2/15/2010

Tutorial T502 Make a Jewelry

Let's make the following jewelry from TATARA 5.0.

The background image of the following jewelry was prepared.

Let's make a jewelry from the following steps.
1) Select 32x32 of SPHERE by New on the File menu.
2) Make the side of jewelry in ROKURO mode.
3) Choose Hexagon by Shape.
4) Adjust the form of jewelry in TOKOROTEN mode.
5) Select Save on the File menu, and maximize and save a sculpt-map file.

Select New on the File menu.

In the dialog displayed, select 32x32 of SPHERE and click the OK button.


Because the default edit mode of TATARA is ROKURO mode, you don’t need to change the tab.

Select Load Background on the View menu and display a background image.

Set Edit Level in the lower part of an Edit pane as Middle to be easy to edit of control points.

To arrange a control point correctly, set Grid on the View menu as one.


Let's make the side of jewelry in ROKURO mode.
In order to emphasize the face of jewelry, let's concentrate on a vertex and arrange a control point.

As shown in the following figure, arrange control points on the vertex of jewelry.

As shown in the following figure, arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.

Because the both edges of the selected control point are at the top of jewelry, they are all arranged at the vertexes of the jewelry.

As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.


As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.

As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.

The side of jewelry was completed as shown in the following figure.

A preview pane is displayed as follows.

Select a TOKOROTEN tab.

The section to edit should use only one.
Click > button in the lower left of an edit pane, and set the section of an edit display to 41.

The central button is displayed as follows.


An edit display is displayed as follows.

Select Hexagon on the Shape menu.


The section became a hexagon. Let's arrange control points only on a vertex like the side.
As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.


As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.

As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.

As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.

As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.

As shown in the following figure. Arrange a control point on the vertex of jewelry.

Select the control points of the red area of the following figure.

Select Equal Intervals on the Edit menu. Equal Intervals can be selected with the pop up menu which right-clicks an edit pane and is displayed. The keyboard shortcut is Ctrl+D.

As shown in the following figure. All the control points of the displayed section have been arranged at the vertexes.

A preview pane is displayed as follows.

Let's check a setup before saving a sculpt-map file.
Select Setup on the File menu.

Set TGA Save Size as 64x64 in the displayed dialog. And let's check the following list items.
-Copy Protection by transparent  :When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.
-Auto MaximizeTGA File format  :You can maximize a sculpt-map file automatically and save it.

Let's save the sculpt-map file.
Choose Save on the File menu.

Choose TGA File of SaveDialog and save the file.

Let's upload a sculpt-map file to the in-world.
When you upload a sculpt-map file, be sure to choose Upload Image on the File menu.
It costs 10L$ to upload one Sculpt-Map file.

Upload the sculpt-map file. Check by preview.
Check Use lossless compression.

Set Building Block Type to Sculpted. And apply the sculpt-map file to an object.

Adjust stretch of an object.

Set up the element of a Texture tab as follows.
Set Glow to 0.04.
Set Texture to None.
Make Color green.
Set Shininess to Medium.

Jewelry was completed.

Original text: http://kanaenet.blogspot.com/2010/02/blog-post_08.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.

2/10/2010

Tutorial T501 Make a vase

Let's make the following vase.

I use TATARA 5.0 from this time.

I prepared the background image of the side of the following vase.

Let's make the vase from the following steps.
1) Choose 32x32 of SPHERE by New on the File menu.
2) Make the form of the outside of the vase in ROKURO mode.
3) Make the form inside the vase in ROKURO mode.
4) Choose Save on the Texture menu, save the mesh texture, and make the texture of the vase.
5) Choose Load on the Texture menu and apply the texture of the created vase.
6) Choose Save on the File menu, and maximize and save a sculpt-map file.

TATARA should extend the background image automatically.
So, please delete the margin of the background image.

Choose New on the File menu.

In the dialog displayed, choose 32x32 of SPHERE and click the OK. button.

Since the default edit mode of TATARA is ROKURO mode, you don’t need to change the tab.

Choose Load Background on the View menu and display the background image.


The editing pane is displayed as follows.
The background image is expanded horizontally.

To edit comfortably, set Edit Level in the bottom of an Edit pane as Middle.


Let's make the outside of the vase in ROKURO mode.
As shown in the following figures, arrange the control point of the segment of the bottom of the vase.

Next, as shown in the following figures, in order to decide the number of control points required for an inner side, arrange the inner side of the vase temporarily, and arrange the control point of the segment of the edge of the upper part of the vase.

Arrange the remaining control points on the curved surface of the outside of the vase.

Furthermore, arrange the control points of the gray circle.

To arrange the control point of the curved surface at equal intervals, choose the control point of red area.

Choose Equal Distance on the Edit menu and arrange the control points at equal intervals.
There is Equal Distance also in the pop-up menu which right-clicks an editing view and is displayed.
You can use Ctrl+G of the shortcut key.

Repeat this several times pleasing until the control points will not move.

Then, control points are rearranged over the side of the vase as follows.

Please adjust the control points of the side to become smoother.

As shown in the following figures, rearrange the control point inside the vase.

Let's use the mesh texture currently displayed by the preview as follows.

Choose Save on the Texture menu (On the far left of the menu bar.), and save the mesh texture.


You can save the following mesh textures.

You can get the texture corresponding to an aspect rate by this command.

Refer to the preview with the mesh texture and make the texture with your paint tool.


Load on the Texture menu and read into the preview the texture created with the paint tool.

A preview pane is displayed as follows.

If the check of Disp Mesh on the View menu is removed, you can see the preview without the mesh.

Let's check Setup before saving.

Choose Setup of the File menu.


Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following list items.
-Copy Protection by transparent  :When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.
- Auto MaximizeTGA File format  :You can maximize a sculpt-map file automatically and save it.

Let's save the sculpt-map file.

Choose Save on the File menu.

Choose TGA File of SaveDialog and save the file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image on the File menu.
It costs 10L$ to upload one Sculpt-Map file.

First, upload the texture.

Next, upload the sculpt-map file. Check by preview.

Check Use lossless compression.


Set Building Block Type to Sculpted.

Apply the sculpt-map file to an object.

Apply the texture to an object.


Adjust the size. The vase was completed.

Original text: http://kanaenet.blogspot.com/2010/02/blog-post.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.