Let's make the following mug.
This mug has a stage in the portion of the cup, and the section of a handle is an ellipse.
A texture is made by SOMATO.
The step which makes this mug is as follows.
1) Edit the form of the whole mug in the MAGE mode of TATARA.
2) Choose and lock the range of the cup of the mug in Bitmap mode.
3) Make the section of a handle into an ellipse in WAPPA mode.
4) Save a Sculpt-Map file.
5) Read into SOMATO a Sculpt-Map file and the image file projected on a sculpted prim.
6) Specify the range of the image projected and BAKE it to a sculpted prim.
7) Upload it to an in world.
Let's make a mug.
Boot TATARA and choose NEW-Sphere-32x32 on the File menu.
Click a MAGE tab.
Read as a draft the image which looked at the following mugs from width.
Choose Load Background on the View menu and read the upper image.
Then, an edit display is displayed as follows.
Arrange the control point of a top center at the bottom of a mug as follows.
Because Level of Detail is set as Middle, the control points displayed with the gray circle are rearranged automatically.
As shown in the following figure, arrange the control points of the edge of a cup.
As shown in the following figure, arrange the control points of the level difference of the outside of the cup.
Arrange the control points which constitutes the bottom of a cup as shown in the following figure.
Please pile up the control points of a black square completely.
Arrange the control points which constitutes the lower end of the handle of a mug as shown in the following figure.
Please pile up the control points of the red square completely. If control points are arranged as shown in the upper figure, the joint from the bottom of the mug to the handle is not visible.
As shown in the following figure, arrange the control pointa of the inner side in the lower half of the handle of the mug.
Because an inner side will become outside if a pair on either side becomes reverse, please arrange carefully, looking at a preview pane.
As shown in the following figure , arrange the control points of the outside in the lower half of the handle of a mug.
Please make thickness of a handle the same so that thickness becomes equal as much as possible.
And please arrange so that the outline and section of a handle become right-angled. And please arrange the interval of a sections almost similarly.
As shown in the following figure , arrange the control points of the outside in the upper half of the handle of a mug.
As shown in the following figure , arrange the control points of the inner side in the upper half of the handle of a mug.
As shown in the following figure , arrange the control point of the upper end of the handle of a mug.
A preview pane is displayed as shown in the following figure.
The form of the whole mug was made.
Let's make the section of the handle of a mug into an ellipse.
Let's look for the cup of a mug, and the bound of a handle.
Click and choose as the lower end of a handle the control point of the red square arranged in layers.
Click a Bitmap tab.
As shown in the following figure, the selected control point upper part is a portion of the cup of a mug, and under surface than it is a portion of the handle of the mug.
Drag and choose the area above the control point chosen.
Then, a preview pane is displayed as follows. You can confirm that the portion of the cup of a mug is chosen.
After all the selected area is a portion of a cup.
Choose Lock of Lock/Unlock on the Edit menu and lock the selected control point.
The selected control points have a light-blue edge. It shows that the control point is locked.
Click a WAPPA tab.
Please see three buttons at the lower left of an edit display. Cross-sectional "40" is displayed.
Click the ">" button and display cross-sectional "90."
Choose all the control points that constitute the round section currently displayed as shown in the following figure.
As shown in the following figure, drag and expand the control points of the center of the upper part of the selection range.
As shown in the following figure, drag the control point of the center of the lower part of the selection range, and expand so that a center is arranged on a blue line.
Then, a section becomes a symmetrical form as shown in the following figure.
You will check that only the handle portion has become a section of an ellipse by the preview pane as shown in the following figure.
Let's check whether even if Level of Detail on the View menu is changed into Near and it sees nearby, a form changes.
It turns out that a form does not change even if near, as shown in the following figure.
Choose Setup on the File menu and check a preservation setup.
Set TGA Save Size to 64x64. Check to Copy Protection by transparent.
Save on the File menu is chosen and a file is saved.
I recommend to add "_sp" to the last of a file name so that it may turn out by a file name that it is a Sculpt-Map file.
Let's put a mark into a mug.
Boot SOMATO, choose Load Sculpt/OBJ on the File menu, and read the Sculpt-Map file saved by TATARA.
Remove the check of Mesh of the Texture menu.
Then, a pure white mug is displayed on a preview pane as follows.
Let's stick the following images on this cup. You may determine the size and the aspect ratio of an image freely.
Choose Load of the Source menu and read this image.
Then, an image is displayed on a right-hand side pane as follows.
Please click "4" buttons, when the mug is not displayed as mentioned above.
The control point at the lower right of an image is dragged, and the size of an image is reduced.
Drag the center of an image and put on a position to stick an image on.
Click the BAKE button.
The image was projected as follows.
SOMATO projects an image in consideration of the mesh and level difference of a sculpted prim.
If you want to rotate an image and to project it, rotate an object.
Check Show Object Rotate Pane of the Texture menu.
Object Rotate Pane is displayed up to a preview pane.
If you drag the track bar of Y, a cup rotates.
You can control the side where the image of a sculpted prim is projected by this function.
SOMATO can attach a shadow to a texture. As shown in the following figure , set a parameter, and click the Shadow button. Light is applied to an object from the position of the camera of a preview.
Then, the shadow was added as follows.
Read the saved Sculpt Map into TATARA again, and choose Maximize on the Edit menu.
Let's upload a texture and a Sculpt-Map file to an in world. When you upload a sculptmap file, be sure to use Upload Image of the File menu.
And check by preview and check Use lossless compression.
The sculpted prim made from TATARA should rotate it, because a form becomes an up-and-down contrary. And apply a texture to it.
The mug was completed.
Original: http://rokuro.slmame.com/c54375.html
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