Showing posts with label ROKURO Pro. Show all posts
Showing posts with label ROKURO Pro. Show all posts

8/31/2010

Tutorial T513 Make a Soft Serve Ice Cream Part 2

Let's make the following soft serve ice cream using Coil plug-in of ROKURO Pro 2.0 and TATARA.

I have already made soft serve ice cream also by TATARA5.0. But I make it using Coil plug-in of ROKURO Pro 2.0 in this article.
Coil plug-in is the option of ROKURO Pro 2.0. <About Coil Plug-in>
Becasue I use the function improved by TATARA 5.0.158, please use TATARA 5.0.158 later.

Let's make soft serve ice cream from the following steps.
1) Make the model of rough soft serve ice cream with Coil plug-in of ROKURO Pro 2.0.
2) Save the sculpt map file made from ROKURO Pro 2.0.
3) Load the sculpt map file saved by ROKURO Pro on TATARA.
4) Process into the star shape the section of the part which is visible from outside on WAPPA mode.
5) Choose the upper end of soft serve ice cream on Bitmap mode.
6) Smooth the part selected on TUCHI mode.
7) Upload the sculpt map file to the in-world.

Boot ROKURO Pro 2.0.

The window of ROKURO Pro is displayed.

Coil plug-in is the option. If the plug-in file is put on the same folder as ROKURO Pro, the menu of plug-in will be added to the Tool menu.
Choose Coil on the Tool menu, and the setting dialog is displayed.

Set up as follows and click the OK button.
 
total coils : You can specify the number of turns of the coil.
32x32 : You can specify the aspect rate of the sculpted prim.
clockwize coil / anticlockwize coil : You can specify the direction which rolls the coil.
shape : You can specify the form of the section of the coil.
Rotated : You can rotate the form of the section of the coil.
Crystallized : You can arrange a control point only on a vertex in the section of the coil.
Width : You can specify the thickness of the both edges of a coil.
Z Position : You can specify the height of the both edges of a coil.
Diameter : You can specify the diameter of the both edges of a coil.

Since plug-in memorizes a setup of it, you can adjust these parameters easily.

The preview pane is displayed as follows.

Choose Save on the File menu and save a sculpt map file by a TGA file format.

Let's use the saved file by TATARA.

Boot TATARA. Please use TATARA 5.0.158 later.

Choose Load on the File menu and read the sculpt map file made by Coil Plug-in of ROKURO Pro 2.0.

The preview pane is displayed as follows. It is the same as ROKURO Pro.

Click the WAPPA tab and change edit mode into WAPPA.

Let's change the section of a coil as follows.
Let's add a notch to the visible side of coil, and fill the crevice between the upper and lower sides of the coil.

As follows, WAPPA mode opts for direction of an edit display from four control points of yellow and an orange, and it rotates an edit display so that an orange control point may be arranged on the center of gravity of four control points.

Rearrange a control point as follows.

Rearrange control points as follows. Since one of the four control points for determining direction of an edit pane was moved, the display is rotating.

Rearrange a control point as follows.

Rearrange control points as follows. Since one of the four control points for determining direction of an edit pane was moved, the display is rotating.

Rearrange a control point as follows.

Rearrange the control point of yellow area as follows, and fill the crevice between the upper and lower sides of the coil.

The preview pane is displayed as follows.  

Let's smooth the top of soft serve ice cream.

Choose the Bitmap tab and change edit mode into Bitmap.

As follows, choose 00-G3.

Choose the TSUCHI tab and change edit mode into TSUCHI.

Right-click an edit pane and choose Gauss Smooth on the displayed pop up menu.

Please do this several times until the top becomes smooth enough.

The preview pane is displayed as follows.

Let's save the file and upload it to the in-world.

Let's check Setup before saving.
Choose Setup on the File menu. 
 

Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following items.
-Copy Protection by transparent  When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.
-Auto Maximize The object saved when you save a sculpt map file is maximized automatically.
 
If you check Auto Rename, overwrite of a sculpt-map file is prevented.

Let's save a sculpt-map file in TGA File format.

Select Save on the File menu.

Select TGA File of SaveDialog and save the file.

Let's upload the sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image.
It costs 10L$ to upload one Sculpt-Map file.

Choose Upload - Image (L$10) on the Build menu.

Check it by preview. Check Use lossless compression.

Set Building Block Type of an object to Sculpted. And apply the sculpt map uploaded to it.

Set the texture of the Texture tab to Blank.
 

As follows, adjust the scale of the soft serve ice cream.
 

The soft serve ice cream was completed.

Original text: http://kanaenet.blogspot.com/2010/08/blog-post_30.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.

8/26/2009

TUTORIAL R02 Make a wineglass.

Let's make the following wineglass by ROKURO Pro.

The feature of the wineglass to make is as follows.
- Wine is contained in the wineglass.
- The edge of a cup is thin.

I prepared the following background image.

It is symmetrical in the size of 256x256, and there is no vertical and horizontal margin.

After I am adapted for an object, I am going to change an aspect ratio.

The form of a wineglass is made based on a background image.

Boot ROKURO Pro. And select Load Background on the View menu and specify the prepared image.
1-1

As shown in the following figure, rearrange control points along with a background image.

Because it turns at the part of the edge of a cup rapidly, it is good to bring close and arrange 2 or3 control points. Though only one assigned the control point to the edge of the glass, the control point of the square was used for the edge of the cup. It is better to bring the control point near an edge close to an edge.
I will check how to arrange a square to the control point of a part at which it turns rapidly, set View-View Level on a menu to Middle, and for it be visible.

Let’s make the edge of a cup thin. Because the color of wine is given from from outside a cup, make the same the height of the control point of the inside of a cup, and outside.

If rearrangement of a control point finishes, select Save on the File menu and save a Sculpt-Map file in TGA form. I recommend to attach _SP to the name of a Sculpt-Map file back.

Let's make the texture of a wineglass.

Let's color with a graphic tool, using a mesh image as a background image.
See a ROKURO Pro preview and check what color should be applied to which part.

X0 is the surface of wine and X8-X9 is the sides of wine.
X0 should make transparency small in bright red, X8-X9 is red darker than X0, and only a few should make transparency smaller than a cup.
Though the part of glass is white, it is better to add blueness and green for a while. About 60% of transparency is good.
The mesh currently prepared by ROKURO is 2 pixels in width, and the center is a boundary of a block.
The color and the alpha channel are the next figures.


Color


Alpha channel

ROKURO Pro can use the PSD file of PHOTOSHOP as a texture.
Select Load on the Texture menu of most a left end.
You can check that the transparency of an alpha channel is also applied.

Set Grid on the View menu as one, and rearrange a control point.

After the texture which was saved by overwrite in File-Save TGA form once again, and was saved in PSD form also gives a ripple to the wine upper surface and adds a hand, let's save in TGA form, and raise a sculpted prim and a texture to an in world.
When you raise a sculpted prim, be sure to check a preview. The upper and lower sides are displayed conversely.

Please apply them to an object, adjust an aspect ratio, and rotate it.

The wineglass was completed.

Original text: http://kanaenet.blogspot.com/2007/10/blog-post_1592.html

This article is automatically translated by the computer interpreter.

Please notify me of any mistakes in translation.


2/25/2009

TUTORIAL R06 Make Rabbit balloon

To make normal balloon you will need to use Rokuro. If you want to make heart shape balloon, it is possible in Tokoroten. However for rabbit balloon we will use Mage.
Let's start by making a draft image of our balloon and uploading it as a background texture into Rokuro pro, Mage working area by going menu View > Load backgroound.

Be sure to make it 256x256 px - a square image with a little space left around the actual image to make it easier for us to trace in Rokuro pro.
Then, select Mage tab from the Rokuro pro and start tracing the right part. You don't need to trace both parts, Mage does it for you.

Your trace should look something like that. Remember that square control points are the main control points that will define the shape of your sculptie from afar view in Second life. Position them strategically to the shape defining places like angles, corners, curves etc. Be sure to check your sculptie's shape by frequently checking the afar view in View > Level of detail > Middle.
Be sure you have your center control pointsin the middle of a balloon's body. Start working from them. Your shape will bend around these two center control points.
When you upload your sculptie to Second life, it usually appears turned upside down and is shown from afar view. (Rokuro pro middle view)

In-world you can further edit your sculptie to create it's final look.

in Rokuro pro your sculptie is automatically covered in numbered align texture to help you see where the texture is hugging your sculptie and then paint by numbers in Photoshop or any other graphics software.
So from X0-X3 you have left ear, from X4-XB you have balloon's main body and from XC-XF you have right ear.

Because Rokuro Pro can read PSD format you can edit the texture in photoshop while previewing it in Rokuro Pro on a sculptie. It is very convenient for adjusting the shadows.

When you save your sculptie as TGA file be sure to change it's save size to 128x128 or less. On the other hand, save it's texture in JPEG or PNG format as 256x256px.
Be sure to check "lossless compression" when uploading sculptie texture.

http://rokuro.slmame.com/c7068.html

translated by Dendre Benelli.