Tutorial T505 Make a Twisted Ring.

Let's make the following twisted ring.

The background image for making it is not necessary.

Let's make a  twisted ring from the following steps. 
1) Choose 32x32 of TORUS by New on the File menu. 
2) Make the form of a ring in ROKURO mode. 
3) Choose Pillar on the Shape menu and make the section of a ring. 
4) Choose Twist on the Edit menu and twist a ring. 
5) Choose Maximize on the Edit menu. And check the form after upload. 
6) Choose Save on the File menu and save a sculpt map file.

Let's make the form of the ring of the twisted ring.

Choose New on the File menu.

In the dialog displayed, choose 32x32 of TORUS and click the OK button.

Let's rearrange it in the form of a ring.

As shown in the following figure, choose a section with the edit display in ROKURO mode.

As shown in the following figure, drag an upper right control point and make the section small.

As shown in the following figure, move for the center of the ring on the green line.

Let's make the section of the ring square.

When a control point is arranged on the neighborhood of a square, the field constituted by the neighborhood may become uneven.
It is because the resolution of a sculpted prim is low.
So, check Crystallized on the Shape menu before choosing Pillar on the Shape menu, as shown in the following figure.

And choose Pillar on the Shape menu.

A preview is displayed as follows.

The texture of the Crystallized section can use a part of specified texture.
Please do not check Crystallized, supposing you apply a texture to this ring.

Let's twist this ring.

As shown in the following figure, Choose Twist+ – Twist on the Edit menu.

The preview is displayed as shown in the following figure. You can check that the ring has been twisted.
Though I twisted only once, you can twist once again.

As shown in the following figure, choose Maximize on the Edit menu.

As shown in the following figure, drag the track bar of X and Y of a preview pane.
Then, you can check the form where the scale was adjusted.

Let's check Setup before saving.

Choose Setup on the File menu. 

Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following items.
-Auto Maximize The object saved when you save a sculpt map file is maximized automatically.
-Copy Protection by transparent  When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.

If you check Auto Rename, overwrite of a sculpt-map file is prevented.

Let's save a sculpt-map file in TGA File format.

Select Save on the File menu.

Select TGA File of SaveDialog and save a file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image.
It costs 10L$ to upload one Sculpt-Map file.

Choose My Inventory from a side menu.

Click + button displayed on the lower part.

And choose Upload Image (L$10).

Check it by preview. Check Use lossless compression.

Because Stitching type is displayed by Sphere, I cannot express yellow area as a preview correctly.

Set Building Block Type of an object to Sculpted.
And apply the sculpt map uploaded to it.

As shown in the following figure, set Stitching type as Cylinder.

You will check that the ring has been displayed correctly.
And as shown in the following figures, prepare the form of the ring.

Set up prim Texture, as shown in the following figure.

The twisted ring was completed on In-World.

Original text: http://kanaenet.blogspot.com/2010/07/blog-post_05.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.

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