9/25/2013

T721 Make a Boat

Let's make the following boats using TATARA 7.0.

You can make the texture of the bow of this boat easily.

To make this, I made the two following background images.

The boat seen from the top

The boat seen from the side

Let's make the boat from the following steps.
1) Choose 32x32 of Cylinder by New on the File menu.
2) Make the form seen from the top in TOKOROTEN mode.
3) Make the form seen from the side in MAGE mode.
4) Close the place where the upper and lower sides were open in WAPPA mode, and make the skeg.
5) Lock the part and the skeg closed in Bitmap mode.
6) Make the form seen from before from TSUCHI.

You can check this tutorial by following video.

TUTORIAL T721 Make a Boat

Let's make the boat.

Boot TATARA and choose New on the File menu.

Choose 64x16 of Cylinder in the New dialog, and click the OK button.

To keep smooth form, set Grid on the View menu as None.

To rearrange the gray circle control points automatically, set Edit Level at the lower left of the edit pane as Middle.

Click the TOKOROTEN tab and change into TOKOROTEN mode.

Choose Load Background on the View menu and choose the following background image.

As shown in the following figure, rearrange the eight control points. Rearrange the control points of the bow and the stern on the red line.

Choose the control point of the red area of the following figure.

Right-click the edit pane and choose Equal Distance on the popup menu. The shortcut of the keyboard is Shift+Ctrl+D.

The control points are rearranged as shown in the following figure.

Rearrange the control points of the yellow area of the following figure on the contour of the boat.

Let's copy the edited right half to the left half.

According to the following figure, the field which constitutes the section consists of the lines of blue and red.

Choose Mirror 80-GG from 00-7G on the Edit menu.

Click the ZX button of the Mirror dialog.

The left half was rearranged as shown in the following figure.

Let's make the side of the boat in MAGE mode.

Click the MAGE tab and change into MAGE mode.

Choose Load Background on the View menu and choose the following background image.
The part of the deep color in the bottom is the thin plate called the skeg.

The edit pane is displayed as shown in the following figure.

Let's make the skeg.

As shown in the following figure, rearrange the two control points.

As shown in the following figure, rearrange the two control points.

As shown in the following figure, rearrange the two control points.

Let's pile up the control points of the red area of the following figure.

Choose the control points of red area.

Right-click the editing view and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B.

Choose the control points of red area.

Right-click the editing view and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B.

Let's make the bottom of the boat.

As shown in the following figure, rearrange the three control points.

Let's make the bottom inside the boat.

As shown in the following figures, rearrange the two control points.

Put the two control points on the control point rearranged at the previous step, respectively.

Choose the control points of the red area of the following figure.

Right-click the editing view and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B.

Choose the control points of the red area of the following figure.

Right-click the editing view and choose Magnet on the popup menu. The shortcut of the keyboard is Ctrl+B.

Let's horizontalize the bottom inside the boat.

Choose the control points of the red area of the following figure.
Please select them by area select.

Right-click the edit pane and choose Horizontal Align. The shortcut of the keyboard is Ctrl+W.

As shown in the following figure, rearrange the two control points.

As shown in the following figure, rearrange the two control points.

As shown in the following figure, rearrange the two control points.

Let's make the outside of the stern of the boat.

Choose the control points of the red area of the following figure.

Right-click the edit pane and choose Equal Intervals. The shortcut of the keyboard is Ctrl+D.

Let's make the outside of the bow of the boat.

Choose the control point of the red area of the following figure.

Right-click the edit pane and choose Equal Intervals.The shortcut of the keyboard is Ctrl+D. The shortcut of the keyboard is Ctrl+D.

Rearrange the two control points of the yellow area of the following figure.

The preview is displayed as shown in the following figure.

Let's close the upper edge and the lower edge by WAPPA.

Click the WAPPA tab and change into WAPPA mode.

Let's make the form of the lower skeg and close the open part.

Let's set the section to edit.

Choose Select None on the Sides menu.

Click the ">" button in the lower-left of the edit pane, display the section of E0, E1, F0, F1, and G0, and click the central button.

Display the section of G0 and choose all the control points.

Drag the control point of the center of right side to the left, pressing the ctrl key.

The preview is displayed as follows. Yellow area has opened.

Check that the present display section is G0.

Choose Select None on the Sides menu.

Check having chosen all the control points.

Right-click the edit pane and choose Vertiacal Align on the popup menu. The shortcut of the keyboard is Ctrl+E.

The preview pane is displayed as shown in the following figure.

Let's close the inside bottom.

he preview pane is displayed as shown in the following figure.

Click the ">" button in the lower-left of the edit pane, and set the section to 00.

Choose all the control points currently displayed as shown in the following figure.

Right-click the edit pane and choose Vertiacal Align on the popup menu. The shortcut of the keyboard is Ctrl+E.

The preview pane is displayed as shown in the following figure.

Let's lock the inside bottom and skeg of the boat and make the form seen from before the boat.

Click the Bitmap tab and change into Bitmap mode.

Choose the area (00-G0 and 0 E-GG) chosen in the following figures.
The line is chosen if you choose the cell to which the left end number was written. When you choose the control point, pressing the Shift key, you will be chosen in addition.

Right-click the edit pane and choose Lock on the popup menu. The shortcut of the keyboard is Ctrl+L.

Click the TSUCHI tab and change into TSUCHI mode.

As shown in the following figures, click the YZ button under the edit pane.

The bottom of the boat is flat.

As shown in the following figures, choose the left half of the boat.

Change Edit Mode at the lower left of the Edit pane into Warp.

The gray square and the circle control points of range selection are rearranged.

Rearrange them, as shown in the following figure.

Click the O button at the lower left of the Edit pane.

Let's copy the left half to the right half.

Check that the symmetry plane consists of the previews by the line of blueand red.

Choose Mirror 80-GG from 00-7G on the Edit menu.

Click the ZX button in the Mirror dialog.

The edit pane is displayed as shown in the following figures.

Right-click the edit pane and choose Unlock All.

The boat form was completed.

Let's upload a sculpt-map file to the in-world.

Let's check Setup before saving.

Choose Setup on the File menu.

Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following items.
-Copy Protection by transparent When the prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.
-Auto Maximize The object saved when you save your sculpt map file is maximized automatically.

If you check Auto Rename, overwrite of a sculpt-map file is prevented.

Let's save your sculpt map file in TGA File form.

Choose Save on the File menu.

Choose TGA File of Save Dialog and save your file.

Let's upload a sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image.
It costs 10L$ to upload one Sculpt-Map file.

Choose Upload - Image (L$10) on the Build menu.

Specify “Preview image as” as Sculpted Prim. And check it by the preview. Check Use lossless compression. And click Upload Button.

Build the objelct. And click the Object tab and set Building Block Type to Sculpted on Edit floater. And set Stitching type as Cylinder.

Apply your uploaded sculpt map.

Stretch your object suitably.

I set up the texture, as shown in the following figures.
I chose the texture from the library.

The boat was completed.

Original text: http://kanaenet.blogspot.jp/2013/09/t721-1-tokoroten.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.

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