAAAAAMCQ/jp2llTH1khM/w490-h393-no/T712-08.png" /></p> <p>As shown in the following figure, choose the two control points. <br /><img src="http://lh3.googleusercontent.com/-tSFzXzUnguo/Ug2UB-h5_fI/AAAAAAAAMCc/YYLtGbh18Co/w490-h393-no/T712-09.png" /></p> <p>右側を再配置し,左側はミラー機能で再配置します。あなたは,その鏡面になる2つのコントロールポイントを正確に配置する必要があります。</p> <p>As shown in the following figure, choose the two control points. <br /><img src="http://lh4.googleusercontent.com/-Zq4LsRaUUiQ/Ug2UCVZeXKI/AAAAAAAAMCY/eA8i9ops6DU/w490-h393-no/T712-10.png" /></p> <p>Right-click the Edit pane and choose Vertical Align on the popup menu. <br />The shortcut of the keyboard is Ctrl+E. <br /><img src="http://lh4.googleusercontent.com/-CS2gqCVkkZo/Ug2UC2EElRI/AAAAAAAAMCo/QzLOSkg2BcI/w371-h311-no/T712-11.png" /></p> <p>As shown in the following figure, rearrange the three control points. <br /><img src="http://lh3.googleusercontent.com/-E2Rmk_6xwn4/Ug2UDklCDKI/AAAAAAAAMDM/X1NGcRr8SG4/w490-h393-no/T712-12.png" /></p> <p>Choose the control points shown in the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-EZmQnbEIHbs/Ug2UDeurMCI/AAAAAAAAMCw/AFyBE42ZfoE/w490-h393-no/T712-13.png" /></p> <p>Right-click the Edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4LQH3uUSSLaP_DCeZf_PHNvizUY9ZOVzq0BSo_V72fQTU-_P380hkwjiPZfUZYDTma79pgpDjsrlzA4PBGF4H-ZLhgAMm6LlqRISuPcwwK3wHpvp4423h6LO15tfiq8qoMtyLSL4F5K3w/w405-h331-no/T712-14.png" /></p> <p>Choose the control point sshown in the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-xEIojBPCatE/Ug2UD1xygXI/AAAAAAAAMDI/I9V47pUOHHU/w490-h393-no/T712-15.png" /></p> <p>Right-click the Edit pane and choose Equal Intervals on the popup menu. <br />The shortcut of the keyboard is Ctrl+D. <br /><img src="http://lh6.googleusercontent.com/-PvGUhED91e8/Ug2UERoE0hI/AAAAAAAAMDE/AiYSuYeEIws/w471-h451-no/T712-16.png" /></p> <p>The Edit pane is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-MraWKmtEeys/Ug2UE5wcVqI/AAAAAAAAMDY/gc9jZkr25L4/w490-h393-no/T712-17.png" /></p> <p>The preview pane is displayed as follows. You see the area which you edited is 00-70. <br /><img src="http://lh3.googleusercontent.com/-xl2wC796DaQ/Ug2UFUJkDYI/AAAAAAAAMDc/XK37pluOuHY/w296-h338-no/T712-18.png" /></p> <p>Choose Mirror 80-GG from 00-7G on the Edit Menu. <br /><img src="http://lh6.googleusercontent.com/--kxrcclPoUI/Ug2UGCP4fBI/AAAAAAAAMD4/m9gIhxjG0ic/w388-h448-no/T712-19.png" /></p> <p>Click the ZX button on the displayed Dialog. <br /><img src="http://lh5.googleusercontent.com/-SxgOkbZfjhw/Ug2UGKZIwCI/AAAAAAAAMDo/aza-BZz3Bmk/w267-h102-no/T712-20.png" /></p> <p>The Edit pane is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-L2w3XZRBoNo/Ug2UGBJSoBI/AAAAAAAAMDs/CYT9vccJRUc/w490-h393-no/T712-21.png" /></p> <p>The prototype of the roof was made. </p> <p>Let's rotate the all control pointes on TUCHI mode. </p> <p>Choose the TSUCHI tab and change the edit mode into TSUCHI. <br /><img src="http://lh6.googleusercontent.com/-WEkvA-rHyxs/Ug2UHEaHSzI/AAAAAAAAMEI/j5LoZAS5uJo/w490-h25-no/T712-22.png" /></p> <p>Uncheck Disp Edit Lines and Disp Only Surface. <br /><img src="http://lh5.googleusercontent.com/-ky3q3fHhrfA/Ug2UHId41vI/AAAAAAAAMD8/QjFh_BsRdjU/w125-h84-no/T712-23.png" /></p> <p>Choose all, as shown in the following figures, and make it move in the Center of the Edit pane. <br /><img src="http://lh3.googleusercontent.com/-n04Hg_jT3I0/Ug2UH4ZdhGI/AAAAAAAAMEQ/7g2gOMG96fk/w490-h393-no/T712-24.png" /></p> <p>Let's rotate the all control point. </p> <p>Let's check the Angle rotated by Setup before that. <br />Choose Setup on the File Menu. <br /><img src="http://lh4.googleusercontent.com/-ikhLNSA2TWI/Ug2UH3cDNsI/AAAAAAAAMEU/_uVNVWumvyY/w147-h157-no/T712-25.png" /></p> <p>Set Shift Rotate Deg. on the Setup Dialog as 45. <br /><img src="http://lh4.googleusercontent.com/-fLuS-rvOB5o/Ug2UIYlDpPI/AAAAAAAAMEg/0V9uUwktBYs/w490-h338-no/T712-26.png" /></p> <p>Check that the cursor is rotated on the Outside of the corner is-between select control, and begin the drag. Press the shift key after it. The Rotate Right is made to rotate the object the 90 degrees. <br /><img src="http://lh5.googleusercontent.com/-AWVdcMPMbRw/Ug2UJpvqB_I/AAAAAAAAME4/1fpyt8HnNAo/w490-h393-no/T712-27.png" /></p> <p>The Edit pane is displayed as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-dYNREQTD69w/Ug2UI6v4iGI/AAAAAAAAMEo/aO4W83CqVE8/w490-h393-no/T712-28.png" /></p> <p>As shown in the following figures, move it to the bottom of the Edit area. <br />Please arrange the horizontal position in the Center. <br /><img src="http://lh5.googleusercontent.com/--bp8vy62xuU/Ug2UJrF41lI/AAAAAAAAMFA/wjXSq-7_m0Y/w490-h393-no/T712-29.png" /></p> <p>Choose Load Background on the View Menu and set the background image of the front view of the roof. <br /><img src="http://lh6.googleusercontent.com/-er39zp8oEyw/Ug2UJhtoFfI/AAAAAAAAMEw/oAgXjJ-hp7I/w374-h203-no/T712-30.png" /></p> <p>Let's insert in the edge of the Horizontal of the roof. This part is used for the closing for in the edge of the Horizontal of the roof. </p> <p>Choose the control point of the red area of the following figure. <br /><img src="http://lh5.googleusercontent.com/-GvbW0E-mr08/Ug2UKWi91lI/AAAAAAAAMFI/e0KsMPO3sNI/w490-h393-no/T712-31.png" /></p> <p>Rearrange the control points chosen as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-yvCBcLMSO30/Ug2UL0CoW8I/AAAAAAAAMFw/GjRiyy3SgcY/w490-h393-no/T712-32.png" /></p> <p>Let's make it into the roof of the Tiki house. </p> <p>Choose the control points of the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-Gy13jxgfN7M/Ug2UKikuGWI/AAAAAAAAMFQ/aSDC6R-hUoc/w490-h393-no/T712-33.png" /></p> <p>Change Edit Mode at the lower left of the Edit pane into Warp. <br /><img src="http://lh4.googleusercontent.com/-HeHl7nxowdM/Ug2ULFOhLaI/AAAAAAAAMFU/t9usDY5P5dw/w333-h124-no/T712-34.png" /></p> <p>The Edit pane is displayed as shown in the following figure. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG0L4n1a-jTGKA3v5cdW4X2gDjCxIObtttjZrJsvnfa1JNXapniP75wIZeRHfbWQB5zEnijHkYYqIfluR2UOGCfYog2aR9ZV5-BtMikmSljIWyUaujcxUoB2xsysR0UayDo-Qz1IDcqdkc/w490-h393-no/T712-35.png" /></p> <p>The gray square and the circle control points of range selection are rearranged, and the roof is made. </p> <p>Rearrange them, as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-qm2OuQ7Ag4U/Ug2UMsfPazI/AAAAAAAAMF4/6NDBwA5sE48/w490-h393-no/T712-37.png" /></p> <p>Click the <strong>O button</strong> at the lower left of the Edit pane. <br /><img src="http://lh6.googleusercontent.com/-RzlXjHEYDc0/Ug2UMlmHBLI/AAAAAAAAMF8/7FKEqty7kWk/w131-h87-no/T712-38.png" /></p> <p>You find that there is the gap shown in the edge of the Horizontal of the roof in the yellow area at the preview pane as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-vuwcaTC8N9s/Ug2UNSVKzmI/AAAAAAAAMGI/ZTxS54SORV8/w326-h359-no/T712-39.png" /></p> <p>Let's fill this gap. </p> <p>Change Edit Mode at the lower left of the Edit pane into Normal. <br /><img src="http://lh5.googleusercontent.com/-1YPfFABo4TQ/Ug2UN8u_KvI/AAAAAAAAMGM/LacCuC2mtVQ/s85-no/T712-41.png" /></p> <p>Choose Edit Line… on the View Menu. <br /><img src="http://lh3.googleusercontent.com/-dGcCd1ZDdcQ/Ug2UNfx7eRI/AAAAAAAAMGY/FUKisFavo80/w159-h203-no/T712-40.png" /></p> <p>Click the<strong> Select None button</strong> of the Edit Line Dialog, check <strong>00</strong> of the Rows:list box and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-8xe4P7YVx4o/Ug2UOc4RB5I/AAAAAAAAMGg/AWncH6BpLTQ/w490-h296-no/T712-43.png" /></p> <p>Click the YZ button of the bottom of the Edit pane. <br /><img src="http://lh5.googleusercontent.com/--Q3wL3dm6GM/Ug2UO8gapqI/AAAAAAAAMGs/xpAK5J3kaqk/w106-h77-no/T712-44.png" /></p> <p>Choose the two control points of the red area of the following figure. <br /><img src="http://lh5.googleusercontent.com/-G_zvDqq56hQ/Ug2UP9WZmiI/AAAAAAAAMHE/q3UD_KTI8E0/w490-h393-no/T712-46.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9ZQnVEbdvgKnaEhVfrNAxnP1EuGI6XQZrdYzWgL1aWGiPWnS7nsXYhEUKIZFRw_29zRRW8taNs3grVW6qS8_kQZ0PFk22myKC8_5goQMatcS7ZlIZVFLRnUoukqJNf4xB51lU9S5rZaR0/w196-h311-no/T712-47.png" /></p> <p>Choose the two control points of the red area of the following figure. <br /><img src="http://lh5.googleusercontent.com/-KrC-8J3UoWk/Ug2UQrLG7_I/AAAAAAAAMHs/wLQYzv6B-jA/w490-h393-no/T712-48.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh3.googleusercontent.com/-1mecC1idKEQ/Ug2UQlpBi0I/AAAAAAAAMHQ/WM0o0gEasck/w196-h311-no/T712-49.png" /></p> <p>Choose the two control points of the red area of the following figure. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSFfT_bFzZxvKhqHbwUEm2zVpJPUbvIsrEgM6It6WbaNVJKIRLK5xdScyo40mkrqbYSqJfu2mgTnSYRQHHd-DLdhR5XWPFmi8C2e9HnH8TFLdQPCnnGlfGquYnGSQKHT1LIlfBuSEFwpaF/w490-h393-no/T712-50.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-LWrlN-GCpnw/Ug2UR2CvxQI/AAAAAAAAMHo/rHc3N9FV-hE/w196-h311-no/T712-51.png" /></p> <p>Choose the two control points of the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-BgVqB1ogorc/Ug2UR4dQVtI/AAAAAAAAMHk/I3HZAGXVp4k/w490-h393-no/T712-52.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/--l6TAzyl55s/Ug2USXUfK8I/AAAAAAAAMH4/KjX2YCO3YlM/w196-h311-no/T712-53.png" /></p> <p>Choose the two control points of the red area of the following figure. <br /><img src="http://lh6.googleusercontent.com/-O8E3nx-7TEI/Ug2USzzgVOI/AAAAAAAAMH8/5l3sFD2MJqQ/w490-h393-no/T712-54.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-0g5xlH_VKrw/Ug2USwhqj1I/AAAAAAAAMII/XVP6KVxJaF8/w196-h311-no/T712-55.png" /></p> <p>Choose the two control points of the red area of the following figure. <br /><img src="http://lh4.googleusercontent.com/-ceAXcRHwUr4/Ug3C5SZKXKI/AAAAAAAAMOI/s0UUEOqwTvk/w490-h393-no/T712-56.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-ySIqedBcAn8/Ug2UTrTOWjI/AAAAAAAAMIU/3YfxYE7Qzw4/w196-h311-no/T712-57.png" /></p> <p>Choose the two control points of the red area of the following figure. <br /><img src="http://lh4.googleusercontent.com/-siejKndjKsk/Ug2UULodu8I/AAAAAAAAMIg/lTPxsfhUCjk/w490-h393-no/T712-58.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-raDrzNi4vDA/Ug2UUK3VIAI/AAAAAAAAMIk/WVJBixSjlKM/w196-h311-no/T712-59.png" /></p> <p>Choose the three control points of the red area of the following figure. <br /><img src="http://lh3.googleusercontent.com/-LW5nMM_2ZBc/Ug2UU2Ob4oI/AAAAAAAAMIw/rntNCh6CM_A/w490-h393-no/T712-60.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-M1q8f7o6JNM/Ug2UVUWgdbI/AAAAAAAAMI0/QmlrzE0rIh4/w196-h311-no/T712-61.png" /></p> <p>The edit pane is displayed as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-H8z1QJ2HysA/Ug2UVSzgO6I/AAAAAAAAMJE/5soaQyoC1b8/w490-h393-no/T712-62.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-QdM0Zt-fDZw/Ug2UWEzC7hI/AAAAAAAAMJI/RePIXaTGwgg/w326-h344-no/T712-63.png" /></p> <p>Choose Mirror 80-GG from 00-7G on the Edit Menu. <br /><img src="http://lh3.googleusercontent.com/-j9nqLNzvqqo/Ug2UWMEFYGI/AAAAAAAAMJM/B728rL5F2e0/w388-h448-no/T712-64.png" /></p> <p>Click the ZX button on the Mirror Dialog. <br /><img src="http://lh3.googleusercontent.com/-C0M9Je-oEmw/Ug2UXOAu6YI/AAAAAAAAMJk/YGIEpyTNrrw/w267-h102-no/T712-65.png" /></p> <p>The preview is displayed as shown in the following figure. The gap is found in the still yellow area. <br /><img src="http://lh3.googleusercontent.com/-FoeSSXsZINY/Ug3ECIu5QlI/AAAAAAAAMO0/Xh-7M3k0Ers/w326-h347-no/T712-66.png" /></p> <p>Click the ZX button of the bottom of the Edit pane. <br /><img src="http://lh5.googleusercontent.com/-7U3qqX4TFHM/Ug2UXIpAN0I/AAAAAAAAMJY/9S_40bNz5Ss/w117-h87-no/T712-67.png" /></p> <p>Choose the control point of the red area of the following figures by range specification. <br /><img src="http://lh6.googleusercontent.com/-JSiVaUa_krw/Ug2UXja_kdI/AAAAAAAAMJw/vNinaxo4SN8/w490-h393-no/T712-68.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh3.googleusercontent.com/-U3L-pC0-L7w/Ug2UXtBHTcI/AAAAAAAAMJ0/1QZ26AuGAG4/w196-h311-no/T712-69.png" /></p> <p>Choose the control point of the red area of the following figures by range specification. <br /><img src="http://lh5.googleusercontent.com/-KUr2PIOy2bg/Ug2UYbPxRMI/AAAAAAAAMKI/_bVw4Dv5dbg/w490-h393-no/T712-70.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh4.googleusercontent.com/-gxHlUyJ2Wqc/Ug2UY6W1b9I/AAAAAAAAMKM/sU4wtfzoWJ0/w196-h311-no/T712-71.png" /></p> <p>Choose the control point of the red area of the following figures by range specification. <br /><img src="http://lh6.googleusercontent.com/-73rPTieEkrg/Ug2UY89SIEI/AAAAAAAAMKE/Lgj43LyaMEA/w490-h393-no/T712-72.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-EsOjKG44mwg/Ug2UZQkSp-I/AAAAAAAAMKY/n0_ag5RYaUc/w196-h311-no/T712-73.png" /></p> <p>Choose the control point of the red area of the following figures by range specification. <br /><img src="http://lh3.googleusercontent.com/-Ehc_s4NGtcE/Ug2UZ2LjPoI/AAAAAAAAMKo/ooRC4eqyah8/w490-h393-no/T712-74.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh6.googleusercontent.com/-KxLWv1VhryI/Ug2UZ577U8I/AAAAAAAAMKc/do-OYyeyNvE/w196-h311-no/T712-75.png" /></p> <p>Choose the control point of the red area of the following figures by range specification. <br /><img src="http://lh6.googleusercontent.com/--5GRK77KgDY/Ug2UapL_1MI/AAAAAAAAMKw/S5IXRKXvifM/w490-h393-no/T712-76.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-iSR63i7B9bk/Ug2UatoJjSI/AAAAAAAAMK0/3rNV9SdDZYY/w196-h311-no/T712-77.png" /></p> <p>Choose the control point of the red area of the following figures by range specification. <br /><img src="http://lh6.googleusercontent.com/-TtmwiJbQwrU/Ug2UbEI7VvI/AAAAAAAAMLA/duQvC5E5aHo/w490-h393-no/T712-78.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-cDjGyf1js20/Ug2UbLdVl_I/AAAAAAAAMLQ/lpDxMKWBy9A/w196-h311-no/T712-79.png" /></p> <p>Choose the control point of the red area of the following figures by range specification. <br /><img src="http://lh5.googleusercontent.com/-n21VvsDeAVQ/Ug2Ubh7-MoI/AAAAAAAAMLE/xn5gfC0-J_k/w490-h393-no/T712-80.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh3.googleusercontent.com/-_9sxh1KTrXc/Ug2UcUVq1XI/AAAAAAAAMLg/lEm8rbqVTEU/w196-h311-no/T712-81.png" /></p> <p>Choose the control point of the red area of the following figures by range specification. <br /><img src="http://lh3.googleusercontent.com/-0nwnYtIB3DU/Ug2UcXqJkjI/AAAAAAAAMLU/uIZDrz35d2c/w490-h393-no/T712-82.png" /></p> <p>Right-click the Edit pane and choose Magnet on the popup menu. <br />The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh5.googleusercontent.com/-uO2Mxyeyt8s/Ug2Uc_EoGqI/AAAAAAAAML0/VmxoLt_8OZ8/w196-h311-no/T712-83.png" /></p> <p>The edge of the roof was filled. <br /><img src="http://lh4.googleusercontent.com/-pPxfW5Enc5M/Ug2Uc4Z6ahI/AAAAAAAAMLs/4yWJ65Eupl8/w326-h373-no/T712-84.png" /></p> <p>Let's use mirror the right roof to the left roof. </p> <p>Select the Mirror 08-GG from 00-G7 on the Edit Menu. <br /><img src="http://lh6.googleusercontent.com/-2SOiM5aFrbQ/Ug2Udjk4ChI/AAAAAAAAMMA/_L8cHGG8s_Q/w388-h448-no/T712-85.png" /></p> <p>Click the YZ button on the Mirror Dialog. <br /><img src="http://lh3.googleusercontent.com/-GQY9NYwyWos/Ug2UdhIG5HI/AAAAAAAAMLw/gcN2AZEEvjk/w267-h102-no/T712-86.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-R3wwLQuWWVA/Ug2UeefP9aI/AAAAAAAAMME/S819P-ON4MM/w326-h393-no/T712-87.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguO-t9ZVlTwmVdossy3iDcV4NLMsr4SvH1anAHsovvMR9ULsT6ACmkjEcmVuSqJqn6mC9kp65N9Y3U55AbL3SlWMx0CpgNsXsuusb0QPeOhsh61TTAgd1tReohu0TdWKRorUEuXPfSDTgg/w147-h157-no/T712-88.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh4.googleusercontent.com/-db94vk9-g4w/Ug2UfHUQfWI/AAAAAAAAMMY/R5WclRT8gPE/w490-h338-no/T712-89.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh3.googleusercontent.com/-Z8u0bMxIoGc/Ug2UfHhvG0I/AAAAAAAAMMo/k5yqIjxG9hc/w147-h157-no/T712-90.png" /></p> <p>Choose TGA File of SaveDialog and save your file. <br /><img src="http://lh6.googleusercontent.com/-DLoqUN5Q7qE/Ug2UfS8qYAI/AAAAAAAAMMU/cwguiemvnhk/w490-h146-no/T712-91.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-wDrtY3qlU8Q/Ug2Uf9j2wtI/AAAAAAAAMMs/kxTp3zQwTsI/w397-h362-no/T712-92.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button. </strong> <br /><img src="http://lh6.googleusercontent.com/--RMIAsHK0nE/Ug2Uf6UDkBI/AAAAAAAAMNE/3lInoOF6uXQ/w490-h369-no/T712-93.png" /></p> <p>Build a prim and click the Object tab and set Building Block Type to Sculpted. <br /><img src="http://lh4.googleusercontent.com/-dIXbS1vqd1c/Ug2UgstGVyI/AAAAAAAAMNA/Mt2G9vXfP5U/w295-h597-no/T712-94.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh6.googleusercontent.com/-Ll_iSRCHXfc/Ug2UgvbUBxI/AAAAAAAAMM8/Fd_4_p03O2s/w490-h440-no/T712-95.png" /></p> <p>Set Stitching type as Cylinder. <br /><img src="http://lh4.googleusercontent.com/-ZdkfIwnGMVo/Ug2UhNbaD6I/AAAAAAAAMNQ/Qv-kac2A3Mo/w295-h597-no/T712-96.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh4.googleusercontent.com/-sofLfQNAm_U/Ug2Uhktt9hI/AAAAAAAAMNU/eRqQTMbM_hY/w490-h281-no/T712-97.png" /></p> <p>Please set the texture of it to white. <br />The Roof of the Tiki House was completed. <br /><img src="http://lh6.googleusercontent.com/-ztsXgHLmwr4/Ug2UhjsqqsI/AAAAAAAAMNc/17AFj5cTzfU/w490-h268-no/T712-98.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.com/2013/08/t712-1.html" href="http://kanaenet.blogspot.com/2013/08/t712-1.html">http://kanaenet.blogspot.com/2013/08/t712-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-25662425915232762812013-08-12T17:07:00.001+09:002013-08-15T11:06:23.160+09:00Tutorial T711 Make a Soft Serve Ice Cream Part II<p>Let's make the following soft ice creams by TATARA and Coil plug-in for TATARA(option). <br /><img src="http://lh4.googleusercontent.com/-SF2v6-fK3XE/UghU3cYzj_I/AAAAAAAAL78/qbyj8y9KoOM/s256-no/T711-00.png" /></p> <p>Though <a href="http://yuzurujewell.blogspot.jp/2013/08/tutorial-t709-make-soft-serve-ice-cream.html">I have already made Soft Serve Ice Cream</a>, I make the soft ice cream of the form which is different using the Coil plug-in with this article. And It is only upper part. The Coil plug-in is the option.</p> <p><font color="#0000ff">Please use TATARA 7.279 later and Coil plug-in 130812 later.</font> </p> <a name='more'></a> <p>Let's make a Soft Serve Ice Cream from the following steps. <br />1) Choose TSUCHI mode. <br />2) Make the rough form of soft serve ice cream with Coil plug-in <br />3) Edit the cross section of the coil into the star shape in WAPPA mode. <br />4) Edit the the tip of Soft Serve Ice Cream on MAGE mode. <br />5) Smooth the tip of Soft Serve Ice Cream on Bitmap mode. <br />6) Upload the sculpt map file to the in-world. </p> <p>You can check this tutorial by following video. </p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/i5V9_d8uV-8?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T711 Make a Soft Serve Ice Cream Part II</div> </div> <p>Let's make a Soft Serve Ice Cream.</p> <p>Let's make the rough form of Soft Serve Ice Cream using the Coil plug-in.</p> <p>The plug-ins can be used on the Tools Menu. <br />The Stairs plug-in and the Polyhedron plug-in are enclosed by TATARA 7.0. <br />The Cam plug-in and the Coil plug-in are the options. Please purchase the Serial box in the store of the in-world. </p> <p>TATARA asks you the password of the plug-in, when it is chosen for the first time. Please copy and paste the password of the plug-in which the Serial box says touches the Serial box using the shortcut of the keyboard. </p> <p>Choose the TSUCHI tab to select the Tools Menu. <br /><img src="http://lh6.googleusercontent.com/-iwC_lLL950g/UghU3eOZ84I/AAAAAAAAL74/PVEoLHib1yU/w490-h25-no/T711-01.png" /></p> <p>Set Edit Level in the lower-left of the Editing pane as Near to prevent changing the form which the plug-in created. <br /><img src="http://lh4.googleusercontent.com/-GxfO_8i8ZnY/UghU3WhCjtI/AAAAAAAAL8I/T4LDIcxAa0Q/w222-h135-no/T711-02.png" /></p> <p>Choose the Coil on the Tools Menu. <br /><img src="http://lh6.googleusercontent.com/-SVaMbpSP22E/UghU4MTj8BI/AAAAAAAAL8M/1IsXYsZsoGM/w370-h302-no/T711-03.png" /></p> <p>Set the parameter of the Coil plug-in as follows, and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-fg0z0ebFBS8/UghU4PbzAMI/AAAAAAAAL8g/CLnsiGo2ACY/w488-h253-no/T711-04.png" /> <br /><strong>total coils :</strong> You can specify the number of turns of the coil. <br /><strong>Arranged :</strong> The coordinates of XY plane of vertexes are arranged. <br /><strong>Size :</strong> You can specify the aspect rate of the sculpted prim. <br /><strong>clockwise / anticlockwise :</strong> You can specify the direction which rolls the coil. <br /><strong>Cylinder :</strong> You can use Cylinder stitching type. <br /><strong>Shape :</strong> You can specify the form of the section of the coil. <br /><strong>Rotated :</strong> You can rotate the form of the section of the coil. <br /><strong>Crystallized:</strong> You can arrange a control point only on a vertex in the section of the coil. <br /><strong>Width :</strong> You can specify the thickness of the both edges of a coil. <br /><strong>Z Position :</strong> You can specify the height of the both edges of a coil. <br /><strong>Diameter :</strong> You can specify the diameter of the both edges of a coil.</p> <p>Because the plug-in memorizes the parameter, these parameters can be adjusted until it becomes the form which you want to make. </p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh6.googleusercontent.com/-zvGSHBIHMDk/UghU4ltCPLI/AAAAAAAAL8o/20a3E_aDBA4/w326-h517-no/T711-05.png" /></p> <p>Let's make the cross section of the coil into the star shape in WAPPA mode. </p> <p>Click the WAPPA tab and change the edit mode into WAPPA. <br /><img src="http://lh3.googleusercontent.com/-GkYkjxb5-xs/UghU4tdDdEI/AAAAAAAAL8Y/AkLsoBE4__k/w490-h25-no/T711-06.png" /></p> <p>WAPPA mode shows the selected cross section on the center of edit pane. <br />Place the mouse cursor on the center of the cross section of the coil displayed on the Editing pane, up the mouse wheel, and expand the editing view. <br /><img src="http://lh4.googleusercontent.com/-zrDg-4mEDaA/UghU5lsYvII/AAAAAAAAL84/DMg3D9FNGRw/w490-h393-no/T711-07.png" /></p> <p>The edit pane has the section displayed on the basis of the Z-axis. If the Z-axis is not displayed, the section is displayed on the basis of the X-axis. (It is the same display as TOKOROTEN.) </p> <p> <br />Set Symmetry on the View menu as 4 Rotation. <br /><img src="http://lh4.googleusercontent.com/-8_ta7TMOqcQ/UghU5WzLO_I/AAAAAAAAL8s/Vu_wdOfFNgQ/w270-h212-no/T711-08.png" /></p> <p>The edit pane has the section displayed on the basis of the Z-axis. If the Z-axis is not displayed, the section is displayed on the basis of the X-axis. (It is the same display as TOKOROTEN.) </p> <p>Rearrange the two control points shown by the red arrow of the following figures. Then, the other control points are rearranged automatically. <br /><img src="http://lh3.googleusercontent.com/-RZMJXsPRajo/TkhfH7ZHzvI/AAAAAAAAGeo/6Nb52Gnp8bg/T611-09%25255B2%25255D.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-Oim84m_0CFg/UghU6P4qE0I/AAAAAAAAL88/PI5DfSEz8Uk/w326-h363-no/T711-10.png" /></p> <p>Let's edit the tip of Soft Serve Ice Cream. </p> <p>Choose the MAGE tab and change the edit mode into MAGE. <br /><img src="http://lh4.googleusercontent.com/-1dV-um2lo1Y/UghU69-RTSI/AAAAAAAAL9I/_MVyOSPNTIQ/w490-h25-no/T711-11.png" /></p> <p>In order to edit comfortably, change Edit Mode at the lower left of the Edit pane into Nomal, and change Edit Level into Middle. <br /><img src="http://lh3.googleusercontent.com/-KUUDkMqWabY/UghU60mrrII/AAAAAAAAL9M/Z09G-wDa6Sc/w201-h127-no/T711-12.png" /></p> <p>As shown in the following figures, click the <strong><font color="#00ff00">Y</font><font color="#0000ff">Z</font> button</strong> at the bottom of the edit pane. <br /><img src="http://lh5.googleusercontent.com/-_XZ9sW0bF4A/UghU7RUWCzI/AAAAAAAAL9Y/s84IOouYMN8/w340-h135-no/T711-13.png" /></p> <p>As shown in the following figure, rearrange the control point at the tip of the cream. <br /><img src="http://lh5.googleusercontent.com/-iqYFpkXzfvU/UghU7h7uJAI/AAAAAAAAL9o/anHKFnraltQ/w490-h392-no/T711-14.png" /></p> <p>As shown in the following figure, rearrange the control point on the 2nd red line from the tip. <br /><img src="http://lh5.googleusercontent.com/-Q8mmKC_8Qyo/UghU75G7KnI/AAAAAAAAL9s/QZxUXLlItGk/w490-h392-no/T711-15.png" /></p> <p>Set Edit Level in the lower-left of the Editing pane as Near. <br /><img src="http://lh6.googleusercontent.com/-lHZ1ybex7bg/UghU8nf3VOI/AAAAAAAAL-A/0yinNVenqKQ/w222-h135-no/T711-16.png" /></p> <p>Let's smooth the tip of Soft Serve Ice Cream. </p> <p>Choose the Bitmap tab and change the edit mode into Bitmap. <br /><img src="http://lh5.googleusercontent.com/-K8NQrbHVAtU/UghU8nGjPtI/AAAAAAAAL94/OgBPy0TsQO0/w490-h25-no/T711-17.png" /></p> <p>The tip of Soft Serve Ice Cream is the bottom area of Bitmap mode. <br />Press the spacebar, make the mouse cursor into the form of the hand, drag the mouse, and move to the bottom. <br /><img src="http://lh6.googleusercontent.com/-8s_Ypx929Eo/UghU9EROySI/AAAAAAAAL-I/tJ5mnnDJ4Hw/w490-h393-no/T711-18.png" /></p> <p>When you drag to the bottom, it will be displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-ywHmGKddC9U/UghU9QUPziI/AAAAAAAAL-M/WtkWvwlve2o/w490-h393-no/T711-19.png" /></p> <p>Choose seven rows(C0-G0) as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-MwpFoUprpiA/Ugh6OWt2t2I/AAAAAAAAMAU/8mtIvsmn3NM/w490-h393-no/T711-20.png" /></p> <p>Choose Vertical Moving Average on the Bitmap Menu. <br /><img src="http://lh3.googleusercontent.com/-5nKhIdmCXVM/UghU-OVv7XI/AAAAAAAAL-g/6wJkWqIOdGo/w490-h221-no/T711-21.png" /> <br />Please choose this several times until the tip becomes smooth enough. </p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh4.googleusercontent.com/-erm35_IR4j0/UghU-KF0maI/AAAAAAAAL-Y/FgPYkS9eUok/w326-h407-no/T711-22.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>Let's check Setup before saving. <br />Choose Setup on the File menu. <br /><img src="http://lh3.googleusercontent.com/-KoRSvC95128/UghU-80jH6I/AAAAAAAAL-s/Wy9zF9M3Pj4/w147-h157-no/T711-23.png" /></p> <p>Set TGA Save Size as 64x64 in the displayed dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh4.googleusercontent.com/-V-f7Yg6FZDc/UghU_W_aOyI/AAAAAAAAL_E/aYYUaSD_pMw/w490-h338-no/T711-24.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-LuCKTDC68BY/UghU_RGyvdI/AAAAAAAAL-4/FrUEiacyics/w147-h157-no/T711-25.png" /></p> <p>Choose TGA File of SaveDialog and save your file. <br /><img src="http://lh3.googleusercontent.com/-jeTCXex6P8o/UghU_gfarqI/AAAAAAAAL_A/xwJc44P4Utk/w490-h145-no/T711-26.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh3.googleusercontent.com/-cCrYqgT0hB8/UghVANHFwcI/AAAAAAAAL_U/fJ8nlm0XAnY/w397-h362-no/T711-27.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button. </strong> <br /><img src="http://lh5.googleusercontent.com/-zNq3KPiOr-U/UghVAfrh1wI/AAAAAAAAL_c/TnWqvQ0iGwg/w490-h369-no/T711-28.png" /></p> <p>Click the Object tab and set Building Block Type to Sculpted. <br /><img src="http://lh5.googleusercontent.com/-0ONHHo962GM/UghVAsKiCYI/AAAAAAAAL_Y/eo3RZYGeMgY/w295-h597-no/T711-29.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh5.googleusercontent.com/-xzFpKOddxOY/UghVBIhmJJI/AAAAAAAAL_w/XBz3nFJBd3Y/w490-h440-no/T711-30.png" /></p> <p>Stretch your object suitably. <br /><img src="http://lh4.googleusercontent.com/-ZqNpLHPKG8M/UghVBH0VSyI/AAAAAAAAL_0/PRJdP1oCI_4/w490-h316-no/T711-31.png" /></p> <p>Please set the texture of it to white. <br />The soft serve ice cream was completed. <br /><img src="http://lh5.googleusercontent.com/-pTj7jsYvow0/UghVBPRkdJI/AAAAAAAAL_o/bHw3idlw72A/w490-h301-no/T711-32.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.jp/2013/08/t711-ii-1-coil.html" href="http://kanaenet.blogspot.jp/2013/08/t711-ii-1-coil.html">http://kanaenet.blogspot.jp/2013/08/t711-ii-1-coil.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.comtag:blogger.com,1999:blog-2048529897758202164.post-76030014333210956712013-08-10T08:48:00.001+09:002013-08-12T11:18:28.205+09:00Tutorial T710 Make a Teapot<p>Let's make the following teapot by TATARA 7.0. <br /><img src="http://lh6.googleusercontent.com/-RvnGf1F8AMU/UgVyFlBRi6I/AAAAAAAAL0I/cYz8_MxoHe0/s256-no/T710-00.png" /></p> <a name='more'></a> <p>To make this, I prepared the following background image of the teapot. <br /><img src="http://lh5.googleusercontent.com/-0f1szzBtovg/UgVyFolWyCI/AAAAAAAALz8/Xl8Q03CznXg/w445-h256-no/T710-01.png" /></p> <p>TATARA resizes the read background image automatically. <br />So, if you make a background image, please remove the space.</p> <p>Let's make the teapot from the following steps. <br />1) Choose 32x32 of CYLINDER by New on the File menu. <br />2) Make a teapot in MAGE mode. <br />3) Maximize a teapot by Maximize on the Edit menu, and check the form after upload. <br />4) Choose Save on the File menu and save a sculpt map file. <br />5) Upload to the in-world.</p> <p>You can check this tutorial by following video. </p> <div class="wlWriterSmartContent" style="float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px"> <div><embed type="application/x-shockwave-flash" height="274" width="490" src="http://www.youtube.com/v/5eL70FTJJ4U?hl=en&hd=1" /></div> <div style="font-size: 0.8em; clear: both; width: 490px">TUTORIAL T710 Make a Teapot</div> </div> <p>Let's make a teapot. Let's edit the portion of the body of the teapot. </p> <p>Choose New on the File menu. <br /><img src="http://lh3.googleusercontent.com/-Ee-Uq-tDEZ4/UgVyFq3vCsI/AAAAAAAALz4/z4UsCid23GA/w147-h157-no/T710-02.png" /></p> <p>On the New dialog, choose 32x32 of CYLINDER and click the <strong>OK button</strong>. <br /><img src="http://lh5.googleusercontent.com/-K2agLfLbR6Q/UgVyGV82OdI/AAAAAAAAL0Y/7ET-DvE7g1M/w416-h143-no/T710-03.png" /></p> <p>To edit easily, set Edit Level in the lower left of the edit pane as Middle. <br /><img src="http://lh4.googleusercontent.com/-gzYMhbZ1gBA/UgVyGTXZhPI/AAAAAAAAL0M/rH_nc367MO4/w201-h130-no/T710-04.png" /></p> <p>Click the MAGE tab and change to MAGE mode. <br /><img src="http://lh4.googleusercontent.com/-hpan3tOBmKY/UgVyHAdXdbI/AAAAAAAAL0o/A61nXISpq9g/w490-h25-no/T710-05.png" /></p> <p>Choose Load Background on the View menu and select the following background image. <br /><img src="http://lh3.googleusercontent.com/-ZFvWxhzoDQ4/UgVyHDNaxhI/AAAAAAAAL0c/jCb5scH-oIk/w490-h180-no/T710-06.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh5.googleusercontent.com/-ZrIpsJKxTOo/UgVyH5Qlh9I/AAAAAAAAL00/MATwSFX0LeM/w490-h393-no/T710-07.png" /></p> <p>Choose two piled-up control points which the red area of the following figure. <br /><img src="http://lh5.googleusercontent.com/-kOXmyBchdY4/UgVyHyvXzWI/AAAAAAAAL0w/SpwgwPXalEY/w490-h393-no/T710-08.png" /></p> <p>Right-click the edit display and choose Magnet on the popup menu.  The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh3.googleusercontent.com/-wrHPPR2H6xw/UgVyIWV7nyI/AAAAAAAAL1A/7SROXAyKhlE/w196-h334-no/T710-09.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh4.googleusercontent.com/-NBwhfnKE2Ys/UgVyJYTkEMI/AAAAAAAAL1Q/RGrTiyehqdo/w490-h393-no/T710-10.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh4.googleusercontent.com/-rC6sZy3UGUY/UgVyI3SSoQI/AAAAAAAAL1E/S6C3lZZ-XIk/w490-h393-no/T710-11.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh3.googleusercontent.com/-DBd6mQptr4M/UgVyJYZHDEI/AAAAAAAAL1c/ooSXwIavHN8/w490-h393-no/T710-12.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh3.googleusercontent.com/-c_HfvQRJvnA/UgVyJSirJrI/AAAAAAAAL1Y/Y6Ya4LzjGwU/w490-h393-no/T710-13.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh3.googleusercontent.com/-14S4kZBlXFA/UgVyKFZO3bI/AAAAAAAAL1o/ndkTO7iVeCw/w490-h393-no/T710-14.png" /></p> <p>以下の図の赤いエリアの重ねられた2つのコントロールポイントを選択します。 <br /><img src="http://lh6.googleusercontent.com/-wBYIFCm9C_Q/UgVyLTZATJI/AAAAAAAAL2E/Ao6_dSOn0-8/w490-h393-no/T710-15.png" /></p> <p>Right-click the edit display and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B. <br /><img src="http://lh4.googleusercontent.com/-qDU0eFAUtSs/UgVyKnpFTiI/AAAAAAAAL1s/dywOA7ts4NQ/w196-h334-no/T710-16.png" /></p> <p>The body of the pot was made now. </p> <p>Let's make the Handles and spout of the teapot.</p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh3.googleusercontent.com/-evN3RHU16-o/UgVyLUd7MdI/AAAAAAAAL2A/eJintu-71mI/w490-h393-no/T710-17.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh5.googleusercontent.com/-KadZWwmvGPY/UgVyLfUDHGI/AAAAAAAAL14/Wgg2kTmbGeE/w490-h393-no/T710-18.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh6.googleusercontent.com/-AYHJyTqKmMY/UgVyMHG7cII/AAAAAAAAL2Q/A_COiNlSgy8/w490-h393-no/T710-19.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaL3cT38zYRZ5gZYN87_N4D9XgOml-cPcfL-wQCqS5-kv9c9L4zgAqRUX_yU7He1orxvqKoiXvCKO_CpZHKaClkh4ZjO1JQYaPNqSTltcsG8mNM9Fc3QpC9OpuDjzt_RIN2HoTDuOl4L7_/w490-h393-no/T710-20.png" /></p> <p>As shown in the following figure, rearrange control points. <br /><img src="http://lh6.googleusercontent.com/-gRINkoS7ni4/UgVyMS9i29I/AAAAAAAAL2c/fp3B3dlK9yE/w490-h393-no/T710-21.png" /></p> <p>Now, the all square control points have been rearranged. <br />The preview is displayed as shown in the following figure. <br /><img src="http://lh5.googleusercontent.com/-lA2uXZiAG8I/UgVyNAQEa1I/AAAAAAAAL2o/am547ktIdHU/w326-h306-no/T710-22.png" /></p> <p>Let's rearrange the gray circle control points. These are the control points disregarded by LOD. </p> <p>Set Edit Level on the lower left of the edit pane as Near. <br /><img src="http://lh6.googleusercontent.com/-qJiXhB5VvfA/UgVyOYWuEZI/AAAAAAAAL3E/FUpghkWwseo/w101-h132-no/T710-23.png" /></p> <p>Rearrange the gray circle control points shown by the yellow areas and yellow arrows of the following figure. <br /><img src="http://lh6.googleusercontent.com/-_S8aBrtCiDU/UgVyNjCVTUI/AAAAAAAAL2s/eHMzOOru14w/w490-h393-no/T710-24.png" /></p> <p>You may reconsider arrangement of all the control points. I rearranged the one square control point. <br /><img src="http://lh5.googleusercontent.com/-mznvuxq3Vuk/UgVyOWaxWdI/AAAAAAAAL3A/yLutvcEMXYk/w490-h393-no/T710-25.png" /></p> <p>Save your object as OBJ file, before you maximized it. Because the OBJ files can record the coordinates on the further description. </p> <p>Choose Save on the File Menu. <br /><img src="http://lh6.googleusercontent.com/-jQwB3HMlY_w/UgVyOafLpFI/AAAAAAAAL24/vEJXRY2XjLc/w147-h157-no/T710-26.png" /></p> <p>Set the filename and choose OBJ File (Mesh of Quadrangles) and save it. <br /><img src="http://lh5.googleusercontent.com/-wwv49OyaX5M/UgVyPNwh79I/AAAAAAAAL3Q/RZAybPR1uxQ/w490-h145-no/T710-27.png" /></p> <p>Choose Maxmize on the Edit menu. <br /><img src="http://lh6.googleusercontent.com/-Y7Mqe9_4EZc/UgVyQe0wvqI/AAAAAAAAL3g/vYgkUQdnLqw/w196-h471-no/T710-28.png" /></p> <p>The preview is displayed as shown in the following figure. <br /><img src="http://lh3.googleusercontent.com/-zhfJe1hBtEM/UgV9tivCbKI/AAAAAAAAL7E/32Z9qcA9bA8/w326-h296-no/T710-29.png" /></p> <p>Drag the X track bar under the preview pane. And check the image when it uploaded and resizes. <br /><img src="http://lh4.googleusercontent.com/-Lq2pfU9lk0g/UgVyQbAvdWI/AAAAAAAAL3k/ShnCKOIYu2Q/w344-h747-no/T710-30.png" /></p> <p>Let's check Setup before saving.</p> <p>Choose Setup on the File menu. <br /><img src="http://lh5.googleusercontent.com/-wfKmR6yypQo/UgVyQa7agYI/AAAAAAAAL3w/V4SBhkcF5fw/w189-h180-no/T710-31.png" /></p> <p>Set TGA Save Size as 64x64 in the Setup dialog. <br />And let's check the following items. <br />-<strong>Copy Protection by transparent</strong> When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture. <br />-<strong>Auto Maximize</strong> The object saved when you save your sculpt map file is maximized automatically. <br /><img src="http://lh4.googleusercontent.com/-2o1Ubb9i6zs/UgVyRLpQjDI/AAAAAAAAL34/3yTZ7rksexc/w490-h338-no/T710-32.png" /> <br />If you check <strong>Auto Rename</strong>, overwrite of a sculpt-map file is prevented.</p> <p>Let's save your sculpt map file in TGA File form.</p> <p>Choose Save on the File menu. <br /><img src="http://lh4.googleusercontent.com/-N8xgLi2xpHs/UgVyRMwkKeI/AAAAAAAAL38/1_hxvTqHjJc/w189-h180-no/T710-33.png" /></p> <p>Choose TGA File of Save Dialog and save your file. <br /><img src="http://lh5.googleusercontent.com/-y2oRmSrhKS4/UgVyRrcj1bI/AAAAAAAAL4I/o4ORNcu6g3E/w490-h145-no/T710-34.png" /></p> <p>Let's upload a sculpt-map file to the in-world.</p> <p>When you upload a sculpt-map file, be sure to choose Upload Image. <br />It costs 10L$ to upload one Sculpt-Map file.</p> <p>Choose Upload - Image (L$10) on the Build menu. <br /><img src="http://lh4.googleusercontent.com/-flflYcjjPC0/UgVyS4KOVSI/AAAAAAAAL4k/U5h1IzbL_bw/w397-h362-no/T710-35.png" /></p> <p>Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check <strong>Use lossless compression</strong>. And click <strong>Upload Button. </strong><img src="http://lh4.googleusercontent.com/-c1Pfb8cPcBA/UgVySApo_wI/AAAAAAAAL4M/Nfx-SUyZ1EQ/w490-h369-no/T710-36.png" /></p> <p>And let’s apply the sculpt map uploaded to it.</p> <p>Click the Object tab and set Building Block Type to Sculpted. <br /><img src="http://lh4.googleusercontent.com/-GoFud9-rKuk/UgVyS8RlGKI/AAAAAAAAL4Y/FEbPfHnda-k/w295-h597-no/T710-37.png" /></p> <p>Apply your uploaded sculpt map. <br /><img src="http://lh5.googleusercontent.com/-JAe1bbcumDM/UgV5HDazbVI/AAAAAAAAL6Y/X7f4aF9mzC8/w490-h440-no/T710-38.png" /></p> <p>Set Stitching type to Cylinder. <br /> <img src="http://lh5.googleusercontent.com/-0PwNoNKRXRg/UgVyTY-OCmI/AAAAAAAAL4w/6WSP0zzTaas/w295-h597-no/T710-39.png" /></p> <p>Please stretch your object suitably. <br /><img src="http://lh4.googleusercontent.com/-B2OgF8ls5CM/UgVyT1k--pI/AAAAAAAAL44/QzU-6J3wx68/w490-h333-no/T710-40.png" /></p> <p>Click Texture tab and set Shininess to Low. <br /><img src="http://lh6.googleusercontent.com/-dSEE-JBbXf4/UgVyT6Vb14I/AAAAAAAAL5A/6J-NLSjO8Y0/w490-h488-no/T710-41.png" /></p> <p>The teapot was completed. <br /><img src="http://lh3.googleusercontent.com/-ccGdIV2NDfs/UgVyUutq_vI/AAAAAAAAL5E/nkZKsK7kYho/w490-h285-no/T710-42.png" /></p> <p>Original text: <a title="http://kanaenet.blogspot.jp/2013/08/t710-1.html" href="http://kanaenet.blogspot.jp/2013/08/t710-1.html">http://kanaenet.blogspot.jp/2013/08/t710-1.html</a> <br />This article is automatically translated by the computer interpreter. <br />Please notify me of any mistakes in translation.</p> Yuzuru Jewellhttp://www.blogger.com/profile/10287878803158214763noreply@blogger.com