8/26/2009

TUTORIAL R02 Make a wineglass.

Let's make the following wineglass by ROKURO Pro.

The feature of the wineglass to make is as follows.
- Wine is contained in the wineglass.
- The edge of a cup is thin.

I prepared the following background image.

It is symmetrical in the size of 256x256, and there is no vertical and horizontal margin.

After I am adapted for an object, I am going to change an aspect ratio.

The form of a wineglass is made based on a background image.

Boot ROKURO Pro. And select Load Background on the View menu and specify the prepared image.
1-1

As shown in the following figure, rearrange control points along with a background image.

Because it turns at the part of the edge of a cup rapidly, it is good to bring close and arrange 2 or3 control points. Though only one assigned the control point to the edge of the glass, the control point of the square was used for the edge of the cup. It is better to bring the control point near an edge close to an edge.
I will check how to arrange a square to the control point of a part at which it turns rapidly, set View-View Level on a menu to Middle, and for it be visible.

Let’s make the edge of a cup thin. Because the color of wine is given from from outside a cup, make the same the height of the control point of the inside of a cup, and outside.

If rearrangement of a control point finishes, select Save on the File menu and save a Sculpt-Map file in TGA form. I recommend to attach _SP to the name of a Sculpt-Map file back.

Let's make the texture of a wineglass.

Let's color with a graphic tool, using a mesh image as a background image.
See a ROKURO Pro preview and check what color should be applied to which part.

X0 is the surface of wine and X8-X9 is the sides of wine.
X0 should make transparency small in bright red, X8-X9 is red darker than X0, and only a few should make transparency smaller than a cup.
Though the part of glass is white, it is better to add blueness and green for a while. About 60% of transparency is good.
The mesh currently prepared by ROKURO is 2 pixels in width, and the center is a boundary of a block.
The color and the alpha channel are the next figures.


Color


Alpha channel

ROKURO Pro can use the PSD file of PHOTOSHOP as a texture.
Select Load on the Texture menu of most a left end.
You can check that the transparency of an alpha channel is also applied.

Set Grid on the View menu as one, and rearrange a control point.

After the texture which was saved by overwrite in File-Save TGA form once again, and was saved in PSD form also gives a ripple to the wine upper surface and adds a hand, let's save in TGA form, and raise a sculpted prim and a texture to an in world.
When you raise a sculpted prim, be sure to check a preview. The upper and lower sides are displayed conversely.

Please apply them to an object, adjust an aspect ratio, and rotate it.

The wineglass was completed.

Original text: http://kanaenet.blogspot.com/2007/10/blog-post_1592.html

This article is automatically translated by the computer interpreter.

Please notify me of any mistakes in translation.


8/22/2009

TUTORIAL T20 Make a Star

Let's make the following stars.

Let's make a star from the following steps.
#A star rotates horizontally.
1) Make the form where I saw the star from width from ROKURO.
2) Make a stellar form from TUCHI.
3) Upload at a second life.

In order to make a stellar form, I prepared the following background image.
T20-01
Because a lower half is used when using a mirror function for a transverse direction, the star is arranged so that it may become symmetrical by the upper and lower sides.
Two black lines are drawn in order to decide the position in which the peaks gather up and down. The point that two lines cross is the peak of the upper bottom.

Let's make a star.

The star has ten vertexes which constitute a stellar form, and a form where those vertexes gathered a front and behind that one. Therefore, it looks like the diagram of cards.

Choose New – Sphere – 64x16 on the File menu.

Set Level of Detail on the View menu as Near.

Set Grid on the View menu as 1.

As shown in the following figure, lay three control points on top of one, and arrange them.

As shown in the following figure, choose the control point of yellow area.

Right-click the edit pane and choose Magnet.

Choose Mirror 04-GG from 00-G3 on the Edit menu.

Click the XY button of the displayed dialog.

Then, as shown in the following figure, the control point of yellow area was rearranged by lower area.

TUCHIタブをクリックします。

Click the XY button at the lower left of the edit pane.

Choose Load Background on the View menu and specify the prepared background image.

Let's arrange a lower half, in order to use a mirror function later.
Let's make the control point of a lower half into six vertexes.
Please be sure for the control point of blue or red to be included and to make in one vertex.

Choose the control point of the yellow area of the following figure.

Right-click the edit pane and choose Magnet.

Choose the control point of the yellow area of the following figure.

Right-click the edit pane and choose Magnet.

Choose the control point of the yellow area of the following figure.

Right-click the edit pane and choose Magnet.

Choose the control point of the yellow area of the following figure.

Right-click the edit pane and choose Magnet.

Choose the control point of the yellow area of the following figure.

Right-click the edit pane and choose Magnet.

Choose the control point of the yellow area of the following figure.

Right-click the edit pane and choose Magnet.

As shown in the following figures, choose the group-ized control points by range specification, and arrange on a stellar vertex.

Let's complete a star using a mirror function.

Choose Mirror 00-GG from 00-FG on the Edit menu.

Click the ZX button of the displayed dialog.

Then, as shown in the following figure, the lower half has been arranged in the upper half. Please choose the control point shown in yellow by range specification, and adjust a position.

As shown in the following figure, arrange a central control point on the crossing of two lines with a black background image.

Choose Maximize on the Edit menu.

Let's check a setup of preservation before saving a sculptmap file.

Choose Setup on the File menu.

Set TGA Save Size to 64x64.
Check Copy Protection by transparent.
Check by the coordinate system of Second Life.
Click the OK button, if it checks.

Choose Save on the File menu and save a sculptmap file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image on the File menu.
It costs 10L$ to upload one Sculpt-Map file.

And check by preview and check Use lossless compression.

Apply a sculptmap file to an object and adjust size.

A Star is completed.

Original text: http://kanaenet.blogspot.com/2009/08/blog-post_21.html

This article is automatically translated by the computer interpreter.

Please notify me of any mistakes in translation.