8/15/2009

TUTORIAL T19 Make a Window frame.

Let's make the following window frame of 2x3 which don't change easily even if it sees from a distance.

I make a window frame from the following steps.
1) Make the form of a frame in MAGE mode.
2) Set up Offset so that it may be hard to transform the section of a pillar and it may become in Bitmap mode.
3) Make not visible three joints of an outer frame and three inner frames in Bitmap mode.
4) Upload it to the second life.

Let's make a window frame.

Choose New - Cylinder - 16x64 on the File menu.

Set Grid on the View menu as 4.

Set Level of Detail on the View menu as Far.

Choose the MAGE tab.

Choose SQUARE on the Section menu.

A section will become the largest square if this is chosen.

Let's make an outer frame.

Arrange control points, as shown in the following figures.

Arrange the portion of the last of an outer frame in piles to the first control points.

An inner frame consists of three parts.
If the thickness between parts is set as 0, these portions will disappear.
And the portion which is not visible needs to include the two key control points.
Therefore, you need to arrange control points as follows also into the portion which is not visible.

As shown in the following figures, arrange the control points of a vertical inner frame from an outer frame.

These are made not visible later.

As shown in the following figures, arrange the control points of a vertical inner frame.

As shown in the following figures, arrange the control points of a lower level inner frame from a vertical inner frame.

These are made not visible later.

As shown in the following figures, arrange the control points of a lower level inner frame.

They will be turned over if control points are arranged upside down.
Please check by preview and arrange them.

As shown in the following figures, arrange the control points of the upper level inner frame from a lower level inner frame.

These are made not visible later.

As shown in the following figures, arrange the control points of the upper level inner frame.

They will be turned over if a control points are arranged upside down.
Please check by preview and arrange them.

As shown in the following figures, the form of the window frame was made.

However, the side shown in yellow by preview is not displayed as expected.

This is because MAGE mode constitutes the section on the basis of the side which consists of a blue line and a red line in a side.
Because the control points used by LOD is arranged on the side which consists of a red line and a blue line, the control points are not arranged at the angle of a frame.

Then, let's shift arrangement of the control points.

Choose the Bitmap tab.

Choose Offset on the Edit menu.

Set X as 2 and click the OK button.

Then, the control points important for the angle of a frame have been arranged, and the preview was displayed correctly.

Let's make the joint of the frame invisible.
Let's choose the portion which you make not visible in TSUCHI mode, and rearrange those control points in Bitmap mode.

Choose the TSUCHI tab.

Click the XZ button at the lower left of an edit pane.

As shown in the following figures, choose the control points of yellow area.

A preview is displayed as follows. Yellow area is chosen.

Choose the Bitmap tab.

Yellow Area 00-G6 of the following figures is chosen.

* The outer frame may be chosen.

Let's reconstruct the selected portion as follows.

Please do not edit the control points of the line of the top and the bottom, since they are the control points which constitute the edge of a frame.
If the remaining area is divided up and down and it brings together in one point, respectively, they will become a line which is not visible.

As shown in the following figures, choose the control points of lower 00-G0.

As shown in the following figures, right-click an edit display, and choose Magnet.

All the selected control points become the same color.
These are all arranged in the same position.

As shown in the following figures, choose the control points of lower 05-G5.

As shown in the following figures, right-click an edit display, and choose Magnet.

Two points which connect the edge of two frames were made.

Choose the control points of lower 00-G0 again.

And press CTRL+C which is a shortcut key and copy the control points of this range.
* When a copy does not work, please press a key slowly.

As shown in a figure, choose 01 under the right, and press CTRL+V.

Then, the control points were pasted as shown in the following figures.

Please repeat paste to become as it to be shown in the following figures.
And choose the control points of lower 05-G5 and press CTRL+C.

Please repeat paste to become as it to be shown in the following figures.

The joint of the frame disappeared like the following previews.

Let's correct the remaining joints.

Choose a TSUCHI tab.

Choose the yellow area of the following figures.

Choose a Bitmap tab.

Only an inner side is an object of edit.

Check those only the inner sides are chosen by the preview.

As shown in the following figures, choose lower 08-G8.

Right-click an edit pane and choose Magnet.

And press CTRL+C and copy the selected control points.

Choose 09 under the right.

And press CTRL+V and paste the copied control points.

Paste the control points to become as it to be shown in the following figures.

As shown in the following figures, choose lower 0 D-GD.

Right-click an edit pane and choose Magnet.

And press CTRL+C and copy the selected control points.

As shown in the following figures, choose 0D on the right.

And press CTRL+V and paste the copied control points.

Paste the control points to become as it to be shown in the following figures.

Choose a TSUCHI tab.

Choose the yellow area of the following figures.

Choose a Bitmap tab.

Check that only the inner side is chosen by the preview.

As shown in the following figures, choose lower 08-G8.

Right-click an edit pane and choose Magnet.

And press CTRL+C and copy the selected control points.

Choose 09 under the right.

And press CTRL+V and paste the copied control points.

Paste the control points to become as it to be shown in the following figures.

And choose lower 0 D-GD.

Right-click an edit pane and choose Magnet.

And press CTRL+C and copy the selected control points.

As shown in the following figures, choose 0D on the right.

And press CTRL+V and paste the copied control points.

Paste the control points to become as it to be shown in the following figures.

Let's check a setup of preservation before saving a sculptmap file.

Choose Setup on the File menu.

Set TGA Save Size to 64x64.
Check Copy Protection by transparent.
Check by the coordinate system of Second Life.
Click the OK button, if it checks.

Choose Save on the File menu and save a sculptmap file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image on the File menu.
It costs 10L$ to upload one Sculpt-Map file.

And check by preview and check Use lossless compression.

Apply a sculpt map to an object and set a stitching type to Cylinder.

It is as follows.

A window frame will be completed if it is made thin.

Original text: http://rokuro.slmame.com/c59856.html

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