7/27/2010

Tutorial T509 Make a Soft Serve Ice Cream

Let's make the following the main part of a soft serve ice cream using TATARA.

To make this, I prepared the background image of the following soft serve ice cream.

Thin light-blue area is symmetrical. Deep light-blue area is not symmetrical.
TATARA changes the aspect rate of a background image automatically. When you make a background image, please remove a margin as much as possible.

I wrote the tutorial of cream by TATARA4.0. But I write this tutorial for TATARA5.0.

Let's make a soft serve ice cream from the following steps.
1) Choose 32x32 of SPHERE by New on the File menu. 
2) Make the symmetrical portion (thin light-blue area) of a soft serve ice cream on ROKURO mode.
3) Make hollows on TOKOROTEN mode.
4) Twist the symmetrical portion of a soft serve ice cream on ROKURO mode.
5) Make the tip (deep light-blue area) of a soft serve ice cream on MAGE mode.
6) Upload to in-world and modify it.

Boot TATARA and choose New on the File menu.

In the dialog displayed, choose 32x32 of SPHERE and click the OK button.

Choose Load Background on the View menu and display the following background image.
 

To edit easily, set Edit Level on the lower part of the Edit pane as Middle.

Let's rearrange the control point of the kept deep light-blue area to bend.

Arrange the control points as follows.

Choose the control points in the red area of the following figures.

Choose Equal Intervals on the pop up menu for the edit pane by right-click.

Let's make the portion twisted by the symmetry of the soft serve ice cream.

Arrange the control points as follows.

Choose the control points in the red area of the following figures.

Choose Equal Intervals on the pop up menu for the edit pane by right-click.

Arrange the control points as follows.

Choose the control points in the red area of the following figures.

Choose Equal Distance on the pop up menu for the edit pane by right-click.

The preview pane is displayed as follows.

et's make the hollow of a soft serve ice cream on TOKOROTEN mode.

Click a TOKOROTEN tab and change to TOKOROTEN mode.

As follows, click > button at the lower left of an edit pane, and choose the section 80.

The preview pane is displayed as follows. The selected section is shown by orange.

To make a hollow simply, set Symmetry on the View menu as 4 Rotation.

If you rearrange two control points as shown in the following figures, other six control points will be rearranged automatically.
The preview pane is displayed as follows.

Click a ROKURO tab and change to ROKURO mode.

Let's check a setup of the angle which you twist before twisting an object.
Choose Setup on the File menu.

Check that Twist Degree is 60.
And Click the OK button and close a setting dialog.

Choose the control points in the red area of the following figures.

Choose Twist - Twist+ on the Edit menu, and twist the selected control points.

Choose Twist - Twist+ on the Edit menu 3 times, and twist 180 degrees in total.

The preview pane is displayed as follows.

Let's make the tip of the kept soft serve ice cream.

Click a MAGE tab and change to MAGE mode.

Choose Load Background on the View menu and display the following background image.

Arrange the control points as follows.

Arrange the control points as follows.

Arrange the control points as follows.

Choose the control points in the red area of the following figures.

Choose Equal Distance on the pop up menu for the edit pane by right-click.

Rearrange the control point of three red area as follows.

The preview pane is displayed as follows.

Let's check Setup before saving.

Choose Setup on the File menu. 

Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following items.
-Copy Protection by transparent  When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.
-Auto Maximize The object saved when you save a sculpt map file is maximized automatically.

If you check Auto Rename, overwrite of a sculpt-map file is prevented.

Let's save a sculpt-map file in TGA File format.

Select Save on the File menu.

Select TGA File of SaveDialog and save the file.

Let's upload the sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image.
It costs 10L$ to upload one Sculpt-Map file.

Choose Upload - Image (L$10) on the Build menu.

Check it by preview. Check Use lossless compression.

Set Building Block Type of an object to Sculpted. And apply the sculpt map uploaded to it.

Adjust size and the soft serve ice cream was completed.

Original text: http://kanaenet.blogspot.com/2010/07/blog-post_26.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.

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