Let's make following the spoon using TATARA.
I made the spoon from TATARA4.0 before. On this article, let's make a spoon using the function added by TATARA5.0.
To make this, I prepared the following 3 background images of the spoon.
The side The upper surface |
The right background image is rotated the upper left background image.
Let's make a spoon from the following steps.
1) Select Cylinder 32x32 by New on the File menu.
2) Make the side of a spoon on TOKOROTEN mode.
3) Make the upper half of the spoon in TSUCHI mode.
4) Make the upper surface using Mirror.
5) Make the side of the spoon on TSUCHI mode.
6) Smooth the spoon.
7) Close one side of the side on TSUCHI mode.
8) Close both of sides by Mirror.
9) Maximize, save and upload to the in-world.
Let's make a spoon.
Select New on the File menu.
In the displayed dialog, select 32x32 of CYLINDER and click the OK button.
Choose the TOKOROTEN tab and change edit mode into TOKOROTEN.
Set Grid on the View menu as 1.
Set Edit Level at the lower left of an edit pane as Middle.
Select Load Background on the View menu and display the background image which looked at the fork from width.
Let's make the edges on either side among the sides of the spoon.
Arrange five control points as follows.
Select the control points of the following red area.
Right-click the edit pane and select Equal Intervals.
As follows, put a control point on the upper left control point.
As follows, select the control point of red area, pressing the Shift key.
Right-click the edit pane and select Equal Intervals.
The edit pane is displayed as follows.
As follows, rearrange the control points of five yellow area, respectively.
And where the control points of five yellow area are selected, respectively, right-click an edit pane and select Vertical Align. The keyboard shortcut is Ctrl+E.
Thereby, the horizontal position of an up-and-down control point becomes the same. Therefore, you can do edit of the upper surface of a spoon simply.
Select and rearrange control points for every control point of yellow area as follows. Even when Edit Level is Middle, you can rearrange a round gray control point. But if you move the control point of a square, a round gray control point will be rearranged automatically.
Let's make the upper surface of a spoon.
Click the TSUCHI tab and change edit mode into TSUCHI.
As follows, click the YZ button at the lower left of the edit pane.
In order to close the end of the right and left of a spoon, flatten the part selected as shown in the following figures.
Select Load Background on the View menu and specify the background image.
As follows, make range selection of the control points of red area.
As follows, rearrange on the outline of the spoon.
As follows, pressing the Ctrl key, drag the upper right control point perpendicularly and transform the selection range.
As follows, make range selection of the control points of red area.
As follows, rearrange on the outline of the spoon.
As follows, pressing the Ctrl key, drag the upper right control point perpendicularly and transform the selection range.
As follows, make range selection of the control points of red area.
As follows, rearrange on the outline of the spoon.
As follows, pressing the Ctrl key, drag an upper left control point perpendicularly and transform the selection range.
As follows, make range selection of the control points of red area.
As follows, rearrange on the outline of the spoon.
As follows, pressing the Ctrl key, drag an upper left control point perpendicularly and transform the selection range.
Select the round gray control points in red area as follows.
Move the range control point of yellow area as follows, and rearrange on the outline of the spoon.
Select the round gray control points in red area as follows.
Move the range control point of yellow area as follows, and rearrange on the outline of the spoon.
Select the round gray control points in red area as follows.
Select the round gray control points in red area as follows.
Let's make it into up-and-down symmetry.
A mirror consists of red and a green line.
Select Mirror 08-GG from 00-G7 on the Edit menu.
Click the XY button of the displayed dialog.
The upper half and the lower half became symmetrical as follows.
Let's make the part of the cup of the spoon.
As follows, select the control points of yellow area.
A round gray control point is automatically rearranged, even if it has not selected.
* It may be easier to select these using Bitmap mode.
As follows, click the XY button at the lower left of an edit pane.
Let's use the 3rd background image. The TSUCHI mode can specify a background image for every screen of six buttons of the edit pane.
Select Load Background on the View menu and specify the 3rd background image of the spoon.
Then, the edit pane is displayed as follows.
Drag the selected control point as follows and make the dent of the center of the spoon.
Rearrange four yellow area as follows.
Let's smooth the cup of the spoon.
Let's check a setup of Smooth before that.
Select Setup on the File menu.
Set Smooth Radius as 1.5 and click the OK button.
Select the control points of the following red area.
Please do not select the control points of the square the left end of the cup of the spoon, and at the right end of the handle.
Right-click an edit pane and select Vertical Moving Average.
Then, the edit pane is displayed as follows.
Please perform Vertical Moving Average several times until a cup becomes smooth enough.
If you look at a preview, it turns out that the side of a spoon is not completed as follows.
Let's close the side of the spoon.
The control points of the gray circle of the cup were edited. So, set as Near Edit Level which is on the lower left of an edit pane so that an edit result may not be rearranged automatically.
Select Edit Line on the View menu.
Click the ReverseNone button of an Edit Line dialog, select 00 of the top of Rows and click the OK button.
Now, you can edit only one side of the edge of the spoon.
The edit pane is displayed as follows. Select two control points for every yellow area, right-click an edit pane and select Magnet.
If you do this work to all the pairs, an edit pane will be displayed as follows.
You can check as follows that the side has closed by the preview pane.
Let's close the opposite side using Mirror.
Select Mirror 08-GG from 00-G7 on the Edit menu.
Click the XY button of the displayed dialog.
You can check having also closed the side opposite to.
Let's save this sculpt map file and upload to an in world.
Let's check Setup before saving it.
Choose Setup on the File menu.
Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following items.
-Copy Protection by transparent When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.
-Auto Maximize The object saved when you save a sculpt map file is maximized automatically.
If you check Auto Rename, overwrite of a sculpt-map file is prevented.
Let's save a sculpt-map file in TGA File format.
Select Save on the File menu.
Select TGA File of SaveDialog and save the file.
Let's upload the sculpt-map file to the in-world.
When you upload a sculpt-map file, be sure to choose Upload Image.
It costs 10L$ to upload one Sculpt-Map file.
Choose Upload - Image (L$10) on the Build menu.
Check it by preview. Check Use lossless compression.
Yellow area is not correctly displayed because the stitch of the preview is displayed by Sphere.
Set Building Block Type of an object to Sculpted.
And apply the sculpt map uploaded to it.
Set Stitching Type as Cylinder.
Adjust the scale of object.
The spoon was completed.
Original text: http://kanaenet.blogspot.com/2010/09/blog-post_13.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.